Final Fantasy Wiki
(people aren't idiots. They know what "even" means.)
m (Bot: Automated text replacement (-[[Enemy Skill Materia| +[[Enemy Skill (Final Fantasy VII)|))
(46 intermediate revisions by 19 users not shown)
Line 1: Line 1:
  +
{{sideicon|prime=FFVII}}
{{FFVII Enemies|
 
  +
{{DISPLAYTITLE:Hippogriff (''Final Fantasy VII'')}}
name = Hippogriff
 
  +
{{infobox enemy
| japan = ヒポグリフ
 
  +
| release = FFVII
  +
|name = Hippogriff
 
| japanese = ヒポグリフ
 
| romaji = Hipogurifu
 
| romaji = Hipogurifu
| image = [[Image:Hippogriff_FF7.jpg|200px]]
+
| image = <gallery>
  +
Hippogriff-FF7.png|Grounded
| Location = World Map - [[Mideel|Mideel Area]]
 
  +
Hippogriff-ffvii-flying.png|Flying
  +
</gallery>
  +
|location = [[Mideel Area]]; [[Battle Square]]
  +
|formations = true
  +
|aiscript = true
  +
}}
 
The '''Hippogriff''' is an enemy from ''[[Final Fantasy VII]]'' encountered on the [[world map#Final Fantasy VII|world map]] in the [[Mideel Area]]. It can fly to become a long-range enemy and increase its Evade. It uses L2 Confu only in its first turn, [[Confuse (status)|confusing]] any party member whose [[level]] is multiple of 2.
  +
  +
Despite the similar name, the ability ??? should not be confused with [[Lifebreak|????]], an [[Enemy Skill (Final Fantasy VII)|Enemy Skill]]. This ability will only be used on the ground after Hippogriff has been in the air once. It switches to its flying form after receiving a physical attack when it has under 50% of its max HP. It returns to the ground if hit with a magic attack.
  +
  +
==Stats==
  +
{{infobox enemy stats FFVII
 
| name = Hippogriff
  +
| tabber = form
  +
| sec 1 = Grounded
  +
| sec 2 = Flying
  +
| location = [[Mideel Area]]; [[Battle Square]]
  +
| battle square = true
 
| level = 37
 
| level = 37
| HP = 3,000
+
| hp = 3000
| MP = 280
+
| mp = 280
| Attack = 90
+
| attack = 90
| Def = 80
+
| magic atk = 98
| Magic = 98
+
| defense = 40
| MDef = 120
+
| magic def = 60
| Speed = 80
+
| dexterity = 80
| Evade = 1 (31)
+
| defense% = 1
| AP Awarded = 80
+
| 2 defense% ai = +30
| EXP = 800
+
| luck = 20
| Gil = 1,500
+
| exp = 800
| Morph = Nothing
+
| ap = 80
| Steal = Nothing
+
| gil = 1500
  +
| sleep = Immune
| Drop = [[Echo Herbs|Echo Screen]]
 
  +
| confusion = Immune
| Attacks = ''Beak'', ???, L2 Confu
 
| Enemy Skill = N/A
+
| stop = Immune
  +
| frog = Immune
| Status = [[Berserk (Status)|Berserk]], [[Stop (Status)|Stop]], [[Paralyze]], [[Sleep (Status)|Sleep]], [[Confusion]], [[Toad (Status)|Frog]], [[Mini (Status)|Small]], [[Control|Manipulate]]
 
  +
| small = Immune
| Other Information = The Hippogriff can fly, and when it does its evasion will change (see 2nd number). It also becomes a Long-range enemy but only has access to ''Beak''
 
  +
| manipulate = Immune
  +
| berserk = Immune
  +
| paralyzed = Immune
 
| drop 1 = [[Final Fantasy VII items#Echo Screen|Echo Screen]]
  +
| drop 1 rate = 2
  +
| 1 abilities = ''[[Final Fantasy VII enemy abilities#Beak|Beak]]'', [[Final Fantasy VII enemy abilities#???|???]], [[Final Fantasy VII enemy abilities#L2 Confu|L2 Confu]]
  +
| 2 abilities = ''[[Final Fantasy VII enemy abilities#Beak|Beak]]'', ''[[Final Fantasy VII enemy abilities#???|???]]''*
  +
| 2 info = -Long-range enemy.<br/>-*Hippogriff never uses ??? in this form.
 
}}
 
}}
The '''Hippogriff''' is an enemy from ''[[Final Fantasy VII]]''. It can fly into the air to become a long-range enemy and increase its evade. It can confuse the party with '''L2 Confu''', hitting any party member whose level is even. Otherwise, it has no dangerous attacks.
 
   
  +
==Formations==
Despite the similar name, the ability ??? should not be confused with [[Lifebreak|????]], an [[Enemy Skill Materia|Enemy Skill]].
 
  +
{|class="FFVII article-table" style="width:380px"
  +
|-class="a"
  +
!style="width:10%"|#
  +
!style="width:90%"|Formation
  +
|-
  +
!class="b"|{{LA|Final Fantasy VII enemy formations#212|212}}
  +
|Hippogriff
  +
|-
  +
!class="b"|{{LA|Final Fantasy VII enemy formations#222|222}}
  +
|Hippogriff
  +
|}
  +
  +
==Locations==
  +
{|class="article-table" style="width:380px;text-align:left"
  +
|-
  +
!colspan="2" class="no-table"|[[Mideel Area]]
  +
|-
  +
|style="width:50%"|Grass
  +
|[[#212|212]]
  +
|-
  +
|style="width:50%"|Dirt
  +
|[[#222|222]]
  +
|-
  +
!colspan="2" class="no-table"|[[Battle Square]] (with Highwind available)
  +
|-
  +
|style="width:50%"|Group B - Battle 4
  +
|[[#212|212]]
  +
|}
  +
  +
==AI script==
  +
AI: Setup
  +
{
  +
:TempVar:DfltDf% = Hippogriff's Df%
  +
}
  +
AI: Main
  +
{
  +
:If (Hippogriff's IdleAnim == On Land) Then
  +
:{
  +
::If (Count == 0) Then
  +
::{
  +
:::If (At Least One Opponent doesn't have Confusion Status) Then
  +
:::{
  +
::::Choose Random Opponent without Confusion Status
  +
::::Use L2 Confu on Target
  +
:::}
  +
:::Count = 1
  +
::} Else If (Count = 1 or 2 or 3) Then {
  +
:::If (At Least One Opponent doesn't have Confusion Status) Then
  +
:::{
  +
::::Choose Random Opponent without Confusion
  +
::::Use <[[Beak]]> (Land Version) on Target
  +
:::}
  +
:::Count = Count + 1
  +
::} Else {
  +
:::If (At Least One Opponent doesn't have Confusion Status) Then
  +
:::{
  +
::::Choose Random Opponent without Confusion
  +
::::If (TempVar:TakenOff == 0) Then
  +
::::{
  +
:::::Use <Beak> (Land Version) on Target
  +
::::} Else {
  +
:::::Use ??? (Land Version) on Target
  +
::::}
  +
:::}
  +
:::Count = 1
  +
::}
  +
:} Else {
  +
::If (Count == 0 or 1 or 2) Then
  +
::{
  +
:::If (At Least One Opponent doesn't have Confusion Status) Then
  +
:::{
  +
::::Choose Random Opponent without Confusion
  +
::::Use <Beak> (Air Version) on Target
  +
:::}
  +
:::Count = Count + 1
  +
::} Else {
  +
:::If (At Least One Opponent doesn't have Confusion Status) Then
  +
:::{
  +
::::Choose Random Opponent without Confusion
  +
::::If (TempVar:HitsUntilLanding == 0) Then
  +
::::{
  +
:::::Use <Beak> (Air Version) on Target
  +
::::} Else {
  +
:::::Use ??? (Air Version) on Target
  +
::::}
  +
:::}
  +
:::Count = 1
  +
::}
  +
:}
  +
}
  +
AI: Counter - Physical
  +
{
  +
:If (Hippogriff's IdleAnim == On Land) Then
  +
:{
  +
::Hippogriff's HurtAnim = Flinch (On Land)
  +
::If ((Hippogriff's HP <= 50% of Hippogriff's Max HP)
  +
::::AND (TempVar:TakenOff == 0)) Then
  +
::{
  +
:::Choose Self
  +
:::Use <> on Target
  +
:::Hippogriff's IdleAnim = In Air
  +
:::Hippogriff's Df% = Hippogriff's Df% + 30
  +
:::Hippogriff's Range = 16
  +
:::TempVar:TakenOff = 1
  +
::}
  +
:} Else {
  +
::Hippogriff's HurtAnim = Flinch (In Air)
  +
:}
  +
}
  +
AI: Counter - Magical
  +
{
  +
:If (Hippogriff's IdleAnim != On Land) Then
  +
:{
  +
::Hippogriff's HurtAnim = Flinch (In Air)
  +
::If (TempVar:HitsUntilLanding == 0) Then
  +
::{
  +
:::Choose Self
  +
:::Use <> on Target
  +
:::Hippogriff's IdleAnim = On Land
  +
:::Hippogriff's Df% = TempVar:DfltDf%
  +
:::Hippogriff's Range = 1
  +
::} Else {
  +
:::TempVar:HitsUntilLanding = TempVar:HitsUntilLanding - 1
  +
::}
  +
:} Else {
  +
::Hippogriff's HurtAnim = Flinch (On Land)
  +
:}
  +
}
  +
  +
==Gallery==
  +
<gallery>
  +
L2 Confuse.png|L2 Confuse.
  +
</gallery>
  +
  +
==Etymology==
  +
{{Etym|Hippogriff}}
   
== Related Enemies ==
+
==Related enemies==
 
*[[Griffin (Final Fantasy VII)|Griffin]]
 
*[[Griffin (Final Fantasy VII)|Griffin]]
 
[[Category:Enemies in Final Fantasy VII]]
{{-}}
 
[[Category:Final Fantasy VII Enemies]]
 

Revision as of 20:30, 17 April 2020

Template:Sideicon

The Hippogriff is an enemy from Final Fantasy VII encountered on the world map in the Mideel Area. It can fly to become a long-range enemy and increase its Evade. It uses L2 Confu only in its first turn, confusing any party member whose level is multiple of 2.

Despite the similar name, the ability ??? should not be confused with ????, an Enemy Skill. This ability will only be used on the ground after Hippogriff has been in the air once. It switches to its flying form after receiving a physical attack when it has under 50% of its max HP. It returns to the ground if hit with a magic attack.

Stats

Grounded

Flying

Formations

# Formation
212 Hippogriff
222 Hippogriff

Locations

Mideel Area
Grass 212
Dirt 222
Battle Square (with Highwind available)
Group B - Battle 4 212

AI script

AI: Setup {

TempVar:DfltDf% = Hippogriff's Df%

} AI: Main {

If (Hippogriff's IdleAnim == On Land) Then
{
If (Count == 0) Then
{
If (At Least One Opponent doesn't have Confusion Status) Then
{
Choose Random Opponent without Confusion Status
Use L2 Confu on Target
}
Count = 1
} Else If (Count = 1 or 2 or 3) Then {
If (At Least One Opponent doesn't have Confusion Status) Then
{
Choose Random Opponent without Confusion
Use <Beak> (Land Version) on Target
}
Count = Count + 1
} Else {
If (At Least One Opponent doesn't have Confusion Status) Then
{
Choose Random Opponent without Confusion
If (TempVar:TakenOff == 0) Then
{
Use <Beak> (Land Version) on Target
} Else {
Use ??? (Land Version) on Target
}
}
Count = 1
}
} Else {
If (Count == 0 or 1 or 2) Then
{
If (At Least One Opponent doesn't have Confusion Status) Then
{
Choose Random Opponent without Confusion
Use <Beak> (Air Version) on Target
}
Count = Count + 1
} Else {
If (At Least One Opponent doesn't have Confusion Status) Then
{
Choose Random Opponent without Confusion
If (TempVar:HitsUntilLanding == 0) Then
{
Use <Beak> (Air Version) on Target
} Else {
Use ??? (Air Version) on Target
}
}
Count = 1
}
}

} AI: Counter - Physical {

If (Hippogriff's IdleAnim == On Land) Then
{
Hippogriff's HurtAnim = Flinch (On Land)
If ((Hippogriff's HP <= 50% of Hippogriff's Max HP)
AND (TempVar:TakenOff == 0)) Then
{
Choose Self
Use <> on Target
Hippogriff's IdleAnim = In Air
Hippogriff's Df% = Hippogriff's Df% + 30
Hippogriff's Range = 16
TempVar:TakenOff = 1
}
} Else {
Hippogriff's HurtAnim = Flinch (In Air)
}

} AI: Counter - Magical {

If (Hippogriff's IdleAnim != On Land) Then
{
Hippogriff's HurtAnim = Flinch (In Air)
If (TempVar:HitsUntilLanding == 0) Then
{
Choose Self
Use <> on Target
Hippogriff's IdleAnim = On Land
Hippogriff's Df% = TempVar:DfltDf%
Hippogriff's Range = 1
} Else {
TempVar:HitsUntilLanding = TempVar:HitsUntilLanding - 1
}
} Else {
Hippogriff's HurtAnim = Flinch (On Land)
}

}

Gallery

Etymology

Hippogriffs are legendary creatures, hybrids of a griffin and a female horse.

Related enemies