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Scorches all enemies in a fiery blaze.

Final Fantasy VI description
Ifrit attacks in FFVII Remake

Ifrit using Hellfire in Final Fantasy VII Remake.

Hellfire (地獄の火炎, Jigoku no Kaen?), also known as Hell Fire, Inferno, or Flames of Hell, is a recurring Fire-elemental ability in the Final Fantasy series. It is commonly the attack of Ifrit.

Appearances[]

Final Fantasy III[]

Hellfire (じごくのほのお or 地獄の炎, Jigoku no Honō?, lit. Hell Blaze) is used by Ifrit when summoned by Evokers (3D, Pixel Remaster) and Sages (3D). It deals fire-elemental damage to a single target.

A stronger version, Inferno (じごくのかえん or 地獄の火炎, Jigoku no Kaen?, lit. Hellfire) also exists as the ultimate attack for Ifrit, which deals fire-elemental damage to all enemies. This ability can only be used by Ifrit when called by either a Summoner or Sage (2D). It has a spell power of 128.

Final Fantasy IV[]

Ifrit uses Hellfire when summoned during a battle by Rydia. It inflicts fire-elemental damage to all enemies. Ifrit does not use Hellfire in the battle against him, nor in his Lunar Ifrit form, but uses Flame as his most dangerous attack.

Final Fantasy IV -Interlude-[]

Hellfire is Ifrit's attack when summoned. It deals fire damage to all enemies.

Final Fantasy IV: The After Years[]

Hellfire is Ifrit's summon attack. It is also used by Ifrit during his boss battle when his HP is low, and deals high Fire-elemental damage to the party.

Final Fantasy V[]

Hellfire is the summon ability for Ifrit who requires 11 MP in order to be called in a battle. During the battle with Ifrit, he will use Blaze which has a similar effect, inflicting major fire-elemental damage to all enemies.

Final Fantasy VI[]

Hellfire is the ability of Ifrit, which has a Spell Power of 51, costs 26 MP, and is unblockable. It deals moderate Fire Fire damage to all enemies.

Final Fantasy VII[]

Hellfire is the ability of Ifrit. For the cost of 34 MP, Ifrit will inflict fire-elemental damage to all members of the enemy party. Ifrit's spell power is equal to 1.6875x the base magic damage.

Before Crisis -Final Fantasy VII-[]

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Crisis Core -Final Fantasy VII-[]

Hellfire is cast by Ifrit when selected by the Digital Mind Wave. The attack deals major fire-elemental damage depending on the level of the attack, with a spell power of 52 at Level 1, up to 77 at Level 5. Hellfire is also by used Ifrit in the battles against him, an attack unavoidable by the player unless canceled in time in Crisis Core -Final Fantasy VII- Reunion by attacking him during the charge up.

Hellfire is used as an enemy ability by the Ifrit variants, Mako Ifrit and Experiment No. 113.

The Hellfire materia increases the chance of Ifrit appearing in the DMW. It begins at 5x, and increases by 1x each level up to 9x. It is a reward for Mission 9-5-5 and can be bought from Bone Village Commerce.

Final Fantasy VII G-Bike[]

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Final Fantasy VII Remake[]

Hellfire is Ifrit's ultimate attack he uses when exiting the battlefield, engulfing every enemy in flames and dealing fire-elemental damage to all opponents.

Final Fantasy VII Rebirth[]

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Final Fantasy VIII[]

Ifrit uses Hell Fire in battle.It is a damaging fire-elemental attack against all enemies that can be made stronger through Boost and SumMag+ support abilities. Ifrit's summon time is 13 seconds, which, according to the Final Fantasy VIII Ultimania, allows the player to boost its damage to around 180% of normal damage using a regular PlayStation controller.

Its damage is calculated as follows:[1]

Elemental Defense starts at 800 (0%), 900 nullifies damage and 1000 absorbs it. If an enemy is shown to be weak against an element, its Elemental Defense is below 800. If damage becomes negative (due to high Elemental Defense), the target is healed by that amount.

Final Fantasy IX[]

Flames of Hell is Ifrit's summon attack, which deals Fire-elemental damage to all enemies. It can be used by Dagger. The spell power for Flames of Hell's power is Power = 42 + Number of Topazes (see here for damage formulae). Flames of Hell can have a long animation or a short animation, with the long animation dealing more damage. With the support ability Boost, the player cam always summon the long animation, unless it is used as a counterattack as part of Dagger's Trance.

Flames of Hell can be made to deal 50% more damage by equipping Dagger with Red Hat or Cachusha. Equipping both at once does not stack.

Final Fantasy X[]

Deals fire damage to all enemies.

Description

Hellfire is the overdrive of Ifrit, and inflicts fire-elemental damage to all enemies. Hellfire is also used in all three battles with Ifrit, the battle with Grothia and the battle with Dark Ifrit. Dark Ifrit's Hellfire deals 30,465 to 34,401 damage that can only be reduced by another aeon's Shield, and is non-elemental unlike the normal Ifrit's Hellfire.

Final Fantasy X-2[]

Hellfire is the enemy ability exclusive to Ifrit. It deals major Fire-elemental damage to the party.

Final Fantasy XII[]

Hellfire is the ultimate attack of Belias, the fire summon. It does fire-elemental damage to all enemies.

Final Fantasy XII: Revenant Wings[]

Hellfire is an enemy ability used by Ifrit. It damages surrounding enemies and has a chance of inflicting Slow.

Final Fantasy XIV[]

Hellfire is the ultimate attack used by Ifrit when fought as a boss. It has a long cast time, however it hits the entire battlefield and is able to instantly kill a party if there are any infernal nails on the field when used.

In addition, Inferno (Flames of Hell in Japanese) appears as a pet ability available to Summoners once they learn the Enkindle job ability at level 50. The ability causes Ifrit-Egi to deal fire-elemental damage to all enemies within a cone area of effect with the potency of 300 and also deals fire damage over time with a potency of 20 for a period of 15 seconds.

Shinryu also has access to Hellfire as a result of its Corrupted Aether. The attack deals fatal damage to the entire party. The damage from Hellfire can be significantly reduced by standing in the water puddles left behind by Tidal Wave. If a player survives the attack, they are also afflicted with a damage over time effect that lasts for 20 seconds and cannot be dispelled.

Final Fantasy XV: Episode Ardyn[]

Ifrit uses Hellfire as the final attack in the final boss of the episode. It is a cinematic finisher to the battle where Ifrit sticks his sword into the ground, spreading fire around the area, before raising his hand and summoning a flaming inferno to engulf the Mystic. He picks up sword and swings it, breaking the damage limit and dealing a total of 99999 damage.

Final Fantasy XVI[]

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Final Fantasy Tactics A2: Grimoire of the Rift[]

Belias's Scion's Wrath ability is Hellfire, which deals fire damage to all foes on the map, regardless of location.

Final Fantasy Type-0[]

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Final Fantasy Dimensions[]

Hell Fire is an ability used by the Eidolon Ifrit when summoned. It requires 34 MP and deals fire damage to all enemies. Hell Fire is also used by Ifrit during the battle to vanquish the Eidolon.

Final Fantasy Dimensions II[]

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Dissidia Final Fantasy (2008)[]

When summoned, Ifrit uses Hellfire to increase the summoner's Bravery by 50%.

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Dissidia 012 Final Fantasy[]

Show your flames!

Yuna and Bartz

Hellfire!

Yuna, during Assist

Yuna can summon Ifrit to perform Hellfire as an HP attack. It creates a tall wall of fire in front of Yuna. Hellfire costs 30 CP to equip and 150 AP to master.

Bartz can mimic Yuna's summoning to call Ifrit and perform Hellfire as an HP attack, with the same effect as as Yuna. Unlike Yuna's, it costs only 130 AP to master. Hellfire is one of two new ground HP Attacks for Bartz.

The summon Ifrit reappears with unchanged effects.

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Dissidia Final Fantasy NT[]

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Dissidia Final Fantasy Opera Omnia[]

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Theatrhythm Final Fantasy[]

Hellfire is Ifrit's signature attack and is used when he is summoned in Battle Music Sequences (BMS).

Theatrhythm Final Fantasy Curtain Call[]

Hellfire is Ifrit's signature attack and is used when he is summoned in Battle Music Sequences (BMS).

Theatrhythm Final Fantasy All-Star Carnival[]

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Pictlogica Final Fantasy[]

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Final Fantasy Airborne Brigade[]

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Final Fantasy Artniks Dive[]

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Final Fantasy Record Keeper[]

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Final Fantasy Explorers[]

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Final Fantasy Brave Exvius[]

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Mobius Final Fantasy[]

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World of Final Fantasy[]

Hellfire is an active, fire-elemental magic ability that inflicts magical fire damage on all targets for 11 AP. It can be used by Gleefrit, Ifrit, and Ifrit★.

It is also an enemy ability used Gleefrit and Ifrit.

Chocobo no Fushigina Dungeon[]

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Chocobo's Dungeon 2[]

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Final Fantasy Fables: Chocobo Tales[]

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Blood of Bahamut[]

Hellfire is one of the abilities available to Ifrit, the giant confonted in the third chapter, and its more powerful variant Beelzebub.

Non-Final Fantasy guest appearances[]

Dragon Quest[]

In Dragon Quest Tact, Hellfire is a spell that can be learned by Ifrit at level 44. It deals major fire damage proportional to his ATK stat to all enemies in a plus sign-shaped area of effect in front of him and also generates lava spaces for 2 turns that will deal 300 damage to any unit, ally or enemy, that stands in them. Upgrading Hellfire increases its potency and reduces its MP cost.

Gallery[]

Etymology[]

Hellfire may refer to the fires of Hell or lake of fire, terms used to describe Hell.

In many mythological, folklore and religious traditions, hell is a place of torment and punishment in an afterlife.

Fire is the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products.

See also[]

Citations[]

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