Gunmanship a recurring moveset for the Gunner job. It is a very versatile ability set.


Final Fantasy Tactics Advance

Gunmanship is the skillset of the Gunner job. Gunmanship abilities inflict elemental damage or non-elemental damage and status ailments to targets within the character's equipped weapon range and based on the weapon's attack power. Gunmanship abilities are learned through Guns.

Skill Source Equipment Effect AP to Master
Fireshot Aiot Gun Fire damage. 100
Iceshot Giot Gun Ice damage. 100
Boltshot Riot Gun Lightning damage. 100
Confushot Chaos Rifle Damage and may inflict Confuse. 200
Charmshot Peacemaker Damage and may inflict Charm. 300
Blindshot Silver Cannon Damage and may inflict Blind. 100
Silenshot Lost Gun Damage and may inflict Silence. 200
Stopshot Outsider Damage and may inflict Stop. 300

Final Fantasy Tactics A2

Gunmanship returns in Tactics A2 as the moveset of the Fusilier job mostly unchanged. Its ability set and the weapons that teach its abilities are identical to that of Tactics Advance.

Skill Weapon Learned From Effect Range AP To Master
Fireshot Aiot Gun Deals Fire damage. Weapon range 150
Boltshot Riot Gun Deals Thunder damage. Weapon range 150
Iceshot Giot Gun Deals Ice damage. Weapon range 150
Confushot Chaos Rifle Damage, inflict Confuse. Weapon range 400
Charmshot Peacemaker Damage, inflict Charm. Weapon range 400
Blindshot Silver Cannon Damage, inflict Blind. Weapon range 200
Silenceshot Lost Gun Damage, inflict Silence. Weapon range 200
Stopshot Outsider Damage, inflict Stop. Weapon range 450

Template:Command Abilities Template:FFTA Abilities Template:FFTA2 Abilities

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