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Holy in Dissidia 012 Final Fantasy.

Holy (ホーリー, Hōrī?) is a recurring spell from the Final Fantasy series. It is usually a powerful spell that deals holy-elemental damage.

Overview[]

A White Wizard using Holy in Final Fantasy.

Holy serves as a powerful offensive White Magic spell in most titles, appearing since the original Final Fantasy. When used, Holy unleashes sacred energy, often hued light to whitish blue as a signifier of lofty and heavenly power, that strikes the intended targets. Undead are usually weak to holy magic throughout the series, implying it is used to exorcise evil spirits and purify corruption.

In earlier titles, Holy served as the only means for White Mages to deal heavy damage to foes. However, some titles have granted lesser light-themed spells, such as Dia and Banish, for the job to use as a method to deal damage, with Holy serving as their strongest form.

Holy is often a counterpart to the Black Magic spells Flare and Meteor, with their relationship to one another playing an important role within a game's narrative. Like Flare, it usually cannot be group-casted.

Due to its name, Holy was a target of censorship in earlier English localizations of titles, having its name changed to Fade (Final Fantasy), White (Final Fantasy IV, Final Fantasy Legend III, and Final Fantasy Mystic Quest), and Pearl (Final Fantasy VI). Final Fantasy VII would be the first English localization in the series to use the name Holy.

Holyja in Final Fantasy XII.

In rare cases, some titles have included upgraded forms of Holy, with their names deriving from the series's recurring Magic tier system. The following are some of the recurring upgraded tiers:

  • Holyra (ホーリラ, Hōrira?) - Serves as the second tier of Holy, inflicting holy damage to targets. It has few appearances in the series, originating from Final Fantasy Crystal Chronicles as a combination spell. Some localizations have referred to this spell as Holy II.
  • Holyga (ホーリガ, Hōriga?) - Serves as the third tier of Holy, inflicting heavy holy damage to targets. It originates from Final Fantasy Crystal Chronicles: Ring of Fates as a combination spell. It would later appear as a White Magic in Final Fantasy XIV, dealing damage to targets within a wide range. Some localizations have referred to this spell as Holy III.
  • Holyja (ホーリジャ, Hōrija?) - Serves as the fourth and strongest upgraded tier of Holy, inflicting massive holy/light damage to targets. It originates from Final Fantasy XII as an enemy ability for Ultima the High Seraph. Holyja is the most recurring upgrade of Holy, often serving as a summon attack in titles.

In addition, several titles have featured unique or alternate upgraded forms to Holy. These spells include unique properties, or are used by specific jobs:

Verholy in Final Fantasy XIV, Holy Combo in Dissidia Final Fantasy.

  • Holy I - XVI (ホーリーLv.1 - ホーリーLv.16, Hōrī Lv.1 - Hōrī Lv.16?, lit. Holy Lv.1 - Holy Lv.16) - Due to the unique progression system of Final Fantasy II, there are sixteen levels of Holy. Each have increased potency, while also having unique animations every four levels.
  • Level ? Holy (レベル?ホーリー, Reberu ? Hōrī?) - A recurring group-wide version of Holy that first appeared as a Lore in Final Fantasy VI. It casts Holy on multiple enemies depending on the enemy's level and a random digit related to the casters.
  • LV4 Holy (レベル4ホーリー, Reberu 4 Hōrī?, lit. Level 4 Holy) - A unique group-wide version of Holy that appears in Final Fantasy IX as a Blue Magic spell for Quina Quen. It deals magical Holy damage to enemies whose levels are a multiple of 4.
  • Holy II (ホーリーII, Hōrī II?)- An upgraded form of the Holy White Magic in Final Fantasy XI. It uses Roman numerals to signify its enhanced rank due to the -ra and -ga suffixes in the title being used exclusively for area-of-effect spells.
  • Verholy (ヴァルホーリー, Varuhōrī?) - A unique version of Holy that appears as a Red Mage White Mana spell in Final Fantasy XIV. It deals damage to multiple foes in range.
  • Holy Combo (ホーリーコンボ, Hōrī Conbo?) - A unique version of Holy that appears as a Brave attack for Terra Bradford in the Dissidia Final Fantasy subseries of games. It fires multiple orbs of light at an opponent.
  • Unholy Darkness (ダークホーリー, Dāku Hōrī?, lit. Dark Holy) - A dark variant of Holy that appeared in Final Fantasy Mystic Quest as Mega White, serving as the strongest ability for the Dark King. It would later appear as an enemy spell in Final Fantasy Tactics for Archaeodaemons.
  • Mega Holy (メガホーリー, Mega Hōrī?) - A version of Holy usable by the summon creature Alexander, serving as a parallel to Bahamut's Mega Flare. It appears as an enemy ability in Final Fantasy XI and XIV, dealing magic damage to all members of the opposing party.

Appearances[]

Final Fantasy[]

White Wizard - FADE.gif

Damages all foes with holy light.

Description

Holy (FADE on the NES due to censorship) is a level 8 White Magic spell that inflicts heavy damage against all enemies. The total damage depends on the caster's Intellect. It is one of the most powerful offensive spells, second only to Flare.

The spell can be bought at Gaia and be learned by the White Wizard. In the Dawn of Souls and 20th Anniversary Edition releases it costs 50 MP to cast. If a character wields the Sage's Staff when they cast this spell, the damage will be doubled. The spell can be cast with the Lightbringer for free.

Final Fantasy II[]

Deals holy damage.

Description

Maria casting Holy.

Holy is a non-elemental White Magic spell learned from its respective scroll/tome. It can be bought at Mysidia and from the secret merchant underneath the waterfall in the Unknown Cave. Holy XVI can be used by Deumion and the Light Emperor.

Final Fantasy III[]

Holy is a level 8 White Magic spell bought for 60,000 gil in Eureka. It deals light-elemental damage to one target and can be used by the Devout and Sage. Unei can also cast Holy when she joins the party as a guest in the 3D versions, and the spell can be used through the item White Musk. It has a base power of 160.

Final Fantasy IV[]

Causes holy damage.

Description

Holy in Final Fantasy IV (iOS).

In the 2D versions Holy (White on the SNES due to censorship) can inflict Sap if the target is weak against it. Holy costs 50 MP, and has a spell power of 140 with 100% accuracy. In the 3D versions, it has a casting time of 3, costs 46 MP, spell power of 340 with a 75% accuracy.

Holy is learned by Rosa (level 55 (2D) or level 60 (3D)), Porom (level 52), and Fusoya (default). The weapons Holy Lance and Asura's Rod cast Holy when used as an item, while the Lightbringer randomly casts it after attacking (though the latter two are only available in the GBA/PSP versions). Deathmask is the only enemy capable of casting this spell.

In the Easy Type version, the casting time was reduced to 2.

Final Fantasy IV -Interlude-[]

Holy is a White Magic spell learned by Rosa (level 55) and Porom (level 52). It deals major Holy-elemental damage to a single target at the cost of 46 MP.

Final Fantasy IV: The After Years[]

Holy deals high Holy-elemental damage for 46 MP. It can be used by Porom (level 52), Leonora (level 70), Rosa (level 60), and Fusoya (default). There are some Band abilities that seem to use Holy, including Holy Burst and Holy Ray.

Final Fantasy V[]

Holy in Final Fantasy V (GBA).

Holy is a level 6 White Magic spell that costs 20 MP to cast. It is obtained in the physical side of the Fork Tower after defeating Minotaur. When Minotaur is defeated, he attempts to use the spell, but fails due to having no MP. If the player uses an Ether on Minotaur, he will cast the spell. Holy can be properly cast by Barrier, Enuo, Exdeath in the final battle, Famed Mimic Gogo, Halicarnassus, and Neo Exdeath.

The player may also use Holy by catching and releasing a Mini Dragon. Holy is one of the spells that can be cast from the Wonder Wand for free.

Final Fantasy VI[]

Holy in Final Fantasy VI (Pixel Remaster).

Holy, previously known as Pearl, is an Attack spell learnable from Alexander at a rate of x2. It can be learned by Terra (level 57) and Celes (level 72). It has a power of 108, a hit rate of 150, costs 40 MP to cast, and is vulnerable to Runic. Holy is reflectable, and unlike most of its appearances, it can be group-cast.

Holy may be randomly cast when attacking with the Holy Rod, Holy Lance, or Lightbringer.

Holy can be cast by Dullahan, Holy Dragon, Level 60 Magic, Level 80 Magic, Cherry, Magic, Master Tonberry, Behemoth King (Living), Warlock, Kaiser Dragon, and Tonberries.

Final Fantasy VII[]

Sephiroth contains Holy.

Holy serves as a plot device and cannot be used by the player in battle. Known as the "Ultimate White Magic" and summoned through the White Materia held by Aerith Gainsborough, it is the only spell capable of stopping Meteor, the "Ultimate Black Magic" summoned through the Black Materia that would destroy the world. Thus, it is more of a defensive spell than its other incarnations. Holy causes the lifestream to attack a threat to the planet directly.

Alexander's summon is the only holy-based attack, and summoning or connecting its Summon Materia to an Elemental Materia is the only other way to inflict holy-elemental damage.

Final Fantasy VIII[]

Holy in Final Fantasy VIII.

Holy spell inflicts heavy holy-elemental damage on one opponent. It is a rare spell only drawn from bosses with the exception of Elnoyle. The player can also get one Holy spell from Zell's "love quest" if they give Fish & Blue as the answers to a "survey" held by girls at the library, and later return for the results.

Holy is one of the best spells to junction onto HP and Magic. It can also be junctioned onto Elem-Atk-J and Elem-Def-J and can protect from certain status effects when junctioned onto ST-Def-J. The spell can also be used through the Holy Stone item.

Casting Holy in battle increases compatibility with Alexander by 2, with Carbuncle and Leviathan by 1, with Eden by 0.4 and with Bahamut by 0.2, but lowers compatibility with Doomtrain by 2.

Final Fantasy IX[]

Holy in Final Fantasy IX.

Holy is a White Magic spell for Eiko, learned through the White Robe or the Angel Flute, Eiko's ultimate weapon. Beatrix can cast the spell during the short time she is a playable character. The spell costs 36 MP to cast and has a power of 113 when used by Eiko and Beatrix. It can be reflected and works with Return Magic.

The bosses Trance Kuja, Ozma, and Necron can use the spell against the player party, but the spell's power varies depending on the user.

Final Fantasy X[]

Holy is a White Magic spell and the final ability in Yuna's section of the standard Sphere Grid; it is also at the end of Yuna's expert Sphere Grid, though it is obstructed by two sphere locks. It has a spell power of 100 and costs 85 MP to cast. Holy can be cast by Cindy and Ultima Weapon. It deals strong Holy damage to a single opponent.

Final Fantasy X-2[]

Holy in Final Fantasy X-2.

Holy can only be used by equipping the Supreme Light or Sacred Beast Garment Grids and spherechanging through the colored gates. Holy scores eight hits, though each causes less damage than the original. It costs 85 MP to cast.

Holy can be cast by Haizhe (Oversoul - Fiend Arena), King VERMIN! (Oversoul), Paragon (Oversoul) and Stalwart (Oversoul).

Final Fantasy X-2: Last Mission[]

Holy is a unique ability used by anyone using the White Mage dressphere as the main dress. It deals holy damage to one enemy and its range is three tiles ahead of the character, and costs 8 MP to cast.

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Final Fantasy XI[]

Holy
MP 100
Effect Deals Light-elemental damage; lowers Defense of undead.
Duration Unknown (for undead defense reduction)
Casting Time 0.75 sec
Recast Time 60 sec
Magic Type Divine Magic
Element Light
Jobs WHM 50
Light Spirit 50
PLD 55

Holy is a form of White Magic in the Divine Magic category. It is usable by White Mages and Paladins, but is not very strong. At a cost of 100 MP, the spell often deals only about 300 damage even to weak foes, unless a White Mage exploits Afflatus Misery.

Holy II is cast by very high level White Mages and Paladins and Proto-Ultima and Alexander (high-level Notorious Monsters), the latter of which also has an attack called Mega Holy; these spells are rather powerful.

Final Fantasy XII[]

Holy in Final Fantasy XII.

In the original versions Holy is a Level 7 White Magick spell on the License Board. It requires 55 LP to unlock and 60 MP to cast. It deals Holy-elemental damage against a single target and has the maximum Effect Capacity, which means no other spell or Technick can be performed simultaneously. Holy can be purchased at Balfonheim Port after the events at the Pharos for 11,200 gil.

In the Zodiac versions, Holy is a White Magick 11 license, and is obtained from a treasure at the Pharos's First Ascent/Wellspring Ravel. It used by White Mage and Monk job classes, though Monks can only learn it after getting the Esper Chaos license. It now costs 48 MP to cast. Reddas can use Holy when he joins as a guest. The Effect Capacity mechanic has been done away with.

The Undying uses Piercing Holy, which penetrates a character's Reflect status.

Holy is also cast via the Holy Mote item. Using Holy in battle either via the spell or the mote is not usually worthwhile for its very long animation; by the time the spell is finished casting, the player could have hit the enemy many times with their weapon, doing more damage in the span of time it takes for the spell to go off. Holy's damage can be augmented with some equipment that has affinity with Holy, e.g. Holy Rod and the White Robes.

Final Fantasy XII: Revenant Wings[]

Holy is a spell that Penelo, the Esper Zalera, the Judge of Wings, White Mages, and Feolthanos can use. The spell deals damage to one foe. Zombies and vampyrs take extra damage from it. Penelo learns Holy at level 42. Zalera uses Holy as his regular attack.

Final Fantasy XIV[]

Holy hotkey (original).

Holy appeared in the original Final Fantasy XIV after the release of Patch 1.21. It was a White Mage spell available after completing "The Wheel of Disaster" job quest at level 45. The player would consume all of their MP to deal high damage to all enemies near the user and would inflict the bind status.

Holy hotkey(relaunch).

Holy appears in the relaunch as a White Mage ability after completing the "Yearn for the Urn" job quest at level 45. Holy has a casting time of 3 seconds and has a recast time of 2.5 seconds. The spell inflicted damage with a potency of 200 to all enemies in range and inflicted the stun status for 4 seconds. As of the release of Shadowbringers, Holy has a potency of 140 and inflicts stun status with enemies gaining resistance to it. At the initial release, Holy had a potency of 240 and a 4 second stun effect. After the release of patch 2.1, Holy had its potency lowered to 200 for game balance.

Final Fantasy XV[]

Holy.

Noctis smites foes with sacred energy and deals holy damage to nearby enemies when dodging their attacks with the Ring of the Lucii equipped in the weapon slot, and when in Armiger Unleashed mode. The ring can be equipped in Chapter 13 and Holy is the second spell Noctis learns on it. Armiger Unleashed can be obtained in the Windows and Royal Editions from the Keycatrich ruins' statue after Noctis has collected all 13 royal arms.

Damage scales with Noctis's Magic and level. Holy is activated by tapping or holding the Phase/Defense button, and is a counterattack. Should the Phase/Defense button be held without Noctis being attacked, he will walk cautiously like in Phase Mode, but will be in a focused state to ready the spell when pressed to do so. Doing this gradually drains his MP at a rate of 10% per second. If Noctis successfully counters an enemy with Holy, he will recover 15% of his maximum MP (10% before Patch 1.06). Unlike phasing, this does not work against bullets.

Blinking (timing the dodge perfectly) casts an especially strong Holy that deals 15 times more damage (thus it almost always hits the damage cap) and recovers 40% of Noctis's max MP. If far away, Noctis will teleport close to the enemy. This frequently puts enemies into a vulnerable state. If equipped with the Ardyn's Ensemble attire, it is easy to hit the damage cap with a Magic-built Noctis even without precisely timing the Holy, although the staggering effect of the special Holy is still useful.

Holy before being patched.

In earlier versions, Holy was noticeably louder. After patch 1.06, Holy's normal damage was halved, but its MP recovery was boosted by 50% and the recovery time between casts was removed. The patch adds the improved Holy activated via blinking.

In the Windows and Royal Editions, dodging while in Armiger Unleashed also uses Holy. It naturally breaks the damage limit, unlike the Holy from the ring. Spamming Holy in Armiger Unleashed can put Noctis into Stasis.

Holy (either from the Ring of the Lucii or Armiger Unleashed) will cancel out any active elemental effect on the field.

Final Fantasy Tactics[]

White Magick that attacks the target with sacred light.

Description

Bright light, shine down on bloody impurity! Holy!

Upon casting (PlayStation)

Holy is a White Magick ability learned by the White Mage and costs 600 JP to learn. It costs 56 MP to use and has a speed of 17. Holy ignores the target's magic evasion unless the target has immunity against holy-elemental. Holy is considered the best attack spell to be calculated.

Final Fantasy Tactics Advance[]

Emits a holy light to deal damage.

Description

Holy in Tactics Advance.

Holy can be learned by Bishops through the Nirvana. It is usable by bangaa, but hume Paladins can learn a ranged weapon skill born of the spell called Holy Blade, which allows the player to attack with a double damage Holy-elemental weapon attack. A monster called Titania (Tactics Advance) can use a form of Holy magic called LV?D Holy that deals harsh Holy damage to all units with a level equal to the current day.

Holy costs 32 MP to cast, has a Magic Power of 50, and has a range of 3. It can be retargeted back at the user through Return Magic and is stealable through the ability Steal: Ability. Holy cannot be reflected, but MP can be absorbed whenever it is cast.

Final Fantasy Tactics A2: Grimoire of the Rift[]

Holy can be learned by Bishops through the Nirvana, has 3 range and costs 32 MP to cast. It deals holy damage and needs 400 AP to be mastered.

There is also another ability called Holy Strike learned by Master Monks through the Sanjiegun. Unlike Holy, it uses Strength, costs no MP, but only has 1 range. Likewise, it deals holy damage and requires 350 AP to be mastered.

Final Fantasy Tactics S[]

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Final Fantasy Type-0[]

Holy casts a white sphere of energy that homes into the nearest opponent and renders them to stone upon death. It can be learned by completing Dominating the Dragon's Nest on Finis difficulty. It requires a Defense Magic stat of 95.

Although Holy is classed as a Defense spell in the Altocrystarium, it is unlocked in the same manner as other Unique spells and cannot be equipped as a defensive spell.

Final Fantasy Crystal Chronicles[]

Holy is cast by combining any Fire, Blizzard, or Thunder Magicite with one Life Magicite, the latter being in the second command slot. It inflicts major Holy damage and also deals major damage to invisible enemies.

Final Fantasy Crystal Chronicles: Ring of Fates[]

Holy deals a heavy amount of Holy damage to nearby enemies. It is cast by piling Cure, Clear, and Raise.

Final Fantasy Crystal Chronicles: My Life as a King[]

Holy is the only holy spell ability, exclusive to the White Mage class, and caps at level 100. Its description falsely states that it deals damage to a single enemy but it actually deals holy-elemental damage to all enemies. It can be used once per battle, and up to five times a day.

Final Fantasy Crystal Chronicles: Echoes of Time[]

Holy deals a heavy amount of Holy damage to nearby enemies. It is cast by stacking Cure and Raise target rings. It also makes traversing the library easier as it can destroy white orbs.

Final Fantasy Mystic Quest[]

White is a powerful non-elemental Wizard Magic spell that can destroy all enemies quickly. It can be repelled. It can be used by Phoebe, Reuben, and Benjamin. It is second only to Flare.

Final Fantasy Legend III[]

White is a non-elemental White Magic spell. It cost 36 MP to use, and it can be bought for 25000 GP in Dwelg Town (Underworld). It is much less powerful than Nuke and several Lost Magic spells.

This loophole allows it to circumvent resistances. It was turned against the party by Agron after the death of Dion. It is Borgin's most powerful spell and a useful choice for him against the final boss, Xagor, who resists all elemental damage.

Final Fantasy Dimensions[]

Holy is a level 8 White Magic spell, learned and used by the White Mage and Seer and only usable by other jobs through the White Magic Lv. 8 job command. The player needs to complete the Mysidia Cavern before using the spell. Holy deals major Light elemental damage to a single target and costs 42 MP to use. Holy is one of the abilities needed for the Fusion Ability Final Heaven, along Earthshatter.

Final Fantasy Dimensions II[]

Holy I-III are magic attacks available only for Aemo to use. The spells can only be learned from the White Mage signet. All Holy spells deal heavy light-elemental magic damage to an enemy and inflict more damage against undead and demon enemies. The spell costs 85 MP to use.

In the original free-to-play versions, two versions of Holy were available. Holy I-IV could be used by any party member equipped with the Eiko signet. Lastly, Holy Z-Ω could also be used by any party member equipped with the White Mage god-type signet. The abilities functioned the same as Holy in the premium release. Each version dealt more damage depending on the summon's rank and had increased MP costs for each version of the spell.

Dissidia Final Fantasy (2008)[]

Holy is a Bravery attack for Bartz and Terra, which they shoot five orbs of light that track opponents and begin a Chase Sequence. Terra's Holy costs 20 CP to equip and 140 AP to master, while Bartz's Holy costs 25 CP and 120 AP.

Kuja has a variation of Holy called Ring Holy, where he fires three slow-moving rings of energy that track opponents. It costs 20 CP to equip and 120 AP to master. Kuja is able to use Ring Holy in the air initially and learns to use it on the ground at Level 33.

Onion Knight casts Holy in his EX Burst as a Sage, where he summons a burst of light around his opponent. Kuja's HP attack Seraphic Star is based on the Holy spell's appearance in Final Fantasy IX, and is named "Holy Star" in the Japanese version of the game. The attack throws a sphere of light forward to trap and stun opponents before exploding. Kuja is able to cast it on the ground initially and learns to use it in the air at Level 9. It costs 40 CP to equip and 180 AP to master. In addition, the descriptions for Kuja's Strike Energy and Snatch Blow abilities state that he casts them by using holy.

Dissidia 012 Final Fantasy[]

Aerith using Holy.

Please... lend us your strength!

Aerith using Holy

In addition to the Holy spells present in Dissidia, there are two new variants used by new characters. One is a Bravery attack usable by Prishe, and the other is an HP attack usable by the Assist-exclusive Aerith.

Prishe's Holy fires an orb of white light that tracks the opponent. Prishe learns the attack at Level 15, and it costs 30 CP to use and 150 AP to master. Aerith's Holy is her HP attack when called as an Assist in the air. She charges energy for a period of time, then consumes the opponent in a blast of light. The attack has a long charge time, but is entirely unavoidable upon execution, striking directly around the opponent wherever they are.

Dissidia Final Fantasy NT[]

Along with many characters retaining their Holy spells, Y'shtola also has Holy as an HP attack, directly lifted from her game's version of it, with the addition of it being able to draw in opponents before dealing damage. She also has a trap variation called Holy Snare which acts as a landmine that triggers when an enemy wanders within its proximity.

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Dissidia Final Fantasy Opera Omnia[]

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Theatrhythm Final Fantasy Curtain Call[]

Holy is a reactive ability that costs 25 CP to equip. It is activated just once in Battle Music Sequences (BMS) when the player makes a chain of 40 hits. It deals extra strength magic damage. It is learned by Rosa (level 95), Aerith (level 95), Eiko (level 80), Yuna (level 65), Y'shtola (level 90), and Benjamin (level 95).

Theatrhythm Final Fantasy All-Star Carnival[]

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Pictlogica Final Fantasy[]

Holy XVI appears as a Premium Skill used by Minwu.

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Pictlogica Final Fantasy ≒[]

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Final Fantasy Airborne Brigade[]

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Final Fantasy Artniks[]

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Final Fantasy All the Bravest[]

Holy is the ability that the Devout used during battle. It is also an enemy ability that is used by the Deathmask during battle.

Final Fantasy Record Keeper[]

Holy is a White Magic ability with a Rarity of 5☆. It deals four hits of massive holy elemental damage to one target, it can initially be used two twice and it can be honed to Rank 5. It can be made using Major White Orb x10, Major Ice Orb x6, Major Holy Orb x6, and 50000 gil.

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Final Fantasy Explorers[]

Concentrate holy energy in front of you and trigger a massive blast of light.

Description
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Final Fantasy Brave Exvius[]

Deals light damage to one enemy.

Description (Magic Spell)

Holy is a Lv. 7 White Magic spell that costs 35 MP to use. It deals Light-elemental magic damage to one target, with a damage multiplier of x2.3. A handful of characters, such as Y'shtola, Eiko, and Trance Terra learn it, but it can also be obtained as an equippable ability via Trust Master Reward from Exdeath, and any character who equips the Holy Wand will also be granted the ability to use Holy along with the ability to cast white magic twice in a turn.

Holy is also present through the Ring of the Lucii accessory, the Trust Master Reward of Noctis. Holy increases the unit's physical evasion by 25%, and when activated deals light-element magic damage to the attacker and restores 15 MP to the user.

War of the Visions: Final Fantasy Brave Exvius[]

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Mobius Final Fantasy[]

Holy is the Ultimate for Imam, and its upgraded forms, Avatar and Hierophant.

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World of Final Fantasy[]

Holy is a tier three light spell. It is used by Holy Dragon and Paleberry King and can be unlocked by having 2 members in a stack with tier two light spells.

Enna Kros uses two variations of Holy: Kinda Sorta Holy and Pretty Strong Holy.

Chocobo no Fushigi na Dungeon[]

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Chocobo's Dungeon 2[]

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Final Fantasy Fables: Chocobo's Dungeon[]

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Final Fantasy Trading Card Game[]

Eiko's card featuring her FMV appearance uses W-White [Holy]. The ability allows the player to select up to two Forwards and deal them 8000 damage, but can only be used if the player has taken at least 5 damage. To use W-White [Holy], the player must Dull Eiko, discard another Eiko card, and pay two Earth CP.

Porom's Amano art card can use Holy. For one Water CP, the discard of another Porom card, and Dulling Porom, Holy deals 2000 damage per card in the player's hand to a Forward of their choice.

Non-Final Fantasy guest appearances[]

Other Square Enix titles[]

HolyLight in Chrono Cross.

Holy has appeared in other Square Enix titles as an ability, referencing the Final Fantasy version of the spell.

The SaGa series used Holy in the original Game Boy version of SaGa 3 (known as Final Fantasy Legend III in the west) as the game's strongest White Magic spell. The spell later appears in the 3D remake of SaGa 2 (Final Fantasy Legend II), serving as the default ability of the Urania Muse. Chrono Cross, and the series's spiritual successor I Am Setsuna, feature Holy Light (ホーリー, Hōrī?, lit. Holy) [note 1] as a White/Light-elemental ability, dealing damage to foes.

Holy also appears as a magic spell within the Forsaken Dungeon in Ehrgeiz: God Bless the Ring. The Basic version attempts to confuse an enemy and consumes one Magic Stone when used. The Ultra Magic version attempts to confuse multiple enemies, it consumes three Magic Stones when used.

Holy in Bravely Default.

Faith, also known as Holy or Pearl, also appears as a recurring spell in the Kingdom Hearts series. It has appeared as a usable magic command ability for Sora and Ventus in titles such as Chain of Memories, Re:Coded, Dream Drop Distance, and Birth by Sleep. In addition, the spell is a signature ability of both Mickey and Minnie Mouse in several titles.

Being the successor of Final Fantasy: The 4 Heroes of Light, the Holy spell of the Bravely series functions the same as its Final Fantasy counterpart, serving as the strongest light-elemental White Magic/Spirit Magic spell in each respective title.

The Final Fantasy Dimensions II version of Holy also appears in the defunct mobile title, Valkyrie Anatomia, as a spell used by Aemo.

Non-Square Enix titles[]

Holy has also made cameo appearances or has been referenced in some titles not associated with Square Enix. In the Nintendo titles Mario Hoops 3-on-3 and Mario Sports Mix, the White Mage character will use Holy Shot in both titles as her special shot.

Names in other languages[]

  • Italian: Sancta - Latin word for "holy"
  • Spanish: Sanctus
  • French: Sidéral (meaning "Sidereal"), Sacre (meaning "Coronation"), or Lumière (meaning "Light")
  • German: Sanctus

Gallery[]

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Notes[]

  1. HolyLight in Chrono Cross
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