Restores HP to entire party.
Final Fantasy description
Appearances[edit | edit source]
Healara (HEL2 on the NES and Heal2 in Final Fantasy Origins) is a level 5 White Magic spell. The spell restores a moderate amount of HP to all allies. In the NES and Origins releases, it restores between 24 and 48 HP, while in subsequent releases it restores HP depending on the caster's Intelligence.
The spell can be bought at Melmond and can be learned by the White Mage and White Wizard Job classes. In the GBA/PSP/iOS releases it costs 25 MP to cast. It can also be cast by using the Rune Staff as an item.
The spell is bugged in the NES version; it works outside of battle as designed, but works like Hel3 in battle.
Healara is the ability used when a character uses the Recovery Rod as an item, which restores some HP to all party members.
Healara I-III are recovery magic abilities exclusive to Jornee, being her strongest healing ability. She can only learn these abilities from the Aqua Maiden Eidolon, with their potency being increased with each upgraded version. Healara restores a moderate amount of HP to all party members and removes darkness and poison.
In the original free-to-play versions, Healara I-III could be used by any party member equipped with the Healara version of the Siren signet. Each version of the spell recovered more HP based on the summon's rank and had increased MP costs for each version of the spell.
Non-Final Fantasy guest appearances[edit | edit source]
Bravely series[edit | edit source]
In Bravely Default II, Healara is a job level ability for the Red Mage asterisk. The ability restores 2000 HP to a single target.