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Hironobu Sakaguchi

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{{FA|November 1, 2009}}
 
{{FA|November 1, 2009}}
 
[[File:Sakaguchi.jpg|right|200px|thumb|Hironobu Sakaguchi.]]
 
[[File:Sakaguchi.jpg|right|200px|thumb|Hironobu Sakaguchi.]]
{{Quote|I don't have what it takes to make an action game. I think I'm better at telling a story.|Hironobu Sakaguchi}}
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{{Q|I don't have what it takes to make an action game. I think I'm better at telling a story.|Hironobu Sakaguchi}}
 
'''Hironobu Sakaguchi''' {{j|{{foot|坂口 博信|さかぐち ひろのぶ}}|Sakaguchi Hironobu}} is a Japanese game designer, director, and producer who is widely known as the creator of the [[Final Fantasy series|''Final Fantasy'' series]]. Born on November 25th, 1962, in Hitachi, Ibaraki, he joined [[Square Co., Ltd.]] (presently [[Square Enix]]) in 1983 as part-time worker after dropping out of his university mid-course. He left the company in 2003. He currently lives in Honolulu, Hawaii.
 
'''Hironobu Sakaguchi''' {{j|{{foot|坂口 博信|さかぐち ひろのぶ}}|Sakaguchi Hironobu}} is a Japanese game designer, director, and producer who is widely known as the creator of the [[Final Fantasy series|''Final Fantasy'' series]]. Born on November 25th, 1962, in Hitachi, Ibaraki, he joined [[Square Co., Ltd.]] (presently [[Square Enix]]) in 1983 as part-time worker after dropping out of his university mid-course. He left the company in 2003. He currently lives in Honolulu, Hawaii.
   
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Neither proved to be the case, since ''Final Fantasy'' was a success. He directed ''Final Fantasy'', ''[[Final Fantasy II]]'', ''[[Final Fantasy III]]'', ''[[Final Fantasy IV]]'', and ''[[Final Fantasy V]]'', and produced ''[[Final Fantasy VI]]'', ''[[Final Fantasy VII]]'', and ''[[Final Fantasy IX]]''. In 2000, Sakaguchi was inducted into the Academy of Interactive Arts and Sciences (AIAS) Hall of Fame for his groundbreaking work on the ''Final Fantasy'' series. He was the third person to be inducted, after other gaming icons Sid Meier and Shigeru Miyamoto.
 
Neither proved to be the case, since ''Final Fantasy'' was a success. He directed ''Final Fantasy'', ''[[Final Fantasy II]]'', ''[[Final Fantasy III]]'', ''[[Final Fantasy IV]]'', and ''[[Final Fantasy V]]'', and produced ''[[Final Fantasy VI]]'', ''[[Final Fantasy VII]]'', and ''[[Final Fantasy IX]]''. In 2000, Sakaguchi was inducted into the Academy of Interactive Arts and Sciences (AIAS) Hall of Fame for his groundbreaking work on the ''Final Fantasy'' series. He was the third person to be inducted, after other gaming icons Sid Meier and Shigeru Miyamoto.
   
{{Quote|After switching over to the Famicom (NES), there was a time when I wasn't happy with anything I was creating. I thought of retiring from the game industry and I created Final Fantasy as my final project. That's why the title includes the word 'final' but for me, the title 'Final Fantasy' reflects my emotional state at the time and the feeling that time had stopped. They say that technologically, it's good to keep going, and each time, we give it our all and expend out skills and energy until we can go no further; this is what I consider to be the "final fantasy". The stories and characters change each time. This is because stories tend to limit a world and I think by changing these aspects and creating new material for each title, we try to show our full potential. In a way, you can say that it serves as a type of challenge for us.|Hironobu Sakaguchi in "[[Beyond Final Fantasy]]"}}
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{{Q|After switching over to the Famicom (NES), there was a time when I wasn't happy with anything I was creating. I thought of retiring from the game industry and I created Final Fantasy as my final project. That's why the title includes the word 'final' but for me, the title 'Final Fantasy' reflects my emotional state at the time and the feeling that time had stopped. They say that technologically, it's good to keep going, and each time, we give it our all and expend out skills and energy until we can go no further; this is what I consider to be the "final fantasy". The stories and characters change each time. This is because stories tend to limit a world and I think by changing these aspects and creating new material for each title, we try to show our full potential. In a way, you can say that it serves as a type of challenge for us.|Hironobu Sakaguchi in "[[Beyond Final Fantasy]]"}}
 
A long time proponent of bringing together the story-telling vehicle of film and the interactive elements of games, Sakaguchi debuted as film director with ''[[Final Fantasy: The Spirits Within]]'', an animated motion picture based on the ''Final Fantasy'' series. The movie was the second-biggest animated box office bomb in cinema history, losing over $120 million dollars and leading to the closure of Square Pictures and reduced Square's financial capital. Sakaguchi stepped down from his post as an executive vice president at Square. Square merged with their rival, Enix Co., Ltd., which led into the present day [[Square Enix]] in 2003. Sakaguchi resigned his position at Square.
 
A long time proponent of bringing together the story-telling vehicle of film and the interactive elements of games, Sakaguchi debuted as film director with ''[[Final Fantasy: The Spirits Within]]'', an animated motion picture based on the ''Final Fantasy'' series. The movie was the second-biggest animated box office bomb in cinema history, losing over $120 million dollars and leading to the closure of Square Pictures and reduced Square's financial capital. Sakaguchi stepped down from his post as an executive vice president at Square. Square merged with their rival, Enix Co., Ltd., which led into the present day [[Square Enix]] in 2003. Sakaguchi resigned his position at Square.
   
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