The Heavy Tank is an enemy in Final Fantasy VII. It is the only enemy fought at the site of the ruined mako reactor in Gongaga, and is also fought in the third round of the Battle Square during the time Tiny Bronco is available. While it might look intimidating, it is only a moderately powerful monster and should pose little threat to the party.
When fought in the Battle Square its stats are enhanced with double the regular HP, and its Attack and Magic Attack are increased by 25%.
The Heavy Tank morphs into Power Sources, useful for min-maxing.
Stats[]
Formations[]
# | Formation |
---|---|
536 | Heavy Tank |
537 | Heavy Tank (Back Attack) |
538 | Heavy Tank |
Locations[]
Gongaga | |
---|---|
Reactor Wasteland | 536, 537 (Back Attack) |
Meltdown Reactor | 536, 537 (Back Attack) |
Battle Square (with Tiny Bronco available) | |
Group A - Battle 3 | 538 |
Group B - Battle 3 | 536 |
Battle[]
Heavy Tank has a great deal of HP and its physical attacks have decent power. Its Big Spiral hits the entire party and may be used twice in one turn. It is one of the more formidable random encounters the player can face at the point Gongaga is first visited, but is not too difficult to defeat. It can be morphed into a Power Source and gives plenty of gil.
AI script[]
AI: Setup {
- Count = Rnd(0..3)
- SpclChance = 8
} AI: Main {
- TempVar:NormalAttack = 0
- If (Count == 0 or 1) Then
- {
- TempVar:NormalAttack = 1
- TempVar:ChosenAtt = <Charge>
- Count = Count + 1
- } Else If (Count == 2) Then {
- TempVar:NormalAttack = 1
- TempVar:ChosenAtt = Wheelie Attack
- Count = 3
- } Else {
- Choose All Opponents
- Use Big Spiral on Target
- If (Rnd(1..SpclChance) == 1) Then
- {
- Choose All Opponents
- Use Big Spiral on Target
- }
- If (Rnd(1..SpclChance) == 1) Then
- {
- Choose All Opponents
- Use Big Spiral on Target
- }
- Count = 0
- }
- If (TempVar:NormalAttack == 1) Then
- {
- TempVar:AttackedTarget = 0
- If ((2nd Opponent doesn't have Death Status)
- AND (Rnd(1..SpclChance) == 1)) Then
- {
- Choose 2nd Opponent
- Use TempVar:ChosenAtt on Target
- TempVar:AttackedTarget = 1
- }
- If ((1st Opponent doesn't have Death Status)
- AND (Rnd(1..SpclChance) == 1)) Then
- {
- Choose 1st Opponent
- Use TempVar:ChosenAtt on Target
- TempVar:AttackedTarget = 1
- }
- If ((3rd Opponent doesn't have Death Status)
- AND (Rnd(1..SpclChance) == 1)) Then
- {
- Choose 3rd Opponent
- Use TempVar:ChosenAtt on Target
- TempVar:AttackedTarget = 1
- }
- If (TempVar:AttackedTarget == 0) Then
- {
- Choose Random Opponent
- Use TempVar:ChosenAtt on Target
- }
- }
} AI: Counter - General {
- If (Heavy Tank's HP <= 25% of Heavy Tank's Max HP) Then
- {
- SpclChance = 2
- } Else If (Heavy Tank's HP <= 50% of Heavy Tank's Max HP) Then {
- SpclChance = 3
- } Else If (Heavy Tank's HP <= 75% of Heavy Tank's Max HP) Then {
- SpclChance = 4
- } Else {
- SpclChance = 8
- }
}