Gunmanship a recurring moveset for the Gunner job. It is a very versatile ability set.
Appearances
Final Fantasy Tactics Advance
Gunmanship is the skillset of the Gunner job. Gunmanship abilities inflict elemental damage or non-elemental damage and status ailments to targets within the character's equipped weapon range and based on the weapon's attack power. Gunmanship abilities are learned through Guns.
Skill | Source Equipment | Effect | AP to Master |
---|---|---|---|
Fireshot | Aiot Gun | Fire damage. | 100 |
Iceshot | Giot Gun | Ice damage. | 100 |
Boltshot | Riot Gun | Lightning damage. | 100 |
Confushot | Chaos Rifle | Damage and may inflict Confuse. | 200 |
Charmshot | Peacemaker | Damage and may inflict Charm. | 300 |
Blindshot | Silver Cannon | Damage and may inflict Blind. | 100 |
Silenshot | Lost Gun | Damage and may inflict Silence. | 200 |
Stopshot | Outsider | Damage and may inflict Stop. | 300 |
Final Fantasy Tactics A2
Gunmanship returns in Tactics A2 as the moveset of the Fusilier job mostly unchanged. Its ability set and the weapons that teach its abilities are identical to that of Tactics Advance.
Skill | Weapon Learned From | Effect | Range | AP To Master |
---|---|---|---|---|
Fireshot | Aiot Gun | Deals Fire damage. | Weapon range | 150 |
Boltshot | Riot Gun | Deals Thunder damage. | Weapon range | 150 |
Iceshot | Giot Gun | Deals Ice damage. | Weapon range | 150 |
Confushot | Chaos Rifle | Damage, inflict Confuse. | Weapon range | 400 |
Charmshot | Peacemaker | Damage, inflict Charm. | Weapon range | 400 |
Blindshot | Silver Cannon | Damage, inflict Blind. | Weapon range | 200 |
Silenceshot | Lost Gun | Damage, inflict Silence. | Weapon range | 200 |
Stopshot | Outsider | Damage, inflict Stop. | Weapon range | 450 |
Template:Command Abilities Template:FFTA Abilities Template:FFTA2 Abilities
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