Gunmanship is the action ability of the Gunner job. Gunmanship abilities deal elemental damage or non-elemental damage and inflict status ailments to targets within the character's equipped weapon range and based on the weapon's attack power. Gunmanship abilities are learned through Guns.
Gunmanship returns in Tactics A2 as the moveset of the Fusilier job mostly unchanged. Its ability set and the weapons that teach its abilities are identical to that of Tactics Advance.
|Skill||Weapon Learned From||Effect||Range||AP To Master|
|Fireshot||Aiot Gun||Deals Fire damage.||Weapon range||150|
|Boltshot||Riot Gun||Deals Thunder damage.||Weapon range||150|
|Iceshot||Giot Gun||Deals Ice damage.||Weapon range||150|
|Confushot||Chaos Rifle||Damage, inflict Confuse.||Weapon range||400|
|Charmshot||Peacemaker||Damage, inflict Charm.||Weapon range||400|
|Blindshot||Silver Cannon||Damage, inflict Blind.||Weapon range||200|
|Silenceshot||Lost Gun||Damage, inflict Silence.||Weapon range||200|
|Stopshot||Outsider||Damage, inflict Stop.||Weapon range||450|