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Hironobu Sakaguchi

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[[File:FF3.png|thumb|180px|The ''Final Fantasy III'' development team in 1989; Sakaguchi can be seen in the far right standing behind [[Koichi Ishii]].]]
 
[[File:FF3.png|thumb|180px|The ''Final Fantasy III'' development team in 1989; Sakaguchi can be seen in the far right standing behind [[Koichi Ishii]].]]
Neither proved to be the case, since ''Final Fantasy'' was a success. He directed ''Final Fantasy'', ''[[Final Fantasy II]]'', ''[[Final Fantasy III]]'', ''[[Final Fantasy IV]]'', and ''[[Final Fantasy V]]'', and produced ''[[Final Fantasy VI]]'', ''[[Final Fantasy VII]]'', and ''[[Final Fantasy IX]]''. In 2000, Sakaguchi was inducted into the Academy of Interactive Arts and Sciences (AIAS) Hall of Fame for his groundbreaking work on the ''Final Fantasy'' series. He was the third person to be inducted, after other gaming icons Sid Meier and Shigeru Miyamoto.
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Neither proved to be the case, since ''Final Fantasy'' was a huge success. He was the director of ''Final Fantasy'', ''[[Final Fantasy II]]'', ''[[Final Fantasy III]]'', ''[[Final Fantasy IV]]'', and ''[[Final Fantasy V]]''. He also produced ''[[Final Fantasy VI]]'', ''[[Final Fantasy VII]]'', and ''[[Final Fantasy IX]]''. In 2000, Sakaguchi was inducted into the Academy of Interactive Arts and Sciences (AIAS) Hall of Fame for his groundbreaking work on the ''Final Fantasy'' series. He was the third person to be inducted, after other gaming icons Sid Meier and Shigeru Miyamoto.
   
 
{{Q|After switching over to the Famicom (NES), there was a time when I wasn't happy with anything I was creating. I thought of retiring from the game industry and I created Final Fantasy as my final project. That's why the title includes the word 'final' but for me, the title 'Final Fantasy' reflects my emotional state at the time and the feeling that time had stopped. They say that technologically, it's good to keep going, and each time, we give it our all and expend out skills and energy until we can go no further; this is what I consider to be the "final fantasy". The stories and characters change each time. This is because stories tend to limit a world and I think by changing these aspects and creating new material for each title, we try to show our full potential. In a way, you can say that it serves as a type of challenge for us.|Hironobu Sakaguchi in "[[Beyond Final Fantasy]]"}}
 
{{Q|After switching over to the Famicom (NES), there was a time when I wasn't happy with anything I was creating. I thought of retiring from the game industry and I created Final Fantasy as my final project. That's why the title includes the word 'final' but for me, the title 'Final Fantasy' reflects my emotional state at the time and the feeling that time had stopped. They say that technologically, it's good to keep going, and each time, we give it our all and expend out skills and energy until we can go no further; this is what I consider to be the "final fantasy". The stories and characters change each time. This is because stories tend to limit a world and I think by changing these aspects and creating new material for each title, we try to show our full potential. In a way, you can say that it serves as a type of challenge for us.|Hironobu Sakaguchi in "[[Beyond Final Fantasy]]"}}
A long time proponent of bringing together the story-telling vehicle of film and the interactive elements of games, Sakaguchi debuted as film director with ''[[Final Fantasy: The Spirits Within]]'', an animated motion picture based on the ''Final Fantasy'' series. The movie was the second-biggest animated box office bomb in cinema history, losing over $120 million dollars and leading to the closure of Square Pictures and reduced Square's financial capital. Sakaguchi stepped down from his post as an executive vice president at Square. Square merged with their rival, Enix Co., Ltd., which led into the present day [[Square Enix]] in 2003. Sakaguchi resigned his position at Square.
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A long time proponent of bringing together the story-telling vehicle of film and the interactive elements of games, Sakaguchi took the leap from games to film when he made his debut as film director in ''[[Final Fantasy: The Spirits Within]]'', an animated motion picture based on his world-famous ''Final Fantasy'' series. However, the movie was the second-biggest animated box office bomb in cinema history, losing over $120 million dollars and leading to the closure of Square Pictures.
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Sakaguchi stepped down from his post as an executive vice president at Square. This event also reduced Square's financial capital. Square then merged with their rival, Enix Co., Ltd., which led straight into the present day [[Square Enix]] in 2003. Sakaguchi then resigned his position at Square, and founded '''Mistwalker''' with the financial backing of Microsoft Game Studios.
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In 2001, he founded Mistwalker, which began operation three years later in 2004. In February 2005, it was announced that Mistwalker would be working with Microsoft Game Studios to produce two computer role-playing games for the [[Xbox 360]]. Still, his company remains independent to console exclusivity.
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Apart from ''Blue Dragon'' and ''Lost Odyssey'', Sakaguchi also produced ''ASH: Archaic Sealed Heat'' for [[Nintendo DS]], and has at least three more games planned for DS and Nintendo's [[Wii]], one of which being ''The Last Story'', announced in 2010. News blogs reported an exchange on Twitter made between him and [[Takashi Tokita]], where he told Tokita and the other employees to "stop rehashing Final Fantasy". Tokita responded with "We're planning to!"<ref>http://www.sankakucomplex.com/2010/04/07/father-of-final-fantasy-stop-rehashing-final-fantasy</ref>
   
 
In March 2015, he was given a Game Developers Conference Lifetime Achievement Award for his work in ''Final Fantasy'' and several other RPGs.<ref>[http://www.gdconf.com/news/hironobu_sakaguchi_to_receive_.html Hironobu Sakaguchi to receive Lifetime Achievement Award at GDC 2015 — GDConf.com]</ref>
 
In March 2015, he was given a Game Developers Conference Lifetime Achievement Award for his work in ''Final Fantasy'' and several other RPGs.<ref>[http://www.gdconf.com/news/hironobu_sakaguchi_to_receive_.html Hironobu Sakaguchi to receive Lifetime Achievement Award at GDC 2015 — GDConf.com]</ref>
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