The Hidden Dungeon (referred to as such in the Tip Jar), also known as The Ultimate Dungeon (referred to as such in the Rumor Radar) or ??????, is a post-game bonus dungeon located in the Crystal Tower in Grymoire in the Maxima version of World of Final Fantasy.

The Hidden Dungeon becomes available after clearing all four of the EX Dungeons in The Girl's Tearoom (EX Dungeons A, B, C, and Z). On the seventh floor of the Crystal Tower, a purple Gate that was not there before appears, and entering through this Gate leads to the Hidden Dungeon.

Navigation[edit | edit source]

Hub with Warp Crystals and Exit Gate.

As with the EX dungeons, the Hidden Dungeon consists of portions of previous dungeons in Grymoire, and pulling up the map shows nothing. At the end of the first room are four Warp Crystals, each taking the player through a route consisting of two areas then a boss fight at the end with one of the Four Fiends from Final Fantasy. Defeating a boss clears the route, and all four routes must be cleared to unlock the final route.

Clearing just one route creates an Exit Gate in the center of the four Warp Crystals. A hidden white Warp Crystal near the other crystals can be used to travel back near the dungeon's entrance, and doing so makes another Warp Crystal appear at this spot.

When navigating through a route, the player must use black Warp Crystals to proceed to the next floor. Black Warp Crystals provide one-way teleportation, so the player cannot return to the previous room. If a room has two, the player must touch the correct one to proceed. Choosing the wrong one takes the player to a simulacrum of the Phantom Sands's Toil 6, and the Warp Crystal there takes the player back to the beginning of the dungeon where they must traverse through the route again (if the player examines a Warp Crystal that has already taken them to the desert, they can choose to warp or not). Choosing the correct Warp Crystals eventually takes the player to a simulacrum of the Watchplains's Backroad 3, where they must traverse all the way to the Warp Crystal that takes them to the boss room.

After defeating the boss at the end of a route, they receive a high-tier battle item that corresponds to the element of the boss they just defeated, a Half Mega-Potion or Half Mega-Ether, and even a prismarium of one of the bosses. Defeating the boss also clears the route, indicated by the Warp Crystal in the first floor gaining color.

Once all four routes are cleared, a black Warp Crystal appears behind the Exit Gate in the first room, and gives the player access to the final route of the dungeon. There are no false Warp Crystals in this route. In the final room is a boss fight with Garland and all Four Fiends.

Active Effects[edit | edit source]

While inside the Hidden Dungeon, one of five conditions will take effect in a floor.

  • Damage increase: Both damage dealt and received are increased, by 20%.
  • Healing amount increase: Healing effects, for HP and AP, are increased on both the player and enemy sides, by 20%.
  • Item lockout: Items cannot be used, inside or outside of battle.
  • Imprisming success rate: Imprisming Mirages succeeds more often during prismtunity.
  • Elemental affinity increase: Elemental weakness is increased, and characters take twice more damage from elements than normal.

An active effect is displayed when entering a room, and in every battle that takes place there. The effect is randomly selected and is active until the player enters a different floor. When nothing is displayed, no effects are active. Boss rooms do not have active effects.

Locations[edit | edit source]

Entrance[edit | edit source]

Resembles The Watchplains - Backroad 1. Contains an Exit Gate at the entrance. Further up is the hub with Warp Crystals that take the player through the elemental routes. Clearing one route creates another Exit Gate in the center of the four Warp Crystals, and clearing them all creates a black Warp Crystal that leads to the final route.

The following is a chart that shows which Warp Crystal leads to which route.

Final route
Earth route Wind route
Exit Gate
Fire route Water route

Watchplains room[edit | edit source]

Resembling the Watchplains - Backroad 3, the player is sent to this area if the player touches the correct Warp Crystals through an elemental route's two rooms. The player must traverse all the way to the end to touch the Warp Crystal leading to the boss room of that route, each boss room resembling the Nether Nebula - Cavern 4.

The Phantom Sands room[edit | edit source]

Resembling the Phantom Sands - Toil 6, the player is sent to this area if the player touches an incorrect Warp Crystal in one of an elemental route's two floors. The Warp Crystal in this room takes the player back to the dungeon's entrance.

Earth route[edit | edit source]

Floor 1

Resembles The Nether Nebula - Cavern 2. The correct Warp Crystal is the one that is in front of an inaccessible entrance.

Floor 2

Resembles The Train Graveyard - Necropolis 1.

Boss room

This room is where Lich is fought. Defeating him clears the Earth route and creates a Warp Crystal leading back to the entrance.

Fire route[edit | edit source]

Floor 1

Resembles Valley Seven - Cauldron 3. The correct Warp Crystal is found by heading east, and eventually going north to a platform in the back of the room.

Floor 2

Resembles Pyreglow Forest - Branch 2.

Boss room

This room is where Marilith is fought. Defeating her clears the Fire route and creates a Warp Crystal leading back to the entrance.

Water route[edit | edit source]

Floor 1

Resembles The Sunken Temple - Quacheon 1. The two Warp Crystals are found at the end of the room and are close to each other; the correct one is the one on the left.

Floor 2

Resembles Saronia Docks - Station 2.

Boss room

This room is where Kraken is fought. Defeating him clears the Water route and creates a Warp Crystal leading back to the entrance.

Wind route[edit | edit source]

Floor 1

Resembles the The Dragon Scars - Scar 1. The correct Warp Crystal is found by taking the fork on the right, down the ledges and all the way to the end.

Floor 2

Resembles The Crystal Tower - The Chamber of Wind and Earth.

Boss room

This room is where Tiamat is fought. Defeating them creates a Warp Crystal leading back to the entrance.

Final route[edit | edit source]

Floor 1

Resembles Icicle Ridge - Slip 2.

Floor 2

Resembles Underground Prison - Ophion 3. As with Area 2 of EX Dungeon B, there are no fixed encounters with Searchers.

Boss room

Resembles Castle Exnine - Secret Ordeal. Has the only Save Crystal in the dungeon, and is where Garland and the other Four Fiends are fought. Defeating all five bosses creates an Exit Gate leading back to Nine Wood Hills.

Treasures[edit | edit source]

As with The Sea, the treasures on the field appear as shining yellow objects on the ground.

Name Location Image
Hi-Ether x2 Entrance
Half Mega-Potion Entrance
Mega-Potion Watchplains room
Half Mega-Ether Watchplains room
Phoenix Pinion x2 Earth route 2
Seraphone Water route 2
X-Potion x2 Water route 2
Remedy+ x3 Wind route 1
Elixir x2 Final route 1
Megalixir Final route 2
Reward items
  • Earth Spellstone, Half Mega-Potion OR Half Mega-Ether (defeat Lich, Earth route)
  • Fire Spellstone, Half Mega-Potion OR Half Mega-Ether (defeat Marilith, Fire route)
  • Water Spellstone, Half Mega-Ether (defeat Kraken, Water route)
  • Wind Spellstone, Half Mega-Potion OR Half Mega-Ether (defeat Tiamat, Wind route)
  • Megalixir, Mega-Potion, Elixir (defeat Garland and all Four Fiends, final route)
Prismariums
  • Lich prismarium (defeat Lich, Earth route)
  • Marilith prismarium (defeat Marilith, Fire route)
  • Garland prismarium (defeat Garland and all Four Fiends, final route)

Tip Jar tip[edit | edit source]

The following tip pops up on the screen when exploring the dungeon for the first time.

Enemies[edit | edit source]

In addition to regular enemies, the Hidden Dungeon contains new enemies exclusive to the Maxima version of World of Final Fantasy: Daigoro, Gamit, Yojimbo, Lesser Coeurl, Coeurl, and Sylphine. While the former three can be fought in the "Bloom in the Moonlight" intervention quest (albeit unimprismable), the other three can only be encountered in this dungeon, with Sylphine appearing specifically in the Wind route.

Several enemies have different HP amounts in one room than another, and such instances are included in the table below. HP values of the bosses are approximately based on quarter damage dealt from Gravity spells.

Name HP Elemental Resistances Status Ailment Resistances Imprism
Fire Ice Fire Wind Water Earth Light Dark Poison Confusion Sleep Blindness Oblivion Berserk Slow Death
Mandragora 9,875 -50 0 0 -25 25 50 0 0 25 25 0 25 -25 25 -25 -25 Use physical attacks
Goblin 11,044 25 0 0 0 -25 25 -25 0 -25 -25 0 25 25 -25 25 0 Reduce HP
Goblin Guard 10,052 25 0 0 0 -25 25 -25 0 -25 -25 0 25 25 -25 25 0 Bestow protect
Goblin Stack (Mandragora, Goblin) 20,919 -25 0 0 -25 0 75 -25 0 0 0 0 50 0 0 0 -25
Goblin Guard Stack (Mandragora, Goblin Guard) 19,927 -25 0 0 -25 0 75 -25 0 0 0 0 50 0 0 0 -25
Mini Golem 6,638 0 0 0 -25 0 25 0 0 0 0 0 0 -50 25 25 0 Use physical attacks
Copper Gnome 12,588 0 0 -50 -25 25 50 0 0 50 0 -25 25 -50 -25 25 0 Reduce HP
Copper Gnome Stack (Mini Golem, Copper Gnome) 19,226 0 0 -50 -50 25 75 0 0 50 0 -25 25 -100 0 50 0
Mordskull 10,848 -25 25 0 -75 0 75 -50 50 0 -25 -25 0 -25 25 -50 50 Inflict oblivion
Sand Worm 12,247 0 -25 25 -25 -50 75 0 0 25 0 0 0 -25 25 25 -25 Land a counterattack
Sand Worm Stack (Mini Golem, Sand Worm) 23,095 -25 0 25 -100 -50 150 -50 50 25 -25 -25 0 -50 50 -25 25
Mythril Giant 13,248 0 0 -50 -25 25 50 0 0 50 -25 -25 25 -50 -25 50 0 Use magical enhancements
Skull Eater 5,357 0 0 0 0 0 0 0 0 0 0 0 0 -25 -25 0 25 Bestow regen
Vampire 9,231 0 0 0 25 -25 0 -50 50 0 0 -25 0 0 25 -50 25 Use dark attacks
Werebat 7,939 0 0 0 25 -25 0 -50 50 0 -50 -25 0 0 25 0 25 Inflict blindness
Mordskull (2) 11,063 -25 25 0 -75 0 75 -50 50 0 -25 -25 0 -25 25 -50 50 Inflict oblivion
Imp 10,060 50 0 0 0 -50 0 -50 50 -25 50 25 -25 0 0 -25 0 Inflict confusion
Lich 104,892 0 25 0 -50 0 25 -50 50 100 100 100 100 -25 100 100 100 Unimprismable
Bombino 12,342 50 25 0 0 -75 0 0 0 25 -25 0 25 25 -25 25 -25 Inflict confusion
Red Dragon 12,872 100 -50 0 0 -50 0 0 0 25 -25 -25 0 0 0 25 0 Land a critical hit
Red Dragon Stack (Bombino, Red Dragon) 25,214 150 -25 0 0 -125 0 0 0 50 -50 -25 25 25 -25 50 -25
Bomb 10,753 50 25 0 0 -75 0 0 0 25 -25 0 25 25 -25 25 -25 Use fire attacks
Cockatrice 9,431 50 25 0 0 -25 0 25 -50 25 -25 -25 0 0 0 -25 25 Use physical attacks
Bomb Stack (Bombino, Bomb) 23,095 100 50 0 0 -150 0 0 0 50 -50 0 50 50 -50 50 -50
Moogle 11,429 0 -25 0 25 0 0 25 -25 -25 25 -25 0 25 25 25 -25 Restore HP
Bombino (2) 9,153 50 25 0 0 -75 0 0 0 25 -25 0 25 25 -25 25 -25 Inflict confusion
Cockatrice (2) 6,995 50 25 0 0 -25 0 25 -50 25 -25 -25 0 0 0 -25 25 Use physical attacks
Right Claw 11,178 25 -25 25 25 -25 -25 25 -25 25 0 25 0 -25 -25 0 0 Reduce HP
Right Claw Stack (Bombino, Cockatrice, Right Claw) 27,326 125 25 25 25 -125 -25 50 -75 75 -50 0 25 0 -50 0 0
Bihydra 10,542 50 -25 0 25 -50 0 0 0 25 0 25 -25 25 0 0 -25 Leave only this Mirage standing
Reaver Mu 10,947 -50 0 -25 25 50 0 0 0 -25 -25 0 0 25 -25 0 25 Use fire attacks
Behemoth 13,228 0 0 25 0 25 0 0 -50 0 0 0 25 0 -25 0 0 Reduce HP
Marilith 104,892 25 0 25 0 -50 0 0 0 100 100 40 100 100 100 100 100 Unimprismable
Quachacho 6,872 -75 50 0 0 25 0 25 -25 -25 -25 25 0 25 25 25 -25 Restore HP
Sharqual 9,488 25 0 -50 -25 50 0 0 0 0 25 -50 25 0 -25 25 0 Use fire attacks
Sharqual Stack (Quachacho, Sharqual) 16,360 -50 50 -50 -25 75 0 25 -25 -25 0 -25 25 25 0 50 -25
Sea Snake 9,999 0 0 -50 0 50 0 0 0 0 -25 0 0 -25 0 0 25 Use water attacks
Sea Serpent 9,752 0 0 -50 0 50 0 0 0 -50 25 25 -50 -50 25 25 25 Use water attacks
Tonberry 10,469 0 0 -50 0 50 0 -25 25 25 -25 0 25 0 25 0 -25 Deal a lot of damage at once
Baby Tonberry 9,015 0 0 -50 0 50 0 -25 25 25 -25 0 25 0 25 0 -25 Use physical attacks
Mini Flan 7,654 -50 50 0 0 0 0 0 0 25 -25 0 25 0 25 0 -25 Use physical attacks
Nightsqual 10,320 25 0 -50 0 25 0 -25 25 0 25 -50 25 0 -25 25 0 Inflict sleep
Nightsqual Stack (Mini Flan, Nightsqual) 17,974 -25 50 -50 0 25 0 -25 25 25 0 -50 50 0 0 25 -25
Kupirate 10,639 0 25 -50 -25 50 0 0 0 -25 25 -25 0 25 25 -25 -25 Reduce HP
Minimantoise 9,792 25 -25 -25 0 25 0 0 0 25 0 -50 -25 -25 25 0 25 Reduce HP
Floating Eye 7,835 0 0 0 -25 0 0 -25 50 -25 50 25 -25 25 25 -25 -25 Leave only this Mirage standing
Ahriman 11,334 0 0 0 -25 0 0 -25 50 -25 50 25 -25 25 25 -25 -25 Inflict blindness
Ahriman Stack (Mini Flan, Floating Eye, Ahriman) 26,823 -50 50 0 -50 0 0 -50 100 -25 75 50 -25 50 75 -50 -75
Kraken 117,264 25 0 -75 0 75 0 -50 25 100 100 100 100 100 100 25 100 Unimprismable
Wind Toad 9,583 0 -75 0 50 25 0 0 0 25 25 -25 0 25 0 0 -25 Inflict oblivion
Sylphine 11,396 0 -25 0 25 0 0 25 -25 -25 50 25 -25 25 -25 -25 0 Use earth attacks
Memecoleous 14,326 25 0 0 -25 -50 50 0 0 25 50 -25 0 -50 0 0 0 Inflict poison
Cocadrille 13,004 25 0 0 -25 0 0 50 -50 0 25 -25 -25 0 0 -25 25 Inflict poison
Cocadrille (2) 9,457 25 0 0 -25 0 0 50 -50 0 25 -25 -25 0 0 -25 25 Inflict poison
Flan 8,083 0 0 -50 0 50 0 0 0 25 -25 0 25 0 25 0 -25 Use physical attacks
Memecoleous Stack (Flan, Memecoleous) 22,409 25 0 -50 -25 0 50 0 0 50 25 -25 25 -50 25 0 -25
Ahriman (2) 11,114 0 0 0 -25 0 0 -25 50 -25 50 25 -25 25 25 -25 -25 Inflict blindness
Ahriman Stack (Cocadrille, Ahriman) (2) 20,571 25 0 0 -50 0 0 25 0 -25 75 0 -50 25 25 -50 0
Tiamat 107,540 0 -50 0 75 -50 25 0 0 100 100 100 -25 100 100 100 100 Unimprismable
Lesser Coeurl 9,809 -50 0 50 0 25 -25 0 0 25 -25 0 -25 0 0 -50 50 Inflict confusion
Coeurl 10,678 -50 0 50 0 0 0 0 0 25 -25 0 -25 0 0 -50 50 Inflict confusion
Cactuar 7,476 -25 -25 0 0 25 25 0 0 75 100 100 100 75 100 25 -25 Inflict slow
Daigoro 7,188 25 0 0 0 -25 0 -25 -25 -75 0 0 25 -25 -25 0 75 Use physical attacks
Gamit 7,532 25 0 0 0 -25 0 -25 -25 -75 0 0 25 -25 -25 0 75 Use physical attacks
Yojimbo 8,150 50 0 0 0 -50 0 -50 -50 -75 0 0 25 -25 -25 0 75 Use physical attacks
Yojimbo Stack (Daigoro, Gamit, Yojimbo) 22,870 100 0 0 0 -100 0 -100 100 -100 0 0 75 -75 -75 0 100
Red Cap 8,475 50 0 0 0 -50 25 -25 0 -25 -25 0 25 25 -25 25 0 Deal a lot of damage at once
Magna Roader (Purple) 11,772 50 -50 0 0 0 0 0 0 0 -25 25 25 0 -50 25 0 Reduce HP
Magna Roader Stack (Red Cap, Magna Roader (Purple)) 20,247 100 -50 0 0 -50 25 -25 0 -25 -50 25 50 25 -75 50 0
Manticore 7,817 25 0 0 0 -50 25 0 0 50 25 -25 -25 -25 0 -50 25 Inflict poison
Lead Gnome 9,264 -50 0 -50 25 25 50 0 0 50 -25 -25 25 -50 -25 50 0 Bestow shell
Trihyde 11,574 0 -50 0 75 0 -25 0 0 25 0 25 -25 25 0 0 -25 Deal a lot of damage at once
Trihyde Stack (Manticore, Lead Gnome, Trihyde) 28,655 -25 -50 -50 100 -25 50 0 0 100 0 -25 -25 -50 -25 0 0
Left Claw 11,418 -25 25 -25 -25 25 25 -25 25 25 0 25 0 -25 -25 0 0 Reduce HP
White Nakk 9,977 -50 50 0 0 0 0 0 0 0 -25 0 0 0 0 25 0 Use ice attacks
Ice Bat 7,449 -50 50 0 0 0 0 -50 50 0 -50 -25 0 0 25 0 25 Inflict blindness
Deathskull 8,377 -50 50 0 -25 0 25 -50 50 0 -25 -25 0 -25 25 -50 50 Inflict oblivion
Right Claw Stack (Ice Bat, Deathskull, Right Claw) (2) 27,004 -75 75 25 0 -25 0 -75 75 25 -75 -25 0 -50 25 -50 75
Baby Paleberry 13,422 -50 50 0 0 0 0 25 -25 25 -25 0 25 0 25 0 -25 Use physical attacks
Paleberry 13,483 -50 50 0 0 0 0 25 -25 25 -25 0 25 0 25 0 -25 Use light attacks
Behemoth Stack (Baby Paleberry, Behemoth) 26,670 -50 50 25 0 -25 0 25 -75 25 -25 0 50 0 0 0 -25
Demivampire 10,718 -50 50 0 0 0 0 -50 50 0 0 -25 0 0 25 -50 25 Reflect magic back
Searcher 8,514 25 25 -50 25 -50 25 0 0 0 0 0 0 0 0 0 0 Use physical attacks
Magitek Armor 11,864 25 25 -50 25 -50 25 0 0 0 0 0 0 0 0 0 0 Reduce HP
Lich (2) 104,892 0 25 0 -50 0 25 -50 50 100 100 100 100 -25 100 100 100 Unimprismable
Marilith (2) 104,892 25 0 25 0 -50 0 0 0 100 100 -50 100 100 100 100 100 Unimprismable
Kraken (2) 117,264 25 0 -75 0 75 0 -50 25 100 100 100 100 100 100 -25 100 Unimprismable
Tiamat (2) 107,540 0 -50 0 75 -50 25 0 0 100 100 100 65 100 100 100 100 Unimprismable
Garland 117,808 75 75 75 75 75 75 75 75 100 100 100 100 100 100 100 100 Unimprismable

Formations[edit | edit source]

Area Enemies Notes
Entrance Mandragora x3
Goblin Guard, Goblin x2
Goblin x2, Goblin Stack (Mandragora, Goblin)
Goblin x2, Goblin Guard Stack (Mandragora, Goblin Guard)
Goblin x3
Earth route - Floor 1 Copper Gnome Stack (Mini Golem, Copper Gnome) x2
Copper Gnome x4
Sand Worm Stack (Mordskull, Sand Worm) x2
Mordskull x4
Mordskull x2, Mythril Giant
Earth route - Floor 2 Yojimbo Stack (Daigoro, Gamit, Yojimbo)
Skull Eater x3, Vampire
Werebat x2, Mordskull
Werebat x2, Imp x2
Werebat x2, Vampire x2
Earth route - Boss room Lich (Superboss)
Fire route - Floor 1 Red Dragon Stack (Bombino, Red Dragon)
Bomb x4
Bomb x2, Cockatrice x2
Bombino x2, Bomb Stack (Bombino, Bomb)
Fire route - Floor 2 Moogle x2, Right Claw Stack (Bombino, Cockatrice, Right Claw)
Lesser Coeurl x2, Coeurl
Moogle x3, Bihydra
Reaver Mu x2, Behemoth
Bihydra x3, Moogle
Fire route - Boss room Marilith (Superboss)
Water route - Floor 1 Sharqual Stack (Quachacho, Sharqual) x2
Sea Snake x2, Sea Serpent
Tonberry x2, Baby Tonberry
Water route - Floor 2 Sharqual, Nightsqual Stack (Mini Flan, Nightsqual)
Lesser Coeurl x2, Coeurl
Kupirate x2, Minimantoise
Ahriman Stack (Mini Flan, Floating Eye, Ahriman)
Kupirate x4
Water route - Boss room Kraken (Superboss)
Wind route - Floor 1 Wind Toad x3
Sylphine, Memecoleous x2
Cocadrille x3
Memecoleous Stack (Flan, Memecoleous) x2
Ahriman Stack (Cocadrille, Ahriman) x2
Wind route - Floor 2 Sylphine, Memecoleous x2
Moogle x3, Wind Toad
Wind Toad, Memecoleous x2
Moogle, Wind Toad x2
Sylphine, Moogle x3
Wind route - Boss room Tiamat (Superboss)
Desert room Coeurl x2
Lesser Coeurl x2, Coeurl
Cactuar
Plains room Coeurl x2
Yojimbo Stack (Daigoro, Gamit, Yojimbo)
Magna Roader Stack (Red Cap, Magna Roader (Purple)) x2
Trihyde Stack (Manticore, Lead Gnome, Trihyde)
Left Claw, Right Claw
Final route - Floor 1 White Nakk x2, Behemoth
Right Claw Stack (Ice Bat, Deathskull, Right Claw)
Baby Paleberry, Paleberry x2
Behemoth Stack (Baby Paleberry, Behemoth)
Demivampire, Paleberry x2
Final route - Floor 2 Searcher, Magitek Armor x2
Searcher x3
Yojimbo Stack (Daigoro, Gamit, Yojimbo)
Gamit, Yojimbo
Lesser Coeurl x2, Coeurl
Final route - Boss room Garland, Kraken, Tiamat, Marilith, Lich (Superbosses)

Behind the scenes[edit | edit source]

The Hidden Dungeon pays homage to the first Final Fantasy.

Spoiler warning: Plot and/or ending details follow. (Skip section)

The player must defeat one of the Four Fiends to restore power to the elemental crystal it represents. Clearing all the elemental routes provides access to the final route via a black Warp Crystal, just as restoring power to all the elemental crystals in Final Fantasy provides access to the Chaos Shrine in the past through the Dark Crystal. The bestiary in the elemental routes serves as a reference to the elemental rooms in the Chaos Shrine in the past. The player must also fight all Four Fiends again in the final route alongside Garland. In the Chaos Shrine in the past, the Warriors of Light had to re-fight the Four Fiends again before reaching Garland.

Spoilers end here.
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