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Harvester (Final Fantasy VI)

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As with most enemies in [[Zozo]], they are dangerous enemies to face. Harvesters use their first and third turns attacking or using the slightly stronger Sickle. On their second turn, Harvesters will use a [[Final Fantasy VI items#Hi-Potion|Hi-Potion]] to heal themselves or allies. On their fourth turn, they throw [[Final Fantasy VI weapons#Daggers (Dirks)|Daggers]] and [[Final Fantasy VI weapons#Daggers (Dirks)|Mythril Knives]] at the party, which can be deadly.
 
As with most enemies in [[Zozo]], they are dangerous enemies to face. Harvesters use their first and third turns attacking or using the slightly stronger Sickle. On their second turn, Harvesters will use a [[Final Fantasy VI items#Hi-Potion|Hi-Potion]] to heal themselves or allies. On their fourth turn, they throw [[Final Fantasy VI weapons#Daggers (Dirks)|Daggers]] and [[Final Fantasy VI weapons#Daggers (Dirks)|Mythril Knives]] at the party, which can be deadly.
   
[[Locke Cole/Gameplay|Locke]] can [[steal]] valuable [[Relic (Final Fantasy VI)#Dragoon Boots|Dragoon Boots]] from them, but they will retaliate by [[Steal Gil|stealing gil]] from the party. The party wins the [[gil]] back if they win the [[Battle (term)|battle]].
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[[Locke Cole|Locke]] can [[steal]] valuable [[Relic (Final Fantasy VI)#Dragoon Boots|Dragoon Boots]] from them, but they will retaliate by [[Steal Gil|stealing gil]] from the party. Luckily, the party wins this gil back if they win the [[Battle (term)|battle]]. The party should use their best attacks to dispatch the Harvester before they get their fourth turn. [[Bushido (Final Fantasy VI)|Bushido]] attacks, [[Tools (command)|Tools]], and [[Blitz (Final Fantasy VI)|Blitzes]] work well. they are also useful for farming magic in any part of the game, as they give 3 AP when killed on solo encounter and easier to do so until one can fight the far more dangerous [[Intangir (Final Fantasy VI)|Intangir]].
 
===Strategy===
 
The party should use their best attacks to dispatch the Harvester before they get their fourth turn. [[Bushido (Final Fantasy VI)|Bushido]] attacks, [[Tools (command)|Tools]], and [[Blitz (Final Fantasy VI)|Blitzes]] work well.
 
 
They are useful for farming [[Magic (Final Fantasy VI command)|magic]] in any part of the game, as they give 3 AP when killed on solo encounter, and are the easier farming method than the far more dangerous [[Intangir (Final Fantasy VI)|Intangir]].
 
   
 
== Formations ==
 
== Formations ==
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