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Intangir Bot (talk | contribs) m (Bot: Automated text replacement (-[[Enemy Skill Materia| +[[Enemy Skill (Final Fantasy VII)|)) |
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− | {{sideicon|FFVII}} |
+ | {{sideicon|prime=FFVII}} |
+ | {{DISPLAYTITLE:Hippogriff (''Final Fantasy VII'')}} |
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− | {{FFVII Enemies |
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+ | {{infobox enemy |
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⚫ | |||
+ | | release = FFVII |
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⚫ | |||
+ | |name = Hippogriff |
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⚫ | |||
| romaji = Hipogurifu |
| romaji = Hipogurifu |
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− | | image = |
+ | | image = <gallery> |
+ | Hippogriff-FF7.png|Grounded |
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− | | Location = World Map - [[Mideel|Mideel Area]] |
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+ | Hippogriff-ffvii-flying.png|Flying |
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+ | </gallery> |
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+ | |location = [[Mideel Area]]; [[Battle Square]] |
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+ | |formations = true |
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+ | |aiscript = true |
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⚫ | |||
⚫ | The '''Hippogriff''' is an enemy from ''[[Final Fantasy VII]]'' encountered on the [[world map#Final Fantasy VII|world map]] in the [[Mideel Area]]. It can fly to become a long-range enemy and increase its Evade. It uses L2 Confu only in its first turn, [[Confuse (status)|confusing]] any party member whose [[level]] is multiple of 2. |
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+ | |||
⚫ | Despite the similar name, the ability ??? should not be confused with [[Lifebreak|????]], an [[Enemy Skill (Final Fantasy VII)|Enemy Skill]]. This ability will only be used on the ground after Hippogriff has been in the air once. It switches to its flying form after receiving a physical attack when it has under 50% of its max HP. It returns to the ground if hit with a magic attack. |
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+ | |||
+ | ==Stats== |
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+ | {{infobox enemy stats FFVII |
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⚫ | |||
+ | | tabber = form |
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+ | | sec 1 = Grounded |
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+ | | sec 2 = Flying |
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+ | | location = [[Mideel Area]]; [[Battle Square]] |
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+ | | battle square = true |
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| level = 37 |
| level = 37 |
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− | | |
+ | | hp = 3000 |
− | | |
+ | | mp = 280 |
− | | |
+ | | attack = 90 |
− | | |
+ | | magic atk = 98 |
− | | |
+ | | defense = 40 |
− | | |
+ | | magic def = 60 |
− | | |
+ | | dexterity = 80 |
− | | |
+ | | defense% = 1 |
− | | |
+ | | 2 defense% ai = +30 |
− | | |
+ | | luck = 20 |
− | | |
+ | | exp = 800 |
− | | |
+ | | ap = 80 |
− | | |
+ | | gil = 1500 |
+ | | sleep = Immune |
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− | | Drop = [[Echo Herbs|Echo Screen]] (4.69%) |
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+ | | confusion = Immune |
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− | | Attacks = ''[[Beak]]'', ???, L2 Confu, ???* |
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− | | |
+ | | stop = Immune |
+ | | frog = Immune |
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− | | Status = [[Berserk (Status)|Berserk]], [[Stop (Status)|Stop]], [[Paralysis|Paralyze]], [[Sleep (Status)|Sleep]], [[Confuse (Status)|Confuse]], [[Toad (Status)|Frog]], [[Mini (Status)|Small]], [[Control (Ability)|Manipulate]] |
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+ | | small = Immune |
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− | | Other Information = -The Hippogriff can fly, and when it does its Evasion will change (see 2nd number). It also becomes a long-range enemy but only has access to ''Beak''.<br/>-*Hippogriff never uses ??? (is it other version attack). |
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+ | | manipulate = Immune |
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+ | | berserk = Immune |
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+ | | paralyzed = Immune |
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+ | | drop 1 = [[Final Fantasy VII items#Echo Screen|Echo Screen]] |
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+ | | drop 1 rate = 2 |
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+ | | 1 abilities = ''[[Final Fantasy VII enemy abilities#Beak|Beak]]'', [[Final Fantasy VII enemy abilities#???|???]], [[Final Fantasy VII enemy abilities#L2 Confu|L2 Confu]] |
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+ | | 2 abilities = ''[[Final Fantasy VII enemy abilities#Beak|Beak]]'', ''[[Final Fantasy VII enemy abilities#???|???]]''* |
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+ | | 2 info = -Long-range enemy.<br/>-*Hippogriff never uses ??? in this form. |
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}} |
}} |
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⚫ | The '''Hippogriff''' is an enemy from ''[[Final Fantasy VII]]'' |
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+ | ==Formations== |
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⚫ | Despite the similar name, the ability ??? should not be confused with [[Lifebreak|????]], an [[Enemy Skill |
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+ | {|class="FFVII article-table" style="width:380px" |
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+ | |-class="a" |
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+ | !style="width:10%"|# |
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+ | !style="width:90%"|Formation |
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+ | |- |
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+ | !class="b"|{{LA|Final Fantasy VII enemy formations#212|212}} |
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+ | |Hippogriff |
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+ | |- |
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+ | !class="b"|{{LA|Final Fantasy VII enemy formations#222|222}} |
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+ | |Hippogriff |
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+ | |} |
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+ | |||
+ | ==Locations== |
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+ | {|class="article-table" style="width:380px;text-align:left" |
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+ | |- |
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+ | !colspan="2" class="no-table"|[[Mideel Area]] |
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+ | |- |
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+ | |style="width:50%"|Grass |
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+ | |[[#212|212]] |
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+ | |- |
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+ | |style="width:50%"|Dirt |
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+ | |[[#222|222]] |
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+ | |- |
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+ | !colspan="2" class="no-table"|[[Battle Square]] (with Highwind available) |
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+ | |- |
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+ | |style="width:50%"|Group B - Battle 4 |
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+ | |[[#212|212]] |
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+ | |} |
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− | ==AI |
+ | ==AI script== |
AI: Setup |
AI: Setup |
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{ |
{ |
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==Gallery== |
==Gallery== |
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+ | <gallery> |
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− | {{Gallery |
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− | + | L2 Confuse.png|L2 Confuse. |
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+ | </gallery> |
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⚫ | |||
+ | |||
+ | ==Etymology== |
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+ | {{Etym|Hippogriff}} |
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− | ==Related |
+ | ==Related enemies== |
*[[Griffin (Final Fantasy VII)|Griffin]] |
*[[Griffin (Final Fantasy VII)|Griffin]] |
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− | [[Category:Final Fantasy VII |
+ | [[Category:Enemies in Final Fantasy VII]] |
Revision as of 20:30, 17 April 2020
Template:Sideicon
The Hippogriff is an enemy from Final Fantasy VII encountered on the world map in the Mideel Area. It can fly to become a long-range enemy and increase its Evade. It uses L2 Confu only in its first turn, confusing any party member whose level is multiple of 2.
Despite the similar name, the ability ??? should not be confused with ????, an Enemy Skill. This ability will only be used on the ground after Hippogriff has been in the air once. It switches to its flying form after receiving a physical attack when it has under 50% of its max HP. It returns to the ground if hit with a magic attack.
Stats
Grounded
Flying
Formations
# | Formation |
---|---|
212 | Hippogriff |
222 | Hippogriff |
Locations
Mideel Area | |
---|---|
Grass | 212 |
Dirt | 222 |
Battle Square (with Highwind available) | |
Group B - Battle 4 | 212 |
AI script
AI: Setup {
- TempVar:DfltDf% = Hippogriff's Df%
} AI: Main {
- If (Hippogriff's IdleAnim == On Land) Then
- {
- If (Count == 0) Then
- {
- If (At Least One Opponent doesn't have Confusion Status) Then
- {
- Choose Random Opponent without Confusion Status
- Use L2 Confu on Target
- }
- Count = 1
- } Else If (Count = 1 or 2 or 3) Then {
- If (At Least One Opponent doesn't have Confusion Status) Then
- {
- Choose Random Opponent without Confusion
- Use <Beak> (Land Version) on Target
- }
- Count = Count + 1
- } Else {
- If (At Least One Opponent doesn't have Confusion Status) Then
- {
- Choose Random Opponent without Confusion
- If (TempVar:TakenOff == 0) Then
- {
- Use <Beak> (Land Version) on Target
- } Else {
- Use ??? (Land Version) on Target
- }
- }
- Count = 1
- }
- } Else {
- If (Count == 0 or 1 or 2) Then
- {
- If (At Least One Opponent doesn't have Confusion Status) Then
- {
- Choose Random Opponent without Confusion
- Use <Beak> (Air Version) on Target
- }
- Count = Count + 1
- } Else {
- If (At Least One Opponent doesn't have Confusion Status) Then
- {
- Choose Random Opponent without Confusion
- If (TempVar:HitsUntilLanding == 0) Then
- {
- Use <Beak> (Air Version) on Target
- } Else {
- Use ??? (Air Version) on Target
- }
- }
- Count = 1
- }
- }
} AI: Counter - Physical {
- If (Hippogriff's IdleAnim == On Land) Then
- {
- Hippogriff's HurtAnim = Flinch (On Land)
- If ((Hippogriff's HP <= 50% of Hippogriff's Max HP)
- AND (TempVar:TakenOff == 0)) Then
- {
- Choose Self
- Use <> on Target
- Hippogriff's IdleAnim = In Air
- Hippogriff's Df% = Hippogriff's Df% + 30
- Hippogriff's Range = 16
- TempVar:TakenOff = 1
- }
- } Else {
- Hippogriff's HurtAnim = Flinch (In Air)
- }
} AI: Counter - Magical {
- If (Hippogriff's IdleAnim != On Land) Then
- {
- Hippogriff's HurtAnim = Flinch (In Air)
- If (TempVar:HitsUntilLanding == 0) Then
- {
- Choose Self
- Use <> on Target
- Hippogriff's IdleAnim = On Land
- Hippogriff's Df% = TempVar:DfltDf%
- Hippogriff's Range = 1
- } Else {
- TempVar:HitsUntilLanding = TempVar:HitsUntilLanding - 1
- }
- } Else {
- Hippogriff's HurtAnim = Flinch (On Land)
- }
}
Gallery
Etymology
Hippogriffs are legendary creatures, hybrids of a griffin and a female horse.