Final Fantasy Wiki
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{{sideicon|IVTAY|prime=FFV|FFVII|VIICC|FFXI|FFXIV|DFFOO|Artniks|FFATB|FFRK|FFBE}}
 
{{Images|DFFOO}}
 
{{Images|DFFOO}}
 
[[File:FFRK Aerith's "Healing Wind" Soul Break|320px|right|[[Soul Break#Healing Wind|Healing Wind]]]]
 
[[File:FFRK Aerith's "Healing Wind" Soul Break|320px|right|[[Soul Break#Healing Wind|Healing Wind]]]]
{{Q|Restores 25% of HP and MP of all nearby party members.|Description, ''[[Final Fantasy XIV]]''.}}
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{{Q|Restores 25% of HP and MP of all nearby party members.|''[[Final Fantasy XIV]]'' description}}
 
'''Healing Wind''' {{J|癒しの風|Iyashi no Kaze}}, also known as '''Healing Wave''' and '''Healing Breeze''', is a recurring ability in the [[Final Fantasy series|''Final Fantasy'' series]]. Healing Wind is usually related to healing abilities of some kind.
 
'''Healing Wind''' {{J|癒しの風|Iyashi no Kaze}}, also known as '''Healing Wave''' and '''Healing Breeze''', is a recurring ability in the [[Final Fantasy series|''Final Fantasy'' series]]. Healing Wind is usually related to healing abilities of some kind.
   
 
== Appearances ==
 
== Appearances ==
 
=== ''[[Final Fantasy IV: The After Years]]'' ===
 
=== ''[[Final Fantasy IV: The After Years]]'' ===
{{sideicon|IVTAY}}
 
 
Healing Wind is a [[Band (The After Years)#Healing Wind|Band ability]] formed by combining [[Tsukinowa]]'s [[Ninjutsu (skillset)|Ninjutsu]] with [[Porom]]'s [[White Magic]]. It restores the [[HP (stat)|HP]] of all allies for 40 MP.
 
Healing Wind is a [[Band (The After Years)#Healing Wind|Band ability]] formed by combining [[Tsukinowa]]'s [[Ninjutsu (skillset)|Ninjutsu]] with [[Porom]]'s [[White Magic]]. It restores the [[HP (stat)|HP]] of all allies for 40 MP.
   
 
=== ''[[Final Fantasy V]]'' ===
 
=== ''[[Final Fantasy V]]'' ===
 
Healing Wind is one of several results of the [[Oracle (Final Fantasy V)|Oracle's]] [[Predict]] command. It restores HP to all allies and heals [[status effect|status ailments]].
{{sideicon|FFV}}
 
Healing Wind is one of several results of the [[Oracle (Final Fantasy V)|Oracle]]'s [[Predict]] command. It restores HP to all allies and heals [[status effect|status ailments]].
 
   
 
=== ''[[Final Fantasy VII]]'' ===
 
=== ''[[Final Fantasy VII]]'' ===
 
[[Limit (Final Fantasy VII)#Healing Wind|Healing Wind]] is [[Aerith Gainsborough/Gameplay|Aeris]]'s first [[Limit (Final Fantasy VII)|Limit Break]]. It restores HP to the party equivalent to half of their max HP. After using Healing Wind eight times, Aeris automatically learns [[Seal Evil]].
{{sideicon|FFVII}}
 
In its first appearance, [[Limit (Final Fantasy VII)#Healing Wind|Healing Wind]] is [[Aerith Gainsborough/Gameplay|Aeris]]'s first [[Limit (Final Fantasy VII)|Limit Break]]. It restores HP to the party equivalent to half of their max HP. After using Healing Wind eight times, Aeris automatically learns [[Seal Evil]].
 
   
 
==== ''[[Crisis Core -Final Fantasy VII-]]'' ====
 
==== ''[[Crisis Core -Final Fantasy VII-]]'' ====
{{sideicon|VIICC}}
 
 
{{See Also|Digital Mind Wave/Videos#Healing Wave}}
 
{{See Also|Digital Mind Wave/Videos#Healing Wave}}
 
A similar ability, called [[Digital Mind Wave#Healing Wave|Healing Wave]], is also a [[Digital Mind Wave]] ability. It can be obtained at the beginning of [[Chapter#Crisis Core -Final Fantasy VII-|Chapter 5]]. It fully heals HP, MP, and AP, breaks limits, heals status ailments and grants temporary invincibility.
 
A similar ability, called [[Digital Mind Wave#Healing Wave|Healing Wave]], is also a [[Digital Mind Wave]] ability. It can be obtained at the beginning of [[Chapter#Crisis Core -Final Fantasy VII-|Chapter 5]]. It fully heals HP, MP, and AP, breaks limits, heals status ailments and grants temporary invincibility.
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=== ''[[Final Fantasy XI]]'' ===
 
=== ''[[Final Fantasy XI]]'' ===
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{{FFXI Spell
 
{{FFXI Spell
 
|spellname = Healing Breeze
 
|spellname = Healing Breeze
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|jobs = [[Blue Mage (Final Fantasy XI)|BLU]] 16
 
|jobs = [[Blue Mage (Final Fantasy XI)|BLU]] 16
 
}}
 
}}
Healing Breeze is a [[Blue Mage (Final Fantasy XI)|Blue Mage]] skill that is learned from Dhalmels. It restores the HP of party members within a range of 10. This spell costs four Blue Magic Points to set.
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Healing Breeze is a [[Blue Mage (Final Fantasy XI)|Blue Mage]] skill learned from [[Dhalmel (Final Fantasy XI)|Dhalmels]]. It restores the HP of party members within a range of 10 for 55 MP. It costs 4 Blue Magic Points to set. When set it grants CHR +2 and HP +10. It takes 4.5 seconds to cast and can be recast every 15 seconds.
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Healing Breeze is also an enemy ability used by the Dhalmel family.
 
{{-}}
 
{{-}}
   
 
=== ''[[Final Fantasy XIV]]'' ===
 
=== ''[[Final Fantasy XIV]]'' ===
 
Healing Wind is a Level 1 [[Limit Break (ability)|Limit Break]] used by Healer classes and heals the caster and nearby party members by 25%.
{{sideicon|FFXIV}}
 
Healing Wind appears as a Level 1 [[Limit Break (ability)|Limit Break]] used by Healer classes and heals the caster and nearby party members by 25%.
 
   
 
=== ''[[Dissidia Final Fantasy Opera Omnia]]'' ===
 
=== ''[[Dissidia Final Fantasy Opera Omnia]]'' ===
{{sideicon|DFFOO}}
 
 
{{Abil-stub|Dissidia Final Fantasy Opera Omnia}}
 
{{Abil-stub|Dissidia Final Fantasy Opera Omnia}}
   
 
=== ''[[Final Fantasy Artniks]]'' ===
 
=== ''[[Final Fantasy Artniks]]'' ===
{{sideicon|Artniks}}
 
 
{{Abil-stub|Final Fantasy Artniks}}
 
{{Abil-stub|Final Fantasy Artniks}}
   
 
=== ''[[Final Fantasy All the Bravest]]'' ===
 
=== ''[[Final Fantasy All the Bravest]]'' ===
{{sideicon|FFATB}}
 
 
Aerith uses Healing Wind to instantly revive a player's character. It does not cause the enemy to attack, so one can quickly bring back every character with her. Aerith must be purchased to be used in battle as she is a premium character.
 
Aerith uses Healing Wind to instantly revive a player's character. It does not cause the enemy to attack, so one can quickly bring back every character with her. Aerith must be purchased to be used in battle as she is a premium character.
   
 
=== ''[[Final Fantasy Record Keeper]]'' ===
 
=== ''[[Final Fantasy Record Keeper]]'' ===
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Healing Wind is a Unique Soul Break available to [[Aerith Gainsborough/Record Keeper|Aerith]] learned through the Guard Stick (VII). It restores a moderate amount of HP to the party. It requires 10,000 AP to master and one Soul Gauge to use.
{{sideicon|FFRK}}
 
Healing Wind is a Unique Soul Break available to [[Aerith Gainsborough/Other appearances|Aerith]] learned through the Guard Stick (VII), and is also a Burst Soul Break available to [[Porom/Other appearances|Porom]] learned through the Zeus Mace (IV). When used in battle, Aerith's Healing Wind restores a moderate amount of HP to the party, while Porom's Healing Wind restores a moderate amount of HP to the party too, but this one also raises the party's Magic and Mind a moderate amount. Porom's Healing Wind, as any other Burst Soul Break, changes the Attack and Defend commands to Mysidia Light and Cure Wave commands respectively:
 
   
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It is also a Burst Soul Break available to [[Porom/Record Keeper|Porom]] learned through the Zeus Mace (IV). It restores a moderate amount of HP to the party and also raises the party's Magic and Mind a moderate amount. It requires 30,000 AP to master and one Soul Gauge to use. When mastered, it permanently grants a +10 bonus to her Mind stat.
-Mysidia Light restores a large amount of HP to one ally or revives the target if it is KO'ed restoring a small amount of their HP.
 
   
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Porom's Healing Wind changes the Attack and Defend commands to Mysidia Light and Cure Wave commands respectively:
-Cure Wave restores a small amount of HP to the party.
 
 
*Mysidia Light restores a large amount of HP to one ally or revives the target if it is KO'd restoring a small amount of their HP.
 
*Cure Wave restores a small amount of HP to the party.
   
 
Both commands Mysidia Light and Cure Wave are classified as White Magic.
 
Both commands Mysidia Light and Cure Wave are classified as White Magic.
 
Both Healing Winds, Aerith's one and Porom's one require one Soul Gauge to perform each one. Aerith's Healing Wind requires 10'000 AP to master while Porom's one requires 30'000 Ap to master, however, when mastered, Porom's one permanently grants a +10 bonus to Porom'm Mind stat while Aerith's one doesn't.
 
   
 
=== ''[[Final Fantasy Brave Exvius]]'' ===
 
=== ''[[Final Fantasy Brave Exvius]]'' ===
{{sideicon|FFBE}}
 
 
{{Abil-stub|Final Fantasy Brave Exvius}}
 
{{Abil-stub|Final Fantasy Brave Exvius}}
   
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FFVII Limit Break Aeris Healingwind.jpg|''[[Final Fantasy VII]]''.
 
FFVII Limit Break Aeris Healingwind.jpg|''[[Final Fantasy VII]]''.
 
Limit Break Storyboard FFVII Sketches 2.jpg|Concept art for ''Final Fantasy VII''.
 
Limit Break Storyboard FFVII Sketches 2.jpg|Concept art for ''Final Fantasy VII''.
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FFVIIR Healing Wind.png|''[[Final Fantasy VII Remake]]''.
 
VIICC Healing Wave.jpg|''[[Crisis Core -Final Fantasy VII-]]''.
 
VIICC Healing Wave.jpg|''[[Crisis Core -Final Fantasy VII-]]''.
 
Healing_Wind.png|''[[Final Fantasy XIV]]''.
 
Healing_Wind.png|''[[Final Fantasy XIV]]''.
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{{navbox signature abilities}}
 
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{{navbox blue magic}}
 
 
[[Category:Signature abilities]]
 
[[Category:Signature abilities]]
[[Category:Command abilities]]
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[[Category:Recurring command abilities]]
[[Category:Limit Breaks]]
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[[Category:Recurring Limit Breaks]]
[[Category:Final Fantasy V Abilities]]
 

Revision as of 16:50, 20 June 2019

Template:Sideicon Template:Images

Restores 25% of HP and MP of all nearby party members.

Final Fantasy XIV description

Healing Wind (癒しの風, Iyashi no Kaze?), also known as Healing Wave and Healing Breeze, is a recurring ability in the Final Fantasy series. Healing Wind is usually related to healing abilities of some kind.

Appearances

Final Fantasy IV: The After Years

Healing Wind is a Band ability formed by combining Tsukinowa's Ninjutsu with Porom's White Magic. It restores the HP of all allies for 40 MP.

Final Fantasy V

Healing Wind is one of several results of the Oracle's Predict command. It restores HP to all allies and heals status ailments.

Final Fantasy VII

Healing Wind is Aeris's first Limit Break. It restores HP to the party equivalent to half of their max HP. After using Healing Wind eight times, Aeris automatically learns Seal Evil.

Crisis Core -Final Fantasy VII-

Template:See Also A similar ability, called Healing Wave, is also a Digital Mind Wave ability. It can be obtained at the beginning of Chapter 5. It fully heals HP, MP, and AP, breaks limits, heals status ailments and grants temporary invincibility.

Healing Wave is a level 8 Independent Materia that boosts the chance of Aerith appearing on DMW. It begins at 5x, and increases by 1x each level up to 9x. It can be bought from Research Dept. QMC+.

Final Fantasy XI

Template:FFXI Spell Healing Breeze is a Blue Mage skill learned from Dhalmels. It restores the HP of party members within a range of 10 for 55 MP. It costs 4 Blue Magic Points to set. When set it grants CHR +2 and HP +10. It takes 4.5 seconds to cast and can be recast every 15 seconds.

Healing Breeze is also an enemy ability used by the Dhalmel family.

Final Fantasy XIV

Healing Wind is a Level 1 Limit Break used by Healer classes and heals the caster and nearby party members by 25%.

Dissidia Final Fantasy Opera Omnia

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Final Fantasy Artniks

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Final Fantasy All the Bravest

Aerith uses Healing Wind to instantly revive a player's character. It does not cause the enemy to attack, so one can quickly bring back every character with her. Aerith must be purchased to be used in battle as she is a premium character.

Final Fantasy Record Keeper

Healing Wind is a Unique Soul Break available to Aerith learned through the Guard Stick (VII). It restores a moderate amount of HP to the party. It requires 10,000 AP to master and one Soul Gauge to use.

It is also a Burst Soul Break available to Porom learned through the Zeus Mace (IV). It restores a moderate amount of HP to the party and also raises the party's Magic and Mind a moderate amount. It requires 30,000 AP to master and one Soul Gauge to use. When mastered, it permanently grants a +10 bonus to her Mind stat.

Porom's Healing Wind changes the Attack and Defend commands to Mysidia Light and Cure Wave commands respectively:

  • Mysidia Light restores a large amount of HP to one ally or revives the target if it is KO'd restoring a small amount of their HP.
  • Cure Wave restores a small amount of HP to the party.

Both commands Mysidia Light and Cure Wave are classified as White Magic.

Final Fantasy Brave Exvius

Edgar - Chainsaw2This section about an ability in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Gallery

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