Nowhere to run, l'Cie!
Havoc Skytank is a long range target and thus Lightning will only use her gunblade in the gun-mode when selecting the Attack command, and Fang, who wields a melee weapon, cannot use the Attack command at all, forced to resort to Ruin spells.
When low on HP, the Skytank will start to use its Main Cannon attack, which inflicts a large amount of damage to all party members, but is now vulnerable to stagger, with a stagger point of 200%. The use of Main Cannon can be avoided by holding off on destroying one of the turrets or hulls until the Skytank is below about 80,000 HP, at which point destroying the remaining hull or turret will defeat it.
A good strategy is to start with Lightning as a Medic, Hope as a Synergist and Fang as a Sentinel (or Commando). The party should be prepared to shift to two Medics and a Sentinel if too much damage is sustained. Once all characters are under Protect, the party can shift to a more offensive paradigm and begin assault on the Hulls and Turrets one at a time.
As none of the targets can be staggered yet, it is best to use a Commando, Ravager, and Medic combination. Defeating the support targets not only lowers the Skytank's damage potential, but also takes a large chunk out of the main target's large HP. Once all support targets are defeated, the party can focus on the Skytank itself.
If Lightning uses the Commando paradigm and selects Attack, she will rapidly shoot out a flurry of bullets. This could be a helpful option when choosing a Commando, as Fang can not use the "Attack" option, but only Ruin. Because Fang has a low magic stat, it could be more effective to use Lightning as a Commando, although Fang cannot heal. The paradigms COM/RAV/COM, or COM/RAV/SEN, can work well.
When Havoc Skytank becomes vulnerable to stagger at low HP, the party can shift to a Commando and two Ravagers and aim to stagger it and heal with a Medic when necessary.
No Crystaria Strategy Edit
If a player attempts this fight having used no Crystogen Points at all, the player should have a Tungsten Bangle equipped on both Lightning and Hope, given their low HP, and a Black Belt/Tungsten Bangle on Fang, so she has a higher resistance to attacks. The player should keep quite a few Potions in stock. The use of a Fortisol and an Aegisol makes the battle easier, but the battle can be done without them.
The recommended paradigms for this battle are:
- Diversity (RAV/COM/MED) used for driving gauges while healing.
- Relentless Assault (RAV/COM/RAV) used for driving gauges significantly.
- Solidarity (COM/SEN/MED) used for stabilizing gauges while healing.
- Entourage (RAV/SEN/MED) used for driving gauges while healing.
- Protection (MED/SEN/SYN) used for bestowing Protect on the party.
- Tireless Charge (COM/COM/MED) used for attacking the main unit once staggered.
The player should start off with Protection and let Hope bestow Protect on everyone if an Aegisol wasn't used. Thereafter, the player should switch to Solidarity and blast the turrets with Attack or Ruin, whichever of Lightning's STR/MAG stats are higher. Entourage would also be a good match with Solidarity, boosting the chain gauge while still obtaining defensive properties. Once either of the units are staggered, the party should switch back to Solidarity.
Once the weakened Havoc Skytank is all that is left, Relentless Assault or Diversity are good paradigms, but if one wants to play it safe the Solidarity/Entourage rotation can be kept. The chain gauge should be boosted all the way to a stagger, which can be done once the Skytank has approximately 75,000 HP left. Once staggered, the player should change to Tireless Charge. If a party member is brought down to about 50% or critical health, the party should shift to Solidarity to heal up or use a few Potions.
AI script Edit
- When Battle Begins - Main Cannon
- Turn 1 - Plasma Blasters
- Turn 2 - Plasma Blasters
- Turn 3 - Plasma Blasters
- Turn 4 - (If Havoc Skytank is the only enemy still alive = turn Switch 1 on)
- (If Switch 1 is on = Turn 1 - Main Cannon)
Other appearances Edit
Havoc Skytank appears as a boss in Palumpolum, Part 2 and select Final Fantasy XIII events.
The Skytank is an aerial target, so melee attacks will miss. The player will need distance weapons and magic in order to take it on. Targeting the four support arms is the quickest way to defeat this boss, as each support arm will damage the body once downed. The Target Score associated with this enemy requires for all participating characters to not die during the battle against it.
- This is the only battle where Lightning will shoot a target with Attack rather than striking it.
- If the player queues Blitz, Lightning will cast a Ruin (with an increased cost) instead. Interestingly, if the player will queue another Ruin (Blitz or regular) she will cast them separately, meaning she will start at the beginning of her combo instead of continuing it.
- If the player queues any of the elemental -strike abilities, Lightning will instead cast a spell of the same element (Thunder for Sparkstrike and Water for Aquastrike). Like with Blitz, she will not combo them.