Uses guns made by moogle machinists.
Description
Gunner is a job in Final Fantasy Tactics Advance for moogles. They are useful in battle, but somewhat hindered by their lack of strength. Gunners wield of powerful guns and can deal damage from halfway across the battlefield, staying out of close combat.
They inflict status ailments with their shots, and with the Concentrate ability equipped are a class to be feared. The best jobs to pair with Gunner are either the Mog Knight or the Animist to either do massive damage from afar or to assist the party with support abilities.
Growth[]
Even by moogle standards, Gunners have horrible stat growth. The Mog Knight outclasses it in every stat except speed, where the Gunner is one tenth of a point faster.
HP | MP | Atk | Def | Mag Pwr | Mag Res | Spd |
---|---|---|---|---|---|---|
6.2 C- | 1.1 E | 6.8 D+ | 9.2 A- | 5.6 E | 8.1 B- | 1.1 D |
Abilities[]
Gunmanship[]
Gunner command. Use special bullets to fight.
Description
The Range, Power, and Element of each ability, excluding the elemental abilities Fireshot, Iceshot, and Boltshot, will always be equal to that of the equipped weapon.
Skill | Equipment | Effect | AP |
---|---|---|---|
Fireshot | Aiot Gun | Shoots bullet of crystallized fire. | 100 |
Boltshot | Riot Gun | Shoots bullet of crystallized lightning. | 100 |
Iceshot | Giot Gun | Shoots bullet of crystallized ice. | 100 |
Confushot | Chaos Rifle | Damages and confuses target. | 200 |
Charmshot | Peacemaker | Damages and charms target. | 300 |
Blindshot | Silver Cannon | Damages and inflicts darkness. | 100 |
Silenshot | Lost Gun | Damages and silences target. | 200 |
Stopshot | Outsider | Damages and stops target. | 300 |
Support[]
Skill | Equipment | Effect | AP |
---|---|---|---|
Concentrate | Longbarrel | Focuses mind to increase attack hit rate. | 300 |
Combo[]
Skill | Equipment | Effect | AP |
---|---|---|---|
Gun Combo | Mythril Gun | Long-ranged combo ability for gunners. | 100 |
Overview[]
It is advised to never level up as a Gunner, as although the class is useful in battle, their stat growth is terrible. They have high defense and decent resistance, but the Mog Knight outclasses Gunners in both; in fact, every other class outdoes the Gunner in almost every stat. However, Gunners give moogles access to the rather broken Concentrate ability, and have a decent array of shots that inflict status effects. Combined with Concentrate and the long range of guns, Gunners can accurately inflict status effects from far away. Gunners cannot deal good damage or have good speed without leveling up as other jobs. Leveling a Gunner as a Mog Knight will make them hit harder, while leveling as a Juggler can augment a Gunner's speed. Overall, Gunners do a good job providing long-distance firing support.
The player can expect enemy Gunners' stats to be bad. Against heavy tanks, their attacks are but a tap on the shoulder. However, they are difficult class to get close to, courtesy of their guns. If equipped with Concentrate, their status effect shots can be threatening. The player's own Gunners or other ranged units can handle enemy Gunners nicely.