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Restores 25% of HP and MP of all nearby party members.Final Fantasy XIV description
Healing Wind (癒しの風, Iyashi no Kaze?), also known as Healing Wave and Healing Breeze, is a recurring ability in the Final Fantasy series. Healing Wind is usually related to healing abilities of some kind.
- 1 Appearances
- 1.1 Final Fantasy IV: The After Years
- 1.2 Final Fantasy V
- 1.3 Final Fantasy VII
- 1.4 Final Fantasy VII Remake
- 1.5 Final Fantasy XI
- 1.6 Final Fantasy XIV
- 1.7 Dissidia Final Fantasy Opera Omnia
- 1.8 Final Fantasy Artniks
- 1.9 Final Fantasy All the Bravest
- 1.10 Final Fantasy Record Keeper
- 1.11 Final Fantasy Brave Exvius
- 2 Gallery
A similar ability, called Healing Wave, is also a Digital Mind Wave ability. It can be obtained at the beginning of Chapter 5. It fully heals HP, MP, and AP, breaks limits, heals status ailments and grants temporary invincibility.
Final Fantasy XI spellHealing Breeze
|Effect||Restores party HP in area.|
|Casting Time||4.5 sec|
|Recast Time||15 sec|
|Magic Type||Blue Magic|
Healing Breeze is a Blue Mage skill learned from Dhalmels. It restores the HP of party members within a range of 10 for 55 MP. It costs 4 Blue Magic Points to set. When set it grants CHR +2 and HP +10. It takes 4.5 seconds to cast and can be recast every 15 seconds.
Healing Breeze is also an enemy ability used by the Dhalmel family.
Healing Wind is a Level 1 Limit Break used by Healer classes and heals the caster and nearby party members by 25%.
Aerith uses Healing Wind to instantly revive a player's character. It does not cause the enemy to attack, so one can quickly bring back every character with her. Aerith must be purchased to be used in battle as she is a premium character.
Healing Wind is a Unique Soul Break available to Aerith learned through the Guard Stick (VII). It restores a moderate amount of HP to the party. It requires 10,000 AP to master and one Soul Gauge to use.
It is also a Burst Soul Break available to Porom learned through the Zeus Mace (IV). It restores a moderate amount of HP to the party and also raises the party's Magic and Mind a moderate amount. It requires 30,000 AP to master and one Soul Gauge to use. When mastered, it permanently grants a +10 bonus to her Mind stat.
Porom's Healing Wind changes the Attack and Defend commands to Mysidia Light and Cure Wave commands respectively:
- Mysidia Light restores a large amount of HP to one ally or revives the target if it is KO'd restoring a small amount of their HP.
- Cure Wave restores a small amount of HP to the party.
Both commands Mysidia Light and Cure Wave are classified as White Magic.