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[[Category:Command abilities]]
[[Category:Command abilities]]
[[Category:Final Fantasy Tactics Advance Abilities]]
[[Category:Final Fantasy Tactics Advance Abilities]]

Revision as of 02:22, 18 May 2018

Gunmanship (銃撃, Jūgeki?, lit. Shooting) a recurring moveset for the Gunner job. It is a very versatile ability set.


Final Fantasy Tactics Advance

Gunmanship is the action ability of the Gunner job. Gunmanship abilities deal elemental damage or non-elemental damage and inflict status ailments to targets within the character's equipped weapon range and based on the weapon's attack power. Gunmanship abilities are learned through guns.

Final Fantasy Tactics A2: Grimoire of the Rift

Gunmanship returns as the moveset of the Fusilier job mostly unchanged. Its ability set and the weapons that teach its abilities are identical to that of Tactics Advance.

Skill Equipment Range AP
Fireshot Aiot Gun Weapon range 150
An attack that explodes in a ball of flame on impact. Deals fire damage.
Boltshot Riot Gun Weapon range 150
Send lightning leaping down at the target. Deals lightning damage.
Iceshot Giot Gun Weapon range 150
An attack that impales its target on a glacial shard. Deals ice damage.
Confushot Chaos Rifle Weapon range 400
A percussive attack that delivers a powerful shock. Damages and CONFUSES target.
Charmshot Peacemaker Weapon range 400
A beguiling attack that robs the target on its senses. Damages and CHARMS target.
Blindshot Silver Cannon Weapon range 200
An attack that leaves the target in darkness. Damages and BLINDS target.
Silenceshot Lost Gun Weapon range 200
An attack that paralyzes the target's throat. Damages and SILENCES target.
Stopshot Outsider Weapon range 450
An attack that halts the target in its tracks. Damages and STOPS target.

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