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(This is not how he is known during the fight.)
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{{sideicon|prime=FFD}}
{{IncompleteTable}}
 
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{{infobox enemy
{{FFD Enemy
 
| Enemy = Enemy
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| release = FFD
| Mobile =
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| name = Hecatoncheir
| iOS = Hecatoncheir
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| image = [[File:FFD Hecatoncheir.png]]
| japan = ヘカトンケイル
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| japanese = ヘカトンケイル
 
| romaji = Hekatonkeiru
 
| romaji = Hekatonkeiru
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| location = [[Cave of Dread]]
| image =
 
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| type = Boss
| iOS image = [[File:FFD Hecatoncheir.png|90px]]
 
<!--Stats-->
 
| Level =
 
| HP =
 
| Str =
 
| Def =
 
| Mag =
 
| MagDef =
 
| Type =
 
| Gil =
 
| EXP =
 
<!--Elements.
 
Those that inflict normal can be excluded-->
 
| Fire =
 
| Ice =
 
| Lightning =
 
| Wind =
 
| Holy =
 
| Dark =
 
<!--Info-->
 
| Location =
 
| Items =
 
| Abilities =
 
| Other Information =
 
 
}}
 
}}
'''Hecatoncheir''' is an enemy in ''[[Final Fantasy Dimensions]]''.
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'''Hecatoncheir''' is a boss in ''[[Final Fantasy Dimensions]]''. He appears in the [[Cave of Dread]], being the strongest boss fought to this point in the game.
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{{Enemy-stub|Final Fantasy Dimensions}}
 
 
==Stats==
{{-}}
 
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{{infobox enemy stats FFD
[[Category:Final Fantasy Dimensions Bosses]]
 
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| location = [[Cave of Dread]]
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| species = [[Hecatoncheir (Dimensions)|Hecatoncheir]]
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| info = Can attack up to 3 times.
 
| hp = 6000
 
| ap = 15
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| exp = 23000
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| abilities = [[Final Fantasy Dimensions enemy abilities#Quake|Quake]], [[Final Fantasy Dimensions enemy abilities#Curse Breath|Curse Breath]], [[Final Fantasy Dimensions enemy abilities#Whack|Whack]], [[Final Fantasy Dimensions enemy abilities#Regenerate|Regenerate]], [[Final Fantasy Dimensions enemy abilities#Hyper Regenerate|Hyper Regenerate]]
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| dark = Weak
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}}
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==Battle==
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Hecatoncheir is a strong and fast attacker, striking 2-3 times per turn for 300 damage per strike. When his HP drops to critical levels, Hecatoncheir will start using Curse Breath and Quake; the former damages the entire party and inflicts [[Curse (status)|Curse]], which lowers the afflicted target's [[stats]], while the latter deals around 400 damage to the party. He will also use Whack, which can inflict [[Confuse (status)|Confuse]].
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Once defeated, Hecatoncheir will immediately regenerate, becoming vulnerable to any attack; however, when defeated again, it will use Hyper Regenerate to revive itself with full HP. This prompts [[Graham|Dark Knight]] to join the party, who has many Dark-based attacks to take advantage of Hecatoncheir's weakness against [[Dark (element)|Dark]] attacks.
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===Strategy===
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The player should seek to buy the best equipment and spells at [[Aulë]] and some [[Final Fantasy Dimensions items#Sacred Candle|Sacred Candles]]. The player can equip [[Final Fantasy Dimensions weapons#Dark Sword|Dark Sword]] to someone, but the party needs a [[Jobless]] member for that.
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The player should use the [[Summoner (Dimensions)|Summoner]], [[Red Mage (Dimensions)|Red Mage]] or [[White Mage (Dimensions)|White Mage]] to keep the party's [[HP (stat)|HP]] high at the beginning of the battle. [[Warrior (Dimensions)|Warriors]] should use [[Warrior (Dimensions)#Ergage|Enrage]] and [[Warrior (Dimensions)#Strike|Strike]], while the [[Monk (Dimensions)|Monks]] should use [[Monk (Dimensions)#Aurablast|Aurablast]] before running out of [[MP (stat)|MP]]. [[Black Magic (Dimensions)#Bio|Bio]] is more effective than elemental spells.
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After Dark Knight joins, the others can concentrate on healing; [[Dark Knight (Dimensions job)#Darkness|Darkness]] consumes 1 MP and 1/4 of the user's max HP, so Dark Knight may need to be healed constantly.
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==Gallery==
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<gallery>
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FFD Hyper Generate.png|Hyper Regenerate.
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</gallery>
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== Etymology ==
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{{Etym|Hecatoncheir}}
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== Related enemies ==
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*[[Demon Warrior (Dimensions)|Demon Warrior]]
 
[[Category:Bosses in Final Fantasy Dimensions]]

Revision as of 20:18, 27 June 2019

Template:Sideicon

Hecatoncheir is a boss in Final Fantasy Dimensions. He appears in the Cave of Dread, being the strongest boss fought to this point in the game.

Stats

Battle

Hecatoncheir is a strong and fast attacker, striking 2-3 times per turn for 300 damage per strike. When his HP drops to critical levels, Hecatoncheir will start using Curse Breath and Quake; the former damages the entire party and inflicts Curse, which lowers the afflicted target's stats, while the latter deals around 400 damage to the party. He will also use Whack, which can inflict Confuse.

Once defeated, Hecatoncheir will immediately regenerate, becoming vulnerable to any attack; however, when defeated again, it will use Hyper Regenerate to revive itself with full HP. This prompts Dark Knight to join the party, who has many Dark-based attacks to take advantage of Hecatoncheir's weakness against Dark attacks.

Strategy

The player should seek to buy the best equipment and spells at Aulë and some Sacred Candles. The player can equip Dark Sword to someone, but the party needs a Jobless member for that.

The player should use the Summoner, Red Mage or White Mage to keep the party's HP high at the beginning of the battle. Warriors should use Enrage and Strike, while the Monks should use Aurablast before running out of MP. Bio is more effective than elemental spells.

After Dark Knight joins, the others can concentrate on healing; Darkness consumes 1 MP and 1/4 of the user's max HP, so Dark Knight may need to be healed constantly.

Gallery

Etymology

The Hecatoncheires were children of Gaia and Uranus who were thrown into Tartarus as soon as they were born. They were released by Zeus, and aided him in overthrowing Cronos. They were giants depicted with one hundred arms (and sometimes even fifty heads). The name (Εκατόγχειρες - Hecatonchires) is of Greek origin: Hecaton (εκατόν-) means one hundred and chires (-χείρες) means hands.

Related enemies