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− | {{sideicon|FFX}} |
+ | {{sideicon|FFIV|FFV|FFVI|FFIX|FFX|X2|FFXI|FFXII|FFXIV|FFT|FFTA|FFTA2|FFD}} |
− | {{sideicon|FFXII}} |
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− | {{Sideicon|FFIX}} |
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− | {{sideicon|FFD}} |
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[[File:FFT Half MP.png|right|thumb|250px|Half MP in effect. Here, Bahamut costs 30 MP where normally he costs 60 MP to cast.]] |
[[File:FFT Half MP.png|right|thumb|250px|Half MP in effect. Here, Bahamut costs 30 MP where normally he costs 60 MP to cast.]] |
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− | {{ |
+ | {{Quote|Halves MP usage in battle.|''[[Final Fantasy Dimensions]]'' description}} |
− | '''Half MP''', also known as '''Half of MP''', '''Half MP Cost''' {{J|消費MP半減|Shōhi MP Hangen}}, '''Mental Discipline''', or '''MP Efficiency''', is a recurring [[ |
+ | '''Half MP''', also known as '''Half of MP''', '''Half MP Cost''' {{J|消費MP半減|Shōhi MP Hangen}}, '''Mental Discipline''', or '''MP Efficiency''', is a recurring [[support ability]] that reduces [[MP (stat)|MP]] cost by half. In some games, MP costs can be [[One MP Cost|reduced to one]] using a similar ability. It is generally associated with the [[Gold Hairpin]] and [[Luminous Robe]]. |
==Appearances== |
==Appearances== |
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===''[[Final Fantasy IV]]''=== |
===''[[Final Fantasy IV]]''=== |
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− | {{Sideicon|FFIV}} |
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⚫ | |||
===''[[Final Fantasy V]]''=== |
===''[[Final Fantasy V]]''=== |
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− | The helmet [[Gold Hairpin]] cuts MP cost in half during [[Battle ( |
+ | The helmet [[Gold Hairpin]] cuts MP cost in half during [[Battle (term)|battle]]. It can be found in [[Pyramid of Moore]], [[Barrier Tower]], and [[North Mountain]], and stolen from [[Famed Mimic Gogo]]. |
===''[[Final Fantasy VI]]''=== |
===''[[Final Fantasy VI]]''=== |
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− | The [[Relic (Final Fantasy VI)#Gold Hairpin|Gold Hairpin]] relic cuts MP cost in half. It can be found in [[Narshe]] (by saving [[Lone Wolf the Pickpocket]] instead of [[Mog (Final Fantasy VI)|Mog]]), [[Mt. Zozo]], and the [[Ancient Castle]]. They can also be obtained through the [[Dragon's Neck Coliseum]] by betting the [[Relic (Final Fantasy VI)#Crystal Orb|Crystal Orb]], [[Relic (Final Fantasy VI)#Dragon Horn|Dragon Horn]], or [[Ribbon ( |
+ | The [[Relic (Final Fantasy VI)#Gold Hairpin|Gold Hairpin]] relic cuts MP cost in half. It can be found in [[Narshe]] (by saving [[Lone Wolf the Pickpocket]] instead of [[Mog (Final Fantasy VI)|Mog]]), [[Mt. Zozo]], and the [[Ancient Castle (Final Fantasy VI)|Ancient Castle]]. They can also be obtained through the [[Dragon's Neck Coliseum]] by betting the [[Relic (Final Fantasy VI)#Crystal Orb|Crystal Orb]], [[Relic (Final Fantasy VI)#Dragon Horn|Dragon Horn]], or [[Ribbon (equipment)|Ribbon]]. |
===''[[Final Fantasy IX]]''=== |
===''[[Final Fantasy IX]]''=== |
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− | Half MP |
+ | Half MP is a [[Final Fantasy IX support abilities|support ability]] learned by [[Vivi Ornitier|Vivi]], [[Garnet Til Alexandros XVII|Dagger]], [[Quina Quen|Quina]], and [[Eiko Carol|Eiko]]. It is learned from the [[Add-on (Final Fantasy IX)|Add-on]] [[Add-on (Final Fantasy IX)#Protect Ring|Protect Ring]] and from the [[Final Fantasy IX armor#Light Robe|Light Robe]]. Mastering this ability requires 140 AP for Vivi, 125 AP for Dagger, 90 AP for Quina, and 120 AP for Eiko. Eleven [[Magic Stone (Final Fantasy IX)|Magic Stones]] are required to equip it. |
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+ | The chance of getting a long [[Summon (Final Fantasy IX)|summon]] animation depends on the caster's MP and the cost to summon the [[Eidolon (Final Fantasy IX)|eidolon]]; Half MP has no effect on this calculation. |
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===''[[Final Fantasy X]]''=== |
===''[[Final Fantasy X]]''=== |
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− | The [[ |
+ | The [[Final Fantasy X auto-abilities#Half MP Cost|Half MP Cost]] auto-ability is an ability for weapons which reduces the MP cost by half. It can be customized to a weapon by using [[Final Fantasy X items#Twin Stars|Twin Star]] x20. |
====''[[Final Fantasy X-2]]''==== |
====''[[Final Fantasy X-2]]''==== |
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− | The |
+ | The [[Final Fantasy X-2 accessories#Gold Hairpin|Gold Hairpin]] accessory and [[Garment Grid#Font of Power|Font of Power]] Garment Grid grants the wearer Half MP Cost. |
===''[[Final Fantasy XI]]''=== |
===''[[Final Fantasy XI]]''=== |
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====Penury==== |
====Penury==== |
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+ | Penury is only available while under the effect of [[Light Arts]]. It reduces the MP cost of the next white magic spell cast by 50%. It is learned by a Scholar at level 10. Its recast Time is a Stratagem Charge.It lasts for 1 white magic spell or 60 seconds, whichever occurs first. The 50% reduction in MP cost does not stack with the 10% reduction from Light Arts, meaning that the spell costs 50% of the normal MP cost rather than the Scholar's reduced MP cost from casting in the proper art. [[Conserve MP]] can still activate while Penury is in effect. |
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− | * Only available while under the effect of [[Light Arts]]. |
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− | * Reduces the MP cost of the next white magic spell cast by 50%. |
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− | * Obtained: Scholar Level 10 |
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− | * Recast Time: Stratagem Charge |
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− | * Duration: 1 white magic spell or 60 seconds, whichever occurs first. |
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− | * The 50% reduction in MP cost does not stack with the 10% reduction from [[Light Arts]], meaning that the spell costs 50% of the normal MP cost rather than the Scholar's reduced MP cost from casting in the proper art. |
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− | * [[Conserve MP]] can still activate while Penury is in effect. |
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====Parsimony==== |
====Parsimony==== |
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+ | Parsimony is only available while under the effect of [[Dark Arts (Final Fantasy XI)|Dark Arts]]. It reduces the MP cost of the next black magic spell cast by 50%. It can be learned by a Scholar at level 10. Its recast time is a Stratagem Charge. It lasts for 1 black magic spell or 60 seconds, whichever occurs first. The 50% reduction in MP cost does not stack with the 10% reduction from Dark Arts, meaning that the spell costs 50% of the normal MP cost rather than the Scholar's reduced MP cost from casting in the proper art. [[Conserve MP]] can still activate while Parsimony is in effect. |
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− | * Only available while under the effect of [[Dark Arts (Final Fantasy XI)|Dark Arts]]. |
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− | * Reduces the MP cost of the next black magic spell cast by 50%. |
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− | * Obtained: Scholar Level 10 |
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− | * Recast Time: Stratagem Charge |
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− | * Duration: 1 black magic spell or 60 seconds, whichever occurs first. |
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− | * The 50% reduction in MP cost does not stack with the 10% reduction from [[Dark Arts (Final Fantasy XI)|Dark Arts]], meaning that the spell costs 50% of the normal MP cost rather than the Scholar's reduced MP cost from casting in the proper art. |
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− | * [[Conserve MP]] can still activate while Parsimony is in effect. |
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===''[[Final Fantasy XII]]''=== |
===''[[Final Fantasy XII]]''=== |
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− | The [[ |
+ | The [[Final Fantasy XII accessories#Sage Ring|Sage Ring]] cuts MP cost in half. One can be found in [[Great Crystal (Final Fantasy XII)|Great Crystal]] (only with [[Final Fantasy XII accessories#Diamond Armlet|Diamond Armlet]]) and it is also a reward in the [[Phon Coast#Hunt Club|Rare Game Hunt Club]] if the player gives the most trophies to Stok. In addition, the Channeling [[Augments (Final Fantasy XII)|augments]] permanently reduces MP cost by 10% of the default value. |
===''[[Final Fantasy XIV]]''=== |
===''[[Final Fantasy XIV]]''=== |
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− | {{ |
+ | {{Quote|Reduces MP cost of next attack spell by half, and restores MP when spell is cast.|Description}} |
− | {{ |
+ | {{Ability section|Final Fantasy XIV}} |
===''[[Final Fantasy Tactics]]''=== |
===''[[Final Fantasy Tactics]]''=== |
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+ | {{Quote|Reduce MP consumption by half when using magicks.|Description}} |
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− | Halve MP |
+ | Halve MP (also known as Half of MP) is a [[Final Fantasy Tactics support abilities|support ability]] learned from the [[Summoner (Tactics)|Summoner]] job for 900 JP. All actions that require MP for this unit will have their costs halved. |
===''[[Final Fantasy Tactics Advance]]''=== |
===''[[Final Fantasy Tactics Advance]]''=== |
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+ | {{Quote|Cuts the amount of MP used for abilities by half.|Description}} |
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Half MP is learned by the [[Summoner (Tactics Advance)|Summoner]], [[Illusionist (Tactics Advance)|Illusionist]], and [[Bishop (Tactics Advance)|Bishop]] classes through the [[Luminous Robe|Light Robe]] for 300 AP. It cuts the MP cost of the user's skills by half. |
Half MP is learned by the [[Summoner (Tactics Advance)|Summoner]], [[Illusionist (Tactics Advance)|Illusionist]], and [[Bishop (Tactics Advance)|Bishop]] classes through the [[Luminous Robe|Light Robe]] for 300 AP. It cuts the MP cost of the user's skills by half. |
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====''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''==== |
====''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''==== |
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− | Halve MP is |
+ | Halve MP is learned by the [[Summoner (Tactics A2)|Summoner]], Illusionist, and Bishop classes through the Luminous Robe for 400 AP. It cuts the MP cost of the user's skills by half. |
===''[[Final Fantasy Dimensions]]''=== |
===''[[Final Fantasy Dimensions]]''=== |
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− | Mental Discipline is the final ability of the [[White Mage (Dimensions)|White Mage]] class, requiring 450 AP to learn. It requires 2 slots in order to use. Mental Discipline only stays in effect during battle, and reduces the cost of all skills that use MP by half, including [[Magic ( |
+ | Mental Discipline is the final ability of the [[White Mage (Dimensions)|White Mage]] class, requiring 450 AP to learn. It requires 2 slots in order to use. Mental Discipline only stays in effect during battle, and reduces the cost of all skills that use MP by half, including [[Magic (term)|Magic]], Class Skills and even [[Fusion Ability|Fusion Abilities]]. |
+ | |||
+ | ==Gallery== |
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+ | <gallery> |
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+ | FFVI Half MP.png|''[[Final Fantasy VI]]''. |
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+ | </gallery> |
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+ | |||
+ | ==Etymology== |
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+ | |||
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+ | |||
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− | {{Support Abilities}} |
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− | {{FFIX Abilities}} |
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− | {{sideicon|FFXIV}} |
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[[it:Dimezza MP]] |
[[it:Dimezza MP]] |
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− | [[Category: |
+ | [[Category:Recurring support abilities]] |
− | [[Category: |
+ | [[Category:Positive status effects]] |
− | [[Category:Final Fantasy IX Abilities]] |
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− | [[Category:Final Fantasy X Abilities]] |
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− | [[Category:Final Fantasy XI Abilities]] |
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− | [[Category:Final Fantasy XII Abilities]] |
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− | [[Category:Final Fantasy Tactics Abilities]] |
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− | [[Category:Final Fantasy Tactics Advance Abilities]] |
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− | [[Category:Final Fantasy Tactics A2: Grimoire of the Rift Abilities]] |
Revision as of 05:21, 13 January 2020
Template:Sideicon
Halves MP usage in battle.
Final Fantasy Dimensions description
Half MP, also known as Half of MP, Half MP Cost (消費MP半減, Shōhi MP Hangen?), Mental Discipline, or MP Efficiency, is a recurring support ability that reduces MP cost by half. In some games, MP costs can be reduced to one using a similar ability. It is generally associated with the Gold Hairpin and Luminous Robe.
Appearances
Final Fantasy IV
MP Efficiency would have been an Augment ability in the 3D version, but was dummied out for an unknown reason. The only thing that can be found is a text description found within the data.
Final Fantasy V
The helmet Gold Hairpin cuts MP cost in half during battle. It can be found in Pyramid of Moore, Barrier Tower, and North Mountain, and stolen from Famed Mimic Gogo.
Final Fantasy VI
The Gold Hairpin relic cuts MP cost in half. It can be found in Narshe (by saving Lone Wolf the Pickpocket instead of Mog), Mt. Zozo, and the Ancient Castle. They can also be obtained through the Dragon's Neck Coliseum by betting the Crystal Orb, Dragon Horn, or Ribbon.
Final Fantasy IX
Half MP is a support ability learned by Vivi, Dagger, Quina, and Eiko. It is learned from the Add-on Protect Ring and from the Light Robe. Mastering this ability requires 140 AP for Vivi, 125 AP for Dagger, 90 AP for Quina, and 120 AP for Eiko. Eleven Magic Stones are required to equip it.
The chance of getting a long summon animation depends on the caster's MP and the cost to summon the eidolon; Half MP has no effect on this calculation.
Final Fantasy X
The Half MP Cost auto-ability is an ability for weapons which reduces the MP cost by half. It can be customized to a weapon by using Twin Star x20.
Final Fantasy X-2
The Gold Hairpin accessory and Font of Power Garment Grid grants the wearer Half MP Cost.
Final Fantasy XI
The Scholar job has two Strategems that reduce the MP costs of certain types of magic by half.
Penury
Penury is only available while under the effect of Light Arts. It reduces the MP cost of the next white magic spell cast by 50%. It is learned by a Scholar at level 10. Its recast Time is a Stratagem Charge.It lasts for 1 white magic spell or 60 seconds, whichever occurs first. The 50% reduction in MP cost does not stack with the 10% reduction from Light Arts, meaning that the spell costs 50% of the normal MP cost rather than the Scholar's reduced MP cost from casting in the proper art. Conserve MP can still activate while Penury is in effect.
Parsimony
Parsimony is only available while under the effect of Dark Arts. It reduces the MP cost of the next black magic spell cast by 50%. It can be learned by a Scholar at level 10. Its recast time is a Stratagem Charge. It lasts for 1 black magic spell or 60 seconds, whichever occurs first. The 50% reduction in MP cost does not stack with the 10% reduction from Dark Arts, meaning that the spell costs 50% of the normal MP cost rather than the Scholar's reduced MP cost from casting in the proper art. Conserve MP can still activate while Parsimony is in effect.
Final Fantasy XII
The Sage Ring cuts MP cost in half. One can be found in Great Crystal (only with Diamond Armlet) and it is also a reward in the Rare Game Hunt Club if the player gives the most trophies to Stok. In addition, the Channeling augments permanently reduces MP cost by 10% of the default value.
Final Fantasy XIV
Reduces MP cost of next attack spell by half, and restores MP when spell is cast.
Description
Final Fantasy Tactics
Reduce MP consumption by half when using magicks.
Description
Halve MP (also known as Half of MP) is a support ability learned from the Summoner job for 900 JP. All actions that require MP for this unit will have their costs halved.
Final Fantasy Tactics Advance
Cuts the amount of MP used for abilities by half.
Description
Half MP is learned by the Summoner, Illusionist, and Bishop classes through the Light Robe for 300 AP. It cuts the MP cost of the user's skills by half.
Final Fantasy Tactics A2: Grimoire of the Rift
Halve MP is learned by the Summoner, Illusionist, and Bishop classes through the Luminous Robe for 400 AP. It cuts the MP cost of the user's skills by half.
Final Fantasy Dimensions
Mental Discipline is the final ability of the White Mage class, requiring 450 AP to learn. It requires 2 slots in order to use. Mental Discipline only stays in effect during battle, and reduces the cost of all skills that use MP by half, including Magic, Class Skills and even Fusion Abilities.
Gallery
Etymology
Parsimony means extreme or excessive economy or frugality, or stinginess. It implies conservation for the sake of prosperity.
Penury means extreme poverty, destitution, scarcity, or insufficiency. It implies conservation out of necessity.