Final Fantasy Wiki
For the ability used by Aranea Highwind, see: Air Superiority
Highwind in Final Fantasy VII.

Highwind in Final Fantasy VII.

Highwind (ハイウインド or ハイウィンド, Haiwindo?) is a recurring ability in the Final Fantasy series. It is often a Limit Break ability, originally used by Cid Highwind and later used by Oerba Yun Fang.

Appearances[]

Final Fantasy VII[]

Highwind is the ultimate Limit Break for Cid, learned after using the Highwind manual obtained from the Sunken Gelnika after learning all 6 of his other Limits. Highwind deals 18 hits of non-elemental to random enemies for 1116 times normal damage. Highwind and Barret's Angermax are tied for the most hits by a single ability or spell, making them potentially the strongest attacks in the game if they can reach the 9999 damage cap.

Final Fantasy XIII[]

Release a catastrophic blast, clearing chain gauges. Damage varies by situation.

Description

Fang performing Highwind.

Highwind is a full ATB skill for Fang, used in the Commando role. Fang leaps into the air and brings her spear down into the enemy—similar to the Dragoon ability Jump—with an explosion damaging nearby enemies as she hits the ground.

Highwind is a physical attack that uses the Strength stat to calculate damage. Highwind ignores physical resistance, but also ignores physical weaknesses; it will deal 100% damage whether it is resistant, normal, or weakness. Highwind can be affected by Commando bonus, Adrenaline bonus, Bravery/Bravera, and Debrave, but it is not affected by Deprotect, Protect on enemy, or enhanced element statuses, like Enfire.

When used against a staggered opponent, it will gain a massive increase in its damage multiplier. When executed, Highwind will reset the target's chain gauge to 100%, meaning it will also end a foe's stagger status. The attack is therefore best used against an opponent that is about to recover from stagger.

Dissidia Final Fantasy Opera Omnia[]

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Final Fantasy Dimensions II[]

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Final Fantasy Airborne Brigade[]

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Final Fantasy Record Keeper[]

【FFRK】ファング必殺技『ハイウィンド【XIII】』
Video

A version of Highwind is Aranea's Overstrike Soul Break, learned from the 6-star relic Stoss Spear. It consumes two Soul Break bars and deals a single-hit physical attack to a single enemy in either Lightning or Dark element, whichever will deal more damage. Its multiplier is increased when the target is weak to either of those damage types. Because Aranea is a dragoon, the damage is jump damage, meaning that it does full damage from the front or back rows, and can strike opponents who are out of reach of melee attacks, while additionally activating boss abilities and phase changes that are triggered by jump attacks. As an Overstrike attack, it can break the usual damage cap, dealing up to 99,999 damage. Mastering Highwind gives Aranea a permanent +10 bonus to the ATK stat.

Final Fantasy Brave Exvius[]

Highwind is an ability learned by Graceful Champion Fang learned at level 100 (6★). It costs 64 MP and deals physical damage to all enemies with a multiplier of 45x and physical damage with a multiplier of 45x with timed jump delay (1 turn) to one enemy.

Highwind is also an ability learned by Brave Dragoon Fang. It costs 150 MP and has a 5 turn cooldown, and deals 24 hits of physical damage with a multiplier of 4000x to one enemy. It uses the Absolute Mirror of Equity chaining family.

Highwind is also the Limit Burst for Fang. At max rarity and fully powered, it deals 1 hit of physical damage with a modifier of 3.45x and reduces ATK by 49% for 3 turns to one enemy.

War of the Visions: Final Fantasy Brave Exvius[]

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Final Fantasy Trading Card Game[]

Highwind is the ability of 1-072R Cid. It forces the opponent to put the top 2 cards of their deck into the Break Zone.

Gallery[]

Etymology[]

"Highwind" is a recurring name in the series associated with dragoons, originating from Kain Highwind. "High wind" is typical of wind speeds that place a seven on the Beaufort scale. When wind travels this fast (approximately 32 to 38 miles per hour), the sea heaps up. Streaks of foam from breaking waves are blown in the direction the wind is traveling, and there are moderate amounts of airborne spray. On land, high wind moves entire trees, and effort is required to walk against it.