During the player's first venture into the mines treasures can be found in the Phase 1 Dig, although a few of them are actually the [[Thunderbug]] mimic. Some good items can be found here; all the treasures are either [[gil]], [[List of Final Fantasy XII items#Knot of Rust|Knot of Rust]] or a good item. The good items include [[List of Final Fantasy XII items#Elixir|Elixir]] and [[List of Final Fantasy XII armor#Shielded Armor|Shielded Armor]] in the [[hidden passage]] section of the map in the lower western corner, [[List of Final Fantasy XII accessories#Golden Amulet|Golden Amulet]] in the southeastern dead-end, and [[List of Final Fantasy XII weapons#Musk Stick|Musk Stick]] near the middle of the map in a cave where enemies can be found fighting each other.
+
During the player's first venture into the mines treasures can be found in the Phase 1 Dig, although a few of them are actually the [[Thunderbug]] mimic. Some good items can be found here; all the treasures are either [[gil]], [[Final Fantasy XII items#Knot of Rust|Knot of Rust]] or a good item. The good items include [[Final Fantasy XII items#Elixir|Elixir]] and [[Final Fantasy XII armor#Shielded Armor|Shielded Armor]] in the [[hidden passage]] section of the map in the lower western corner, [[Final Fantasy XII accessories#Golden Amulet|Golden Amulet]] in the southeastern dead-end, and [[Final Fantasy XII weapons#Musk Stick|Musk Stick]] near the middle of the map in a cave where enemies can be found fighting each other.
−
Many of the treasures can also contain Motes. When the [[List of Final Fantasy XII accessories#Diamond Armlet|Diamond Armlet]] is equipped the item treasures are either Knot of Rust or [[List of Final Fantasy XII items#Haste Mote|Hastega]]/[[List of Final Fantasy XII items#Scathe Mote|Scathe Motes]].
+
Many of the treasures can also contain Motes. When the [[Final Fantasy XII accessories#Diamond Armlet|Diamond Armlet]] is equipped the item treasures are either Knot of Rust or [[Final Fantasy XII items#Haste Mote|Hastega]]/[[Final Fantasy XII items#Scathe Mote|Scathe Motes]].
After gaining access to Phase 2 Dig the player can find more treasures, and acquire special rare treasures if the Diamond Armlet is equipped; when the Diamond Armlet is equipped, and item treasure has 90% chance of being a Knot of Rust, and 10% chance of being a rare item, such as [[List of Final Fantasy XII items#Megalixir|Megalixir]], [[List of Final Fantasy XII armor#Brave Suit|Brave Suit]] or even the [[Zodiac Spear (Final Fantasy XII)|Zodiac Spear]]. The chance to obtain the Zodiac Spear is phenomenally low, however, as the treasure has 10% chance to spawn, 10% chance to contain an item, and when it contains an item the chance of it being the Zodiac Spear is only 10%, resulting in a 1/1000 overall chance (0.1%).
+
After gaining access to Phase 2 Dig the player can find more treasures, and acquire special rare treasures if the Diamond Armlet is equipped; when the Diamond Armlet is equipped, and item treasure has 90% chance of being a Knot of Rust, and 10% chance of being a rare item, such as [[Final Fantasy XII items#Megalixir|Megalixir]], [[Final Fantasy XII armor#Brave Suit|Brave Suit]] or even the [[Zodiac Spear (Final Fantasy XII)|Zodiac Spear]]. The chance to obtain the Zodiac Spear is phenomenally low, however, as the treasure has 10% chance to spawn, 10% chance to contain an item, and when it contains an item the chance of it being the Zodiac Spear is only 10%, resulting in a 1/1000 overall chance (0.1%).
−
There is a [[Treasure (Final Fantasy XII)#Random number generator method|method]], which lets the player get any rare treasure from a chest 100% of the time, by exploiting the games console's predictable random number generator. Without equipping the Diamond Armlet the player can still get good treasures from Phase 2 Dig, such as Elixirs, the [[Platinum Dagger (Final Fantasy XII)|Platinum Dagger]], the [[List of Final Fantasy XII armor#Gold Hairpin|Gold Hairpin]], [[List of Final Fantasy XII accessories#Ring of Renewal|Ring of Renewal]] and [[List of Final Fantasy XII items#Dark Matter|Dark Matter]].
+
There is a [[Treasure (Final Fantasy XII)#Random number generator method|method]], which lets the player get any rare treasure from a chest 100% of the time, by exploiting the games console's predictable random number generator. Without equipping the Diamond Armlet the player can still get good treasures from Phase 2 Dig, such as Elixirs, the [[Platinum Dagger (Final Fantasy XII)|Platinum Dagger]], the [[Final Fantasy XII armor#Gold Hairpin|Gold Hairpin]], [[Final Fantasy XII accessories#Ring of Renewal|Ring of Renewal]] and [[Final Fantasy XII items#Dark Matter|Dark Matter]].
Deeper into the mines still, the player can find more treasures in the Special Charter Shaft at the deepest end of the mines. Most of the treasures can rarely be Megalixir when the Diamond Armlet is equipped (the other treasure is Knot of Rust, as usual), except the northernmost treasure which is either the [[Fomalhaut (Final Fantasy XII)|Fomalhaut]] (80%) or gil (20%); when the Diamond Armlet is not equipped, this treasure is Dark Matter or gil.
Deeper into the mines still, the player can find more treasures in the Special Charter Shaft at the deepest end of the mines. Most of the treasures can rarely be Megalixir when the Diamond Armlet is equipped (the other treasure is Knot of Rust, as usual), except the northernmost treasure which is either the [[Fomalhaut (Final Fantasy XII)|Fomalhaut]] (80%) or gil (20%); when the Diamond Armlet is not equipped, this treasure is Dark Matter or gil.
−
This treasure will never respawn. Without equipping the Diamond Armlet, the other treasures can contain other good items such as [[List of Final Fantasy XII accessories#Ribbon|Ribbon]], [[List of Final Fantasy XII armor#Renewing Morion|Renewing Morion]], Brave Suit, [[List of Final Fantasy XII accessories#Sage's Ring|Sage's Ring]], [[List of Final Fantasy XII armor#Lordly Robes|Lordly Robes]], [[List of Final Fantasy XII armor#Ensanguined Shield|Ensanguined Shield]] and [[Judicer's Staff (Final Fantasy XII)|Judicer's Staff]].
+
This treasure will never respawn. Without equipping the Diamond Armlet, the other treasures can contain other good items such as [[Final Fantasy XII accessories#Ribbon|Ribbon]], [[Final Fantasy XII armor#Renewing Morion|Renewing Morion]], Brave Suit, [[Final Fantasy XII accessories#Sage's Ring|Sage's Ring]], [[Final Fantasy XII armor#Lordly Robes|Lordly Robes]], [[Final Fantasy XII armor#Ensanguined Shield|Ensanguined Shield]] and [[Judicer's Staff (Final Fantasy XII)|Judicer's Staff]].
=== Phase 1 Dig ===
=== Phase 1 Dig ===
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Line 182:
|-
|-
|Hastega Mote
|Hastega Mote
−
|[[List of Final Fantasy XII armor#Mage's Habit|Mage's Habit]]
+
|[[Final Fantasy XII armor#Mage's Habit|Mage's Habit]]
|Knot of Rust
|Knot of Rust
|Meteorite (A)
|Meteorite (A)
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Line 196:
|-
|-
|Holy Mote
|Holy Mote
−
|[[List of Final Fantasy XII armor#Brigandine|Brigandine]]
+
|[[Final Fantasy XII armor#Brigandine|Brigandine]]
|Knot of Rust
|Knot of Rust
|Meteorite (A)
|Meteorite (A)
Line 252:
Line 252:
|-
|-
|Cura Mote
|Cura Mote
−
|[[List of Final Fantasy XII armor#Shielded Armor|Shielded Armor]]
+
|[[Final Fantasy XII armor#Shielded Armor|Shielded Armor]]
|Knot of Rust
|Knot of Rust
|Meteorite (B)
|Meteorite (B)
Line 318:
Line 318:
|≤ 300 gil
|≤ 300 gil
|Knot of Rust
|Knot of Rust
−
|[[List of Final Fantasy XII accessories#Gillie Boots|Gillie Boots]]
+
|[[Final Fantasy XII accessories#Gillie Boots|Gillie Boots]]
|≤ 2,000 gil
|≤ 2,000 gil
|Knot of Rust
|Knot of Rust
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Line 386:
|≤ 500 gil
|≤ 500 gil
|Knot of Rust
|Knot of Rust
−
|[[List of Final Fantasy XII armor#Shielded Armor|Shielded Armor]]
+
|[[Final Fantasy XII armor#Shielded Armor|Shielded Armor]]
|≤ 2,000 gil
|≤ 2,000 gil
|Knot of Rust
|Knot of Rust
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Line 437:
|≤ 400 gil
|≤ 400 gil
|Knot of Rust
|Knot of Rust
−
|[[List of Final Fantasy XII accessories#Golden Amulet|Golden Amulet]]
+
|[[Final Fantasy XII accessories#Golden Amulet|Golden Amulet]]
|≤ 2,000 gil
|≤ 2,000 gil
|Knot of Rust
|Knot of Rust
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Line 482:
|-
|-
|Dispel Mote
|Dispel Mote
−
|[[List of Final Fantasy XII armor#Flame Shield|Flame Shield]]
+
|[[Final Fantasy XII armor#Flame Shield|Flame Shield]]
|Knot of Rust
|Knot of Rust
|Meteorite (A)
|Meteorite (A)
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|0%
|0%
|N/A
|N/A
−
|colspan="4"|[[List of Final Fantasy XII armor#Dueling Mask|Dueling Mask]]
+
|colspan="4"|[[Final Fantasy XII armor#Dueling Mask|Dueling Mask]]
|-
|-
|class="b"|21<sup>[[#1|[1]]]</sup>
|class="b"|21<sup>[[#1|[1]]]</sup>
Line 612:
Line 612:
|0%
|0%
|N/A
|N/A
−
|colspan="4"|[[List of Final Fantasy XII accessories#Nihopalaoa|Nihopalaoa]]
+
|colspan="4"|[[Final Fantasy XII accessories#Nihopalaoa|Nihopalaoa]]
|-
|-
|class="b"|25<sup>[[#1|[1]]]</sup>
|class="b"|25<sup>[[#1|[1]]]</sup>
Line 618:
Line 618:
|0%
|0%
|N/A
|N/A
−
|colspan="4"|[[List of Final Fantasy XII armor#Grand Helm|Grand Helm]]
+
|colspan="4"|[[Final Fantasy XII armor#Grand Helm|Grand Helm]]
|-
|-
|class="b"|26<sup>[[#1|[1]]]</sup>
|class="b"|26<sup>[[#1|[1]]]</sup>
Line 624:
Line 624:
|0%
|0%
|N/A
|N/A
−
|colspan="4"|[[List of Final Fantasy XII armor#Circlet|Circlet]]
+
|colspan="4"|[[Final Fantasy XII armor#Circlet|Circlet]]
|-
|-
|class="b" rowspan="2"|27
|class="b" rowspan="2"|27
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|≤ 7,000 gil
|≤ 7,000 gil
|Knot of Rust
|Knot of Rust
−
|[[List of Final Fantasy XII armor#Brave Suit|Brave Suit]]
+
|[[Final Fantasy XII armor#Brave Suit|Brave Suit]]
|-
|-
|class="b" rowspan="2"|13
|class="b" rowspan="2"|13
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|≤ 300 gil
|≤ 300 gil
|Knot of Rust
|Knot of Rust
−
|[[List of Final Fantasy XII armor#Gold Hairpin|Gold Hairpin]]
+
|[[Final Fantasy XII armor#Gold Hairpin|Gold Hairpin]]
|≤ 7,000 gil
|≤ 7,000 gil
|Knot of Rust
|Knot of Rust
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|≤ 3,000 gil
|≤ 3,000 gil
|Knot of Rust
|Knot of Rust
−
|[[List of Final Fantasy XII accessories#Ring of Renewal|Ring of Renewal]]
+
|[[Final Fantasy XII accessories#Ring of Renewal|Ring of Renewal]]
|≤ 7,000 gil
|≤ 7,000 gil
|Knot of Rust
|Knot of Rust
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Line 918:
|-
|-
|Balance Mote
|Balance Mote
−
|[[List of Final Fantasy XII ammunition#Chaos Bombs|Chaos Bombs]]
+
|[[Final Fantasy XII ammunition#Chaos Bombs|Chaos Bombs]]
|Knot of Rust
|Knot of Rust
|Meteorite (A)
|Meteorite (A)
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Line 932:
|-
|-
|Warp Mote
|Warp Mote
−
|[[List of Final Fantasy XII accessories#Power Armlet|Power Armlet]]
+
|[[Final Fantasy XII accessories#Power Armlet|Power Armlet]]
|Knot of Rust
|Knot of Rust
|Meteorite (A)
|Meteorite (A)
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Line 954:
|0%
|0%
|N/A
|N/A
−
|colspan="4"|[[List of Final Fantasy XII accessories#Bubble Belt|Bubble Belt]]
+
|colspan="4"|[[Final Fantasy XII accessories#Bubble Belt|Bubble Belt]]
|-
|-
|class="b"|40<sup>[[#1|[1]]]</sup>
|class="b"|40<sup>[[#1|[1]]]</sup>
Line 960:
Line 960:
|0%
|0%
|N/A
|N/A
−
|colspan="4"|[[List of Final Fantasy XII accessories#Germinas Boots|Germinas Boots]]
+
|colspan="4"|[[Final Fantasy XII accessories#Germinas Boots|Germinas Boots]]
|}
|}
* '''''{{A|1}}''''' - Chest does not respawn.
* '''''{{A|1}}''''' - Chest does not respawn.
Line 980:
Line 980:
|0%
|0%
|N/A
|N/A
−
|colspan="4"|[[List of Final Fantasy XII accessories#Sage's Ring|Sage's Ring]]
+
|colspan="4"|[[Final Fantasy XII accessories#Sage's Ring|Sage's Ring]]
|-
|-
|class="b"|42<sup>[[#1|[1]]]</sup>
|class="b"|42<sup>[[#1|[1]]]</sup>
Line 998:
Line 998:
|-
|-
|Bio Mote
|Bio Mote
−
|[[List of Final Fantasy XII ammunition#Assassin's Arrows|Assassin's Arrows]]
+
|[[Final Fantasy XII ammunition#Assassin's Arrows|Assassin's Arrows]]
|Knot of Rust
|Knot of Rust
|Meteorite (B)
|Meteorite (B)
Line 1,125:
Line 1,125:
|0%
|0%
|N/A
|N/A
−
|colspan="4"|[[List of Final Fantasy XII armor#Brave Suit|Brave Suit]]
+
|colspan="4"|[[Final Fantasy XII armor#Brave Suit|Brave Suit]]
|-
|-
|class="b" rowspan="2"|55
|class="b" rowspan="2"|55
Line 1,137:
Line 1,137:
|-
|-
|Hastega Mote
|Hastega Mote
−
|[[List of Final Fantasy XII ammunition#Black Bolts|Black Bolts]]
+
|[[Final Fantasy XII ammunition#Black Bolts|Black Bolts]]
|Knot of Rust
|Knot of Rust
|Meteorite (A)
|Meteorite (A)
Line 1,159:
Line 1,159:
|0%
|0%
|N/A
|N/A
−
|colspan="4"|[[List of Final Fantasy XII accessories#Ribbon|Ribbon]]
+
|colspan="4"|[[Final Fantasy XII accessories#Ribbon|Ribbon]]
|-
|-
|class="b" rowspan="2"|58
|class="b" rowspan="2"|58
Line 1,171:
Line 1,171:
|-
|-
|Aeroga Mote
|Aeroga Mote
−
|[[List of Final Fantasy XII ammunition#Mud Shot|Mud Shot]]
+
|[[Final Fantasy XII ammunition#Mud Shot|Mud Shot]]
|Knot of Rust
|Knot of Rust
|Meteorite (A)
|Meteorite (A)
Line 1,179:
Line 1,179:
|0%
|0%
|N/A
|N/A
−
|colspan="4"|[[List of Final Fantasy XII armor#Grand Armor|Grand Armor]]
+
|colspan="4"|[[Final Fantasy XII armor#Grand Armor|Grand Armor]]
|-
|-
|class="b"|60<sup>[[#1|[1]]]</sup>
|class="b"|60<sup>[[#1|[1]]]</sup>
Line 1,185:
Line 1,185:
|0%
|0%
|N/A
|N/A
−
|colspan="4"|[[List of Final Fantasy XII armor#Lordly Robes|Lordly Robes]]
+
|colspan="4"|[[Final Fantasy XII armor#Lordly Robes|Lordly Robes]]
|-
|-
|class="b" rowspan="2"|61
|class="b" rowspan="2"|61
Line 1,238:
Line 1,238:
|-
|-
|N/A
|N/A
−
|colspan="2"|[[List of Final Fantasy XII armor#Ensanguined Shield|Ensanguined Shield]]
+
|colspan="2"|[[Final Fantasy XII armor#Ensanguined Shield|Ensanguined Shield]]
|N/A
|N/A
|Knot of Rust
|Knot of Rust
Line 1,272:
Line 1,272:
|≤ 1,000 gil
|≤ 1,000 gil
|Knot of Rust
|Knot of Rust
−
|[[List of Final Fantasy XII armor#Lordly Robes|Lordly Robes]]
+
|[[Final Fantasy XII armor#Lordly Robes|Lordly Robes]]
|≤ 7,000 gil
|≤ 7,000 gil
|Knot of Rust
|Knot of Rust
Line 1,289:
Line 1,289:
|≤ 300 gil
|≤ 300 gil
|Knot of Rust
|Knot of Rust
−
|[[List of Final Fantasy XII accessories#Sage's Ring|Sage's Ring]]
+
|[[Final Fantasy XII accessories#Sage's Ring|Sage's Ring]]
|≤ 7,000 gil
|≤ 7,000 gil
|Knot of Rust
|Knot of Rust
Line 1,321:
Line 1,321:
|-
|-
|N/A
|N/A
−
|colspan="2"|[[List of Final Fantasy XII armor#Brave Suit|Brave Suit]]
+
|colspan="2"|[[Final Fantasy XII armor#Brave Suit|Brave Suit]]
|N/A
|N/A
|Knot of Rust
|Knot of Rust
Line 1,337:
Line 1,337:
|-
|-
|≤ 300 gil
|≤ 300 gil
−
|[[List of Final Fantasy XII armor#Renewing Morion|Renewing Morion]]
+
|[[Final Fantasy XII armor#Renewing Morion|Renewing Morion]]
−
|[[List of Final Fantasy XII accessories#Ribbon|Ribbon]]
+
|[[Final Fantasy XII accessories#Ribbon|Ribbon]]
|≤ 7,000 gil
|≤ 7,000 gil
|Knot of Rust
|Knot of Rust
Line 1,389:
Line 1,389:
The second spot is Pithead Junction C. It is quite far from the Gate Crystal and riskier than Pithead Junction B. After flipping the gate switch [[Abysteel (Final Fantasy XII)|Abysteels]] will appear. They do not respawn endlessly like the Jellies because of immunity against the Break spell, but are vulnerable to [[Sleep (status)|Sleep]] and [[Disable (status)|Disable]], and are damaged by curative magick. With the proper gambit set-up, the player can use Sleepga or Disable to neutralize the Abysteels and kill them with [[Curaja]] ([[Full Cure (ability)|Renew]] does not work on them) or [[Black Magicks (Final Fantasy XII)|Black Magick]] without waking them up.
The second spot is Pithead Junction C. It is quite far from the Gate Crystal and riskier than Pithead Junction B. After flipping the gate switch [[Abysteel (Final Fantasy XII)|Abysteels]] will appear. They do not respawn endlessly like the Jellies because of immunity against the Break spell, but are vulnerable to [[Sleep (status)|Sleep]] and [[Disable (status)|Disable]], and are damaged by curative magick. With the proper gambit set-up, the player can use Sleepga or Disable to neutralize the Abysteels and kill them with [[Curaja]] ([[Full Cure (ability)|Renew]] does not work on them) or [[Black Magicks (Final Fantasy XII)|Black Magick]] without waking them up.
−
Once all the Abysteels are slain, the player must move two areas away and return to spawn more when the switch is flipped again. The Abysteels will leave roughly 3,000 EXP each, which in tandem with their large numbers makes leveling quick and easy. If the party is equipped with [[List of Final Fantasy XII accessories#Embroidered Tippet|Embroidered Tippets]], they could potentially earn up to of 100,000 EXP with each press of the switch.
+
Once all the Abysteels are slain, the player must move two areas away and return to spawn more when the switch is flipped again. The Abysteels will leave roughly 3,000 EXP each, which in tandem with their large numbers makes leveling quick and easy. If the party is equipped with [[Final Fantasy XII accessories#Embroidered Tippet|Embroidered Tippets]], they could potentially earn up to of 100,000 EXP with each press of the switch.
{{-}}
{{-}}
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The deep section of the Henne Mines is one of the hardest areas, with plenty of strong enemies to face. The geomancer in Jahara opens the path found in Ore Separation once the player has obtained ten Espers.
The deep section of the Henne Mines is one of the hardest areas, with plenty of strong enemies to face. The geomancer in Jahara opens the path found in Ore Separation once the player has obtained ten Espers.
−
Some tricks can be used to get past the area more easily. Firstly, the reaper type enemies will ignore the players if under [[Invisible (status)|Vanish]], so casting [[Vanishga]] on them neutralizes them. The player can also use the [[Immobilize glitch]] to make all nearby enemies disappear. The enemies here tend to be undead, so casting Curaja on them deals great area damage. Holy-elemental weapons are also good, especially when paired with [[List of Final Fantasy XII armor#White Robes|White Robes]].
+
Some tricks can be used to get past the area more easily. Firstly, the reaper type enemies will ignore the players if under [[Invisible (status)|Vanish]], so casting [[Vanishga]] on them neutralizes them. The player can also use the [[Immobilize glitch]] to make all nearby enemies disappear. The enemies here tend to be undead, so casting Curaja on them deals great area damage. Holy-elemental weapons are also good, especially when paired with [[Final Fantasy XII armor#White Robes|White Robes]].
The player can find some good treasures here (see above section) and at the end of the path, fight Zodiark.
The player can find some good treasures here (see above section) and at the end of the path, fight Zodiark.
[[:File:Map_15_Henne_Mines.png|Map from the original ''Final Fantasy XII'' that includes all treasure information.]]
==Musical themes==
==Musical themes==
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=== ''[[Final Fantasy Brave Exvius]]'' ===
=== ''[[Final Fantasy Brave Exvius]]'' ===
−
+
[[File:FFBE Henne Mines.png|right|250px]]
{{Locat-stub|Final Fantasy Brave Exvius}}
{{Locat-stub|Final Fantasy Brave Exvius}}
+
{{-}}
== Gallery ==
== Gallery ==
Line 1,456:
Line 1,459:
{{navbox setting FFXII}}
{{navbox setting FFXII}}
+
[[Category:Locations in Final Fantasy XII]]
+
[[Category:Mines]]
[[de:Henna-Minen]]
[[de:Henna-Minen]]
−
[[Category:Final Fantasy XII locations]]
−
[[Category:Mines]]
Latest revision as of 16:00, October 11, 2019
Cid Pollendina: Oh, shut up and help me remodel the Henne Mines page!
Please expand this article into a full one. The following tasks need to be completed:
Adding a Locations section, with images and brief descriptions of the areas within the location.
This request can be discussed on the associated discussion page. Remove this notice upon completion.
The Henne Magicite Mines—maybe that's what she meant. They lie in Bancour, south of the Ozmone Plain. The entire region is a colony of the Archadian Empire. There would be soldiers.
At first only the Phase 1 site and dig are accessible from the Ozmone Plain; also, Phase 2 can be accessed from the Feywood, but only a small portion is accessible until the EsperZodiark is defeated. Phase 2 can also be accessed via the Ore Separation area once the player has acquired 10 or more Espers and spoken with Geomancer Yugelu in Jahara. When accessing Phase 2, it is recommended to wait until the party's average level is above 70.
Crystal mines in the mountainous region of Bancour still producing a great variety of magicite, even as other mines around them close, their veins dry and spent. The Archadian Empire possesses mining rights here, making this a key location for their acquisition of the stones, bypassing intermediaries and fluctuating markets.
Phase 2 is also accessible through the Feywood, but only a portion of the Phase 2 Shaft. The rest of Phase 2 is blocked off unless the Mindflayer clan Hunt is completed, the player has obtained 10 Espers and has spoken to the garif Geomancer in Jahara. He will send a Garif to open the east gate in the Ore Separation section of Henne Mines.
The entry to Phase 2 seen on the map from early on, Phase 2 Shaft linked to Feywood, is blocked off by a mine cart until the Esper Zodiark is defeated.
During the player's first venture into the mines treasures can be found in the Phase 1 Dig, although a few of them are actually the Thunderbug mimic. Some good items can be found here; all the treasures are either gil, Knot of Rust or a good item. The good items include Elixir and Shielded Armor in the hidden passage section of the map in the lower western corner, Golden Amulet in the southeastern dead-end, and Musk Stick near the middle of the map in a cave where enemies can be found fighting each other.
Many of the treasures can also contain Motes. When the Diamond Armlet is equipped the item treasures are either Knot of Rust or Hastega/Scathe Motes.
Brave Suit found.
After gaining access to Phase 2 Dig the player can find more treasures, and acquire special rare treasures if the Diamond Armlet is equipped; when the Diamond Armlet is equipped, and item treasure has 90% chance of being a Knot of Rust, and 10% chance of being a rare item, such as Megalixir, Brave Suit or even the Zodiac Spear. The chance to obtain the Zodiac Spear is phenomenally low, however, as the treasure has 10% chance to spawn, 10% chance to contain an item, and when it contains an item the chance of it being the Zodiac Spear is only 10%, resulting in a 1/1000 overall chance (0.1%).
There is a method, which lets the player get any rare treasure from a chest 100% of the time, by exploiting the games console's predictable random number generator. Without equipping the Diamond Armlet the player can still get good treasures from Phase 2 Dig, such as Elixirs, the Platinum Dagger, the Gold Hairpin, Ring of Renewal and Dark Matter.
Deeper into the mines still, the player can find more treasures in the Special Charter Shaft at the deepest end of the mines. Most of the treasures can rarely be Megalixir when the Diamond Armlet is equipped (the other treasure is Knot of Rust, as usual), except the northernmost treasure which is either the Fomalhaut (80%) or gil (20%); when the Diamond Armlet is not equipped, this treasure is Dark Matter or gil.
The party is on their way to Mt Bur-Omisace when they find they can't get past Golmore Jungle because of the viera's magickal barriers. Fran thinks her younger sister Mjrn could help them, she has gone missing in the mines. The party ventures into the mines looking for her, and find Imperial soldiers dead at the entrance.
The party finally find Mjrn, who has been used for scientific experiments during the Empire's nethicite research, and she has gone Mist-crazy and is possessed by Venat by the time she is found. The party defeat the mist monster Mjrn sends after them and she is released. The party take her back to Eruyt Village.
Later, after the party has acquired ten Espers, Geomancer Yugelu of Jahara will open the way into the deep section of the mines. Zodiark, the thirteenth Esper, can be fought at the very end of the mines.
Ixtab is a Rank II Mark found in the Phase 1 - Shaft area. It becomes available to hunt after the storyline events in Eruyt Village are complete. It is petitioned by High-chief Zayalu in Jahara. Ixtab will use physical attacks, may summon undead monsters to aid him, and also casts Doom and other status ailments.
The Mindflayer is a Rank IV Mark found in the Phase 1 Dig area if the party has full MP. The hunt becomes available after felling Judge Bergan at Mt Bur-Omisace. While the hunt is undertaken, a garif named Asdalu can be spoken to in the Staging Shaft of the Henne Mines. The hunt is petitioned by Warrior Guromu in Jahara.
Glaring Eye can spawn after defeating at least one Hecteyes. There is a 10% chance Glaring Eye will spawn in six possible locations where a Hecteyes has been defeated. In the Zodiac versions, Glaring Eye drops the Scorpion Tail.
To find the Melt the player must have spoken to the "Huntmaster" in Phon Coast and defeated Thalassinon, which will trigger the start of the Rare Game quest. The Melt will then appear in the Henne Mines at Pithead Junction B. It has a 50% chance of appearing when the party flips the gate switch found in the room. Once killed, it will never spawn again.
Henne Mines is renowned for two convenient level grinding spots. The first is Pithead Junction B, which is closer to the Gate Crystal. After touching the gate switch in the room, a limited number of Jellies fall from above, and if they die from the Time MagickBreak, they will respawn endlessly. If player programs their Gambits correctly, it is possible to sustain an auto-leveling without touching the controller. Besides the Break spell, it is recommended to have another ally to cast Sleepga on the Jellies and another one prepares curative spells to keep the party alive.
Grinding in Pithead Junction C.
The second spot is Pithead Junction C. It is quite far from the Gate Crystal and riskier than Pithead Junction B. After flipping the gate switch Abysteels will appear. They do not respawn endlessly like the Jellies because of immunity against the Break spell, but are vulnerable to Sleep and Disable, and are damaged by curative magick. With the proper gambit set-up, the player can use Sleepga or Disable to neutralize the Abysteels and kill them with Curaja (Renew does not work on them) or Black Magick without waking them up.
Once all the Abysteels are slain, the player must move two areas away and return to spawn more when the switch is flipped again. The Abysteels will leave roughly 3,000 EXP each, which in tandem with their large numbers makes leveling quick and easy. If the party is equipped with Embroidered Tippets, they could potentially earn up to of 100,000 EXP with each press of the switch.
The deep section of the Henne Mines is one of the hardest areas, with plenty of strong enemies to face. The geomancer in Jahara opens the path found in Ore Separation once the player has obtained ten Espers.
Some tricks can be used to get past the area more easily. Firstly, the reaper type enemies will ignore the players if under Vanish, so casting Vanishga on them neutralizes them. The player can also use the Immobilize glitch to make all nearby enemies disappear. The enemies here tend to be undead, so casting Curaja on them deals great area damage. Holy-elemental weapons are also good, especially when paired with White Robes.
The player can find some good treasures here (see above section) and at the end of the path, fight Zodiark.
Great Trango, the invisible ultimate one-handed sword added in the Zodiac versions, can be rarely stolen from Zodiark. If the player really wants one, the following strategy can be used in The Zodiac Age version: The player can clear Special Charter Shaft off all enemies, leave, and then return. If there are still enemies around, the player should again kill them and leave and return. The goal is to create an auto-save at the start of Special Charter Shaft to a state where Special Charter Shaft has no enemies. The player can then run to Zodiark's lair unopposed, steal, and if they don't get the Great Trango, start again from the auto-save.