Haste is a status in Final Fantasy VI. The affected's ATB bar fills up nearly ⅓ faster than usual, so turns come more often. It also speeds time for the effects like the poison status and causes effects that wear off on their own to do so more quickly. It has no effect on Terra's Trance gauge, however. Attackers will have a 25% penalty to hit rate against those affected. Haste and slow are mutually exclusive status effects: anything that sets haste automatically cancels slow and vice versa. Haste will affect the doom status, expediting the countdown timer on the afflicted.
Haste status can be removed with Slow spell, Slowga spell, and Dispel spell. This status is removed at the end of battle. Those with haste have a red outline on their battle sprite.
Abilities[]
Ability | Meerkat (Dance) |
---|---|
Spell | Haste & Hastega (Magic) |
In addition, the following will put the wearer under Haste:
Enemy abilities[]
Ability | Description | Enemy |
---|---|---|
Dash | Grants Haste to one target. | Onion Dasher |
Green Cherry | Grants Protect, Shell, Haste, and Regen to one target. | Yeti |
Haste | Grants Haste to one target. | Level 10 Magic, Level 80 Magic, Cherry, Magic, Moebius, Number 128, Clymenus, Gilgamesh, Kaiser Dragon, Plague, Visage, Flame Eater |
Hastega | Grants Haste to all allies. | Level 50 Magic, Magic |
Meercat | Grants Haste to all allies. | Luridan |
Removal[]
Haste status can be removed by any ability that inflicts slow, and with Dispel. Auto-Haste cannot be removed, and thus it conversely makes the unit immune to slow.
Enemies[]
The following are immune to haste:
The following have haste automatically applied to them: