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'''Gunmanship''' {{J|銃撃|Jūgeki|Shooting}} a recurring moveset for the [[Gunner]] job. It is a very versatile ability set. |
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'''Gunmanship''' {{J|銃撃|Jūgeki|Shooting}} a recurring moveset for the [[Gunner]] job. It is a very versatile ability set. |
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==Appearances== |
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==Appearances== |
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===''[[Final Fantasy Tactics Advance]]''=== |
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===''[[Final Fantasy Tactics Advance]]''=== |
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{{main|Gunmanship (Tactics Advance)}} |
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{{main|Gunmanship (Tactics Advance)}} |
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Gunmanship is the action ability of the [[Gunner (Tactics Advance)|Gunner]] job. Gunmanship abilities deal [[Element (term)|elemental]] damage or [[non-elemental]] damage and inflict [[status effect|status ailments]] to targets within the character's equipped weapon range and based on the weapon's attack power. Gunmanship abilities are learned through [[gun]]s. |
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Gunmanship is the action ability of the [[Gunner (Tactics Advance)|Gunner]] job. Gunmanship abilities deal [[Element (term)|elemental]] damage or [[non-elemental]] damage and inflict [[status effect|status ailments]] to targets within the character's equipped weapon range and based on the weapon's attack power. Gunmanship abilities are learned through [[gun]]s. |
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====''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''==== |
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====''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''==== |
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Gunmanship returns as the moveset of the [[Fusilier (Tactics A2)|Fusilier]] job mostly unchanged. Its ability set and the weapons that teach its abilities are identical to that of ''Tactics Advance''. |
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Gunmanship returns as the moveset of the [[Fusilier (Tactics A2)|Fusilier]] job mostly unchanged. Its ability set and the weapons that teach its abilities are identical to that of ''Tactics Advance''. |
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[[Category:Command abilities]]
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[[Category:Final Fantasy Tactics Advance Abilities]] |
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[[Category:Recurring command abilities]] |
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[[Category:Final Fantasy Tactics A2: Grimoire of the Rift Abilities]] |
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Gunmanship (銃撃, Jūgeki?, lit. Shooting) a recurring moveset for the Gunner job. It is a very versatile ability set.
Appearances
Edit
Gunmanship is the action ability of the Gunner job. Gunmanship abilities deal elemental damage or non-elemental damage and inflict status ailments to targets within the character's equipped weapon range and based on the weapon's attack power. Gunmanship abilities are learned through guns.
Gunmanship returns as the moveset of the Fusilier job mostly unchanged. Its ability set and the weapons that teach its abilities are identical to that of Tactics Advance.
Skill
| Equipment
| Range
| AP
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Fireshot
| Aiot Gun
| Weapon range
| 150
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An attack that explodes in a ball of flame on impact. Deals fire damage.
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Boltshot
| Riot Gun
| Weapon range
| 150
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Send lightning leaping down at the target. Deals lightning damage.
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Iceshot
| Giot Gun
| Weapon range
| 150
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An attack that impales its target on a glacial shard. Deals ice damage.
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Confushot
| Chaos Rifle
| Weapon range
| 400
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A percussive attack that delivers a powerful shock. Damages and CONFUSES target.
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Charmshot
| Peacemaker
| Weapon range
| 400
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A beguiling attack that robs the target on its senses. Damages and CHARMS target.
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Blindshot
| Silver Cannon
| Weapon range
| 200
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An attack that leaves the target in darkness. Damages and BLINDS target.
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Silenceshot
| Lost Gun
| Weapon range
| 200
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An attack that paralyzes the target's throat. Damages and SILENCES target.
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Stopshot
| Outsider
| Weapon range
| 450
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An attack that halts the target in its tracks. Damages and STOPS target.
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