Halves MP usage in battle.
Final Fantasy Dimensions description
Half MP, also known as Half of MP, Half MP Cost (消費MP半減, Shōhi MP Hangen?), Mental Discipline, or MP Efficiency, is a recurring support ability that reduces MP cost by half. In some games, MP costs can be reduced to one using a similar ability. It is generally granted by the Gold Hairpin and Luminous Robe.
Appearances[]
Final Fantasy IV[]
MP Efficiency would have been an Augment ability in the 3D version, but was dummied out for an unknown reason. The only thing that can be found is a text description found within the data.
Final Fantasy V[]
The headgear Gold Hairpin cuts MP cost in half during battle. It can be found in Pyramid of Moore and Barrier Tower, and stolen from Famed Mimic Gogo.
Final Fantasy VI[]
The Gold Hairpin relic cuts MP cost in half. It can be found in Narshe (by saving Lone Wolf the Pickpocket instead of Mog), Mt. Zozo, and the Ancient Castle. They can also be obtained through the Dragon's Neck Coliseum by betting the Crystal Orb, Dragon Horn, or Ribbon.
Final Fantasy IX[]
Half MP is a support ability learned by Vivi, Dagger, Quina, and Eiko. It halves MP costs during battle. It is learned from the Add-on Protect Ring and from the Light Robe. Mastering Half MP requires 140 AP for Vivi, 125 AP for Dagger, 90 AP for Quina, and 120 AP for Eiko. Eleven Magic Stones are required to equip it.
Final Fantasy X[]
The Half MP Cost auto-ability is an ability for weapons which reduces the MP cost by half. It can be customized to a weapon by using Twin Star x20.
Final Fantasy X-2[]
The Gold Hairpin accessory and Font of Power Garment Grid grants the wearer Half MP Cost.
Final Fantasy XI[]
The Scholar job has two Strategems that reduce the MP costs of certain types of magic by half.
Penury[]
Penury is only available while under the effect of Light Arts. It reduces the MP cost of the next white magic spell cast by 50%. It is learned by a Scholar at level 10. Its recast Time is a Stratagem Charge.It lasts for 1 white magic spell or 60 seconds, whichever occurs first. The 50% reduction in MP cost does not stack with the 10% reduction from Light Arts, meaning that the spell costs 50% of the normal MP cost rather than the Scholar's reduced MP cost from casting in the proper art. Conserve MP can still activate while Penury is in effect.
Parsimony[]
Parsimony is only available while under the effect of Dark Arts. It reduces the MP cost of the next black magic spell cast by 50%. It can be learned by a Scholar at level 10. Its recast time is a Stratagem Charge. It lasts for 1 black magic spell or 60 seconds, whichever occurs first. The 50% reduction in MP cost does not stack with the 10% reduction from Dark Arts, meaning that the spell costs 50% of the normal MP cost rather than the Scholar's reduced MP cost from casting in the proper art. Conserve MP can still activate while Parsimony is in effect.
Final Fantasy XII[]
The Sage Ring cuts MP cost in half. One can be found in Great Crystal (only with Diamond Armlet) and it is also a reward in the Rare Game Hunt Club if the player gives the most trophies to Stok. In addition, the Channeling augments permanently reduces MP cost by 10% of the default value.
Final Fantasy XIV[]
Reduces MP cost of next attack spell by half, and restores MP when spell is cast.
Description
Final Fantasy Tactics[]
Reduce MP consumption by half when using magicks.
Description
Halve MP (also known as Half of MP) is a support ability learned from the Summoner job for 900 JP. All actions that require MP for this unit will have their costs halved.
Final Fantasy Tactics Advance[]
Cuts the amount of MP used for abilities by half.
Description
Half MP is learned by the Summoner, Illusionist, and Bishop classes through the Light Robe for 300 AP. It cuts the MP cost of the user's skills by half.
Final Fantasy Tactics A2: Grimoire of the Rift[]
Halve MP is learned by the Summoner, Illusionist, and Bishop classes through the Luminous Robe for 400 AP. It halves the MP cost of the user's skills.
Final Fantasy Dimensions[]
Mental Discipline is the final ability of the White Mage class, requiring 450 AP to learn. It requires 2 slots in order to use. Mental Discipline only stays in effect during battle, and reduces the cost of all skills that use MP by half, including Magic, Class Skills and even Fusion Abilities.
Gallery[]
Etymology[]
Parsimony means extreme or excessive economy or frugality, or stinginess. It implies conservation for the sake of prosperity.
Penury means extreme poverty, destitution, scarcity, or insufficiency. It implies conservation out of necessity.