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Come on, Hecaton!

Oerba Dia Vanille

Hecatoncheir is Vanille's Eidolon in Final Fantasy XIII. He is an earth-elemental creature with multiple arms. Hecatoncheir's summon ability is Gaian Salvo.

Profile Edit


Hecatoncheir is a dark teal humanoid with red accents with numerous arms—two pairs of arms near his chest, eight arms on his upper back, and around eight pairs positioned in a circle at the sides.

The writing on Hecatoncheir and his summon symbol reads (in Latin written in Etro script):

By the grace of Etro, arise great and mighty giant. Come forth, thee who shoulders the sky.
A name in blood, a pact of strength. Hecatoncheir shall rise, his bond eternal and unyielding.
Hands that purge impurity. Arms that harbor strength.

Story Edit

Spoiler warning: Plot and/or ending details follow. (Skip section)

Final Fantasy XIII Edit

Vanille Hecatoncheir Mah'habara

Hecatoncheir appears to challenge Vanille.

Eidolons reside in Valhalla, the middle realm between the mortal realm and the unseen realm of the dead. They respond to Goddess Etro, who reigns this realm and sends the Eidolons out to l'Cie who struggle with their Focus.

Fang becomes suspicious that Vanille is hiding something from her, and confronts Vanille about their past. To get the truth out of her, Fang lies and says that she remembers the events surrounding their original Focus. She claims she was the one who became Ragnarok and scarred Cocoon many centuries ago in the War of Transgression, not Vanille.

Although Vanille knows the truth, she tries to deny it. As if to punish her for twisting the truth and put an end to her lies, Hecatoncheir is summoned by Vanille's distress. Fang interprets this as a sign of truth and Vanille admits that Fang was the one who transformed into Ragnarok and laid waste to Cocoon. Hecatoncheir then battles Vanille and Fang, as a test to prove Vanille's strength to him. Afterward, Vanille breaks down into tears, saying she did not want Fang to bear the guilt of the beast's bloody rampage, and Fang forgives her.

Vanille rides Hecatoncheir in Gestalt Mode when the party returns to Cocoon and emerge out of a gate above Eden, crashing a grand prix.

Lightning Returns: Final Fantasy XIII Edit

LRFFXIII Hecatoncheir

Hecatoncheir fades away.

When Lightning calls for help the Eidolons, along with her former friends and allies, they answer, and aid her in defeating Bhunivelze. As the souls of humanity travel to the new world born after Nova Chrysalia's destruction, the Eidolons bid farewell to their old companions before fading away.

Spoilers end here.

Gameplay Edit

Boss Edit

Vanille and Fang face Hecatoncheir as a boss in Mah'habara Subterra, as a test to prove Vanille's strength to him. Hecatoncheir is the last Eidolon fought.

Summon Edit

(HD)PS3 Final Fantasy XIII Summon - Hecatoncheir - Vanille

(HD)PS3 Final Fantasy XIII Summon - Hecatoncheir - Vanille

Gestalt Mode & Gaian Salvo

Hecatoncheir is Earth-elemental and the only Eidolon with the Quake ability. He is the only Eidolon that does not have Curaga, meaning Vanille must heal herself. Vanille's Gestalt Gauge increases by driving up enemy chain gauges, inflicting and removing status ailments and restoring HP. In Gestalt Mode, Hecatoncheir transforms into a Magitek Armor, quadrupedal mech with four machine gun turrets that Vanille can ride.

Hecatoncheir's gameplay concept is Shooting Blaster, and its Gestalt Mode attacks are ranged and place an emphasis on the enemies' positions in the battle. Hecatoncheir ignores physical and magical defense and, despite not having a name for the ability, such as Penetration used by Odin, Shiva, and Brynhildr, possesses an attribute which similarly reduces all resistance and immunity to elements to no resistance.

Stats Edit

Hecatoncheir has 6 ATB slots.

8 21315 1170 603
9 35952 2698 1390
10 43624 3161 1629
11 47986 3477 1791
12 52785 3825 1971
13 58063 4208 2168
14 63869 4629 2385
15 73449 5323 2743
16 88139 6388 3292

Abilities Edit

Ability ATB Cost Description
Pummel 1 Inflicts multiple physical damage on opponents within a small radius.
Aerial Tackle 1 Inflicts physical damage on one opponent.
Hurricane Kick 1 Inflicts physical damage on opponents within a small radius.
Force Projection 1 Inflicts physical damage on one opponent from long range.
Quake 4 Inflicts earth magic damage on opponents within a small radius.
Arise Auto Revive ally from KO with full HP. Instantly dismisses Eidolon.
Counter Auto Sometimes counterattacks opponents after evading their attacks.
Looming Wrath Auto Attack any opponent that draws near.

Gestalt Mode Edit

Ability ATB Cost Move PS3/360 Description
Chain Cannons 1(1) Up X/Up A Repeatedly fire on target with cannons; can be chained by repeating input.
Missile Tetrad 2(1) Down X/Down A Fire four missiles in turn at targets and surrounding enemies; can be chained by repeating input, in which it costs less units.
Piercing Ray 3(1) Left or right X/Left or right A Blast target and interposing enemies with laser; can be chained by repeating input, in which it costs less units.
Force Blasters 4 Circle/B Deal heavy damage to targets in range and launch them into the air.
Gaian Salvo All Triangle/Y Deal massive damage to all enemies.

Other appearances Edit

Final Fantasy Dimensions II Edit

FFLTnS Hecatoncheir Artwork

Hecatoncheir is an high-ranked earth-elemental summon whose design is based on its appearance from Final Fantasy XIII. Hecatoncheir's special ability is Gaian Salvo, which deals earth-elemental damage to all enemies. Summoning Hecatoncheir costs 3 points from the Consumption Gauge.

Depending on the summon's type and rank, the user is able to learn the following abilities:

Rank Maximum Level Signet Cost Max HP Max MP Max Attack Max Magic Max Speed Components Needed
☆ 5 50 16 1,095 65 78 70 53 None
☆ 6 60 16 1,342 78 34 85 65 ?
☆ 7 70 16 1,564 89 108 98 74 ?

Dissidia 012 Final Fantasy Edit

D012FF Hecatoncheir

Hecatoncheir summoned.

Hecatoncheir is a summon whose Gaian Salvo turns the stage bravery to zero. He takes the appearance from his concept artwork.

He can be purchased from the secret Moogle Shop within the Land of Discord during Scenario 000 for 1,000 KP.

Pictlogica Final Fantasy Edit

PFF Hecatoncheir PS
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Final Fantasy Airborne Brigade Edit

Ability Cards
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Final Fantasy Record Keeper Edit

FFRK Hecatoncheir FFXIII
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Final Fantasy Brave ExviusEdit

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Mobius Final Fantasy Edit

MFF Hecatoncheir Model

Hecatoncheir appears as an ability card and as an enemy boss during the Final Fantasy XIII collaboration event.

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Final Fantasy Trading Card Game Edit

Hecatoncheir in his Gestalt Mode render appears on earth-elemental cards.

Triple Triad Edit

Hecatoncheir appears on Triple Triad cards in the version available via Final Fantasy Portal App.

Non-Final Fantasy appearances Edit

Guardian Cross Edit

GC Hecatoncheir

Hecatoncheir appears as an obtainable card.

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Gallery Edit

Concept art

Etymology Edit

The Hecatoncheires were children of Gaia and Uranus who were thrown into Tartarus as soon as they were born. They were released by Zeus, and aided him in overthrowing Cronos. They were giants depicted with one hundred arms (and sometimes even fifty heads). The name (Εκατόγχειρες - Hecatonchires) is of Greek origin: Hecaton (εκατόν-) means one hundred and chires (-χείρες) means hands.

Trivia Edit

  • A question in Brain Blast in Final Fantasy XIII-2 says that Magitek Armor is the "vehicle" that Hecatoncheir transforms into in Gestalt Mode.
  • Vanille's pose on top of Hecatoncheir's Gestalt resembles Rikku and her Machina Maw dressphere from Final Fantasy X-2.
  • Vanille almost always calls him Hecaton. However, she does rarely say Hecatoncheir, pronouncing it "Hec-a-ton-care".
  • Due to the serious nature of the battle, Vanille uses alternative lines related to Hecaton during the final boss battle (for example, Vanille summons him by calling out his full name, in addition to using an alternative set of attack lines during the final battle).
  • Ragnarok's complete form resembles a fusion of Bahamut and Hecatoncheir, Fang and Vanille's respective Eidolons.
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