I couldn't miss the chance to practice my drawing!
Guns in Dirge of Cerberus -Final Fantasy VII- can be customized using different frames, options, accessories, and barrels. Which accessory is used where changes the stats of the weapons, so this is a major part of the gameplay. Weapon upgrades and parts can be bought at shops throughout the game, which are shaped as jukeboxes, and at the end of every Chapter.
Stats[]
There are seven statistics that determine the effectiveness of weapons. The stats max out at 500 and can only go as low as 0, except Weight.
Stat | Description |
---|---|
Weight | This determines how fast Vincent can run while in shooting mode. The higher the Weight, the slower Vincent moves. Oddly, it does not affect his speed while the gun is at his side. |
Speed | Determines the rate of fire. |
Power | Determines the damage done by the gun. |
Range | Determines the distance that a shot from the gun can travel. |
Short | Accuracy at short range. |
Medium | Accuracy at intermediate range. |
Long | Accuracy at long range. |
Ammo | The bullet capacity of the gun. |
Handguns[]
Handguns are the most balanced guns in the game, decent at any range.
Cerberus[]
Gun | Weight | Speed | Power | Range | Short | Medium | Long | Price | Ammo |
---|---|---|---|---|---|---|---|---|---|
Cerberus | 540 | 80 | 60 | 60 | 110 | 115 | 70 | 1000 | 18 |
Cerberus II | 540 | 80 | 105 | 60 | 110 | 115 | 70 | 2000 | 18 |
Cerberus III | 540 | 80 | 105 | 60 | 120 | 125 | 75 | 5000 | 24 |
After the third upgrade, the Cerberus can travel one of three paths: P Cerberus, S Cerberus, or M Cerberus. The two other major guns, Griffon and Hydra also follow similar branching paths.
P Cerberus[]
This upgrade path a improvement in stopping power (drastic) and accuracy (higher than normal) at the cost of reduced firing rate and magazine capacity. P Cerberus can hold 18 bullets. It is the only upgrade path that deteriorates a stat. Others just offer no improvements.
Gun | Weight | Speed | Power | Range | Short | Medium | Long | Price | Ammo |
---|---|---|---|---|---|---|---|---|---|
P Cerberus | 540 | 55 | 145 | 60 | 120 | 125 | 75 | 10000 | 18 |
P Cerberus γ | 540 | 55 | 145 | 60 | 140 | 145 | 80 | 17000 | 18 |
Powered Cerberus | 420 | 55 | 205 | 60 | 140 | 145 | 80 | 26000 | 18 |
S Cerberus[]
The path improves fire rate and weight only. All other stats remain the same as Cerberus III.
Gun | Weight | Speed | Power | Range | Short | Medium | Long | Price | Ammo |
---|---|---|---|---|---|---|---|---|---|
S Cerberus | 420 | 95 | 105 | 60 | 120 | 125 | 75 | 10000 | 24 |
S Cerberus γ | 420 | 115 | 105 | 60 | 120 | 125 | 75 | 17000 | 24 |
Zero Cerberus | 120 | 125 | 105 | 60 | 120 | 125 | 75 | 26000 | 24 |
M Cerberus[]
M Cerberus features improvements on weight, stopping power and accuracy, albeit not as much as the P or S branches. In addition, each upgrade increases the magazine capacity.
Gun | Weight | Speed | Power | Range | Short | Medium | Long | Price | Ammo |
---|---|---|---|---|---|---|---|---|---|
M Cerberus | 420 | 80 | 110 | 60 | 120 | 125 | 75 | 10000 | 48 |
M Cerberus γ | 420 | 80 | 115 | 60 | 130 | 135 | 80 | 17000 | 60 |
Quantum Cerberus | 240 | 80 | 120 | 60 | 130 | 135 | 80 | 26000 | 84 |
Shinra Handgun[]
Standard issue Shinra firearm, appearing exclusively in the tutorial. It is statistically identical to Cerberus, but only fires one bullet per shot, while Cerberus fires three.
Gun | Weight | Speed | Power | Range | Short | Medium | Long | Price | Ammo |
---|---|---|---|---|---|---|---|---|---|
Shinra Handgun | 540 | 80 | 60 | 60 | 110 | 115 | 70 | 1000 | 18 |
Ultima Weapon[]
This is the most powerful weapon of the Handgun type, though first the player must upgrade a few very weak, seemingly joke weapons. It is not related to the Cerberus branches.
Gun | Weight | Speed | Power | Range | Short | Medium | Long | Price | Ammo |
---|---|---|---|---|---|---|---|---|---|
Model Gun | 30 | 85 | 1 | 5 | 40 | 40 | 40 | —* | 18 |
Silver Model Gun | 30 | 85 | 2 | 5 | 40 | 40 | 40 | 15000 | 18 |
Gold Model Gun | 30 | 85 | 3 | 5 | 40 | 40 | 40 | 35000 | 18 |
Ultima Weapon | 30 | 140 | 200 | 110 | 200 | 200 | 200 | 200000 | 99 |
*Cannot be bought in any store, must be found.
Machine Guns[]
In comparison to other weapon classes, this class offers fully automated firing, larger magazine, slightly higher firing rate, worse accuracy, and very low effective range. The word "Machine Gun" is a misnomer for this class, as they resemble real-world assault rifles in look and behave like submachine guns.
As there is no Griffon III, the P/M/S upgrade path is chosen after Griffon II. This should be kept in mind when upgrading to avoid inadvertently choosing an incorrect upgrade path.
Griffon[]
Gun | Weight | Speed | Power | Range | Short | Medium | Long | Price | Ammo |
---|---|---|---|---|---|---|---|---|---|
Griffon | 1050 | 150 | 25 | 20 | 65 | 55 | 20 | 1000 | 35 |
Griffon II | 1050 | 150 | 35 | 20 | 65 | 55 | 20 | 2000 | 40 |
P Griffon[]
This upgrade path offers drastically improved firepower and superior accuracy in exchange for reduced firing rate and constrained magazine size. Range and weight remain unchanged from Griffon II.
Gun | Weight | Speed | Power | Range | Short | Medium | Long | Price | Ammo |
---|---|---|---|---|---|---|---|---|---|
P Griffon | 1050 | 130 | 50 | 20 | 80 | 70 | 35 | 5000 | 35 |
P Griffon β | 1050 | 130 | 60 | 20 | 80 | 70 | 35 | 10000 | 35 |
P Griffon γ | 1050 | 130 | 60 | 20 | 90 | 80 | 45 | 17000 | 35 |
Dueling Griffon | 1050 | 130 | 75 | 20 | 90 | 80 | 45 | 26000 | 35 |
S Griffon[]
This path offers improved weight and rate of fire, as well as doubled range. Accuracy, firepower and ammo capacity remain the same as Griffon II, although the last upgrade offers a drastic improve in ammo capacity.
Gun | Weight | Speed | Power | Range | Short | Medium | Long | Price | Ammo |
---|---|---|---|---|---|---|---|---|---|
S Griffon | 810 | 200 | 35 | 20 | 65 | 55 | 20 | 5000 | 40 |
S Griffon β | 810 | 200 | 35 | 40 | 65 | 55 | 20 | 10000 | 40 |
S Griffon γ | 510 | 200 | 35 | 40 | 65 | 55 | 20 | 17000 | 40 |
Sonic Griffon | 300 | 200 | 35 | 40 | 65 | 55 | 20 | 26000 | 99 |
M Griffon[]
This path offers negligible improvements in all weight, firepower, rate of fire and accuracy as well as increased ammo capacity although the last two upgrades offer same weight improvements of the S Griffon path.
Gun | Weight | Speed | Power | Range | Short | Medium | Long | Price | Ammo |
---|---|---|---|---|---|---|---|---|---|
M Griffon | 900 | 150 | 35 | 20 | 65 | 55 | 20 | 5000 | 50 |
M Griffon β | 900 | 150 | 40 | 20 | 75 | 65 | 35 | 10000 | 70 |
M Griffon γ | 510 | 150 | 45 | 20 | 75 | 65 | 35 | 17000 | 70 |
Starry Griffon | 300 | 150 | 50 | 20 | 75 | 65 | 35 | 26000 | 99 |
Blast Machine Gun[]
This weapon, unrelated to the Griffon branch of Guns, does not have very good stats, but is useful in its ability to knock down nearly all regular enemies.
Gun | Weight | Speed | Power | Range | Short | Medium | Long | Price | Ammo |
---|---|---|---|---|---|---|---|---|---|
Blast Machine Gun | 1350 | 160 | 35 | 20 | 70 | 60 | 30 | —* |
*Cannot be bought in any store, must be found.
Rifles[]
Rifles are slow weapons but are very precise and accurate. They have excellent range and work very reliably at long range. Combined with the Sniper Scope, they are the perfect weapon for long range combat.
Hydra[]
Gun | Weight | Speed | Power | Range | Short | Medium | Long | Price | Ammo |
---|---|---|---|---|---|---|---|---|---|
Hydra | 1050 | 65 | 140 | 140 | 120 | 120 | 140 | 1000 | 5 |
Hydra II | 1050 | 65 | 140 | 150 | 120 | 120 | 140 | 2000 | 5 |
Hydra III | 1050 | 65 | 160 | 150 | 125 | 125 | 150 | 5000 | 8 |
P Hydra[]
This branch drastically improves firepower, range and accuracy while keeping the weight unchanged, in exchange for drastic reduction in firing speed and ammo capacity. As an added bonus, Gigant Hydra can knock down all enemies, if they survive its shot. Clearly, this gun is exhibiting the same traits as a real-world bolt-action high-caliber armor-piercing sniper rifle and requires both Sniper Scope and Auto Reloader attachments. (See below)
Gun | Weight | Speed | Power | Range | Short | Medium | Long | Price | Ammo |
---|---|---|---|---|---|---|---|---|---|
P Hydra | 1050 | 55 | 185 | 150 | 140 | 145 | 160 | 10000 | 5 |
P Hydra γ | 1050 | 30 | 225 | 180 | 140 | 145 | 160 | 17000 | 3 |
Gigant Hydra | 1050 | 1 | 280 | 200 | 160 | 160 | 180 | 26000 | 1 |
S Hydra[]
This branch offers drastic improvements in firing rate and huge strides in weight reduction, so much so that Feather Hydra is the lightest weapon of all. Accuracy, range and ammo capacity are also improved. Firepower suffers, but S Hydra branch still outperforms most Cerberus branches in all areas. (P Cerberus branch has more firepower and M Cerberus branch has more ammo.)
Gun | Weight | Speed | Power | Range | Short | Medium | Long | Price | Ammo |
---|---|---|---|---|---|---|---|---|---|
S Hydra | 570 | 85 | 130 | 150 | 125 | 125 | 150 | 10000 | 7 |
S Hydra γ | 330 | 85 | 130 | 170 | 125 | 125 | 150 | 17000 | 7 |
Feather Hydra | 30 | 125 | 130 | 170 | 125 | 150 | 170 | 26000 | 8 |
M Hydra[]
The M branch offers improvement in all department, except accuracy. In neither area, the improvements are as good the other branches, except in ammo capacity.
Gun | Weight | Speed | Power | Range | Short | Medium | Long | Price | Ammo |
---|---|---|---|---|---|---|---|---|---|
M Hydra | 570 | 55 | 160 | 150 | 125 | 125 | 150 | 10000 | 16 |
M Hydra γ | 570 | 55 | 165 | 170 | 125 | 125 | 150 | 17000 | 28 |
Velvet Hydra | 570 | 80 | 170 | 170 | 125 | 125 | 150 | 26000 | 42 |
Bayonet Rifle[]
This weapon is the most powerful booster of Melee attacks in the game. It is also an effective rifle with sufficient stats. It is not a relative of the Hydra family.
Gun | Weight | Speed | Power | Range | Short | Medium | Long | Price | Ammo |
---|---|---|---|---|---|---|---|---|---|
Bayonet Rifle | 600 | 85 | 150 | 160 | 120 | 120 | 140 | —* |
*Cannot be bought in any store, must be found.
Death Penalty[]
This is the most powerful weapon in the entire game, with perfect stats all around. It is used by Vincent's Chaos form in the Chapter 12.
Gun | Weight | Speed | Power | Range | Short | Medium | Long | Price | Ammo |
---|---|---|---|---|---|---|---|---|---|
Death Penalty | 500 | 500 | 500 | 500 | 500 | 500 | 500 | —* |
*Cannot be bought at any store, automatically received in Chapter 12.
Bullets[]
There are four types of ammo.
Price of ammo purchased on the Shera is 1/10th the standard price.
Barrels[]
Normal Barrel[]
This basic barrel is the most simple of the barrel types, not having the strengths or weaknesses of the other two major barrel trees. It works most effectively at medium ranges.
Gun | Weight | Speed | Power | Range | Short | Medium | Long | Price |
---|---|---|---|---|---|---|---|---|
Normal Barrel | 600 | 90 | 60 | 65 | 90 | 100 | 65 | 1000 |
Normal Barrel II | 600 | 90 | 80 | 65 | 90 | 100 | 65 | 1500 |
Normal Barrel III | 600 | 90 | 80 | 85 | 90 | 100 | 65 | 4000 |
Normal Barrel β | 600 | 105 | 80 | 85 | 90 | 100 | 65 | 8000 |
Normal Barrel γ | 360 | 105 | 80 | 85 | 90 | 100 | 65 | 13500 |
Master N Barrel | 360 | 105 | 75 | 85 | 160 | 160 | 160 | 21000 |
Short Barrel[]
This barrel is very light weight and boosts firing rate. It works most effectively at short ranges.
Gun | Weight | Speed | Power | Range | Short | Medium | Long | Price |
---|---|---|---|---|---|---|---|---|
Short Barrel | 360 | 150 | 35 | 25 | 55 | 30 | 5 | 1000 |
Short Barrel II | 360 | 150 | 45 | 25 | 55 | 30 | 5 | 1500 |
Short Barrel III | 360 | 150 | 45 | 25 | 80 | 40 | 10 | 4000 |
Short Barrel β | 360 | 150 | 45 | 45 | 80 | 40 | 10 | 8000 |
Short Barrel γ | 240 | 150 | 50 | 45 | 105 | 80 | 20 | 13500 |
Gale S Barrel | 30 | 180 | 55 | 55 | 105 | 80 | 20 | 21000 |
Long Barrel[]
This barrel has very long range along with great power. However, it is very heavy.
Gun | Weight | Speed | Power | Range | Short | Medium | Long | Price |
---|---|---|---|---|---|---|---|---|
Long Barrel | 1650 | 80 | 70 | 150 | 20 | 60 | 130 | 1000 |
Long Barrel II | 1200 | 80 | 70 | 150 | 20 | 60 | 130 | 1500 |
Long Barrel III | 1200 | 80 | 90 | 160 | 20 | 60 | 130 | 4000 |
Long Barrel β | 1200 | 80 | 90 | 160 | 80 | 100 | 200 | 8000 |
Long Barrel γ | 1200 | 80 | 110 | 170 | 80 | 100 | 200 | 13500 |
Nova L Barrel | 1200 | 105 | 130 | 250 | 80 | 100 | 200 | 21000 |
Other[]
These barrels are all unrelated to the three major barrel types. None can be bought in stores, instead they must be found throughout the game. Guard N Barrel increases the player's defense. Lucky S Barrel doubles the EXP the player gains upon each kill made. Unfortunately its range stats and accuracy are incredibly low, so it is not very useful in combat. Faerie L Barrel is extremely lightweight.
Gun | Weight | Speed | Power | Range | Short | Medium | Long | Price |
---|---|---|---|---|---|---|---|---|
Guard N Barrel | 450 | 100 | 75 | 65 | 100 | 110 | 75 | — |
Lucky S Barrel | 300 | 140 | 40 | 5 | 5 | 5 | 5 | — |
Faerie L Barrel | 90 | 115 | 80 | 170 | 50 | 75 | 150 | — |
Gallery[]
Options[]
This slot allows for the weapon's capabilities to be boosted by equipping special parts.
Power Booster[]
Item | Weight | Cost | Description |
---|---|---|---|
Power Booster | 750 | 1000 | Increases the power stat. |
Power Booster β | 750 | 8000 | Greatly increases the power stat. |
Power Booster γ | 750 | 23000 | Very greatly increases the power stat. |
Gravity Floater[]
Item | Weight | Cost | Description |
---|---|---|---|
Gravity Floater | -650 | 1000 | Decreases the weight stat. |
Gravity Floater β | -1200 | 10000 | Greatly decreases the weight stat. |
Gravity Floater γ | -2000 | 20000 | Very greatly decreases the weight stat. |
Auto Reloader[]
Item | Weight | Cost | Description |
---|---|---|---|
Auto Reloader | 750 | 24000 | Automatically reloads the Gun when the clip is emptied. |
Materia Booster[]
Item | Weight | Cost | Description |
---|---|---|---|
Materia Booster | 450 | 1000 | Boosts the power of Magic Spells. |
Materia Booster γ | 450 | 32000 | Greatly boosts the power of Magic Spells. |
Manaheart[]
Item | Weight | Cost | Description |
---|---|---|---|
Manaheart | 900 | —* | Boosts the power of Magic Spells while slowly restoring MP. |
Manamind | 600 | 36000 | Greatly boosts the power of Magic Spells while slowly restoring MP. |
Manasoul | 300 | 98000 | Very greatly boosts the power of Magic Spells while slowly restoring MP. |
*Cannot be bought in any store, must be found.
Accessories[]
Accessories perform any other function that the gun need do. Some boost stats, while others give the player the power to use magic. They are all very light and have a marginal effect on gun weight.
Pendants[]
Pendants hang from the weapons' buttstock. Only one of these can be used per weapon.
Image | Item | Weight | Cost | Description |
---|---|---|---|---|
Cerberus Relief | 30 | 1000 | Slightly increases the player's defense. | |
Cerberus Relief β | 30 | 6500 | Slightly increases the player's defense more. | |
Cerberus Relief γ | 30 | 18000 | Slightly increases the player's defense even more. | |
Power Cross | 30 | 1000 | Increases Melee damage. | |
Power Cross β | 30 | 6500 | Greatly increases Melee damage. | |
Power Cross γ | 30 | 18000 | Very greatly increases Melee damage. | |
Recoil Limiter | 30 | 16000 | Reduced recoil after the gun is fired. | |
S Adjuster | 30 | —* | Increases short-range Accuracy. | |
S Adjuster γ | 30 | 15000 | Greatly increases short-range Accuracy. | |
M Adjuster | 30 | —* | Increases mid-range Accuracy. | |
M Adjuster γ | 30 | 15000 | Greatly increases mid-range Accuracy. | |
L Adjuster | 30 | —* | Increases long-range Accuracy. | |
L Adjuster γ | 30 | 15000 | Greatly increases long-range Accuracy. | |
Fire Materia | 30 | 1000 | Allows the player to use the Fire spell, causes an explosion that damages any enemies in the blast radius. | |
Thunder Materia | 30 | 1000 | Allows the player to use the Thunder spell, fires a stream of electricity in a path. Will also knock down enemies hit by the spell. | |
Blizzard Materia | 30 | 1000 | Allows the player to use the Blizzard spell, weak but has a homing capability. Will also freeze target for a short time. |
*Cannot be bought in any store, must be found.
Rail mounts[]
These accessories are mounted on the top rail of a weapon. Only one of these can be used on each gun.