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Healing Magic is is a type of White Magic in Final Fantasy XI that either restores Hit Points, removes negative status effects, or revives KO'd players.

Users[]

Job Skill Ranking Level 1 cap Level 49 cap Level 99 cap
White Mage A+ 6 114 276
Paladin C 5 105 225
Red Mage C- 5 105 220
Scholar* D (B+)* 4 (5)* 101 (109)* 210 (256)*

*Scholar's Healing Magic skill increases to B+ rating under Light Arts.

List of spells[]

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Cure 8 Instant 2 5 Light WHM 1 - RDM 3 - PLD 5
Restores the target's HP.
Cure II 24 Instant 2.25 5.5 Light WHM 11 - RDM 14 - PLD 17 - SCH 17
Restores the target's HP.
Cure III 46 Instant 2.5 6.0 Light WHM 21 - RDM 26 - PLD 30 - SCH 30
Restores the target's HP.
Cure IV 88 Instant 2.5 8.0 Light WHM 41 - RDM 48 - PLD 55 - SCH 55
Restores the target's HP.
Cure V 135 Instant 2.5 10.0 Light WHM 61
Restores the target's HP.
Cure VI 227 Instant 2.0 15.0 Light WHM 80
Restores the target's HP.
Cura 30 Instant 5.0 30.0 Light WHM 40
Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency.
Cura II 45 Instant 3.0 40.0 Light WHM 83
Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency.
Cura III 60 Instant 3.0 50.0 Light WHM 96
Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency.
Curaga 60 Instant 4.5 10.0 Light WHM 16
Restores HP of all party members within area of effect.
Curaga II 120 Instant 4.75 10.0 Light WHM 31
Restores HP of all party members within area of effect.
Curaga III 180 Instant 5.0 10.5 Light WHM 51
Restores HP of all party members within area of effect.
Curaga IV 260 Instant 5.25 10.75 Light WHM 71
Restores HP of all party members within area of effect.
Curaga V 380 Instant 5.75 11.0 Light WHM 91
Restores HP of all party members within area of effect.
Esuna 24 Instant 1.0 30.0 Light WHM 61
Removes one enfeebling effect you have from yourself and party members within area of effect. Afflatus Misery: Increases effect removal potency.
Cursna 30 Instant 3 10.0 Light WHM 29 - SCH 32
Removes curse and bane from target.
Paralyna 12 Instant 1.0 5.0 Light WHM 9 - SCH 12
Removes paralysis from the target.
Blindna 16 Instant 1.0 10.0 Light WHM 14 - SCH 17
Removes blindness from target.
Poisona 8 Instant 2.0 5.0 Light WHM 6 - SCH 10
Removes poison from target.
Silena 24 Instant 1.0 5.0 Light WHM 19 - SCH 22
Removes silence and mute from target.
Stona 40 Instant 1.0 5.0 Light WHM 39 - SCH 50
Removes petrification from target.
Viruna 48 Instant 1.0 5.0 Light WHM 34 - SCH 46
Removes disease and plague from target.
Sacrifice 18 Instant 1.0 30.0 Light WHM 65
Transfers one enfeebling effect from target party member to yourself. Afflatus Solace: Increases effect removal potency.
Raise 150 Instant 15.0 60.0 Light WHM 25 - RDM 38 - PLD 50 - SCH 35
Revives target from KO.
Raise II 150 Instant 14.0 60.0 Light WHM 56 - RDM 95 - SCH 70
Revives target from KO.
Raise III 150 Instant 13.0 60.0 Light WHM 70 - SCH 92
Revives target from KO.
Reraise 150 60.0 8.0 60.0 Light WHM25 - SCH 35
Grants you the effect of Raise when you are KO'd.
Reraise II 150 60.0 7.5 60.0 Light WHM 56 - SCH 70
Grants you the effect of Raise II when you are KO'd.
Reraise III 150 60.0 7.0 60.0 Light WHM 70 - SCH 92
Grants you the effect of Raise III when you are KO'd.
Reraise IV 150 60.0 6.5 60.0 Light WHM 99
Grants you the effect of Arise when you are KO'd.
Arise 300 120.0 12.0 60.0 Light WHM 99
Revives target from KO and bestows a Reraise effect.
Full Cure All Instant 1.5 180.0 Light WHM 99
Consumes all MP. Restores target's HP and cures status ailments. Afflatus Solace: Grants the effect of "Stoneskin."
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