Helletic Hojo is a boss in Final Fantasy VII during "Mako Cannon Rampage". Once the party defeats Hojo's human form, he transforms into Helletic Hojo, a hideous mass of writhing flesh still wearing his tattered lab coat and glasses.
The boss theme for the battle is "J-E-N-O-V-A".
Stats[]
Formations[]
# | Formation |
---|---|
860 | Helletic Hojo, Right Arm, Left Arm |
861 | Helletic Hojo, Right Arm, Left Arm |
862 | Helletic Hojo, Right Arm, Left Arm |
863 | Helletic Hojo, Right Arm, Left Arm |
Locations[]
sector 8 | |
---|---|
Cannon Control Panel | 860 (event) |
Battle[]
Hojo's left and right arms can be targeted separately from the body, although their defeat only prevents Helletic Hojo from utilizing them offensively and it is not necessary to defeat him.
Both arms are needed for the use of Bio Gas and Confu, which always inflict Poison and Confusion, respectively. The Right Arm allows for the use of Pile Banger, which it may use twice in one turn, and Sleepel and Silence can only be used when his Right arm and Left arm is down, respectively. He regenerates his Right Arm after several turns, but if both arms are defeated simultaneously Helletic Hojo's main body will fall on the ground (no matter how much HP he has left) and this phase of the battle will end.
The Quadra Magic Ultima glitch involves casting Ultima against Helletic Hojo with Quadra Magic, while the Ultima Materia is also linked to HP or MP Absorb. Casting Ultima with this setup may freeze the game.
Strategy[]
Equipping Ribbon(s) protects against Hojo's status attacks, as does pairing Added Effect with Hades in the party's armor. Magic Breath and endgame summons can be used to attack all body parts at once for high damage.
AI script[]
AI: Setup {
- Turn off Death Handling for Helletic Hojo
- TempVar:HHGroup = Helletic Hojo, Right Arm and Left Arm with same
- Formation ID as Helletic Hojo
- Count = Rnd(0..4)
} AI: Main {
- TempVar:PileBanger = 0
- If (Helletic Hojo's IdleAnim == Both Arms Alive) Then
- {
- If (Count == 0 or 1) Then
- {
- TempVar:PileBanger = 1
- If (1/3 Chance) Then
- {
- TempVar:PileBanger = 2
- }
- Count = Count + 1
- } Else If (Count == 2) Then {
- TempVar:PileBanger = 1
- If (1/3 Chance) Then
- {
- TempVar:PileBanger = 2
- }
- 2/3 Chance: Count = 4
- 1/3 Chance: Count = 3
- } Else If (Count == 3) Then {
- If ((Helletic Hojo's MP >= 15)
- & (At Least One Opponent doesn't have Confusion Status)
- & (At Least One Opponent doesn't have Poison Status)) Then
- {
- Choose Random Opponent with neither Poison nor Confusion Status
- Use Bio Gas on Target
- } Else {
- TempVar:PileBanger = 1
- }
- Count = 0
- If ((Helletic Hojo's MP >= 15)
- } Else {
- If ((Helletic Hojo's MP >= 18)
- & (At Least One Opponent doesn't have Confusion Status)
- & (At Least One Opponent doesn't have Reflect Status)) Then
- {
- Choose Random Opponent with neither Reflect nor Confusion Status
- Use Confu on Target
- } Else {
- TempVar:PileBanger = 1
- }
- Count = 0
- If ((Helletic Hojo's MP >= 18)
- }
- } Else If (Helletic Hojo's IdleAnim == Right Arm Dead) Then {
- If (Count == 0) Then
- {
- If ((Helletic Hojo's MP >= 8)
- & (At Least One Opponent doesn't have Reflect Status)
- & (At Least One Opponent doesn't have Confusion Status)
- & (At Least One Opponent doesn't have Sleep Status)) Then
- {
- Choose Random Opponent with neither Reflect nor Confusion
- nor Sleep Status
- Use Sleepel on Target
- }
- Count = 1
- If ((Helletic Hojo's MP >= 8)
- } Else {
- If ((Right Arm has Death Status) & (1/2 Chance)) Then
- {
- Choose Self
- Use <Right Arm Revive> on Target
- Remove Death Status from Right Arm
- Activate Right Arm
- Set Right Arm's HP to Right Arm's Max HP
- TempVar:HHGroup's IdleAnim = Both Arms Alive
- }
- Count = 0
- }
- } Else {
- If (Count == 0 or 1) Then
- {
- TempVar:PileBanger = 1
- If (1/2 Chance) Then
- {
- TempVar:PileBanger = 2
- }
- Count = Count + 1
- } Else {
- If ((Helletic Hojo's MP >= 24)
- & (At Least One Opponent doesn't have Reflect Status)
- & (At Least One Opponent doesn't have Silence Status)) Then
- {
- Choose Random Opponent with neither Reflect nor Silence Status
- Use Silence on Target
- } Else {
- TempVar:PileBanger = 1
- }
- Count = 0
- If ((Helletic Hojo's MP >= 24)
- }
- }
- While (TempVar:PileBanger > 0)
- {
- If ((At Least One Opponent doesn't have Confusion Status)
- & (At Least One Opponent doesn't have Sleep Status)) Then
- {
- Choose Random Opponent with neither Confusion nor Sleep Status
- } Else {
- Choose Random Opponent
- }
- Use <Pile Banger> on Target
- TempVar:PileBanger = TempVar:PileBanger - 1
- If ((At Least One Opponent doesn't have Confusion Status)
- }
} AI: Counter - General {
- If (Helletic Hojo's IdleAnim == Both Arms Alive) Then
- {
- TempVar:HHGroup's HurtAnim = Flinch (Both Arms Alive)
- } Else If (Helletic Hojo's IdleAnim == Right Arm Dead) Then {
- TempVar:HHGroup's HurtAnim = Flinch (Right Arm Dead)
- } Else {
- TempVar:HHGroup's HurtAnim = Flinch (Left Arm Dead)
- }
} AI: Counter - Death {
- Remove Sleep/Poison/Haste/Slow/Death-sentence/Berserk Statuses from
- Helletic Hojo
- Turn on Death Handling for TempVar:HHGroup
- Choose Self
- Use <Vanish> on Target
- Choose Self
- Use <Transform> on Target
- Remove TempVar:HHGroup
}
Other appearances[]
Final Fantasy Airborne Brigade[]
Final Fantasy Record Keeper[]
Gallery[]
Etymology[]
Helletic is a mistranslation of the word "heretic", which acknowledges how nearly all of Professor Hojo's experiments go against the natural order. Him mistaking Jenova as a Cetra could also be seen as an act of heresy.