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Baptized in the divine light of the Church, the Holy Knight smites foes with powerful Holy Sword techniques.

Agrias and Delita

A pious knight clad in pure white armor. His untarnished soul enables him to wield a Holy Sword to smite enemies.

Wiegraf

Holy Knight is a special job in Final Fantasy Tactics. It is Agrias Oaks's default job, and focuses on swords and techniques that cause heavy damage from afar. It requires 3,350 JP to master.

Delita has the Holy Knight job from Chapter 2 onwards, with the addition of Chant ability from Squire. Wiegraf is a White Knight (ホワイトナイト, Howaito Naito?) with the same abilities as the Holy Knight, excluding Divine Ruination.

Stats[]

Agrias[]

Prerequisite Weapons Helmet Armor Equip Shields?
None Swords, Knight Swords Helmets Armor, Robes Yes
Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
3 3 6 25% High High High High

Delita[]

Prerequisite Weapons Helmet Armor Equip Shields?
None Knives, Swords, Flails Helmets Armor, Clothes, Robes Yes
Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
4 3 6 10% High High High High

Wiegraf[]

Prerequisite Weapons Helmet Armor Equip Shields?
None Swords, Knight Swords Helmets Armor, Robes Yes
Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
3 3 6 15% High High High High

Abilities[]

Holy Sword[]

Holy knight job command. Smite the foe with holy sword techniques.

Agrias and Delita

White knight job command. Advanced sword skills punish the foe with sacred techniques.

Wiegraf

Agrias, Delita, and Wiegraf must be equipped with a sword to use Holy Sword abilities.

Damage inflicted with Holy Sword abilities is calculated by a unit's physical attack and its right-handed weapon's strength. Holy Sword contains powerful abilities that deal damage and inflict status effects to the target without the requisite of charging time or MP. The user must be equipped with a sword or a knight sword to use them.

Despite its name and help message, Holy Sword abilities are not associated with the Holy element. Instead, the elemental attribute depends on the user's equipped weapon, primarily the one on the right hand. The AI still mistakenly regards them as Holy-elemental, and will not use them if the target is immune to Holy.

Name Range Effect Speed JP Needed
Judgment Blade
(Stasis Sword)
2 2 Now 100
Channel holy energy through sword to inflict damage.
Element: Weapon's Element.
Effect: Stop.
Damage: Physical Attack x (2 + Weapon Strength)
Quote: "Life is short... Bury! Steady Sword!"
Cleansing Strike
(Split Punch)
3, Vert.0 1 Now 400
Channel holy energy through sword to inflict damage.
Element: Weapon's Element.
Effect: Doom.
Damage: Physical Attack x (3 + Weapon Strength)
Quote: "The devil's spirit of restlessness... Split Punch!"
Northswain's Strike
(Crush Punch)
3, Vert.1 1 Now 500
Channel holy energy through sword to inflict damage.
Element: Weapon's Element.
Effect: KO.
Damage: Physical Attack x (2 + Weapon Strength)
Quote: "The doom of a planet... Crush Punch!"
Hallowed Bolt
(Lightning Stab)
3 2, Vert.1 Now 700
Channel holy energy through sword to inflict damage.
Element: Weapon's Element.
Effect: Silence.
Damage: Physical Attack x (4 + Weapon Strength)
Quote: "Absorb power in the sky and strike! Lightning Stab!"
Divine Ruination
(Holy Explosion)
4-dir. 5, Vert.2 Now 800
Channel holy energy through sword to inflict damage.
Element: Weapon's Element.
Effect: Confuse.
Damage: Physical Attack x (5 + Weapon Strength)
Quote: "Heaven's wish to destroy all minds... Holy Explosion!"
Chant
(Wish)
1 1 Now 0
Sacrifice HP to restore twice as much to an ally.
Note: Only available to Delita.

Reaction abilities[]

Name Description Trigger JP Needed
Counter Tackle Counterattack with a tackle. Physical Attack 180

Support abilities[]

Name Description JP Needed
Equip Axes Equip axes, regardless of job. 170
Beastmaster
(Monster Skill)
Adds an ability to all monsters in neighboring tiles with an elevation difference of 3h or less. 200
Defend Defend oneself against an attack. Adds the Defend command. 50
JP Boost
(Gained JP Up)
Increase the amount of JP earned in battle. 250

Movement abilities[]

Name Description JP Needed
Move +1 Increase Move by 1. 200

Overview[]

FFT Stasis Sword

Judgement Blade.

The Holy Knight is one of the "special Knight" jobs, capable of dealing physical damage from both short and long ranges, while boasting high stats across the board. Its Holy Sword is a force to be reckoned with, and it has some of the strongest abilities in chapter 2, being instant and costing no MP, and also having a small chance to inflict status ailments onto the targets. Holy Sword abilities become even more powerful once the player obtains knight swords, which not only have high power, but also grant passive effects to their wielder. Agrias is the only playable Holy Knight (should the player recruit her), with Delita's being a guest character. Wiegraf is an enemy "White Knight" with similar abilities and strength to a Holy Knight.

The Holy Knight has high magickal stats and MP, making it effective with job commands that focus on spellcasting, specially supportive. Time Magic, in particular, is useful for Haste, to further enable the Holy Knight and its allies, while White Magick can aid the team with healing when needed. The Holy Knight can be equipped with robes to increase its MP pool. The Holy Knight can also make decent of use of Geomancy, primarily the free reaction ability, Nature’s Wrath, as its damage is calculated on both physical and magickal attack.

If the player manages to steal a Runeblade from random encounter knights in chapter 3 (before it becomes available in stores and power crept by chapter 4 knight swords), it boosts Agrias's magick attack by 2 and vastly improves Iaido and Orator builds, with another +2 MA from a Wizard's Robe.

To maximize the Holy Knight's damage output from Holy Sword, it is recommended to boost physical attack as much as possible. The Geomancer's Attack Boost support ability increases attack by 33%, while the Dancer's Fury reaction ability grants +1 attack whenever taking damage. The player can further supplement the job with accessories, such the Bracers or the Tynar Rouge, with the latter being one of the strongest accessories in the game, only available for female units.

Agrias's Holy Knight has second highest physical evasion of all classes after Ninja, and tied with Balthier's Sky Pirate. By equipping her with high evasion shields, cloaks, and the Shirahadori reaction ability from Samurai, Agrias becomes very hard to hit.

The Holy Knight's downsides lie in its low mobility, speed, and physical attack. The Holy Knight benefits from movement abilities, such as its own Move +1, Thief's Move +2, or even Teleport, as well as Battle Boots, which help tremendously when Agrias is a guest.

The downside of the low physical attack can be mitigated with good support skills, such as White Magick, Iaido once katanas are in stock from chapter 2 (Samurai also has doublehand), or Mystic while quickly getting JP after using the Equip Sword ability and reverting to this job.

Hermes' Shoes and Adrenaline Rush can help with speed, though chapter 4 has much stronger characters with the Divine Knight Meliadoul Tengille and Sword Saint Cidolfus Orlandeau, who join with powerful knight swords while able to increase strength with power garbs and the Sword Saint can boost speed with a Thief's Hat to hold its own.

Behind the scenes[]

The concept of Northswain's Strike's additional instant death effect refers to the Chinese deity of Northern Dipper being associated with death, whose role is similar to that of the Grim Reaper.

In the original version, "Stasis Sword" is mistranslated as "Steady Sword" in the battle line.

Other appearances[]

Dissidia Final Fantasy Opera Omnia[]

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Pictlogica Final Fantasy[]

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Final Fantasy Airborne Brigade[]

Some of the Holy Knight skills appear used by Agrias and Delita who appeared as Holy Knights.

Ability Cards
Legend Cards

Final Fantasy Record Keeper[]

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Final Fantasy Brave Exvius[]

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Gallery[]

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