Final Fantasy Wiki
(This is not how he is known during the fight.)
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{{sideicon|prime=FFD}}
{{FFD Enemy
 
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{{infobox enemy
| Enemy = Enemy
 
| Mobile =
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| release = FFD
| iOS = Hecatoncheir
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| name = Hecatoncheir
 
| image = [[File:FFD Hecatoncheir.png]]
| japan = ヘカトンケイル
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| japanese = ヘカトンケイル
 
| romaji = Hekatonkeiru
 
| romaji = Hekatonkeiru
 
| location = [[Cave of Dread]]
| image =
 
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| type = Boss
| iOS image = [[File:FFD Hecatoncheir.png|90px]]
 
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}}
<!--Stats-->
 
 
'''Hecatoncheir''' is a boss in ''[[Final Fantasy Dimensions]]''. He appears in the [[Cave of Dread]], being the strongest boss fought to this point in the game.
| HP = 6000
 
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| AP = 15
 
 
==Stats==
| Gil =
 
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{{infobox enemy stats FFD
| EXP = 23000
 
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| location = [[Cave of Dread]]
<!--Elements.
 
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| species = [[Hecatoncheir (Dimensions)|Hecatoncheir]]
Those that inflict normal can be excluded-->
 
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| info = Can attack up to 3 times.
| Fire =
 
| Ice =
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| hp = 6000
| Lightning =
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| ap = 15
| Wind =
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| exp = 23000
 
| abilities = [[Final Fantasy Dimensions enemy abilities#Quake|Quake]], [[Final Fantasy Dimensions enemy abilities#Curse Breath|Curse Breath]], [[Final Fantasy Dimensions enemy abilities#Whack|Whack]], [[Final Fantasy Dimensions enemy abilities#Regenerate|Regenerate]], [[Final Fantasy Dimensions enemy abilities#Hyper Regenerate|Hyper Regenerate]]
| Light =
 
| Dark = Weak
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| dark = Weak
<!--Info-->
 
| Location = [[Cave of Dread]]
 
| Items =
 
| Abilities = [[List of Final Fantasy Dimensions Enemy Abilities#Quake|Quake]], [[List of Final Fantasy Dimensions Enemy Abilities#Curse Breath|Curse Breath]], [[List of Final Fantasy Dimensions Enemy Abilities#Whack|Whack]], [[List of Final Fantasy Dimensions Enemy Abilities#Regenerate|Regenerate]], [[List of Final Fantasy Dimensions Enemy Abilities#Hyper Regenarate|Hyper Regenarate]]
 
| Other Information =attack twice or 3 times
 
 
}}
 
}}
'''Hecatoncheir''' is a boss in ''[[Final Fantasy Dimensions]]''. he's found inside [[Cave of Dread]]
 
   
 
==Battle==
 
==Battle==
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Hecatoncheir is a strong and fast attacker, striking 2-3 times per turn for 300 damage per strike. When his HP drops to critical levels, Hecatoncheir will start using Curse Breath and Quake; the former damages the entire party and inflicts [[Curse (status)|Curse]], which lowers the afflicted target's [[stats]], while the latter deals around 400 damage to the party. He will also use Whack, which can inflict [[Confuse (status)|Confuse]].
This is going to be a tough battle. He's probably the strongest boss till this point of the game.
 
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Once defeated, Hecatoncheir will immediately regenerate, becoming vulnerable to any attack; however, when defeated again, it will use Hyper Regenerate to revive itself with full HP. This prompts [[Graham|Dark Knight]] to join the party, who has many Dark-based attacks to take advantage of Hecatoncheir's weakness against [[Dark (element)|Dark]] attacks.
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===Strategy===
 
===Strategy===
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The player should seek to buy the best equipment and spells at [[Aulë]] and some [[Final Fantasy Dimensions items#Sacred Candle|Sacred Candles]]. The player can equip [[Final Fantasy Dimensions weapons#Dark Sword|Dark Sword]] to someone, but the party needs a [[Jobless]] member for that.
Before run into him, buy every best equipment and spells at [[Aulë]] and some [[List of Final Fantasy Dimensions Items#Sacred Candle|sacred candles ]] . Spend sometime training inside [[Cave of Dread]], near the healing pot to get some Gil and gain some levels. This guy is ridiculously strong. He attacks twice or three times at once, dealing 300 damage per strike, so your healer is going to be bussy. Let the [[Summoner (Dimensions)|Summoner]], [[Red Mage (Dimensions)|Red Mage]] or [[White Mage (Dimensions)|White Mage]] keep your HP as high as possible at the beginning of the battle. Although he doesn't seem to be strong at first, when his HP gets lower, he will start using Curse Breath and Quake. Curse Breath will inflict damage to your entire party, plus Curse. Curse is really a problem. It lowers the stats of your charater so you will deal less damage and heal less HP. Remember to get rid of it or you will regret. Quake blows about 400 damage to the entire party. That's why you have to keep your HP high constantly. Also, Whack should be treated with caution. It can inflict [[Confuse (Status)|Confuse]]. Let your Warriors use [[Warrior (Dimensions)#Ergage|Enrage]] + [[Warrior (Dimensions)#Strike|Strike]] and your Monk use [[Monk (Dimensions)#Aurablast|Aurablast]] before running out of MP. Also, [[List_of_Final_Fantasy_Dimensions_Spells#Bio|Bio]] will hurt this guy more than any elemental spells that you can get until now, so make use of it and again, make sure someone is always healing. If you can't defeat him, try to train some more, or equip [[List of Final Fantasy Dimensions Weapons#Dark Sword|Dark Sword]] to some one, but you will need a jobless member to do that. One you have defeated him, he will generate again just like some monsters here. Congratulation, you are half way there.<br /> Now, you can attack him with anything, not necessarily a magic attack and he will probably die. However, this second time, he will use Hyper Regenerate instead. It revives him and restore all his HP. Basically, you have to fight him all over again. However, this time, [[Graham]] will join the party. [[Graham]] has a lot of Dark-based attack and this guy is weak against Dark. Things get much more easier from here. Let Graham do all the fighting and the other guys do all the healing. [[Dark Knight (Dimensions)#Darkness|Darkness]] consumes 1 MP and 1/4 of user mas HP so Graham may need to heal constantly. This part is very easy now, compared to what you have just been through.
 
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The player should use the [[Summoner (Dimensions)|Summoner]], [[Red Mage (Dimensions)|Red Mage]] or [[White Mage (Dimensions)|White Mage]] to keep the party's [[HP (stat)|HP]] high at the beginning of the battle. [[Warrior (Dimensions)|Warriors]] should use [[Warrior (Dimensions)#Ergage|Enrage]] and [[Warrior (Dimensions)#Strike|Strike]], while the [[Monk (Dimensions)|Monks]] should use [[Monk (Dimensions)#Aurablast|Aurablast]] before running out of [[MP (stat)|MP]]. [[Black Magic (Dimensions)#Bio|Bio]] is more effective than elemental spells.
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After Dark Knight joins, the others can concentrate on healing; [[Dark Knight (Dimensions job)#Darkness|Darkness]] consumes 1 MP and 1/4 of the user's max HP, so Dark Knight may need to be healed constantly.
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==Gallery==
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<gallery>
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FFD Hyper Generate.png|Hyper Regenerate.
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</gallery>
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== Etymology ==
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{{Etym|Hecatoncheir}}
   
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== Related enemies ==
{{Enemy-stub|Final Fantasy Dimensions}}
 
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*[[Demon Warrior (Dimensions)|Demon Warrior]]
{{-}}
 
[[Category:Final Fantasy Dimensions Bosses]]
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[[Category:Bosses in Final Fantasy Dimensions]]

Revision as of 20:18, 27 June 2019

Template:Sideicon

Hecatoncheir is a boss in Final Fantasy Dimensions. He appears in the Cave of Dread, being the strongest boss fought to this point in the game.

Stats

Battle

Hecatoncheir is a strong and fast attacker, striking 2-3 times per turn for 300 damage per strike. When his HP drops to critical levels, Hecatoncheir will start using Curse Breath and Quake; the former damages the entire party and inflicts Curse, which lowers the afflicted target's stats, while the latter deals around 400 damage to the party. He will also use Whack, which can inflict Confuse.

Once defeated, Hecatoncheir will immediately regenerate, becoming vulnerable to any attack; however, when defeated again, it will use Hyper Regenerate to revive itself with full HP. This prompts Dark Knight to join the party, who has many Dark-based attacks to take advantage of Hecatoncheir's weakness against Dark attacks.

Strategy

The player should seek to buy the best equipment and spells at Aulë and some Sacred Candles. The player can equip Dark Sword to someone, but the party needs a Jobless member for that.

The player should use the Summoner, Red Mage or White Mage to keep the party's HP high at the beginning of the battle. Warriors should use Enrage and Strike, while the Monks should use Aurablast before running out of MP. Bio is more effective than elemental spells.

After Dark Knight joins, the others can concentrate on healing; Darkness consumes 1 MP and 1/4 of the user's max HP, so Dark Knight may need to be healed constantly.

Gallery

Etymology

The Hecatoncheires were children of Gaia and Uranus who were thrown into Tartarus as soon as they were born. They were released by Zeus, and aided him in overthrowing Cronos. They were giants depicted with one hundred arms (and sometimes even fifty heads). The name (Εκατόγχειρες - Hecatonchires) is of Greek origin: Hecaton (εκατόν-) means one hundred and chires (-χείρες) means hands.

Related enemies