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Alchemist elites that can manipulate even laws.


Hermetic is a job available to Ezel Berbier in Final Fantasy Tactics Advance. Hermetics follow the same stat growth as Alchemists, and wield maces. Ezel cannot learn new abilities by wielding maces or by changing into another job and can only have Item as his second A-Ability.


Like Alchemists, the Hermetic job has high MP, Magic Power and Resistance growths, below-average Speed, and abysmal HP, Attack and Defense. Ezel's stat growths can be seen as a balance between the Sage and the Time Mage.

HP MP Atk Def Mag Pwr Mag Res Spd
6.1 D+ 8.4 S- 5.9 E 6.5 D 9.2 A- 9.6 A 0.9 D-



Hermetic command. Use extremely potent alchemy.

Skill Effect MP Range
Azoth Secret alchemy. Puts all enemies to sleep. 12 Infinite
Astra Confers one-time status affliction protection. 8 4


Skill Effect
Block Arrows Completely avoid all physical attacks from units wielding a bow or greatbow.


Skill Effect
Weapon Atk+ Increase Weapon Attack power.



The term Hermetic, also called Hermeticism and Hermetism, is a religious and philosophical tradition based primarily upon pseudepigraphical writings attributed to Hermes Trismegistus ("Thrice Great").

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