Alchemist elites that can manipulate even laws.
Hermetic is a job available to Ezel Berbier in Final Fantasy Tactics Advance. Hermetic has the same stat growth as the Alchemist, and wields maces. Ezel cannot learn new abilities by wielding maces or by changing into another job, and can only have Item as his second A-Ability.
Growth[edit | edit source]
Like the Alchemist, the Hermetic job has high MP, Magic Power and Resistance growths, below-average Speed, and abysmal HP, Attack and Defense. Ezel's stat growth can be seen as a balance between the Sage and the Time Mage.
|HP||MP||Atk||Def||Mag Pwr||Mag Res||Spd|
|6.1 D+||8.4 S-||5.9 E||6.5 D||9.2 A-||9.6 A||0.9 D-|
Abilities[edit | edit source]
Hermetic command. Use extremely potent alchemy.
|Azoth||Secret alchemy. Puts all enemies to sleep.||12||Infinite|
|Astra||Confers one-time status affliction protection.||8||4|
Reaction[edit | edit source]
|Block Arrows||Completely avoid all physical attacks from units wielding a bow or greatbow.|
Support[edit | edit source]
|Weapon Atk+||Increase Weapon Attack power.|
Overview[edit | edit source]
Ezel is a secret character who is easy to unlock and has unique access to Azoth, a technique that puts all enemies on the map to sleep. This is a superior version of Night, and among the most broken abilities in the game. Ezel has excellent MP and very high Magic Resistance. However, his ability set only contains two abilities. Unable to change classes, Ezel is stuck with one reaction ability, one support ability, and no combo abilities. The Hermetic doesn't benefit from its high Magic Power as Ezel doesn't have any damaging abilities. Ezel's usefulness is debatable, as even if Azoth is so exploitable it takes the difficulty out of almost any situation, apart from that one ability Hermetic is but a bare-bones mage with no spells to back up its great Magic Power. For any situation where Azoth doesn't apply, Ezel also becomes useless.