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{{sideicon|FFTA|FFTA2}}
'''Gunmanship''' a recurring moveset for the [[Gunner]] job. It is a very versatile ability set.
 
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'''Gunmanship''' {{J|銃撃|Jūgeki|Shooting}} a recurring moveset for the [[Gunner]] job. It is a very versatile ability set.
   
 
==Appearances==
 
==Appearances==
 
===''[[Final Fantasy Tactics Advance]]''===
 
===''[[Final Fantasy Tactics Advance]]''===
'''Gunmanship''' is the skillset of the [[Gunner (Tactics Advance)|Gunner]] job. Gunmanship abilities inflict elemental damage or non-elemental damage and status ailments to targets within the character's equipped weapon range and based on the weapon's attack power. Gunmanship abilities are learned through [[Gun]]s.
 
   
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{{main|Gunmanship (Tactics Advance)}}
{|class="full-width table"
 
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Gunmanship is the action ability of the [[Gunner (Tactics Advance)|Gunner]] job. Gunmanship abilities deal [[Element (term)|elemental]] damage or [[non-elemental]] damage and inflict [[status effect|status ailments]] to targets within the character's equipped weapon range and based on the weapon's attack power. Gunmanship abilities are learned through [[gun]]s.
|-class="FFTAa"
 
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!Skill
 
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====''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''====
!Source Equipment
 
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!Effect
 
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Gunmanship returns as the moveset of the [[Fusilier (Tactics A2)|Fusilier]] job mostly unchanged. Its ability set and the weapons that teach its abilities are identical to that of ''Tactics Advance''.
!AP to Master
 
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{|class="full-width FFTA2 article-table" style="text-align:center"
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|-class="a"
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!style="width:5%"|Skill
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!style="width:10%"|Equipment
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!style="width:10%"|Range
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!style="width:10%"|AP
 
|-
 
|-
!class="FFTAb"|Fireshot
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!class="b" rowspan=2|{{A|Fireshot}}
 
|Aiot Gun
 
|Aiot Gun
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|Weapon range
|[[Fire (Element)|Fire]] damage.
 
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|150
|style="text-align: center"|100
 
 
|-
 
|-
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|colspan=3 style="text-align:left"|''An attack that explodes in a ball of flame on impact. Deals fire damage.''
!class="FFTAb"|Iceshot
 
|Giot Gun
 
|[[Ice (Element)|Ice]] damage.
 
|style="text-align: center"|100
 
 
|-
 
|-
!class="FFTAb"|Boltshot
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!class="b" rowspan=2|{{A|Boltshot}}
|Riot Gun
+
|[[Riot Gun]]
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|Weapon range
|[[Lightning (Element)|Lightning]] damage.
 
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|150
|style="text-align: center"|100
 
 
|-
 
|-
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|colspan=3 style="text-align:left"|''Send lightning leaping down at the target. Deals lightning damage.''
!class="FFTAb"|Confushot
 
|Chaos Rifle
 
|Damage and may inflict [[Confuse (Status)|Confuse]].
 
|style="text-align: center"|200
 
 
|-
 
|-
!class="FFTAb"|Charmshot
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!class="b" rowspan=2|{{A|Iceshot}}
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|Giot Gun
|[[Peacemaker]]
 
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|Weapon range
|Damage and may inflict [[Charm (Status)|Charm]].
 
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|150
|style="text-align: center"|300
 
 
|-
 
|-
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|colspan=3 style="text-align:left"|''An attack that impales its target on a glacial shard. Deals ice damage.''
!class="FFTAb"|Blindshot
 
|[[Silver Equipment|Silver Cannon]]
 
|Damage and may inflict [[Blind (Status)|Blind]].
 
|style="text-align: center"|100
 
 
|-
 
|-
!class="FFTAb"|Silenshot
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!class="b" rowspan=2|{{A|Confushot}}
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|Chaos Rifle
|Lost Gun
 
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|Weapon range
|Damage and may inflict [[Silence (Status)|Silence]].
 
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|400
|style="text-align: center"|200
 
 
|-
 
|-
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|colspan=4 style="text-align:left"|''A percussive attack that delivers a powerful shock. Damages and CONFUSES target.''
!class="FFTAb"|Stopshot
 
|[[Outsider (Weapon)|Outsider]]
 
|Damage and may inflict [[Stop (Status)|Stop]].
 
|style="text-align: center"|300
 
|}
 
 
====''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''====
 
Gunmanship returns in ''Tactics A2'' as the moveset of the [[Fusilier (Tactics A2)|Fusilier]] job mostly unchanged. Its ability set and the weapons that teach its abilities are identical to that of ''Tactics Advance''.
 
 
{|class="full-width table"
 
|-class="FFTA2a"
 
!Skill
 
!Weapon Learned From
 
!Effect
 
!Range
 
!AP To Master
 
 
|-
 
|-
!class="FFTA2b"|Fireshot
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!class="b" rowspan=2|{{A|Charmshot}}
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|[[Peacemaker]]
|Aiot Gun
 
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|Weapon range
|Deals Fire damage.
 
  +
|400
|style="text-align: center"|Weapon range
 
|style="text-align: center"|150
 
 
|-
 
|-
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|colspan=3 style="text-align:left"|''A beguiling attack that robs the target on its senses. Damages and CHARMS target.''
!class="FFTA2b"|Boltshot
 
|Riot Gun
 
|Deals Thunder damage.
 
|style="text-align: center"|Weapon range
 
|style="text-align: center"|150
 
 
|-
 
|-
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!class="b" rowspan=2|{{LA|Blind Shell|Blindshot}}
!class="FFTA2b"|Iceshot
 
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|[[Silver equipment|Silver Cannon]]
|Giot Gun
 
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|Weapon range
|Deals Ice damage.
 
  +
|200
|style="text-align: center"|Weapon range
 
|style="text-align: center"|150
 
 
|-
 
|-
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|colspan=3 style="text-align:left"|''An attack that leaves the target in darkness. Damages and BLINDS target.''
!class="FFTA2b"|Confushot
 
|Chaos Rifle
 
|Damage, inflict Confuse.
 
|style="text-align: center"|Weapon range
 
|style="text-align: center"|400
 
 
|-
 
|-
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!class="b" rowspan=2|{{LA|Silence Shell|Silenceshot}}
!class="FFTA2b"|Charmshot
 
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|Lost Gun
|[[Peacemaker]]
 
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|Weapon range
|Damage, inflict Charm.
 
  +
|200
|style="text-align: center"|Weapon range
 
|style="text-align: center"|400
 
 
|-
 
|-
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|colspan=3 style="text-align:left"|''An attack that paralyzes the target's throat. Damages and SILENCES target.''
!class="FFTA2b"|Blindshot
 
|[Silver Equipment|Silver Cannon
 
|Damage, inflict Blind.
 
|style="text-align: center"|Weapon range
 
|style="text-align: center"|200
 
 
|-
 
|-
!class="FFTA2b"|Silenceshot
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!class="b" rowspan=2|{{A|Stopshot}}
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|[[Outsider (weapon)|Outsider]]
|Lost Gun
 
  +
|Weapon range
|Damage, inflict Silence.
 
  +
|450
|style="text-align: center"|Weapon range
 
|style="text-align: center"|200
 
 
|-
 
|-
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|colspan=3 style="text-align:left"|''An attack that halts the target in its tracks. Damages and STOPS target.''
!class="FFTA2b"|Stopshot
 
|Outsider
 
|Damage, inflict Stop.
 
|style="text-align: center"|Weapon range
 
|style="text-align: center"|450
 
 
|}
 
|}
   
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{{navbox command abilities}}
{{Command Abilities}}
 
{{FFTA}}
+
{{navbox FFTA}}
{{FFTA2}}
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{{navbox FFTA2}}
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[[Category: Abilities]]
 
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[[Category:Recurring command abilities]]

Latest revision as of 14:14, 8 February 2019

Gunmanship (銃撃, Jūgeki?, lit. Shooting) a recurring moveset for the Gunner job. It is a very versatile ability set.

Appearances[edit | edit source]

Final Fantasy Tactics Advance[edit | edit source]

Gunmanship is the action ability of the Gunner job. Gunmanship abilities deal elemental damage or non-elemental damage and inflict status ailments to targets within the character's equipped weapon range and based on the weapon's attack power. Gunmanship abilities are learned through guns.

Final Fantasy Tactics A2: Grimoire of the Rift[edit | edit source]

Gunmanship returns as the moveset of the Fusilier job mostly unchanged. Its ability set and the weapons that teach its abilities are identical to that of Tactics Advance.

Skill Equipment Range AP
Fireshot Aiot Gun Weapon range 150
An attack that explodes in a ball of flame on impact. Deals fire damage.
Boltshot Riot Gun Weapon range 150
Send lightning leaping down at the target. Deals lightning damage.
Iceshot Giot Gun Weapon range 150
An attack that impales its target on a glacial shard. Deals ice damage.
Confushot Chaos Rifle Weapon range 400
A percussive attack that delivers a powerful shock. Damages and CONFUSES target.
Charmshot Peacemaker Weapon range 400
A beguiling attack that robs the target on its senses. Damages and CHARMS target.
Blindshot Silver Cannon Weapon range 200
An attack that leaves the target in darkness. Damages and BLINDS target.
Silenceshot Lost Gun Weapon range 200
An attack that paralyzes the target's throat. Damages and SILENCES target.
Stopshot Outsider Weapon range 450
An attack that halts the target in its tracks. Damages and STOPS target.
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