Final Fantasy Wiki

Editing

Hironobu Sakaguchi

1
  • The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit. If you are undoing an edit that is …
Latest revision Your text
Line 1: Line 1:
 
{{FA|November 1, 2009}}
 
{{FA|November 1, 2009}}
 
[[File:Sakaguchi.jpg|right|200px|thumb|Hironobu Sakaguchi.]]
 
[[File:Sakaguchi.jpg|right|200px|thumb|Hironobu Sakaguchi.]]
{{Quote|I don't have what it takes to make an action game. I think I'm better at telling a story.|Hironobu Sakaguchi}}
+
{{Q|I don't have what it takes to make an action game. I think I'm better at telling a story.|Hironobu Sakaguchi}}
'''Hironobu Sakaguchi''' {{j|{{foot|坂口 博信|さかぐち ひろのぶ}}|Sakaguchi Hironobu}} is a Japanese game designer, director, and producer who is widely known as the creator of the [[Final Fantasy series|''Final Fantasy'' series]]. Born on November 25th, 1962, in Hitachi, Ibaraki, he joined [[Square Co., Ltd.]] (presently [[Square Enix]]) in 1983 as part-time worker after dropping out of his university mid-course. He left the company in 2003. He currently lives in Honolulu, Hawaii.
+
'''Hironobu Sakaguchi''' {{j|{{foot|坂口 博信|さかぐち ひろのぶ}}|Sakaguchi Hironobu}} is a Japanese game designer, director, and producer who is widely known as the creator of the ''[[Final Fantasy (Series)|Final Fantasy]]'' series. Born on November 25th, 1962, in Hitachi, Ibaraki, he joined [[Square Co., Ltd.]] (presently [[Square Enix]]) in 1983 as part-time worker after dropping out of his university mid-course. He left the company in 2003. He currently lives in Honolulu, Hawaii.
   
 
==Profile==
 
==Profile==
Line 10: Line 10:
 
Neither proved to be the case, since ''Final Fantasy'' was a success. He directed ''Final Fantasy'', ''[[Final Fantasy II]]'', ''[[Final Fantasy III]]'', ''[[Final Fantasy IV]]'', and ''[[Final Fantasy V]]'', and produced ''[[Final Fantasy VI]]'', ''[[Final Fantasy VII]]'', and ''[[Final Fantasy IX]]''. In 2000, Sakaguchi was inducted into the Academy of Interactive Arts and Sciences (AIAS) Hall of Fame for his groundbreaking work on the ''Final Fantasy'' series. He was the third person to be inducted, after other gaming icons Sid Meier and Shigeru Miyamoto.
 
Neither proved to be the case, since ''Final Fantasy'' was a success. He directed ''Final Fantasy'', ''[[Final Fantasy II]]'', ''[[Final Fantasy III]]'', ''[[Final Fantasy IV]]'', and ''[[Final Fantasy V]]'', and produced ''[[Final Fantasy VI]]'', ''[[Final Fantasy VII]]'', and ''[[Final Fantasy IX]]''. In 2000, Sakaguchi was inducted into the Academy of Interactive Arts and Sciences (AIAS) Hall of Fame for his groundbreaking work on the ''Final Fantasy'' series. He was the third person to be inducted, after other gaming icons Sid Meier and Shigeru Miyamoto.
   
{{Quote|After switching over to the Famicom (NES), there was a time when I wasn't happy with anything I was creating. I thought of retiring from the game industry and I created Final Fantasy as my final project. That's why the title includes the word 'final' but for me, the title 'Final Fantasy' reflects my emotional state at the time and the feeling that time had stopped. They say that technologically, it's good to keep going, and each time, we give it our all and expend out skills and energy until we can go no further; this is what I consider to be the "final fantasy". The stories and characters change each time. This is because stories tend to limit a world and I think by changing these aspects and creating new material for each title, we try to show our full potential. In a way, you can say that it serves as a type of challenge for us.|Hironobu Sakaguchi in "[[Beyond Final Fantasy]]"}}
+
{{Q|After switching over to the Famicom (NES), there was a time when I wasn't happy with anything I was creating. I thought of retiring from the game industry and I created Final Fantasy as my final project. That's why the title includes the word 'final' but for me, the title 'Final Fantasy' reflects my emotional state at the time and the feeling that time had stopped. They say that technologically, it's good to keep going, and each time, we give it our all and expend out skills and energy until we can go no further; this is what I consider to be the "final fantasy". The stories and characters change each time. This is because stories tend to limit a world and I think by changing these aspects and creating new material for each title, we try to show our full potential. In a way, you can say that it serves as a type of challenge for us.|Hironobu Sakaguchi in "[[Beyond Final Fantasy]]"}}
 
A long time proponent of bringing together the story-telling vehicle of film and the interactive elements of games, Sakaguchi debuted as film director with ''[[Final Fantasy: The Spirits Within]]'', an animated motion picture based on the ''Final Fantasy'' series. The movie was the second-biggest animated box office bomb in cinema history, losing over $120 million dollars and leading to the closure of Square Pictures and reduced Square's financial capital. Sakaguchi stepped down from his post as an executive vice president at Square. Square merged with their rival, Enix Co., Ltd., which led into the present day [[Square Enix]] in 2003. Sakaguchi resigned his position at Square.
 
A long time proponent of bringing together the story-telling vehicle of film and the interactive elements of games, Sakaguchi debuted as film director with ''[[Final Fantasy: The Spirits Within]]'', an animated motion picture based on the ''Final Fantasy'' series. The movie was the second-biggest animated box office bomb in cinema history, losing over $120 million dollars and leading to the closure of Square Pictures and reduced Square's financial capital. Sakaguchi stepped down from his post as an executive vice president at Square. Square merged with their rival, Enix Co., Ltd., which led into the present day [[Square Enix]] in 2003. Sakaguchi resigned his position at Square.
   
In March 2015, he was given a Game Developers Conference Lifetime Achievement Award for his work in ''Final Fantasy'' and several other RPGs.<ref>[http://www.gdconf.com/news/hironobu_sakaguchi_to_receive_.html Hironobu Sakaguchi to receive Lifetime Achievement Award at GDC 2015 — GDConf.com]</ref>
+
==Works Within the Series==
+
{|class="full-width table"
==Works within the series==
 
{|class="full-width article-table"
 
 
|-class="seriesa"
 
|-class="seriesa"
 
!style="width:35%"|Game
 
!style="width:35%"|Game
Line 44: Line 44:
 
|-
 
|-
 
!class="seriesb"|''[[Final Fantasy IX]]''
 
!class="seriesb"|''[[Final Fantasy IX]]''
|Producer, Original Concept, Scenario (with [[Hiroyuki Ito]])
+
|Producer, Story Writer, Original Concept
 
|-
 
|-
 
!class="seriesb"|''[[Final Fantasy X]]''
 
!class="seriesb"|''[[Final Fantasy X]]''
|Executive Producer
+
|Localization Executive Producer
 
|-
 
|-
 
!class="seriesb"|''[[Final Fantasy X-2]]''
 
!class="seriesb"|''[[Final Fantasy X-2]]''
Line 58: Line 58:
 
|Original Producer, Special Thanks
 
|Original Producer, Special Thanks
 
|-
 
|-
!class="seriesb"|''[[Final Fantasy XII#International Zodiac Job System|Final Fantasy XII International Zodiac Job System]]''
+
!class="seriesb"|''[[Final Fantasy XII International Zodiac Job System]]''
 
|Special Thanks
 
|Special Thanks
|-
 
!class="seriesb"|''[[Final Fantasy XV]]''
 
|Special Thanks
 
 
|-
 
|-
 
!class="seriesb"|''[[Final Fantasy Tactics]]''
 
!class="seriesb"|''[[Final Fantasy Tactics]]''
Line 85: Line 82:
 
|Executive Producer
 
|Executive Producer
 
|-
 
|-
!class="seriesb"|''[[Chocobo Racing]]''
+
!class="seriesb"|''[[Chocobo Racing (Game)|Chocobo Racing]]''
 
|Executive Producer
 
|Executive Producer
 
|-
 
|-
Line 99: Line 96:
 
*Garland from the first ''Final Fantasy'' is Sakaguchi's favorite villain in the series.
 
*Garland from the first ''Final Fantasy'' is Sakaguchi's favorite villain in the series.
 
*Sakaguchi makes a cameo appearance in ''[[Final Fantasy: The Spirits Within]]''.
 
*Sakaguchi makes a cameo appearance in ''[[Final Fantasy: The Spirits Within]]''.
*In March 2015 during the Game Developers Conference, a mock video presentation was shown about how the success of ''[[Final Fantasy series|Final Fantasy]]'' prevented Sakaguchi from pursuing his real dreams of becoming a hip-hop artist<ref>http://kotaku.com/how-final-fantasy-was-really-created-1689924596</ref>.
 
*Due to his subsequent departure from Square during the development of ''Final Fantasy XII'', Sakaguchi openly expressed disappointment to then head director of the twelfth installment and brainchild of the ''[[Ivalice Alliance]]'' subseries [[Yasumi Matsuno]], who quit midway in its development amongst alleged concerns of health reasons. They later worked on the 2014 Mobile RPG series ''Terra Battle''.
 
   
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
   
==External links==
+
==External Links==
 
*[http://twitter.com/auuo Hironobu Sakaguchi's Official Twitter Page]
 
*[http://twitter.com/auuo Hironobu Sakaguchi's Official Twitter Page]
*[[wikipedia:Hironobu Sakaguchi|Wikipedia article on Sakaguchi]]
+
*{{w|Hironobu Sakaguchi|Wikipedia article on Sakaguchi}}
   
+
{{Personnel}}
{{navbox personnel}}
 
 
{{DEFAULTSORT:Sakaguchi, Hironobu}}
 
{{DEFAULTSORT:Sakaguchi, Hironobu}}
  +
[[Category:Personnel]]
   
 
[[de:Hironobu Sakaguchi]]
 
[[de:Hironobu Sakaguchi]]
Line 118: Line 114:
 
[[pt-br:Hironobu Sakaguchi]]
 
[[pt-br:Hironobu Sakaguchi]]
 
[[ru:Хиронобу Сакагути]]
 
[[ru:Хиронобу Сакагути]]
[[Category:Personnel]]
 
  Loading editor

This page is a member of 1 hidden category: