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Hell's Gate FFVII Remake

Hell's Gate in Final Fantasy VII Rebirth.

Hell's Gate (獄門, Gokumon?) is a recurring ability in the Final Fantasy series. It is an ability used exclusively by Sephiroth, and its attack animation is modeled after the Part I ending cutscene from Final Fantasy VII.

Appearances[]

Final Fantasy VII Remake[]

The final boss uses Hell's Gate as one of his many powerful melee attacks: he strikes the ground and unleashes fissures of energy that can reach all directions and deal damage even if the party dodges the strike, but can still be avoided by watching the length of the spikes and finding the safe space. If he is not staggered in time for the party to send him crashing down, he will use Hell's Gate to send the party crashing down instead.

Final Fantasy VII Rebirth[]

Sephiroth uses Hell's Gate in the second and third phases of the final battle. Jumps and lands atop a target, waves of energy coming up from the ground. It is a magic attack that cannot be blocked that will knock back those it hits.

Dissidia Final Fantasy (2008)[]

Hell's Gate is an aerial physical HP Attack for Sephiroth. It is learned initially and requires 40 CP to equip (20 when mastered), 300 AP to master, and has Melee High priority. If it's stopped in midair, it will release a shockwave around Sephiroth to hit opponents, and if it connects with the ground, it will create a fissure of stone spikes with high reach that can knock away opponents not hit by the initial attack. In the original Japanese version, the attack could not be stopped, forcing Sephiroth to commit to his descent.

Dissidia 012 Final Fantasy[]

Hell's Gate is a HP Attack for Sephiroth, requiring 30 CP to equip (15 when mastered) and 130 AP to master. If the player holds Square, they will rapidly descend. If Sephiroth connects with the ground, it will create the same fissure as before, but while descending the player can opt to let go of Square to release a shockwave from around Sephiroth.

Dissidia Final Fantasy NT[]

Hell's Gate returns as one of Sephiroth's Bravery attacks. With the exception of coming out faster, it remains unchanged.

Theatrhythm Final Bar Line[]

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Final Fantasy Airborne Brigade[]

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Final Fantasy Artniks[]

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Final Fantasy Record Keeper[]

FFRK_Sephiroth's_"Hell's_Gate"_Soul_Break

FFRK Sephiroth's "Hell's Gate" Soul Break

Hell's Gate is a unique Soul Break exclusive to Sephiroth available via Masamune (VII). At the expense of one Soul Gauge segment unleashes a deadly dive from above dealing physical damage to all enemies equal to 336% damage potency of a conventional attack. This ability doesn't ignore rows.

Final Fantasy Brave Exvius[]

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Non-Final Fantasy guest appearances[]

Ehrgeiz: God Bless the Ring[]

Hell's Gate is an ability used by Sephiroth. This technique can be done by being in the Draw Sword Stance, and pressing the Down button.

Super Smash Bros.[]

Sephiroth uses Hell's Gate as his down air attack. While it has Meteor Smash properties, the length of the Masamune also allows it to poke through non-solid platforms and hit enemies below him. He used it on Zelda during the gameplay portion in his reveal trailer at the 2020 Game Awards on December 10, 2020. His attempting to use it on Zelda alludes to his murder of Aerith.

Gallery[]

Etymology[]

In many mythological, folklore and religious traditions, hell is a place of torment and punishment in an afterlife.

The Gates of Hell is also a monumental sculptural group work by French artist Auguste Rodin that depicts a scene from "The Inferno", the first section of Dante Alighieri's Divine Comedy.

Gokumon was a type of death penalty in ancient Japan: the criminal was decapitated, the head displayed for three days, and the body was used for sword-testing.

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