I couldn't miss the chance to practice my drawing!
Haste (ヘイスト, Heisuto?), also known as Fast, is a spell which refers to the specific spell that induces the status of the same name. Its higher form is called Hastega, also known as Haste 2 or Hasteja. It appears in some games and usually grants one or more party members the effect of Haste.
Doubles one ally's number of attacks.
Haste (FAST on the NES) is a level 4 Black Magic spell which increases the speed of one ally, allowing their Hit rate to approximately double. The effects of Haste does not stack, meaning casting Haste on a target twice will not have their speed be quadruple their original speed. Instead, if an ally has Haste casted on it twice, the second Haste will be essentially ineffective. Haste can also be used by Clay Golem, Astos, Lich, and Chaos.
The spell can be bought at Elfheim and can be learned by the Black Mage, Black Wizard, Red Mage, Red Wizard, and Ninja job classes. In the Dawn of Souls and 20th Anniversary Edition releases it costs 15 MP to cast.
Temporarily increases number of attacks.
Haste is a Black Magic spell which increases the speed of one or all allies, which increases their Hit rate. As the spell's level grows the effect of the spell increases and the miss rate decreases. The effect can stack, but repeated use on the same character increases the chance that the spell misses. Any character can learn Haste by having them use the Haste Tome (Haste Scroll in Origins).
|Effect||Allows the target to learn Haste when used outside of battle. Casts Haste VIII when used in battle.|
|Buy||Jade Passage, Raqia|
|Cost||20,000 gil (all releases)|
Haste is a level 6 White Magic spell that can be bought in Doga's Manor and Doga's Village for 10,000 gil. Unei can also cast Haste when she joins the party as a guest. Unei's variant is cast over the entire party. The item Bacchus's Cider can also cast the Haste spell.
The spell increases the Attack power of the target by 5 and increases the target's maximum hits by a randomly determined amount, based on the magical multiplier of the user (determined as (Spirit / 16) + (Level / 16) + (Job Level / 32) + 1) and the accuracy of Haste (16 + Spirit / 2).
If the target's Attack is already 255, or have their maximum hits at 16, Haste will be ineffective.
Hastens the passing of time.
Haste (also called Fast) is a White Magic spell. It can be used by Rosa, Tellah, and Porom. It has a casting time of 1. In 2D versions it costs 25 MP to cast, and in 3D versions it costs 20 MP. In 2D versions it decreases the speed modifier by 3 (default being 16 for all targets), and can only be decreased to 12, making the ATB gauge increase nearly 25% normal speed.
Haste can cause Reflect, Sap, and Stop to wear off more quickly and reducing the total damage done by Sap. It also speeds up Gradual Petrify, speeds up recovery from Sleep, and accelerate the effect of Poison. It absolutely has no effect on Doom, except in as much as it allows the player to take more actions before the countdown reaches 0.
Haste can be used by various characters throughout the game, and costs 25 MP to cast.
It is also an enemy ability used by Ahriman, Beelzebub, Boss Gobby, Deathmask, Gilgamesh, Mysterious Girl, Nova Dragon, Sandy, Ultima Weapon, Lunar Odin, and Lunar Bahamut. Haste affects the Doom counter, and is used by the Ahriman after Dooming all party members.
Hastens the passing of time for one ally.
Increases the target's speed.
Haste is an effect spell learned from the espers Carbuncle with the rate of 3 and Quetzalli for 20 and by Celes (level 32). The spell costs 10 MP to cast and is vulnerable to Runic. Haste can be cast by Level 10 Magic, Level 80 Magic, Cherry, Magic, Moebius, Number 128, Clymenus, Gilgamesh, Kaiser Dragon, Plague, Visage, and Flame Eater.
Haste is the initial spell of the Time Materia. It costs 18 MP to cast.
Speeds up ATB Gauge.
Haste is a White Magic spell Eiko can learn and cast in battle. It costs 8 MP to cast and 30 AP to master, and can be learned from Fairy Flute, Running Shoes, and Emerald. It can be reflected and works with Return Magic. The Cactuar is the only enemy able to cast the spell.
Haste is a White Magic spell found in Tidus's section of the Sphere Grid. It costs 8 MP to cast. It raises one character's agility so their turns arrive more frequently. Haste can be cast by Evrae, Ixion, Sanctuary Keeper, Th'uban, Varuna, and Yenke Ronso.
Haste is a part of the White Magic abilities set but cannot be learned via the White Mage dressphere. It can be acquired by equipping the Sprint Shoes accessory, or by passing through the yellow gate on the Highroad Winds Garment Grid. It costs 16 MP to cast.
Rather than speeding up the ATB bar, the character's actions are acted out faster which can be beneficial for abilities like Trigger Happy. Haste can be cast by ????, Critical Bug, Daeva, Drowsy Ochu (Oversoul), Elma, Flailing Ochu (Oversoul), Ochu (Oversoul), and Almighty Shinra.
In the Zodiac versions, Haste is a Time Magick 4 License, costs 50 LP and cannot be bought, only found in a chest in Eruyt Village's Fane of the Path. It is only available for the Time Battlemage job class.
Accelerate target's ATB gauge recharge rate.
Haste is an ability for the Synergist role, and takes 2 ATB when the spell is cast. It accelerates ATB recharge rate by 50%. It can be learned by Lightning (stage 10), Snow (stage 9), Sazh (stage 6), Hope (stage 9), and Fang (stage 8).
Time magick that hastens the passage of time for its targets, effectively boosting their Speed.
Layer upon layer make your mark now... Haste!
Meddle with time's flow to increase speed.
Haste can be learned by Time Mages and Templars. Haste only affects one tile per cast, but has a 100% chance of success (unless the target is Stopped). It has a range of three tiles, costs 24 MP to cast, and is stealable through the ability Steal: Ability. It is learned from the Firewheel Rod for 200 AP.
When Haste is cast on a stopped unit, it causes it to move again as well as granting it Haste.
Haste increases the speed of an ally. It can be cast by fusing the Life and Cure Magicite.
Haste allows nearby allies to act faster, increasing movement and attack speed. It can be cast by piling Thunder and Clear. It lasts for a short amount of time.
Haste is a level 1 Enhancing Spell, exclusive to the White Mage class, and caps at level 100. It increases allies' Dexterity and Agility, can be used once per battle, and up to twice a day.
Haste allows nearby allies to act faster, increasing movement and attack speed. It is cast by stacking Thunder and Clear.
Haste is a level 1 Time Magic for the Time Mage. It raises one target's speed by 50% for four turns. The upper limit for speed is 150%. It costs 8 MP to use. It can be bought in Grandship and Chompshire for 400 pg.
Great Haste is a support ability for Penelo. It grants the party SPD Up II for 3 turns. It has a low turn rate.
Haste (Lv1) is a reactive ability that costs 6 CP to equip. It is activated just once in Field Music Sequences (FMS) when the player reaches their maximum speed. It slightly increases the distance covered. It is learned by Onion Knight (level 25), Faris (level 15), Tidus (default), Vaan (level 10), Rikku (level 10), and Lightning #2 (level 25).
Haste (Lv2) is a reactive ability that costs 11 CP to equip. It is activated just once in FMS when the player reaches their maximum speed. It moderately increases the distance covered. it is learned by Onion Knight (level 70), Faris (level 50), Yuffie (level 30), Tidus (level 25), Vaan (level 55), Ramza (level 10), and Rikku (level 50).
Haste (Lv3) is a reactive ability that costs 17 CP to equip. It is activated just once in FMS when the player reaches their maximum speed. It greatly increases the distance covered. It is learned by Yuffie (level 65), Tidus (level 70), Rikku (level 80), and Chaos (level 80).
Haste is a White Magic ability with a Rarity of 3☆. It gives one target Haste, increasing ATB gauge charge rate, it can initially be used four times and it can be honed to Rank 5. It can be created by using White Orb x5, Wind Orb x8, and 5000 gil.
Increase the mobility and AP recovery speed of allies within range of you.
Haste is an active ability that raises the speed of how often a single target takes a turn for 4 AP. It can be used by Black Chocochick, Crimson Armor, Diva Serafie, Gilgamesh, Magna Roader (Red), Master Cactuar★, Ramewl, Ramewl★, Red Cap, Shiva-Ixion, and Wind Toad.
It is also an enemy ability used by Diva Serafie, Gilgamesh, Rairamuh, and Tama.
Haste is an ability possessed by several cards. Normally, when a Forward is played from the hand, it cannot attack or use its abilities until the next turn. Forwards with Haste are unaffected by these restrictions.
Non-Final Fantasy guest appearances Edit
Haste is a single tech of Marle that cost 6 MP to cast. It grants the Haste status, cutting half the time between turns for a single ally.
Kingdom Hearts series Edit
Haste appears in 358/2 Days and Birth by Sleep, and increases the character's running speed. Several Haste-based abilities appear in numerous other games. In Kingdom Hearts II, MP Haste and its upgrades MP Hastera and MP Hastega increase the speed at which Sora's MP recharged, while in Birth by Sleep and Dream Drop Distance Attack Haste and Magic Haste reduce the reload speed of attack and magic Deck Commands.
Haste is used by Tifa Lockhart, she uses it to speed up Yuna, Rikku, and herself to unleash a barrage of light-speed attacks against Kasumi, Ayane, and Hitomi during the vertical drop battle down the large Clock tower.
According to the commentary present in RWBY VOLUME 2 BLU-RAY / DVD COMBO PACK, the time glyph called Time Dilation used by Weiss Schnee is based on the spell Haste. Time Dilation increases the speed and reaction time on whoever it's used on.