I couldn't miss the chance to practice my drawing!
Holy (ホーリー, Hōrī?), also known as Fade, White, or Pearl, is usually a powerful spell made up of pure energy that deals holy-elemental damage. Despite being one of the most powerful offensive spells, it is classified as White Magic and can often only be cast by White Mages.
It is often a counterpart to the Black Magic spells Flare, Meteor or Ultima, and the spells often have similar graphics. Undead are usually weak to holy magic. In some games, characters or enemies may have access to an upgraded version, Holyja.
Damages all foes with holy light.
Holy (FADE on the NES due to censorship) is a level 8 White Magic spell that inflicts heavy damage against all enemies. The total damage depends on the caster's Intellect. It is one of the most powerful offensive spells, second only to Flare.
The spell can be bought at Gaia and be learned by the White Wizard. In the Dawn of Souls and 20th Anniversary Edition releases it costs 50 MP to cast. If a character wields the Sage's Staff when they cast this spell, the damage will be doubled.
Deals holy damage.
Holy is a non-elemental White Magic spell learned from its respective scroll/tome. It can be bought at Mysidia and from the secret merchant underneath the waterfall in the Unknown Cave. Holy XVI can be used by Deumion and the Light Emperor.
Holy is a level 8 White Magic spell bought for 60,000 gil in Eureka. It deals light-elemental damage and can be used by the Devout and Sage. Unei can also cast Holy when she joins the party as a guest in the 3D versions, and the spell can be used through the item White Musk. It has a base power of 160.
Causes holy damage.
In the 2D versions Holy (White on the SNES due to censorship) can inflict Sap if the target is weak against it. In the 3D versions, Holy costs 50 MP, and has a spell power of 140 with 100% accuracy. It has a casting time of 3, cost 46 MP, spell power of 340 with a 75% accuracy.
It is learned by Rosa (level 55 (2D) or level 60 (3D)), Porom (level 52), and Fusoya (default). The weapons Holy Lance and Asura's Rod cast Holy when used as an item, while the Lightbringer randomly casts it after attacking (though the latter two are only available in the GBA/PSP versions). Deathmask is the only enemy capable of casting this spell.
In the Easy Type version, the casting time was reduced to 2.
Holy is a White Magic spell learned by Rosa (level 55) and Porom (level 52). It deals major Holy-elemental damage to a single target at the cost of 46 MP.
Holy deals high Holy-elemental damage for 46 MP. It can be used by Porom (level 52), Leonora (level 70), Rosa (level 60), and Fusoya (default). There are some Band abilities that seem to use Holy, including Holy Burst and Holy Ray.
Holy is a level 6 White Magic spell that costs 20 MP to cast. It is obtained in the physical side of the Fork Tower after defeating Minotaur. When Minotaur is defeated, he attempts to use the spell, but fails due to having no MP. If the player uses an Ether on Minotaur, he will cast the spell. Holy can be properly cast by Barrier, Enuo, Exdeath in the final battle, Famed Mimic Gogo, Halicarnassus, and Neo Exdeath.
Attacks with holy energy.
Holy is classified as an Attack spell with a power of 108, a hit rate of 150, and is vulnerable to Runic. It can be learned by Terra (level 57) and Celes (level 72). Alexander teaches the spell at a rate of x2. It costs 40 MP to cast. Holy may be randomly cast when attacking with the Holy Rod, Holy Lance, or Lightbringer.
In the SNES/PS version, Holy was translated as "Pearl", but this may have had as much to do with Ted Woolsey's creative translations as censorship, as the spell White Wind was translated as "Pearl Wind".
Holy serves as a plot device and cannot be used by the player in battle. Known as the "Ultimate White Magic" and summoned through the White Materia held by Aerith Gainsborough, it is the only spell capable of stopping Meteor, the "Ultimate Black Magic" summoned through the Black Materia that would destroy the world. Thus, it is more of a defensive spell than its other incarnations. Holy causes the Lifestream to attack a threat to the planet directly.
Holy spell inflicts heavy holy-elemental damage on one opponent. It is a rare spell only drawn from bosses with the exception of Elnoyle. The player can also get one Holy spell from Zell's "love quest" if they give Fish & Blue as the answers to a "survey" held by girls at the library, and later return for the results.
Holy is one of the best spells to junction onto HP and Magic. It can also be junctioned onto Elem-Atk-J and Elem-Def-J and can protect from certain status effects when junctioned onto ST-Def-J. The spell can also be used through the Holy Stone item.
Causes Holy damage.
Holy is a White Magic spell for Eiko, learned through the White Robe or the Angel Flute, Eiko's ultimate weapon. Beatrix can cast the spell during the short time she is a playable character. Quina learns Lv. 4 Holy as Blue Magic, which deals Holy damage to enemies whose levels are multiples of four. Holy costs 36 MP to cast and has a power of 113. It can be reflected and works with Return Magic.
The formula for Holy is as follows:
- $ Base = Spell Power - Targets Magic Defense $
- $ Bonus = Mag ... [(Lv + Mag) / 8] + Mag $
- $ Damage = Base * Bonus $
Location: Treno, Card Stadium Lindblum, Freak/Boy
Holy is a White Magic spell and the final ability in Yuna's section of the standard Sphere Grid; it is also at the end of Yuna's expert Sphere Grid, though it is obstructed by two sphere locks. It has a spell power of 100 and costs 85 MP to cast. Holy can be cast by Cindy and Ultima Weapon. It deals strong Holy damage to a single opponent.
Holy can only be used by equipping the Supreme Light or Sacred Beast Garment Grids and spherechanging through the colored gates. Holy scores eight hits, though each causes less damage than the original. It costs 85 MP to cast.
Holy is a unique ability used by anyone using the White Mage dressphere as the main dress. It deals holy damage to one enemy and its range is three tiles ahead of the character, and costs 8 MP to cast.
Final Fantasy XI SpellHoly
|Effect||Deals Light-elemental damage; lowers Defense of undead.|
|Duration||Unknown (for undead defense reduction)|
|Casting Time||0.75 sec|
|Recast Time||60 sec|
|Magic Type||Divine Magic|
Light Spirit 50
Holy is a form of White Magic in the Divine Magic category. It is usable by White Mages and Paladins, but is not very strong. At a cost of 100 MP, the spell often deals only about 300 damage even to weak foes, unless a White Mage exploits Afflatus Misery.
Holy II is cast by very high level White Mages and Paladins and Proto-Ultima and Alexander (high-level Notorious Monsters), the latter of which also has an attack called Mega Holy; these spells are rather powerful.
In the original versions Holy is a Level 7 White Magick spell on the License Board. It requires 55 LP to unlock and 60 MP to cast. It deals Holy-elemental damage against a single target and has the maximum Effect Capacity, which means no other spell or Technick can be performed simultaneously. Holy can be purchased at Balfonheim Port after the events at the Pharos for 11,200 gil.
In the Zodiac versions, Holy is a White Magick 11 license, and is obtained from a treasure at the Pharos's First Ascent/Wellspring Ravel. It used by White Mage and Monk job classes, though Monks can only learn it after getting the Esper Chaos license. It now costs 48 MP to cast. Reddas can use Holy when he joins as a guest. The Effect Capacity mechanic has been done away with.
The Undying uses Piercing Holy, which penetrates a character's Reflect status.
Holy is a spell that Penelo, the Esper Zalera, the Judge of Wings, White Mages, and Feolthanos can use. The spell deals damage to one foe. Zombies and vampyrs take extra damage from it. Penelo learns Holy at level 42. Zalera uses Holy as his regular attack.
Holy appeared in the original Final Fantasy XIV after the release of Patch 1.21. It was a White Mage spell available after completing the "Wheel of Disaster" job quest at level 45. The player would consume all of their MP to deal high damage to all enemies near the user and would inflict the bind status.
Holy appears in the relaunch as a White Mage ability after completing the "Yearn for the Urn" job quest at level 45. Holy has a casting time of 3 seconds and has a recast time of 2.5 seconds. The spell inflicted damage with a potency of 200 to all enemies in range and inflicted the stun status for 4 seconds. As of the release of Final Fantasy XIV: Heavensward, Holy deals damage with full potency for the first enemy, damage dealt is now decreased by 10% for the second, 20% for the third, 30% for the fourth, 40% for the fifth, and 50% for all remaining enemies. Casting multiple times does not make the spell do diminishing damage, the damage instead cascades with the first target receiving 200, the second 180 and so on, to a minimum of 100 potency per enemy.
At the initial release, Holy had a potency of 240 and a 4 second stun effect. After the release of patch 2.1, Holy had its potency lowered to 200 for game balance.
Noctis smites foes with sacred energy and deals holy damage to nearby enemies when dodging their attacks with the Ring of the Lucii equipped in the weapon slot, and when in Armiger Unleashed mode. The ring can be equipped in Chapter 13 and Holy is the second spell Noctis learns on it. Armiger Unleashed can be obtained in the Windows and Royal Editions from the Keycatrich ruins' statue after Noctis has collected all 13 royal arms.
Damage scales with Noctis's Magic and level. Holy is activated by tapping or holding the Phase/Defense button, and is a counterattack. Should the Phase/Defense button be held without Noctis being attacked, he will walk cautiously like in Phase Mode, but will be in a focused state to ready the spell when pressed to do so. Doing this gradually drains his MP at a rate of 10% per second. If Noctis successfully counters an enemy with Holy, he will recover 15% of his maximum MP (10% before Patch 1.06). Unlike phasing, this does not work against bullets.
Blinking (timing the dodge perfectly) casts an especially strong Holy that deals 15 times more damage (thus it almost always hits the damage cap) and recovers 40% of Noctis's max MP. If far away, Noctis will teleport close to the enemy. This frequently puts enemies into a vulnerable state. If equipped with the Ardyn's Ensemble attire, it is easy to hit the damage cap with a Magic-built Noctis even without precisely timing the Holy, although the staggering effect of the special Holy is still useful.
In earlier versions, Holy was noticeably louder. After patch 1.06, Holy's normal damage was halved, but its MP recovery was boosted by 50% and the recovery time between casts was removed. The patch adds the improved Holy activated via blinking.
In the Windows and Royal Editions, dodging while in Armiger Unleashed also uses Holy. It naturally breaks the damage limit, unlike the Holy from the ring. Spamming Holy in Armiger Unleashed can put Noctis into Stasis.
Holy (either from the Ring of the Lucii or Armiger Unleashed) will cancel out any active elemental effect on the field.
White Magick that attacks the target with sacred light.
Bright light, shine down on bloody impurity! Holy!
Holy is a White Magic ability learned by the White Mage and costs 600 JP to learn. It costs 56 MP to use and has a speed of 17. Holy ignores the target's magic evasion unless the target has immunity against holy-elemental. Holy is considered the best attack spell to be calculated.
Emits a holy light to deal damage.
Holy can be learned by Bishops through the Nirvana. It is usable by bangaa, but hume Paladins can learn a ranged weapon skill born of the spell called Holy Blade, which allows the player to attack with a double damage Holy-elemental weapon attack. A monster called Titania (Tactics Advance) can use a form of Holy magic called LV?D Holy that deals harsh Holy damage to all units with a level equal to the current day.
Holy costs 32 MP to cast, has a Magic Power of 50, and has a range of 3. It can be retargeted back at the user through Return Magic and is stealable through the ability Steal: Ability. Holy cannot be reflected, but MP can be absorbed whenever it is cast.
There is also another ability called Holy Strike learned by Master Monks through the Sanjiegun. Unlike Holy, it uses Strength, costs no MP, but only has 1 range. Likewise, it deals holy damage and requires 350 AP to be mastered.
Holy casts a white sphere of energy that homes into the nearest opponent and renders them to stone upon death. It can be learned by completing Dominating the Dragon's Nest on Finis difficulty. It requires a Defense Magic stat of 95.
Holy is cast by combining any Fire, Blizzard, or Thunder Magicite with one Life Magicite, the latter being in the second command slot. It inflicts major Holy damage and also deals major damage to invisible enemies.
Holy is the only holy spell ability, exclusive to the White Mage class, and caps at level 100. Its description falsely states that it deals damage to a single enemy but it actually deals holy-elemental damage to all enemies. It can be used once per battle, and up to five times a day.
Holy deals a heavy amount of Holy damage to nearby enemies. It is cast by stacking Cure and Raise target rings. It also makes traversing the library easier as it can destroy white orbs.
This loophole allows it to circumvent resistances. It was turned against the party by Agron after the death of Dion. It is Borgin's most powerful spell and a useful choice for him against the final boss, Xagor, who resists all elemental damage.
Holy is a level 6 Sword Magic that imbues a weapon with a high-power light effect for ten turns. This will raise attack power by the amount of the magic effect. It costs 80 MP to use. It can be bought in Grandship (ch 5) for 6400 pg.
Holy is a level 8 White Magic spell, learned and used by the White Mage and Seer and only usable by other jobs through the White Magic Lv. 8 job command. The player needs to complete the Mysidia Cavern before using the spell. Holy deals major Light elemental damage to a single target and costs 42 MP to use. Holy is one of the abilities needed for the Fusion Ability Final Heaven, along Earthshatter.
Holy I-III are magic attacks available only for Aemo to use. The spells can only be learned from the White Mage signet. All Holy spells deal heavy light-elemental magic damage to an enemy and inflict more damage against undead and demon enemies. The spell costs 85 MP to use.
In the original free-to-play versions, two versions of Holy were available. Holy I-IV could be used by any party member equipped with the Eiko signet. Lastly, Holy Z-Ω could also be used by any party member equipped with the White Mage god-type signet. The abilities functioned the same as Holy in the premium release. Each version dealt more damage depending on the summon's rank and had increased MP costs for each version of the spell.
Dissidia Final Fantasy (2008) Edit
Holy is a Bravery attack for Bartz and Terra, which they shoot five orbs of light that track opponents and begin a Chase Sequence. Terra's Holy costs 20 CP to equip and 140 AP to master, while Bartz's Holy costs 25 CP and 120 AP. Terra has a variation of Holy called Holy Combo, where she casts Holy and follows up by firing several Flare fireballs if it connects. Holy Combo costs 30 CP to equip and 300 AP to master. When Terra double-casts Holy or Holy Combo while in EX-Mode, she will fire two sets of three orbs each.
Bartz's Holy can chain into Flare, while Terra's Holy Combo can chain into Ultima. Bartz knows Holy initially, while Terra learns Holy at Level 10 and Holy Combo at Level 19. Kuja has a variation of Holy called Ring Holy, where he fires three slow-moving rings of energy that track opponents. It costs 20 CP to equip and 120 AP to master. Kuja is able to use Ring Holy in the air initially and learns to use it on the ground at Level 33.
Onion Knight casts Holy in his EX Burst as a Sage, where he summons a burst of light around his opponent. Kuja's HP attack Seraphic Star is based on the Holy spell's appearance in Final Fantasy IX, and is named "Holy Star" in the Japanese version of the game. The attack throws a sphere of light forward to trap and stun opponents before exploding. Kuja is able to cast it on the ground initially and learns to use it in the air at Level 9. It costs 40 CP to equip and 180 AP to master. In addition, the descriptions for Kuja's Strike Energy and Snatch Blow abilities state that he casts them by using holy.
Please... lend us your strength!
In addition to the Holy spells present in Dissidia, there are two new variants used by new characters. One is a Bravery attack usable by Prishe, and the other is an HP attack usable by the Assist-exclusive Aerith.
Prishe's Holy fires an orb of white light that tracks the opponent. Prishe learns the attack at Level 15, and it costs 30 CP to use and 150 AP to master. Aerith's Holy is her HP attack when called as an Assist in the air. She charges energy for a period of time, then consumes the opponent in a blast of light. The attack has a long charge time, but is entirely unavoidable upon execution, striking directly around the opponent wherever they are.
Along with many characters retaining their Holy spells, Y'shtola also has Holy as an HP attack, directly lifted from her game's version of it, with the addition of it being able to draw in opponents before dealing damage. She also has a trap variation called Holy Snare which acts as a landmine that triggers when an enemy wanders within its proximity.
Holy is a reactive ability that costs 25 CP to equip. It is activated just once in Battle Music Sequences (BMS) when the player makes a chain of 40 hits. It deals extra strength magic damage. It is learned by Rosa (level 95), Aerith (level 95), Eiko (level 80), Yuna (level 65), Y'shtola (level 90), and Benjamin (level 95).
Holy XVI appears as a Premium Skill used by Minwu.
Holy is the ability that the Devout used during battle. It is also an enemy ability that is used by the Deathmask during battle.
Holy is a White Magic ability with a Rarity of 5☆. It deals four hits of massive holy elemental damage to one target, it can initially be used two twice and it can be honed to Rank 5. It can be made using Major White Orb x10, Major Ice Orb x6, Major Holy Orb x6, and 50000 gil.
Concentrate holy energy in front of you and trigger a massive blast of light.
Deals light damage to one enemy.
Holy is a Lv. 7 White Magic spell that costs 35 MP to use. It deals Light-elemental magic damage to one target, with a damage multiplier of x2.3. A handful of characters, such as Y'shtola, Eiko, and Trance Terra learn it, but it can also be obtained as an equippable ability via Trust Master Reward from Exdeath, and any character who equips the Holy Wand will also be granted the ability to use Holy along with the ability to cast white magic twice in a turn.
Holy is also present through the Ring of the Lucii accessory, the Trust Master Reward of Noctis. Holy increases the unit's physical evasion by 25%, and when activated deals light-element magic damage to the attacker and restores 15 MP to the user.
Enna Kros uses two variations of Holy: Kinda Sorta Holy and Pretty Strong Holy.
Eiko's card featuring her FMV appearance uses W-White [Holy]. The ability allows the player to select up to two Forwards and deal them 8000 damage, but can only be used if the player has taken at least 5 damage. To use W-White [Holy], the player must Dull Eiko, discard another Eiko card, and pay two Earth CP.
Porom's Amano art card can use Holy. For one Water CP, the discard of another Porom card, and Dulling Porom, Holy deals 2000 damage per card in the player's hand to a Forward of their choice.
Non-Final Fantasy guest appearances Edit
Holy is a magic spell within the Forsaken Dungeon. The Basic Magic version attempts to confuse an enemy and consume one Magic Stone when used. The Ultra Magic version attempts to confuse multiple enemies, it consumes three Magic Stones when used.
Casts a holy circle (annihilates undead).
HolyLight is called Holy in the Japanese version. Any character can use this element, dealing both damage and inflicting the Fatigue statue effect on the intended target. Targets that are Undead are immediately annihilated.
Kingdom Hearts series Edit
Holy, also called Faith and Pearl, appears as a recurring light-based attack and is often one of the strongest attacks available. It calls on one or more pillars of light to damage enemies.
In Chain of Memories and Re:Chain of Memories, Sora can learn Holy. In Kingdom Hearts II, King Mickey uses Pearl as an action ability and Queen Minnie can use Faith as a Reaction Command. In 358/2 Days, Holy appears as Mickey's Limit Break. In Birth by Sleep, Ventus can create Faith through Command Melding. In Re:coded, Data-Sora can purchase Faith. In Dream Drop Distance, both Sora and Riku can purchase Faith as Ability Links. In Kingdom Hearts χ, players can use Holy with a SR+ King Mickey card.
Holy Shot is the special shot of the unlockable White Mage character.
White Mage's special shot consists of her yelling "Holy!" and then using it to rapidly shoot the item she has at an opponent.
Valkyrie Anatomia Edit
Holy appears as a spell used by Aemo.
Names in other languages Edit
- Italian: Sancta - Latin word for "holy"
- Spanish: Sanctus
- French: Sidéral (meaning "Sidereal"), Sacre (meaning "Coronation"), or Lumière (meaning "Light")
- German: Sanctus
pearl is a hard object produced within the soft tissue (specifically the mantle) of a living shelled mollusk. Just like the shell of a clam, a pearl is composed of calcium carbonate in minute crystalline form, which has been deposited in concentric layers. The ideal pearl is perfectly round and smooth, but many other shapes (baroque pearls) occur. The finest quality natural pearls have been highly valued as gemstones and objects of beauty for many centuries. Because of this, pearl has become a metaphor for something rare, fine, admirable and valuable.A