Holy magic damage/one enemy
Holy is an attack magic spell in Final Fantasy VIII. It is the only Holy-elemental spell, and can deal significant damage when cast as a spell. It provides among the highest boost to Strength and Magic when junctioned, as can also be junctioned to absorb or deal Holy damage.
Holy is difficult to acquire, as it can only be drawn from challenging or high-level enemies. It can be acquired from a few draw points, including the Island Closest to Heaven and the Island Closest to Hell. It can also be refined using the Guardian Force Siren's ability L Mag-RF, from Holy Stones and Moon Stones; the Krysta card modifies into 10 Holy Stones, but is not overly common in card games.
Holy has a spell power of 48 when cast, meaning its damage is calculated as:
- $ Damage = AttackerMag + 48 $
- $ Damage = Damage * (265 - TargetSpr) / 4 $
- $ Damage = Damage * Power / 256 $
It can deal heavy Holy-elemental damage to a single target when cast as a spell. It is cast as a spell in the Magic command, Selphie's Slot Limit Break, or Rinoa's Angel Wing if she has it in her inventory.
Due to its rarity and its very strong bonuses when junctioned, it is better to stock Holy spells and not cast with the Magic command. However, it can deal significant damage when cast with Rinoa's Angel Wing, while not expending a spell.
Holy provides among the highest boosts to HP, Strength, or Magic of any spell. It can also resist a variety of status effects, and provides decent boosts to all stats. Additionally, it can be junctioned to either deal or resist Holy-elemental damage, though this is a niche use. Ultimately, Holy is best used defending against status effects, as it is outclassed by spells such as Ultima in providing a boost to HP and Strength; in the absence of more powerful spells, however, Holy is very potent in providing such boosts.