The Hippogriff is an enemy from Final Fantasy VII encountered on the world map in the Mideel Area. It can fly to become a long-range enemy and increase its Evade. It uses L2 Confu only in its first turn, confusing any party member whose level is multiple of 2.

Despite the similar name, the ability ??? should not be confused with ????, an Enemy Skill. This ability will only be used on the ground after Hippogriff has been in the air once. It switches to its flying form after receiving a physical attack when it has under 50% of its max HP. It returns to the ground if hit with a magic attack.

Stats[edit | edit source]

Grounded

Flying

Formations[edit | edit source]

# Formation
212 Hippogriff
222 Hippogriff

Locations[edit | edit source]

Mideel Area
Grass 212
Dirt 222
Battle Square (with Highwind available)
Group B - Battle 4 212

AI script[edit | edit source]

AI: Setup {

TempVar:DfltDf% = Hippogriff's Df%

} AI: Main {

If (Hippogriff's IdleAnim == On Land) Then
{
If (Count == 0) Then
{
If (At Least One Opponent doesn't have Confusion Status) Then
{
Choose Random Opponent without Confusion Status
Use L2 Confu on Target
}
Count = 1
} Else If (Count = 1 or 2 or 3) Then {
If (At Least One Opponent doesn't have Confusion Status) Then
{
Choose Random Opponent without Confusion
Use <Beak> (Land Version) on Target
}
Count = Count + 1
} Else {
If (At Least One Opponent doesn't have Confusion Status) Then
{
Choose Random Opponent without Confusion
If (TempVar:TakenOff == 0) Then
{
Use <Beak> (Land Version) on Target
} Else {
Use ??? (Land Version) on Target
}
}
Count = 1
}
} Else {
If (Count == 0 or 1 or 2) Then
{
If (At Least One Opponent doesn't have Confusion Status) Then
{
Choose Random Opponent without Confusion
Use <Beak> (Air Version) on Target
}
Count = Count + 1
} Else {
If (At Least One Opponent doesn't have Confusion Status) Then
{
Choose Random Opponent without Confusion
If (TempVar:HitsUntilLanding == 0) Then
{
Use <Beak> (Air Version) on Target
} Else {
Use ??? (Air Version) on Target
}
}
Count = 1
}
}

} AI: Counter - Physical {

If (Hippogriff's IdleAnim == On Land) Then
{
Hippogriff's HurtAnim = Flinch (On Land)
If ((Hippogriff's HP <= 50% of Hippogriff's Max HP)
AND (TempVar:TakenOff == 0)) Then
{
Choose Self
Use <> on Target
Hippogriff's IdleAnim = In Air
Hippogriff's Df% = Hippogriff's Df% + 30
Hippogriff's Range = 16
TempVar:TakenOff = 1
}
} Else {
Hippogriff's HurtAnim = Flinch (In Air)
}

} AI: Counter - Magical {

If (Hippogriff's IdleAnim != On Land) Then
{
Hippogriff's HurtAnim = Flinch (In Air)
If (TempVar:HitsUntilLanding == 0) Then
{
Choose Self
Use <> on Target
Hippogriff's IdleAnim = On Land
Hippogriff's Df% = TempVar:DfltDf%
Hippogriff's Range = 1
} Else {
TempVar:HitsUntilLanding = TempVar:HitsUntilLanding - 1
}
} Else {
Hippogriff's HurtAnim = Flinch (On Land)
}

}

Gallery[edit | edit source]

Etymology[edit | edit source]

Hippogriffs are legendary creatures, hybrids of a griffin and a female horse.

Related enemies[edit | edit source]

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