Come on, Hecaton!
Oerba Dia Vanille
- 1 Profile
- 2 Story
- 3 Gameplay
- 4 Other appearances
- 5 Non-Final Fantasy appearances
- 6 Behind the scenes
- 7 Gallery
- 8 Etymology
- 9 References
Profile[edit | edit source]
Hecatoncheir is a dark teal humanoid with red accents with numerous arms—two pairs of arms near his chest, eight arms on his upper back, and around eight pairs positioned in a circle at the sides.
The writing on Hecatoncheir and his summon symbol reads (in Latin written in Etro script):
- By the grace of Etro, arise great and mighty giant. Come forth, thee who shoulders the sky.
- A name in blood, a pact of strength. Hecatoncheir shall rise, his bond eternal and unyielding.
- Hands that purge impurity. Arms that harbor strength.
Story[edit | edit source]
Eidolons reside in Valhalla, the middle realm between the mortal realm and the unseen realm of the dead. They respond to Goddess Etro, who reigns this realm and sends the Eidolons out to l'Cie who struggle with their Focus.
Fang becomes suspicious that Vanille is hiding something from her, and confronts Vanille about their past. To get the truth out of her, Fang lies and says that she remembers the events surrounding their original Focus. She claims she was the one who became Ragnarok and scarred Cocoon many centuries ago in the War of Transgression, not Vanille.
Although Vanille knows the truth, she tries to deny it. As if to punish her for twisting the truth and put an end to her lies, Hecatoncheir is summoned by Vanille's distress. Fang interprets this as a sign of truth and Vanille admits that Fang was the one who transformed into Ragnarok and laid waste to Cocoon. Hecatoncheir then battles Vanille and Fang, as a test to prove Vanille's strength to him. Afterward, Vanille breaks down into tears, saying she did not want Fang to bear the guilt of the beast's bloody rampage, and Fang forgives her.
Vanille rides Hecatoncheir in Gestalt Mode when the party returns to Cocoon and emerge out of a gate above Eden, crashing a grand prix.
When Lightning calls for help the Eidolons, along with her former friends and allies, they answer, and aid her in defeating Bhunivelze. As the souls of humanity travel to the new world born after Nova Chrysalia's destruction, the Eidolons bid farewell to their old companions before fading away.
Gameplay[edit | edit source]
Boss[edit | edit source]
Vanille and Fang face Hecatoncheir as a boss in Mah'habara Subterra, as a test to prove Vanille's strength to him. Hecatoncheir is the last Eidolon fought.
Summon[edit | edit source]
Hecatoncheir is Earth-elemental and the only Eidolon with the Quake ability. He is the only Eidolon that does not have Curaga, meaning Vanille must heal herself. Vanille's Gestalt Gauge increases by driving up enemy chain gauges, inflicting and removing status ailments and restoring HP. In Gestalt Mode, Hecatoncheir transforms into a Magitek Armor, quadrupedal mech with four machine gun turrets that Vanille can ride.
Hecatoncheir's gameplay concept is Shooting Blaster, and its Gestalt Mode attacks are ranged and place an emphasis on the enemies' positions in the battle. Hecatoncheir ignores physical and magical defense and, despite not having a name for the ability, such as Penetration used by Odin, Shiva, and Brynhildr, possesses an attribute which similarly reduces all resistance and immunity to elements to no resistance.
Stats[edit | edit source]
Abilities[edit | edit source]
|Pummel||1||Inflicts multiple physical attacks on opponents within a small radius.|
|Aerial Tackle||1||Inflicts physical damage on one opponent.|
|Hurricane Kick||1||Inflicts physical damage on opponents within a small radius.|
|Force Projection||1||Inflicts physical damage on one opponent from long range.|
|Quake||4||Inflicts earth magic damage on opponents within a small radius.|
|Arise||Auto||Fully restores summoner's HP and removes all status ailments.|
|Counter||Auto||Sometimes counterattacks opponents after evading their attacks.|
|Looming Wrath||Auto||Attack any opponent that draws near.|
Hecatoncheir will focus on enemies attacking Vanille. If Vanille is a Commando or Saboteur, he will often target a different enemy instead. He uses Force Projection on enemies with a high hitbox, and Quake on enemies with a low hitbox.
While waiting for his ATB gauge to fill up, Hecatoncheir will use Looming Wrath if his target is in range, slowly walking towards them with a chance to counter attacks, including ones a Sentinel normally cannot counter themselves. If Vanille's HP or the Eidolon's SP reaches 0, Hecatoncheir will cast Arise before being dismissed.
Gestalt Mode[edit | edit source]
|Ability||ATB Cost||Move PS3/360||Description|
|Chain Cannons||1(1)||/||Repeatedly fire on a single target with cannons. Chainable by repeating input.|
|Missile Tetrad||2(1)||/||Fire four missiles in turn at targets and surrounding enemies. Chainable by repeating input.|
|Piercing Ray||3(1)||/||Blast target and interposing enemies with laser. Chainable by repeating input.|
|Force Blasters||4||/||Deal heavy damage to targets in range and launch them into the air.|
|Gaian Salvo||All||/||Deal non-elemental damage to all enemies.|
- Level 1: 22.00 * 1 + 32.00 * 1 = 54.00
- Level 2: 22.00 * 2 + 32.00 * 2 = 108.00
- Level 3: 22.00 * 3 + 32.00 * 3 = 162.00
Other appearances[edit | edit source]
Hecatoncheir is an high-ranked earth-elemental summon whose design is based on its appearance from Final Fantasy XIII. Hecatoncheir's special ability is Gaian Salvo, which deals earth-elemental damage to all enemies. Summoning Hecatoncheir costs 3 points from the Consumption Gauge.
Depending on the summon's type and rank, the user is able to learn the following abilities:
|Rank||Maximum Level||Signet Cost||Max HP||Max MP||Max Attack||Max Magic||Max Speed||Components Needed|
- Ability Cards
Hecatoncheir appears as an ability card and as an enemy boss during the Final Fantasy XIII collaboration event.
Hecatoncheir in his Gestalt Mode render appears on earth-elemental cards.
Hecatoncheir appears on Triple Triad cards in the version available via Final Fantasy Portal App.
Non-Final Fantasy appearances[edit | edit source]
Hecatoncheir appears as an obtainable card.
Behind the scenes[edit | edit source]
Vanille almost always calls him Hecaton. However, she does rarely say Hecatoncheir, pronouncing it "Hec-a-ton-care". Due to the serious nature of the battle, Vanille uses alternative lines related to Hecaton during the final boss battle (for example, Vanille summons him by calling out his full name, in addition to using an alternative set of attack lines during the final battle).
Gallery[edit | edit source]
- Concept art
Etymology[edit | edit source]
Hecatoncheires were children of Gaia and Uranus who were thrown into Tartarus as soon as they were born. They were released by Zeus, and aided him in overthrowing Cronos. They were giants depicted with one hundred arms (and sometimes even fifty heads). The name (Εκατόγχειρες - Hecatonchires) is of Greek origin: Hecaton (εκατόν-) means one hundred and chires (-χείρες) means hands.The