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Gunbreaker is a Tank job in Final Fantasy XIV introduced in the Final Fantasy XIV: Shadowbringers expansion. Like many of the jobs introduced after A Realm Reborn, it has no base class, starting at level 60 and can be unlocked by completing the quest "The Makings of a Gunbreaker" offered by a Gods' Quiver Bow in New Gridania (X 11.5, Y 11.9).

Profile[]

The Hrothgar of northern Ilsabard have passed the art of the gunblade from generation to generation. The weapon itself combines a sword with a firing mechanism, emitting a range of magical effects by utilizing aetherically imbued cartridges. Originally employed by Queen Gunnhildr's personal guard, they were once known as "Gunnhildr's Blades" and differ greatly from the similarly named weapons used in the Garlean Empire.

Lodestone

Gunbreaker is a tank job that wields a gunblade in battle. Unlike the models used by the Garlean Empire, the Gunbreaker's gunblades fire aetherically-charged bullets into the blade to enhance their cutting power and the force of their strikes. When fired normally, the powder coalesces into a defensive barrier that can protect the wielder and their allies from harm. By performing combos, they can gain a cartridge with which to use a wide variety of powerful techniques, such as Continuation combo. In Shadowbringers, Thancred Waters upgraded his job into Gunbreaker.

Story[]

History[]

At the height of Allagan Empire's warring campaign in the Third Astral Era, the besieged Hrothgar of northern Ilsabard deployed their elite queensguard soldier, the Gunnhildr's Blades. They would be tasked with laying siege to the Allagan Empire's powerful long-range weapons — to break their enemy's guns - with their gunblades, thus the Gunbreakers were born.

Final Fantasy XIV: Shadowbringers[]

The Warrior of Light is attempting to track down a gang of highwaymen in South Shroud when they come across a pair of outlandish travelers being accosted by bandits. After rescuing them, they introduce themselves as Radovan and Sophie, recent escapees from Garlean-held territory in the north. Radovan was once forced against his will to fight as an imperial conscript, and having cut all ties, now wishes to start a new life as a bodyguard in Eorzea. Impressed, he offers to train the Warrior of Light in the art of the gunblade. The Warrior of Light then assists Sophie and Radovan with mercenary work, including bodyguarding for a Gridanian singer, and rescuing a child from slave traders in Ul'dah.

Spoiler warning: Plot and/or ending details follow. (Skip section)

After ending up in Ishgard, the group is tasked with escorting a defected Garlean scientist who is to oversee the installation of a ceruleum heating system in the city. He is pursued by the Alaudae, imperial convicts who carry out missions to reduce their sentences. Their leader, Vitus quo Messalla, is a former imperial soldier relegated from his position for slaughtering innocent civilians. Radovan was once a candidate for the Aludae, though he refused and was tortured for it. Now that he is faced with the prospect of going toe to toe with his former tormentor, he tells Sophie not to participate in this mission, implying that she would be a burden to him. After she storms off, Radovan admits that this was a ploy to have her stay out of harm's way, as she is to the closest thing he has to family.

The scientist introduces himself as Cato nan Mammula, and the group fends off the Alaudae and leads him to the city outskirts, where Radovan offers to continue the rest of the way alone. When the Warrior of Light meets with Sophie and apprises her of the situation, she is shocked to hear the name Mammula; he and Midas non Garlond, father of Cid. were responsible for the Meteor Project that destroyed the Bozja Citadel. The Citadel was the home the last few gunblade-wielding Hrothgar, and Radovan is their only known survivor. It dawns on Sophie that he may attempt to exact his vengeance, and she beseeches the Warrior of Light to find and stop him.

The two track down Radovan and ask him to lay down his weapon, reminding him that he gave his word to deliver Mammula from harm. Radovan turns to leave, seeking solitude so that he may contemplate his actions. By the time Sophie arrives, he is long gone, and she takes command of the mission, leading the way back to Ishgard. The Garlond Ironworks plan to keep Mammula in a secure location until they can be sure the Aludae are gone. There is still no sign of Radovan, so Sophie decides to wait for him to come to his senses and return to Ishgard.

Sophie and the Warrior of Light accept a contract from an anonymous client, but are ambushed when it turns out to be a trap planned by the Aludae. Vitus quo Messalla had abandoned his mission to assassinate Mammula for a greater prize: the Warrior of Light. He hopes that by slaying them he can curry favor with the Empire and have his former status restored. Vitus almost defeats Sophie and the Warrior of Light when they are saved at the last minute by the surprise arrival of Radovan, who reveals that his plan for vengeance was a ruse, and that he has been secretly working with Mammula to lure out the Aludae.

After defeating the Aludae and celebrating victory, Radovan acknowledges that the time for the Warrior of Light to accompany him and Sophie on bodyguard assignments is over, as there are others who would benefit more from their strength. The group makes one final journey together to Revenant's Toll, where Radovan hopes to find others to train in the art of the gunblade. Having proven themselves as a worth successor, the Warrior of Light bids farewell to Radovan and Sophie to follow their own path.

Following the Warrior of Light's journey in the First, they return to Radovan and Sophie and tells them of Thancred Waters. Radovan realizes that another Gunbreaker who survived the destruction of Bozja taught Thancred how to wield a gunblade, the trio set out to retrace their steps to find him. They eventually return to Coerthas and find the man, Rostik Liubasch, with Mammula, believing that he has sought the defector for vengeance. Rostik tells Radovan that he was discussing rebuilding Bozja with Mammula with the other Gunbreakers who survived, and tells the Warrior that he taught Thancred the way of the gunblade. He invites Radovan to rebuild their home, to which he declines, having already resolved to teach a new generation of Gunbreakers by demonstrating his prowess as a bodyguard. Returning to Revenant's Toll, Sophie latches onto the idea of becoming an ambassador of sorts for her fallen homeland of Rabanastre.

Spoilers end here.

Equipment[]

An elezen gunbreaker with the Lion Heart and Bodyguard's artifact armor.

Gunbreakers wield gunblades as their weapon. Their armor is primarily made up of "Fending" gear that they share with other tanking disciplines, boasting the highest defenses amongst all armors.

The primary attributes for gunbreakers are strength and vitality, which boost their attack power and HP respectively, and should always be prioritized over other attributes. As a tanking discipline, they have access to the tank-exclusive tenacity attribute, which boosts their damage done and healing received, while also lowering damage taken.

Lists of gunbreaker equipment

Gunbreaker's Arms Gunbreaker's Arms

Head Head
Body Body
Hands Hands
Waist Waist
Legs Legs
Feet Feet

Earrings Earrings
Necklaces Necklaces
Bracelets Bracelets
Rings Rings
Soul Crystal Soul Crystal

Relic Weapon and Artifact Armor[]

Shadowbringers[]

Lion Heart and Bodyguard Armor set are acquired after completing the Tank Role Quest "To Have Loved and Lost", achieving level 80, and visiting Grenoldt in The Tempest.

Gunbreaker's Resistance Weapons is the Crownsblade, and its final versions is the Blade's Resolve.

Endwalker[]

Hyperion and Allegiance Armor set are brought from Varshahn at Old Sharlayan after finishing the Main Scenario Quest "A Bold Decision". They are wearable at level 89.

Job Gauge[]

Powder Gauge.

The Gunbreaker's Job Gauge displays whether the tank stance, Royal Guard, is in play, which increases enmity from enemies. Performing combos will fill up the Powder Gauge beside it, holding up to two rounds, enabling the Gunbreaker to uses their cartridge skills, such as Continuation (acquired at level 70) and Fated Circle (acquired at level 72).

The Cartridge Gauge is upgraded to contain three rounds after acquiring the trait Cartridge Charge II at level 88.

Abilities[]

Job actions[]

Ability Level Type Cast Recast MP Cost Range Radius
Keen Edge
Keen Edge from Final Fantasy XIV icon.png
1 Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 150 (Melee Mastery 170).
No Mercy
No Mercy from Final Fantasy XIV icon.png
2 Ability Instant 60s
Increases damage dealt by 20%.
Duration: 20s
Brutal Shell
Brutal Shell from Final Fantasy XIV icon.png
4 Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 100 (Melee Mastery 120).
Combo Action: Keen Edge
Combo Potency: 240 (Melee Mastery 260)
Combo Bonus: Restores own HP
Cure Potency: 200
Enhanced Brutal Shell Combo Bonus: Creates a barrier which nullifies damage equaling HP restored
Enhanced Brutal Shell Duration: 30s
Camouflage
Camouflage from Final Fantasy XIV icon.png
6 Ability Instant 90s
Increases parry rate by 50% while reducing damage taken by 10%.
Duration: 20s
Demon Slice
Demon Slice from Final Fantasy XIV icon.png
10 Weaponskill Instant 2.5s 5y radius
Delivers an attack with a potency of 100 to all nearby enemies.
Royal Guard
Royal Guard from Final Fantasy XIV icon.png
10 Ability Instant 3s
Significantly increases enmity generation.
Effect ends upon reuse.
Lightning Shot
Lightning Shot from Final Fantasy XIV icon.png
15 Weaponskill Instant 2.5s 20y
Delivers a ranged attack with a potency of 150.
Additional Effect: Increased enmity
Danger Zone
Danger Zone from Final Fantasy XIV icon.png
18 Ability Instant 30s 3y
Delivers an attack with a potency of 250.

Danger Zone Mastery Upgrades to Blasting Zone.

Solid Barrel
Solid Barrel from Final Fantasy XIV icon.png
26 Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 100 (Melee Mastery 120).
Combo Action: Brutal Shell
Combo Potency: 320 (Melee Mastery 340)
Cartridge Charge Combo Bonus: Adds a Cartridge to your Powder Gauge
Burst Strike
Burst Strike from Final Fantasy XIV icon.png
30 Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 380.
Additional Effect: Grants Ready to Blast
Duration: 10s
Cartridge Cost: 1
Nebula
Nebula from Final Fantasy XIV icon.png
38 Ability Instant 120s
Reduces damage taken by 30%
Duration: 15s
Demon Slaughter
Demon Slaughter from Final Fantasy XIV icon.png
40 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 5y radius
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Demon Slice
Combo Potency: 160
Combo Bonus: Adds a Cartridge to your Powder Gauge
Aurora
Aurora from Final Fantasy XIV icon.png
45 Ability Instant 60s 30y
Grants Regen to target.
Cure Potency: 200
Duration: 18s
Enhanced Aurora Maximum Charges: 2
Superbolide
Superbolide from Final Fantasy XIV icon.png
50 Ability Instant 360s
Reduces HP to 1 and renders you impervious to most attacks.
Duration: 10s
Sonic Break
Sonic Break from Final Fantasy XIV icon.png
54 Weaponskill Instant 60s 3y
Delivers an attack with a potency of 300.
Additional Effect: Damage over time
Potency: 60
Duration: 30s

This weaponskill does not share a recast timer with any other actions.

Rough Divide
Rough Divide from Final Fantasy XIV icon.png
56 Ability Instant 30s 20y
Delivers a jumping attack with a potency of 150.
Maximum Charges: 2

Cannot be executed while bound.

Gnashing Fang
Gnashing Fang from Final Fantasy XIV icon.png
60 Weaponskill Instant 30s 3y
Delivers an attack with a potency of 380.
Additional Effect: Grants Ready to Rip
Duration: 10s
Cartridge Cost: 1

This weaponskill does not share a recast timer with any other actions.

Action changes to Savage Claw upon execution.

Savage Claw
Savage Claw from Final Fantasy XIV icon.png
60 Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 460.
Combo Action: Gnashing Fang
Combo Bonus: Grants Ready to Tear
Duration: 10s

※This action cannot be assigned to a hotbar.

Action changes to Wicked Talon upon execution.

Wicked Talon
Wicked Talon from Final Fantasy XIV icon.png
60 Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 540.
Combo Action: Savage Claw
Combo Bonus: Grants Ready to Gouge
Duration: 10s

※This action cannot be assigned to a hotbar.

Bow Shock
Bow Shock from Final Fantasy XIV icon.png
62 Ability Instant 60s 5y radius
Delivers an attack with a potency of 150 to all nearby enemies.
Additional Effect: Damage over time
Potency: 60
Duration: 15s
Heart of Light
Heart of Light from Final Fantasy XIV icon.png
64 Ability Instant 90s 15y radius
Reduces magic damage taken by self and nearby party members by 10%.
Duration: 15s
Heart of Stone
Heart of Stone from Final Fantasy XIV icon.png
68 Ability Instant 25s 30y
Reduces damage taken by a party member or self by 15%.
Duration: 7s
Additional Effect: When targeting a party member while under the effect of Brutal Shell, that effect is also granted to the target
Duration: 10s

Heart of Stone Mastery Upgrades to Heart of Corundum.

Continuation
Continuation from Final Fantasy XIV icon.png
70 Complete quest "Steel against Steel" Ability Instant 1s
Allows the firing of successive rounds with your gunblade.
Gnashing Fang may be followed by Jugular Rip.
Savage Claw may be followed by Abdomen Tear.
Wicked Talon may be followed by Eye Gouge.
Enhanced Continuation Burst Strike may be followed by Hypervelocity.

Action changes to the above listed actions when conditions are met.

Jugular Rip
Jugular Rip from Final Fantasy XIV icon.png
70 Ability Instant 1s 3y
Delivers an attack with a potency of 200.
Can only be executed when Ready to Rip.
※This action cannot be assigned to a hotbar.
Abdomen Tear
Abdomen Tear from Final Fantasy XIV icon.png
70 Ability Instant 1s 3y
Delivers an attack with a potency of 240.
Can only be executed when Ready to Tear.
※This action cannot be assigned to a hotbar.
Eye Gouge
Eye Gouge from Final Fantasy XIV icon.png
70 Ability Instant 1s 3y
Delivers an attack with a potency of 280.
Can only be executed when Ready to Gouge.
※This action cannot be assigned to a hotbar.
Fated Circle
Fated Circle from Final Fantasy XIV icon.png
72 Weaponskill Instant 2.5s 5y radius
Delivers an attack with a potency of 290 to all nearby enemies.
Cartridge Cost: 1
Bloodfest
Bloodfest from Final Fantasy XIV icon.png
76 Ability Instant 90s 25y
Draws aetheric energy from target, adding 2 (Cartridge Charge II 3) Cartridges to your Powder Gauge.
Blasting Zone
Blasting Zone from Final Fantasy XIV icon.png
80 Ability Instant 30s 3y
Delivers an attack with a potency of 700.
Heart of Corundum
Heart of Corundum from Final Fantasy XIV icon.png
82 Ability Instant 25s 30y
Reduces damage taken by a party member or self by 15%.
Duration: 8s
Additional Effect: When targeting a party member while under the effect of Brutal Shell, that effect is also granted to the target
Duration: 30s
Additional Effect: Grants Clarity of Corundum to target
Clarity of Corundum Effect: Reduces damage taken by 15%
Duration: 4s
Additional Effect: Grants Catharsis of Corundum to target
Catharsis of Corundum Effect: Restores HP when HP falls below 50% or upon effect duration expiration
Cure Potency: 900
Duration: 20s
Hypervelocity
Hypervelocity from Final Fantasy XIV icon.png
86 Ability Instant 1s 3y
Delivers an attack with a potency of 180.
Can only be executed when Ready to Blast.
※This action cannot be assigned to a hotbar.
Double Down
Double Down from Final Fantasy XIV icon.png
90 Weaponskill Instant 60s 5y radius
Delivers an attack to all nearby enemies with a potency of 1,200 for the first enemy, and 20% less for all remaining enemies.
Cartridge Cost: 2

This weaponskill does not share a recast timer with any other actions.

Role Actions[]

Ability Level Type Cast Recast MP Cost Range Area
Rampart
Rampart Role from Final Fantasy XIV icon.png
Tank 8 Ability Instant 90s
Reduces damage taken by 20%.
Duration: 20s
Low Blow
Low Blow Role from Final Fantasy XIV icon.png
Tank 12 Ability Instant 25s 3y
Stuns target.
Duration: 5s
Provoke
Provoke Role from Final Fantasy XIV icon.png
Tank 15 Ability Instant 30s 25y
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.
Interject
Interject from Final Fantasy XIV icon.png
Tank 18 Ability Instant 30s 3y
Interrupts the use of a target's action.
Reprisal
Reprisal Role from Final Fantasy XIV icon.png
Tank 22 Ability Instant 60s 5y radius
Reduces damage dealt by nearby enemies by 10%.
Duration: 10s
Arm's Length
Arm's Length from Final Fantasy XIV icon.png
TankMelee DPSPhysical Ranged DPS 32 Ability Instant 120s
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s
Shirk
Shirk from Final Fantasy XIV icon.png
Tank 48 Ability Instant 120s 25y
Diverts 25% of enmity to target party member.

Traits[]

Name Level Description
Tank Mastery
Tank Mastery from Final Fantasy XIV icon.png
1 Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.
Cartridge Charge
Cartridge Charge from Final Fantasy XIV icon.png
30 Stores a Cartridge in your Powder Gauge after successfully completing a combo with Solid Barrel.
Maximum Cartridges: 2
Enhanced Brutal Shell
Enhanced Brutal Shell from Final Fantasy XIV icon.png
52 Grants the effect of Brutal Shell after successfully completing a combo with Brutal Shell.
Duration: 30s
Danger Zone Mastery
Danger Zone Mastery from Final Fantasy XIV icon.png
80 Upgrades Danger Zone to Blasting Zone.
Heart of Stone Mastery
Heart of Stone Mastery from Final Fantasy XIV icon.png
82 Upgrades Heart of Stone to Heart of Corundum.
Enhanced Aurora
Enhanced Aurora from Final Fantasy XIV icon.png
84 Allows the accumulation of charges for consecutive uses of Aurora.
Maximum Charges: 2
Melee Mastery
Melee Mastery from Final Fantasy XIV icon.png
84 Increases the potency of Keen Edge to 170, Brutal Shell to 120, and Solid Barrel to 120.
Enhanced Continuation
Enhanced Continuation from Final Fantasy XIV icon.png
86 Become Ready to Blast after executing Burst Strike.
Duration: 10s
Cartridge Charge II
Cartridge Charge II from Final Fantasy XIV icon.png
88 Increases Powder Gauge capacity to 3 Cartridges.
Executing Bloodfest stores 3 Cartridges.

PvP Actions[]

Ability Type Cast Recast MP Cost Range Radius
Keen Edge
Keen Edge PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack with a potency of 3,000.
※This action cannot be assigned to a hotbar.
Brutal Shell
Brutal Shell PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack with a potency of 4,000.
Combo Action: Keen Edge

※This action cannot be assigned to a hotbar.

Solid Barrel
Solid Barrel PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack with a potency of 5,000.
Combo Action: Brutal Shell
Additional Effect: Grants Powder Barrel
Duration: 10s

※Solid Barrel Combo changes to Burst Strike while under the effect of Powder Barrel.
※This action cannot be assigned to a hotbar.

Gnashing Fang
Gnashing Fang PvP from Final Fantasy XIV icon.png
Weaponskill Instant 15s 5y
Delivers an attack with a potency of 5,000.
Additional Effect: Grants Ready to Rip
Duration: 5s

This weaponskill does not share a recast timer with any other actions.

Double Down
Double Down PvP from Final Fantasy XIV icon.png
Weaponskill Instant 20s 5y radius
Delivers an attack with a potency of 12,000 to all nearby enemies.
This weaponskill does not share a recast timer with any other actions.
Continuation
Continuation PvP from Final Fantasy XIV icon.png
Ability Instant 1s
Allows the firing of successive rounds with your gunblade.
Gnashing Fang may be followed by Jugular Rip.
Savage Claw may be followed by Abdomen Tear.
Wicked Talon may be followed by Eye Gouge.
Burst Strike may be followed by Hypervelocity.
Rough Divide
Rough Divide PvP from Final Fantasy XIV icon.png
Ability Instant 15s 20y
Rushes target and delivers an attack with a potency of 2,000.
Additional Effect: Grants No Mercy
No Mercy Effect: Increases damage dealt and healing potency by 20%, while also increasing movement speed
Duration: 7s
Maximum Charges: 2

Cannot be executed while bound.

Draw and Junction
Draw and Junction PvP from Final Fantasy XIV icon.png
Ability Instant 30s 25y
Grants self a beneficial effect based on the selected target.
If target is a DPS, grants Junction DPS.
If target is a tank, grants Junction Tank.
If target is a healer, grants Junction Healer.
Additional Effect: Grants Powder Barrel

※Solid Barrel Combo changes to Burst Strike while under the effect of Powder Barrel.

Junctioned Cast
Junctioned Cast PvP from Final Fantasy XIV icon.png
Ability Instant 20s
Executes an action depending on your current Junction.
Junction DPS: Blasting Zone
Junction Tank: Nebula
Junction Healer: Aurora
Burst Strike
Burst Strike PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack with a potency of 6,000.
Additional Effect: Grants Ready to Blast
Duration: 10s

Can only be executed while under the effect of Powder Barrel.
※This action cannot be assigned to a hotbar.

Savage Claw
Savage Claw PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack with a potency of 6,000.
Combo Action: Gnashing Fang
Additional Effect: Grants Ready to Tear
Duration: 5s

※This action cannot be assigned to a hotbar.

Wicked Talon
Wicked Talon PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack with a potency of 7,000.
Combo Action: Savage Claw
Additional Effect: Grants Ready to Gouge
Duration: 5s

※This action cannot be assigned to a hotbar.

Hypervelocity
Hypervelocity PvP from Final Fantasy XIV icon.png
Ability Instant 1s 5y
Delivers an attack with a potency of 2,000.
Junction Tank Bonus: Creates a barrier around self that absorbs damage equivalent to a heal of 5,000 potency
Duration: 7s
Junction DPS Bonus: Increases potency to 4,000
Junction Healer Bonus: Restores own HP and the HP of nearby party members
Cure Potency: 3,000

Can only be executed when Ready to Blast.
※This action cannot be assigned to a hotbar.

Jugular Rip
Jugular Rip PvP from Final Fantasy XIV icon.png
Ability Instant 1s 5y
Delivers an attack with a potency of 1,000.
Junction Tank Bonus: Creates a barrier around self that absorbs damage equivalent to a heal of 4,000 potency
Duration: 7s
Junction DPS Bonus: Increases potency to 3,000
Junction Healer Bonus: Restores own HP and the HP of nearby party members
Cure Potency: 2,000

Can only be executed when Ready to Rip.
※This action cannot be assigned to a hotbar.

Abdomen Tear
Abdomen Tear PvP from Final Fantasy XIV icon.png
Ability Instant 1s 5y
Delivers an attack with a potency of 2,000.
Junction Tank Bonus: Creates a barrier around self that absorbs damage equivalent to a heal of 5,000 potency
Duration: 7s
Junction DPS Bonus: Increases potency to 4,000
Junction Healer Bonus: Restores own HP and the HP of nearby party members
Cure Potency: 3,000

Can only be executed when Ready to Tear.
※This action cannot be assigned to a hotbar.

Eye Gouge
Eye Gouge PvP from Final Fantasy XIV icon.png
Ability Instant 1s 5y
Delivers an attack with a potency of 3,000.
Junction Tank Bonus: Creates a barrier around self that absorbs damage equivalent to a heal of 6,000 potency
Duration: 7s
Junction DPS Bonus: Increases potency to 5,000
Junction Healer Bonus: Restores own HP and the HP of nearby party members
Cure Potency: 4,000

Can only be executed when Ready to Gouge.
※This action cannot be assigned to a hotbar.

Nebula
Nebula PvP from Final Fantasy XIV icon.png
Ability Instant 20s
Reduces damage taken by 20% and delivers an attack with a potency of 3,000 every time you suffer damage.
Duration: 10s

Can only be executed while under the effect of Junction Tank.
Shares a recast timer with Blasting Zone and Aurora.
※This action cannot be assigned to a hotbar.

Blasting Zone
Blasting Zone PvP from Final Fantasy XIV icon.png
Ability Instant 20s 5y
Delivers an attack with a potency of 10,000.
Can only be executed while under the effect of Junction DPS.
Shares a recast timer with Nebula and Aurora.
※This action cannot be assigned to a hotbar.
Aurora
Aurora PvP from Final Fantasy XIV icon.png
Ability Instant 20s 30y
Restores target's HP.
Cure Potency: 8,000
Additional Effect: Regen
Cure Potency: 3,000
Duration: 12s

Can only be executed while under the effect of Junction Healer.
Shares a recast timer with Nebula and Blasting Zone.
※This action cannot be assigned to a hotbar.

Relentless Rush
Relentless Rush PvP from Final Fantasy XIV icon.png
Limit Break Instant 10s 5y radius
Unleashes a flurry of blade strikes on nearby enemies, dealing damage over time with a potency of 4,000.
Duration: 4s

Activates Terminal Trigger when effect duration expires.

Additional Effect: Afflicts target with Relentless Shrapnel, increasing damage taken by 4% per stack
Duration: 5s
Maximum Stacks: 5

Can be executed while moving.
Can only be executed when the limit gauge is full.
※Action changes to Terminal Trigger upon execution.

Terminal Trigger
Terminal Trigger PvP from Final Fantasy XIV icon.png
Limit Break Instant 1s
Delivers an attack with a potency of 12,000 to all nearby enemies.
Additional Effect: Stun
Duration: 3s

Can only be executed while under the effect of Relentless Rush.
Relentless Rush effect expires upon execution.
※This action cannot be assigned to a hotbar.

Standard-issue Elixir
Standard-issue Elixir PvP from Final Fantasy XIV icon.png
Ability 4.5s 5s
Restores your HP and MP to maximum.
Casting will be interrupted when damage is taken.
Recuperate
Recuperate PvP from Final Fantasy XIV icon.png
Ability Instant 1s 2500 MP
Restores own HP.
Cure Potency: 15,000
Purify
Purify PvP from Final Fantasy XIV icon.png
Ability Instant 30s
Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.Grants Resilience upon successfully removing one of the aforementioned effects.
Resilience Effect: Nullifies status afflictions that can be removed by Purify
Duration: 5s

Can be used even when under the effect of certain status afflictions.

Guard
Guard PvP from Final Fantasy XIV icon.png
Ability Instant 30s
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 5s

Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.

Sprint
Sprint PvP from Final Fantasy XIV icon.png
Ability Instant 1.5s
Increases movement speed.
Effect ends upon reuse or execution of another action.

Behind the scenes[]

A player Gunbreaker performing Lightning's battle stance.

The Gunbreaker is inspired by Squall Leonhart and Seifer Almasy from Final Fantasy VIII. The Elezen Gunbreaker in the official render mimics Squall's Dissidia Final Fantasy pose Squall in Dissidia Final Fantasy. The Gunbreaker discipline being invented by the Hrothgar may be a nod to Squall's lion motif.

Many of the Gunbreaker's job actions are based on Squall's attacks, such as Blasting Zone and Rough Divide. The abilities No Mercy, Bloodfest, and Demon Slice are named after the English localization names of Seifer's Fire Cross Limit Breaks. In addition, the skills Nebula and Royal Guard have the user performing mannerisms originally performed by Squall and Seifer - Nebula having the user performing Squall's stance when initiating Renzokuken, and Royal Guarding mimicking Seifer's taunting motions.

The Hyur Gunbreaker in Akihiko Yoshida's artwork resembles Denam Pavel, the protagonist of Tactics Ogre: Let Us Cling Together. Female Gunbreakers' idling stance, meanwhile, is the same as the battle stance of Lightning, a gunblade user from Final Fantasy XIII.

Gallery[]

PvE actions
Role Actions
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