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{{sideicon|FFTA|FFTA2}}
 
'''Gunmanship''' {{J|銃撃|Jūgeki|Shooting}} a recurring moveset for the [[Gunner]] job. It is a very versatile ability set.
 
'''Gunmanship''' {{J|銃撃|Jūgeki|Shooting}} a recurring moveset for the [[Gunner]] job. It is a very versatile ability set.
   
 
==Appearances==
 
==Appearances==
 
===''[[Final Fantasy Tactics Advance]]''===
 
===''[[Final Fantasy Tactics Advance]]''===
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{{main|Gunmanship (Tactics Advance)}}
 
{{main|Gunmanship (Tactics Advance)}}
 
Gunmanship is the action ability of the [[Gunner (Tactics Advance)|Gunner]] job. Gunmanship abilities deal [[Element (term)|elemental]] damage or [[non-elemental]] damage and inflict [[status effect|status ailments]] to targets within the character's equipped weapon range and based on the weapon's attack power. Gunmanship abilities are learned through [[gun]]s.
 
Gunmanship is the action ability of the [[Gunner (Tactics Advance)|Gunner]] job. Gunmanship abilities deal [[Element (term)|elemental]] damage or [[non-elemental]] damage and inflict [[status effect|status ailments]] to targets within the character's equipped weapon range and based on the weapon's attack power. Gunmanship abilities are learned through [[gun]]s.
   
 
====''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''====
 
====''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''====
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Gunmanship returns as the moveset of the [[Fusilier (Tactics A2)|Fusilier]] job mostly unchanged. Its ability set and the weapons that teach its abilities are identical to that of ''Tactics Advance''.
 
Gunmanship returns as the moveset of the [[Fusilier (Tactics A2)|Fusilier]] job mostly unchanged. Its ability set and the weapons that teach its abilities are identical to that of ''Tactics Advance''.
   
{|class="full-width FFTA2 table" style="text-align:center"
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{|class="full-width FFTA2 article-table" style="text-align:center"
 
|-class="a"
 
|-class="a"
!Skill
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!style="width:5%"|Skill
!Source Equipment
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!style="width:10%"|Equipment
!Effect
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!style="width:10%"|Range
!Range
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!style="width:10%"|AP
!AP To Master
 
 
|-
 
|-
!class="b"|Fireshot
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!class="b" rowspan=2|{{A|Fireshot}}
 
|Aiot Gun
 
|Aiot Gun
|style="text-align:left"|Deals Fire damage.
 
 
|Weapon range
 
|Weapon range
 
|150
 
|150
 
|-
 
|-
!class="b"|Boltshot
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|colspan=3 style="text-align:left"|''An attack that explodes in a ball of flame on impact. Deals fire damage.''
|Riot Gun
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|-
|style="text-align:left"|Deals Thunder damage.
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!class="b" rowspan=2|{{A|Boltshot}}
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|[[Riot Gun]]
 
|Weapon range
 
|Weapon range
 
|150
 
|150
 
|-
 
|-
!class="b"|Iceshot
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|colspan=3 style="text-align:left"|''Send lightning leaping down at the target. Deals lightning damage.''
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|-
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!class="b" rowspan=2|{{A|Iceshot}}
 
|Giot Gun
 
|Giot Gun
|style="text-align:left"|Deals Ice damage.
 
 
|Weapon range
 
|Weapon range
 
|150
 
|150
 
|-
 
|-
!class="b"|Confushot
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|colspan=3 style="text-align:left"|''An attack that impales its target on a glacial shard. Deals ice damage.''
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|-
  +
!class="b" rowspan=2|{{A|Confushot}}
 
|Chaos Rifle
 
|Chaos Rifle
|style="text-align:left"|Damage, inflict Confuse.
 
 
|Weapon range
 
|Weapon range
 
|400
 
|400
 
|-
 
|-
!class="b"|Charmshot
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|colspan=4 style="text-align:left"|''A percussive attack that delivers a powerful shock. Damages and CONFUSES target.''
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|-
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!class="b" rowspan=2|{{A|Charmshot}}
 
|[[Peacemaker]]
 
|[[Peacemaker]]
|style="text-align:left"|Damage, inflict Charm.
 
 
|Weapon range
 
|Weapon range
 
|400
 
|400
 
|-
 
|-
!class="b"|Blindshot
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|colspan=3 style="text-align:left"|''A beguiling attack that robs the target on its senses. Damages and CHARMS target.''
|[Silver Equipment|Silver Cannon
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|-
|style="text-align:left"|Damage, inflict Blind.
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!class="b" rowspan=2|{{LA|Blind Shell|Blindshot}}
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|[[Silver equipment|Silver Cannon]]
 
|Weapon range
 
|Weapon range
 
|200
 
|200
 
|-
 
|-
!class="b"|Silenceshot
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|colspan=3 style="text-align:left"|''An attack that leaves the target in darkness. Damages and BLINDS target.''
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|-
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!class="b" rowspan=2|{{LA|Silence Shell|Silenceshot}}
 
|Lost Gun
 
|Lost Gun
|style="text-align:left"|Damage, inflict Silence.
 
 
|Weapon range
 
|Weapon range
 
|200
 
|200
 
|-
 
|-
!class="b"|Stopshot
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|colspan=3 style="text-align:left"|''An attack that paralyzes the target's throat. Damages and SILENCES target.''
|Outsider
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|-
|style="text-align:left"|Damage, inflict Stop.
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!class="b" rowspan=2|{{A|Stopshot}}
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|[[Outsider (weapon)|Outsider]]
 
|Weapon range
 
|Weapon range
 
|450
 
|450
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|-
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|colspan=3 style="text-align:left"|''An attack that halts the target in its tracks. Damages and STOPS target.''
 
|}
 
|}
   
{{Command Abilities}}
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{{navbox command abilities}}
{{FFTA}}
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{{navbox FFTA}}
{{FFTA2}}
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{{navbox FFTA2}}
   
[[Category:Command abilities]]
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[[Category:Recurring command abilities]]
[[Category:Final Fantasy Tactics Advance Abilities]]
 
[[Category:Final Fantasy Tactics A2: Grimoire of the Rift Abilities]]
 

Latest revision as of 14:14, February 8, 2019

FFTA wiki iconFFTA2 wiki icon Gunmanship (銃撃, Jūgeki?, lit. Shooting) a recurring moveset for the Gunner job. It is a very versatile ability set.

AppearancesEdit

Final Fantasy Tactics AdvanceEdit

Gunmanship is the action ability of the Gunner job. Gunmanship abilities deal elemental damage or non-elemental damage and inflict status ailments to targets within the character's equipped weapon range and based on the weapon's attack power. Gunmanship abilities are learned through guns.

Final Fantasy Tactics A2: Grimoire of the RiftEdit

Gunmanship returns as the moveset of the Fusilier job mostly unchanged. Its ability set and the weapons that teach its abilities are identical to that of Tactics Advance.

Skill Equipment Range AP
Fireshot Aiot Gun Weapon range 150
An attack that explodes in a ball of flame on impact. Deals fire damage.
Boltshot Riot Gun Weapon range 150
Send lightning leaping down at the target. Deals lightning damage.
Iceshot Giot Gun Weapon range 150
An attack that impales its target on a glacial shard. Deals ice damage.
Confushot Chaos Rifle Weapon range 400
A percussive attack that delivers a powerful shock. Damages and CONFUSES target.
Charmshot Peacemaker Weapon range 400
A beguiling attack that robs the target on its senses. Damages and CHARMS target.
Blindshot Silver Cannon Weapon range 200
An attack that leaves the target in darkness. Damages and BLINDS target.
Silenceshot Lost Gun Weapon range 200
An attack that paralyzes the target's throat. Damages and SILENCES target.
Stopshot Outsider Weapon range 450
An attack that halts the target in its tracks. Damages and STOPS target.
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