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[[File:Ff12 hennemines pithead junction c.jpg|thumb|Grinding in Pithead Junction C.]]
 
[[File:Ff12 hennemines pithead junction c.jpg|thumb|Grinding in Pithead Junction C.]]
The second spot is "Pithead Junction C." It is quite far from the Gate Crystal and riskier than in "Pithead Junction B". After flipping the gate switch [[Abysteel]]s will appear. They do not respawn endlessly like the Jellies, but are vulnerable to Sleep, and are damaged by curative magic. With the proper gambit set-up, the player can use Sleepga to neutralize the Abysteels and kill them with [[Curaja]] ([[Full-Cure|Renew]] does not work on them) or Black Magicks without waking them up. Once all the Abysteels are slain, the player must move two areas away and return to spawn more when the switch is flipped again. The Abysteels will leave roughly 3,000 EXP each, which in tandem with their large numbers makes leveling quick and easy. If the party is equipped with "Embroidered Tippets", they could potentially earn up to of 100,000 EXP with each press of the switch.
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The second spot is "Pithead Junction C." It is quite far from the Gate Crystal and riskier than in "Pithead Junction B". After flipping the gate switch [[Abysteel]]s will appear. They do not respawn endlessly like the Jellies because of immunity against the Break spell, but are vulnerable to Sleep, and are damaged by curative magic. With the proper gambit set-up, the player can use Sleepga to neutralize the Abysteels and kill them with [[Curaja]] ([[Full-Cure|Renew]] does not work on them) or Black Magicks without waking them up. Once all the Abysteels are slain, the player must move two areas away and return to spawn more when the switch is flipped again. The Abysteels will leave roughly 3,000 EXP each, which in tandem with their large numbers makes leveling quick and easy. If the party is equipped with "Embroidered Tippets", they could potentially earn up to of 100,000 EXP with each press of the switch.
 
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Revision as of 04:18, January 14, 2011

Ixtab

Inside Henne Mines.

Henne mines

Tiamat's lair in Henne Mines.

The Henne Magicite Mines — maybe that’s what she meant. They lie in Bancour, south of the Ozmone Plain. The entire region is a colony of the Archadian Empire. There would be soldiers.
—Larsa Ferrinas Solidor

The Henne Mines is a location in the land of Ivalice in Final Fantasy XII. It is an underground magicite mine explored by the Archadian Empire. At first only the Phase 1 site and dig are accessible from Ozmone Plains; also Phase 2 can be accessed from the Feywood, but only a small portion is accessible until the Esper Zodiark is defeated. When accessing Phase 2 it is recommended to wait until the party's average level is above level 70.

Location

The Henne Mines are located just to the southwest of Jahara, and at first are only accessible via Chocobo through the Ozmone Plains.

Phase 2

Phase 2 is also accessible through the Feywood, but only a portion of the Phase 2 Shaft. The rest of Phase 2 is blocked off unless the Mindflayer clan hunt is completed, the player has obtained 10 Espers and has spoken to the Garif Geomancer in Jahara. He will send a Garif to open the east gate in the Ore Separation section of Henne Mines. A video of this entry unlocking is available here.

The entry which to Phase 2 that is seen on the map from early on, Phase 2 Shaft linked to Feywood, is blocked off by a mine cart until the esper Zodiark is defeated. Zodiark is located in Phase 2 so this entry would be unlocked second.

Story

Template:Spoilers

Sisters-large

Fran saves Mjrn inside Henne Mines.

The party is on their way to Mt. Bur-Omisace when they find they can't get past Golmore Jungle because of the Viera's magickal barriers. Fran thinks her younger sister Mjrn could help them, but the party learns Mjrn has gone missing in the mines. The party ventures into the mines looking for her, and find Imperial soldiers dead at the entrance. The party finally find Mjrn, who has been used for scientific experiments during the Empire's nethicite research, and she has gone mist-crazy and is possessed by Venat by the time she is found. The party defeat the mist monster Mjrn sent after them and she is released and the party take her back to Eruyt Village.

Later, after the party has acquired 10 Espers, the Geomancer of the nearby Garif village opens the way into the deep section of the mines.

Spoilers end here.
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Grinding spots

Ff12 hennemines pithead junction b

Grinding in Pithead Junction B.

Henne Mines is renowned for two convenient grinding spots. The first is "Pithead Junction B.", which is closer to the Gate Crystal. After touching the gate switch in the room, a limited number of Jellies fall from above, and if they die from the Time Magick Break, they will respawn endlessly. If player programs their Gambits correctly, it is possible to sustain an auto-leveling without touching the controller. Besides the Break spell, it is recommended to have another ally to cast Sleepga on the Jellies and another one prepares curative spells to keep the party alive.

Ff12 hennemines pithead junction c

Grinding in Pithead Junction C.

The second spot is "Pithead Junction C." It is quite far from the Gate Crystal and riskier than in "Pithead Junction B". After flipping the gate switch Abysteels will appear. They do not respawn endlessly like the Jellies because of immunity against the Break spell, but are vulnerable to Sleep, and are damaged by curative magic. With the proper gambit set-up, the player can use Sleepga to neutralize the Abysteels and kill them with Curaja (Renew does not work on them) or Black Magicks without waking them up. Once all the Abysteels are slain, the player must move two areas away and return to spawn more when the switch is flipped again. The Abysteels will leave roughly 3,000 EXP each, which in tandem with their large numbers makes leveling quick and easy. If the party is equipped with "Embroidered Tippets", they could potentially earn up to of 100,000 EXP with each press of the switch.

Monsters

Map

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