IronGasoline (talk | contribs) (I didn't understand the implications of "fall to the ground." When I did myself, the Battle progressed to Lifeform Hojo N even though I never attacked Helletic's body.) |
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Hojo's [[Left Arm (Helletic Hojo)|left]] and [[Right Arm (Helletic Hojo)|right]] arms can be targeted separately from the body, although their defeat only prevents Helletic Hojo from utilizing them offensively and is not necessary to defeat him. |
Hojo's [[Left Arm (Helletic Hojo)|left]] and [[Right Arm (Helletic Hojo)|right]] arms can be targeted separately from the body, although their defeat only prevents Helletic Hojo from utilizing them offensively and is not necessary to defeat him. |
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− | Specifically, both arms are needed for the use of [[Poison Gas|Bio Gas]], |
+ | Specifically, both arms are needed for the use of [[Poison Gas|Bio Gas]] and Confu, which always inflict [[Poison (Status)|Poison]] and [[Confuse (Status)|Confusion]], respectively. The Right Arm allows for the use of Pile Banger which may it use twice in one turn, and [[Sleep (Ability)|Sleepel]] and [[Silence (Ability)|Silence]] can only be used when his Right arm and Left arm is down, respectively. He regenerates his arms after several turns, but if both are defeated during this time, Helletic Hojo's main body will fall down on the ground and this phase of the battle will end. |
==AI Script== |
==AI Script== |
Revision as of 21:13, 3 September 2014
Template:Sideicon Template:FFVII Enemies Helletic Hojo is a boss in Final Fantasy VII. Once the party defeats Hojo's human form, the effects of his infusion with Jenova cells take effect transforming him to Helletic Hojo, a hideous mass of writhing flesh still wearing his tattered lab coat and glasses.
Battle
Hojo's left and right arms can be targeted separately from the body, although their defeat only prevents Helletic Hojo from utilizing them offensively and is not necessary to defeat him.
Specifically, both arms are needed for the use of Bio Gas and Confu, which always inflict Poison and Confusion, respectively. The Right Arm allows for the use of Pile Banger which may it use twice in one turn, and Sleepel and Silence can only be used when his Right arm and Left arm is down, respectively. He regenerates his arms after several turns, but if both are defeated during this time, Helletic Hojo's main body will fall down on the ground and this phase of the battle will end.
AI Script
AI: Setup {
- Turn off Death Handling for Helletic Hojo
- TempVar:HHGroup = Helletic Hojo, Right Arm and Left Arm with same
- Formation ID as Helletic Hojo
- Count = Rnd(0..4)
} AI: Main {
- TempVar:PileBanger = 0
- If (Helletic Hojo's IdleAnim == Both Arms Alive) Then
- {
- If (Count == 0 or 1) Then
- {
- TempVar:PileBanger = 1
- If (1/3 Chance) Then
- {
- TempVar:PileBanger = 2
- }
- Count = Count + 1
- } Else If (Count == 2) Then {
- TempVar:PileBanger = 1
- If (1/3 Chance) Then
- {
- TempVar:PileBanger = 2
- }
- 2/3 Chance: Count = 4
- 1/3 Chance: Count = 3
- } Else If (Count == 3) Then {
- If ((Helletic Hojo's MP >= 15)
- & (At Least One Opponent doesn't have Confusion Status)
- & (At Least One Opponent doesn't have Poison Status)) Then
- {
- Choose Random Opponent with neither Poison nor Confusion Status
- Use Bio Gas on Target
- } Else {
- TempVar:PileBanger = 1
- }
- Count = 0
- If ((Helletic Hojo's MP >= 15)
- } Else {
- If ((Helletic Hojo's MP >= 18)
- & (At Least One Opponent doesn't have Confusion Status)
- & (At Least One Opponent doesn't have Reflect Status)) Then
- {
- Choose Random Opponent with neither Reflect nor Confusion Status
- Use Confu on Target
- } Else {
- TempVar:PileBanger = 1
- }
- Count = 0
- If ((Helletic Hojo's MP >= 18)
- }
- } Else If (Helletic Hojo's IdleAnim == Right Arm Dead) Then {
- If (Count == 0) Then
- {
- If ((Helletic Hojo's MP >= 8)
- & (At Least One Opponent doesn't have Reflect Status)
- & (At Least One Opponent doesn't have Confusion Status)
- & (At Least One Opponent doesn't have Sleep Status)) Then
- {
- Choose Random Opponent with neither Reflect nor Confusion
- nor Sleep Status
- Use Sleepel on Target
- }
- Count = 1
- If ((Helletic Hojo's MP >= 8)
- } Else {
- If ((Right Arm has Death Status) & (1/2 Chance)) Then
- {
- Choose Self
- Use <Right Arm Revive> on Target
- Remove Death Status from Right Arm
- Activate Right Arm
- Set Right Arm's HP to Right Arm's Max HP
- TempVar:HHGroup's IdleAnim = Both Arms Alive
- }
- Count = 0
- }
- } Else {
- If (Count == 0 or 1) Then
- {
- TempVar:PileBanger = 1
- If (1/2 Chance) Then
- {
- TempVar:PileBanger = 2
- }
- Count = Count + 1
- } Else {
- If ((Helletic Hojo's MP >= 24)
- & (At Least One Opponent doesn't have Reflect Status)
- & (At Least One Opponent doesn't have Silence Status)) Then
- {
- Choose Random Opponent with neither Reflect nor Silence Status
- Use Silence on Target
- } Else {
- TempVar:PileBanger = 1
- }
- Count = 0
- If ((Helletic Hojo's MP >= 24)
- }
- }
- While (TempVar:PileBanger > 0)
- {
- If ((At Least One Opponent doesn't have Confusion Status)
- & (At Least One Opponent doesn't have Sleep Status)) Then
- {
- Choose Random Opponent with neither Confusion nor Sleep Status
- } Else {
- Choose Random Opponent
- }
- Use <Pile Banger> on Target
- TempVar:PileBanger = TempVar:PileBanger - 1
- If ((At Least One Opponent doesn't have Confusion Status)
- }
} AI: Counter - General {
- If (Helletic Hojo's IdleAnim == Both Arms Alive) Then
- {
- TempVar:HHGroup's HurtAnim = Flinch (Both Arms Alive)
- } Else If (Helletic Hojo's IdleAnim == Right Arm Dead) Then {
- TempVar:HHGroup's HurtAnim = Flinch (Right Arm Dead)
- } Else {
- TempVar:HHGroup's HurtAnim = Flinch (Left Arm Dead)
- }
} AI: Counter - Death {
- Remove Sleep/Poison/Haste/Slow/Death-sentence/Berserk Statuses from
- Helletic Hojo
- Turn on Death Handling for TempVar:HHGroup
- Choose Self
- Use <Vanish> on Target
- Choose Self
- Use <Transform> on Target
- Remove TempVar:HHGroup
}
Glitches
The Quadra Magic Ultima Glitch involves casting Ultima against Helletic Hojo with Quadra Magic, while the Ultima Materia is also linked to HP or MP Absorb. Casting Ultima with this setup may freeze the game.
Gallery
Template:Gallery
Etymology
Helletic is a mistranslation of the word "heretic", which acknowledges how nearly all of Professor Hojo's experiments go against the natural order. Him mistaking Jenova as a Cetra could also be seen as an act of heresy.