FANDOM


(Works within the series)
 
(31 intermediate revisions by 15 users not shown)
Line 2: Line 2:
 
[[File:Sakaguchi.jpg|right|200px|thumb|Hironobu Sakaguchi.]]
 
[[File:Sakaguchi.jpg|right|200px|thumb|Hironobu Sakaguchi.]]
 
{{Q|I don't have what it takes to make an action game. I think I'm better at telling a story.|Hironobu Sakaguchi}}
 
{{Q|I don't have what it takes to make an action game. I think I'm better at telling a story.|Hironobu Sakaguchi}}
'''Hironobu Sakaguchi''' {{j|{{foot|坂口 博信|さかぐち ひろのぶ}}|Sakaguchi Hironobu}} is a Japanese game designer, director, and producer who is widely known as the creator of the ''[[Final Fantasy (Series)|Final Fantasy]]'' series. Born on November 25th, 1962, in Hitachi, Ibaraki, he joined [[Square Co., Ltd.]] (presently [[Square Enix]]) in 1983 as part-time worker after dropping out of his university mid-course. He left the company in 2003. He currently lives in Honolulu, Hawaii.
+
'''Hironobu Sakaguchi''' {{j|{{foot|坂口 博信|さかぐち ひろのぶ}}|Sakaguchi Hironobu}} is a Japanese game designer, director, and producer who is widely known as the creator of the [[Final Fantasy series|''Final Fantasy'' series]]. Born on November 25th, 1962, in Hitachi, Ibaraki, he joined [[Square Co., Ltd.]] (presently [[Square Enix]]) in 1983 as part-time worker after dropping out of his university mid-course. He left the company in 2003. He currently lives in Honolulu, Hawaii.
   
 
==Profile==
 
==Profile==
 
Sakaguchi started his career at Square Co., Ltd in 1986 as director of planning and development. He was promoted to executive vice president in 1991 and eventually ascended to president of Square LA Inc. (now Square Enix) in 1995. Sakaguchi is the creator of the original ''[[Final Fantasy]]''. Contrary to popular belief, the name "Final Fantasy" does not refer to the situation with Square, but was in fact given because the game was intended to be ''his'' final work.
 
Sakaguchi started his career at Square Co., Ltd in 1986 as director of planning and development. He was promoted to executive vice president in 1991 and eventually ascended to president of Square LA Inc. (now Square Enix) in 1995. Sakaguchi is the creator of the original ''[[Final Fantasy]]''. Contrary to popular belief, the name "Final Fantasy" does not refer to the situation with Square, but was in fact given because the game was intended to be ''his'' final work.
   
Neither proved to be the case, since ''Final Fantasy'' was a huge success. He was the director and producer of ''Final Fantasy'', ''[[Final Fantasy II]]'', ''[[Final Fantasy III]]'', ''[[Final Fantasy IV]]'', and ''[[Final Fantasy V]]''. He also produced ''[[Final Fantasy VI]]'', ''[[Final Fantasy VII]]'', and ''[[Final Fantasy IX]]''. In 2000, Sakaguchi was inducted into the Academy of Interactive Arts and Sciences (AIAS) Hall of Fame for his groundbreaking work on the ''Final Fantasy'' series. He was the third person to be inducted, after other gaming icons Sid Meier and Shigeru Miyamoto.
+
[[File:FF3.png|thumb|180px|The ''Final Fantasy III'' development team in 1989; Sakaguchi can be seen in the far right standing behind [[Koichi Ishii]].]]
  +
Neither proved to be the case, since ''Final Fantasy'' was a success. He directed ''Final Fantasy'', ''[[Final Fantasy II]]'', ''[[Final Fantasy III]]'', ''[[Final Fantasy IV]]'', and ''[[Final Fantasy V]]'', and produced ''[[Final Fantasy VI]]'', ''[[Final Fantasy VII]]'', and ''[[Final Fantasy IX]]''. In 2000, Sakaguchi was inducted into the Academy of Interactive Arts and Sciences (AIAS) Hall of Fame for his groundbreaking work on the ''Final Fantasy'' series. He was the third person to be inducted, after other gaming icons Sid Meier and Shigeru Miyamoto.
   
 
{{Q|After switching over to the Famicom (NES), there was a time when I wasn't happy with anything I was creating. I thought of retiring from the game industry and I created Final Fantasy as my final project. That's why the title includes the word 'final' but for me, the title 'Final Fantasy' reflects my emotional state at the time and the feeling that time had stopped. They say that technologically, it's good to keep going, and each time, we give it our all and expend out skills and energy until we can go no further; this is what I consider to be the "final fantasy". The stories and characters change each time. This is because stories tend to limit a world and I think by changing these aspects and creating new material for each title, we try to show our full potential. In a way, you can say that it serves as a type of challenge for us.|Hironobu Sakaguchi in "[[Beyond Final Fantasy]]"}}
 
{{Q|After switching over to the Famicom (NES), there was a time when I wasn't happy with anything I was creating. I thought of retiring from the game industry and I created Final Fantasy as my final project. That's why the title includes the word 'final' but for me, the title 'Final Fantasy' reflects my emotional state at the time and the feeling that time had stopped. They say that technologically, it's good to keep going, and each time, we give it our all and expend out skills and energy until we can go no further; this is what I consider to be the "final fantasy". The stories and characters change each time. This is because stories tend to limit a world and I think by changing these aspects and creating new material for each title, we try to show our full potential. In a way, you can say that it serves as a type of challenge for us.|Hironobu Sakaguchi in "[[Beyond Final Fantasy]]"}}
  +
A long time proponent of bringing together the story-telling vehicle of film and the interactive elements of games, Sakaguchi debuted as film director with ''[[Final Fantasy: The Spirits Within]]'', an animated motion picture based on the ''Final Fantasy'' series. The movie was the second-biggest animated box office bomb in cinema history, losing over $120 million dollars and leading to the closure of Square Pictures and reduced Square's financial capital. Sakaguchi stepped down from his post as an executive vice president at Square. Square merged with their rival, Enix Co., Ltd., which led into the present day [[Square Enix]] in 2003. Sakaguchi resigned his position at Square.
   
A long time proponent of bringing together the story-telling vehicle of film and the interactive elements of games, Sakaguchi took the leap from games to film when he made his debut as film director in ''[[Final Fantasy: The Spirits Within]]'', an animated motion picture based on his world-famous ''Final Fantasy'' series. However, the movie was the second-biggest animated box office bomb in cinema history, losing over $120 million dollars and leading to the closure of Square Pictures.
+
In March 2015, he was given a Game Developers Conference Lifetime Achievement Award for his work in ''Final Fantasy'' and several other RPGs.<ref>[http://www.gdconf.com/news/hironobu_sakaguchi_to_receive_.html Hironobu Sakaguchi to receive Lifetime Achievement Award at GDC 2015 GDConf.com]</ref>
   
Sakaguchi stepped down from his post as an executive vice president at Square. This event also reduced Square's financial capital. Square then merged with their rival, Enix Co., Ltd., which led straight into the present day [[Square Enix]] in 2003. Sakaguchi then resigned his position at Square, and founded '''Mistwalker''' with the financial backing of Microsoft Game Studios.
+
==Works within the series==
+
{|class="full-width article-table"
In 2001, he founded Mistwalker, which began operation three years later in 2004. In February 2005, it was announced that Mistwalker would be working with Microsoft Game Studios to produce two computer role-playing games for the [[Xbox 360]]. Still, his company remains independent to console exclusivity.
 
 
Apart from ''Blue Dragon'' and ''Lost Odyssey'', Sakaguchi also produced ''ASH: Archaic Sealed Heat'' for [[Nintendo DS]], and has at least three more games planned for DS and Nintendo's [[Wii]], one of which being ''The Last Story'', announced in 2010. News blogs reported an exchange on Twitter made between him and [[Takashi Tokita]], where he told Tokita and the other employees to "stop rehashing Final Fantasy". Tokita responded with "We're planning to!"<ref>http://www.sankakucomplex.com/2010/04/07/father-of-final-fantasy-stop-rehashing-final-fantasy</ref>
 
 
==Works Within the Series==
 
{|class="full-width table"
 
 
|-class="seriesa"
 
|-class="seriesa"
 
!style="width:35%"|Game
 
!style="width:35%"|Game
Line 44: Line 45:
 
|-
 
|-
 
!class="seriesb"|''[[Final Fantasy IX]]''
 
!class="seriesb"|''[[Final Fantasy IX]]''
|Producer, Story Writer, Original Concept
+
|Producer, Original Concept, Scenario (with [[Hiroyuki Ito]])
 
|-
 
|-
 
!class="seriesb"|''[[Final Fantasy X]]''
 
!class="seriesb"|''[[Final Fantasy X]]''
|Localization Executive Producer
+
|Executive Producer
 
|-
 
|-
 
!class="seriesb"|''[[Final Fantasy X-2]]''
 
!class="seriesb"|''[[Final Fantasy X-2]]''
Line 58: Line 59:
 
|Original Producer, Special Thanks
 
|Original Producer, Special Thanks
 
|-
 
|-
!class="seriesb"|''[[Final Fantasy XII International Zodiac Job System]]''
+
!class="seriesb"|''[[Final Fantasy XII#International Zodiac Job System|Final Fantasy XII International Zodiac Job System]]''
 
|Special Thanks
 
|Special Thanks
  +
|-
  +
!class="seriesb"|''[[Final Fantasy XV]]''
  +
|Special Thanks
 
|-
 
|-
 
!class="seriesb"|''[[Final Fantasy Tactics]]''
 
!class="seriesb"|''[[Final Fantasy Tactics]]''
Line 91: Line 95:
 
==Trivia==
 
==Trivia==
 
[[File:Sakaguchi_BBS.jpg|150px|thumb|Master Eraqus.]]
 
[[File:Sakaguchi_BBS.jpg|150px|thumb|Master Eraqus.]]
[[File:TSWSakaguchi.jpg|left|150px|thumb|Sakaguchi's cameo in ''[[Final Fantasy: The Spirits Within]]''.]]
+
[[File:TSWSakaguchi.jpg|150px|thumb|Sakaguchi's cameo in ''[[Final Fantasy: The Spirits Within]]''.]]
*The ''{{KHWiki|Kingdom Hearts Birth by Sleep}}'' character {{KHWiki|Master Eraqus}}, whose name is an anagram of '''Square''' (in the same way as the Disney character [[w:c:disney:Yen Sid|Master Yen Sid]]), is said to be designed after Hironobu Sakaguchi.
+
*The ''{{KHWiki|Kingdom Hearts Birth by Sleep}}'' character {{KHWiki|Master Eraqus}}, whose name is an anagram of "Square" (in the same way as the Disney character [[w:c:disney:Yen Sid|Master Yen Sid]]), is said to be designed after Hironobu Sakaguchi.
 
*Between all ''Final Fantasy'' games, Sakaguchi said that ''[[Final Fantasy IX]]'' is his favorite.
 
*Between all ''Final Fantasy'' games, Sakaguchi said that ''[[Final Fantasy IX]]'' is his favorite.
 
*Garland from the first ''Final Fantasy'' is Sakaguchi's favorite villain in the series.
 
*Garland from the first ''Final Fantasy'' is Sakaguchi's favorite villain in the series.
 
*Sakaguchi makes a cameo appearance in ''[[Final Fantasy: The Spirits Within]]''.
 
*Sakaguchi makes a cameo appearance in ''[[Final Fantasy: The Spirits Within]]''.
  +
*In March 2015 during the Game Developers Conference, a mock video presentation was shown about how the success of ''[[Final Fantasy series|Final Fantasy]]'' prevented Sakaguchi from pursuing his real dreams of becoming a hip-hop artist<ref>http://kotaku.com/how-final-fantasy-was-really-created-1689924596</ref>.
  +
*Due to his subsequent departure from Square during the development of ''Final Fantasy XII'', Sakaguchi openly expressed disappointment to then head director of the twelfth installment and brainchild of the ''[[Ivalice Alliance]]'' subseries [[Yasumi Matsuno]], who quit midway in its development amongst alleged concerns of health reasons. They later worked on the 2014 Mobile RPG series ''Terra Battle''.
   
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
   
==External Links==
+
==External links==
 
*[http://twitter.com/auuo Hironobu Sakaguchi's Official Twitter Page]
 
*[http://twitter.com/auuo Hironobu Sakaguchi's Official Twitter Page]
*{{w|Hironobu Sakaguchi|Wikipedia article on Sakaguchi}}
+
*[[wikipedia:Hironobu Sakaguchi|Wikipedia article on Sakaguchi]]
   
{{Personnel}}
+
  +
{{navbox personnel}}
  +
{{DEFAULTSORT:Sakaguchi, Hironobu}}
   
 
[[de:Hironobu Sakaguchi]]
 
[[de:Hironobu Sakaguchi]]
 
[[es:Hironobu Sakaguchi]]
 
[[es:Hironobu Sakaguchi]]
[[ru:Хиронобу Сакагути]]
 
 
[[is:Hironobu Sakaguchi]]
 
[[is:Hironobu Sakaguchi]]
[[Category:Personnel|Sakaguchi, Hironobu]]
+
[[pl:Hironobu Sakaguchi]]
  +
[[pt-br:Hironobu Sakaguchi]]
  +
[[ru:Хиронобу Сакагути]]
  +
[[Category:Personnel]]

Latest revision as of 16:56, March 5, 2019

Sakaguchi

Hironobu Sakaguchi.

I don't have what it takes to make an action game. I think I'm better at telling a story.
—Hironobu Sakaguchi

Hironobu Sakaguchi (坂口 博信 (さかぐち ひろのぶ), Sakaguchi Hironobu?) is a Japanese game designer, director, and producer who is widely known as the creator of the Final Fantasy series. Born on November 25th, 1962, in Hitachi, Ibaraki, he joined Square Co., Ltd. (presently Square Enix) in 1983 as part-time worker after dropping out of his university mid-course. He left the company in 2003. He currently lives in Honolulu, Hawaii.

ProfileEdit

Sakaguchi started his career at Square Co., Ltd in 1986 as director of planning and development. He was promoted to executive vice president in 1991 and eventually ascended to president of Square LA Inc. (now Square Enix) in 1995. Sakaguchi is the creator of the original Final Fantasy. Contrary to popular belief, the name "Final Fantasy" does not refer to the situation with Square, but was in fact given because the game was intended to be his final work.

FF3

The Final Fantasy III development team in 1989; Sakaguchi can be seen in the far right standing behind Koichi Ishii.

Neither proved to be the case, since Final Fantasy was a success. He directed Final Fantasy, Final Fantasy II, Final Fantasy III, Final Fantasy IV, and Final Fantasy V, and produced Final Fantasy VI, Final Fantasy VII, and Final Fantasy IX. In 2000, Sakaguchi was inducted into the Academy of Interactive Arts and Sciences (AIAS) Hall of Fame for his groundbreaking work on the Final Fantasy series. He was the third person to be inducted, after other gaming icons Sid Meier and Shigeru Miyamoto.

After switching over to the Famicom (NES), there was a time when I wasn't happy with anything I was creating. I thought of retiring from the game industry and I created Final Fantasy as my final project. That's why the title includes the word 'final' but for me, the title 'Final Fantasy' reflects my emotional state at the time and the feeling that time had stopped. They say that technologically, it's good to keep going, and each time, we give it our all and expend out skills and energy until we can go no further; this is what I consider to be the "final fantasy". The stories and characters change each time. This is because stories tend to limit a world and I think by changing these aspects and creating new material for each title, we try to show our full potential. In a way, you can say that it serves as a type of challenge for us.
—Hironobu Sakaguchi in "Beyond Final Fantasy"

A long time proponent of bringing together the story-telling vehicle of film and the interactive elements of games, Sakaguchi debuted as film director with Final Fantasy: The Spirits Within, an animated motion picture based on the Final Fantasy series. The movie was the second-biggest animated box office bomb in cinema history, losing over $120 million dollars and leading to the closure of Square Pictures and reduced Square's financial capital. Sakaguchi stepped down from his post as an executive vice president at Square. Square merged with their rival, Enix Co., Ltd., which led into the present day Square Enix in 2003. Sakaguchi resigned his position at Square.

In March 2015, he was given a Game Developers Conference Lifetime Achievement Award for his work in Final Fantasy and several other RPGs.[1]

Works within the seriesEdit

Game Sakaguchi's Credits
Final Fantasy Director, Game Designer, Story Writer, Original Concept
Final Fantasy II Director
Final Fantasy III Director
Final Fantasy IV Director
Final Fantasy V Director, Story Writer
Final Fantasy VI Producer, Story Writer
Final Fantasy VII Producer, Game Designer, Story Planner (with Tetsuya Nomura)
Final Fantasy VIII Executive Producer
Final Fantasy IX Producer, Original Concept, Scenario (with Hiroyuki Ito)
Final Fantasy X Executive Producer
Final Fantasy X-2 Localization Executive Producer
Final Fantasy XI Executive Producer
Final Fantasy XII Original Producer, Special Thanks
Final Fantasy XII International Zodiac Job System Special Thanks
Final Fantasy XV Special Thanks
Final Fantasy Tactics Producer
Final Fantasy Tactics Advance Executive Producer
Final Fantasy Anthology Executive Producer
Final Fantasy Chronicles Executive Producer
Ehrgeiz: God Bless the Ring Supervisor
Bahamut Lagoon Supervisor
Vagrant Story Executive Producer
Chocobo Racing Executive Producer
Chocobo's Dungeon 2 Producer

TriviaEdit

Sakaguchi BBS

Master Eraqus.

TSWSakaguchi

Sakaguchi's cameo in Final Fantasy: The Spirits Within.

  • The Kingdom Hearts Birth by Sleep character Master Eraqus, whose name is an anagram of "Square" (in the same way as the Disney character Master Yen Sid), is said to be designed after Hironobu Sakaguchi.
  • Between all Final Fantasy games, Sakaguchi said that Final Fantasy IX is his favorite.
  • Garland from the first Final Fantasy is Sakaguchi's favorite villain in the series.
  • Sakaguchi makes a cameo appearance in Final Fantasy: The Spirits Within.
  • In March 2015 during the Game Developers Conference, a mock video presentation was shown about how the success of Final Fantasy prevented Sakaguchi from pursuing his real dreams of becoming a hip-hop artist[2].
  • Due to his subsequent departure from Square during the development of Final Fantasy XII, Sakaguchi openly expressed disappointment to then head director of the twelfth installment and brainchild of the Ivalice Alliance subseries Yasumi Matsuno, who quit midway in its development amongst alleged concerns of health reasons. They later worked on the 2014 Mobile RPG series Terra Battle.

ReferencesEdit

External linksEdit


Community content is available under CC-BY-SA unless otherwise noted.