Final Fantasy Wiki
Final Fantasy Wiki
Advertisement
FFVI Relm Arrowny Menu iOS
Relm: I couldn't miss the chance to practice my drawing!
This article is in need of a few pictures. Perhaps you can help by uploading a picture of Rifle Bullets, Machine Gun Bullets, and Death Penalty Bullets.
DoC Gun Parts Artwork

Artwork of numerous gun parts

Guns in Dirge of Cerberus -Final Fantasy VII- can be customized using different frames, options, accessories, and barrels. Which accessory is used where changes the stats of the weapons, so this is a major part of the gameplay. Weapon upgrades and parts can be bought at shops throughout the game, which are shaped as jukeboxes, and at the end of every Chapter.

Stats[]

There are seven statistics that determine the effectiveness of weapons. The stats max out at 500 and can only go as low as 0, except Weight.

Stat Description
Weight This determines how fast Vincent can run while in shooting mode. The higher the Weight, the slower Vincent moves. Oddly, it does not affect his speed while the gun is at his side.
Speed Determines the rate of fire.
Power Determines the damage done by the gun.
Range Determines the distance that a shot from the gun can travel.
Short Accuracy at short range.
Medium Accuracy at intermediate range.
Long Accuracy at long range.
Ammo The bullet capacity of the gun.

Handguns[]

Handguns are the most balanced guns in the game, decent at any range.

Cerberus[]

Gun Weight Speed Power Range Short Medium Long Price Ammo
Cerberus 540 80 60 60 110 115 70 1000 18
Cerberus II 540 80 105 60 110 115 70 2000 18
Cerberus III 540 80 105 60 120 125 75 5000 24

After the third upgrade, the Cerberus can travel one of three paths: P Cerberus, S Cerberus, or M Cerberus. The two other major guns, Griffon and Hydra also follow similar branching paths.

P Cerberus[]

This upgrade path a improvement in stopping power (drastic) and accuracy (higher than normal) at the cost of reduced firing rate and magazine capacity. P Cerberus can hold 18 bullets. It is the only upgrade path that deteriorates a stat. Others just offer no improvements.

Gun Weight Speed Power Range Short Medium Long Price Ammo
P Cerberus 540 55 145 60 120 125 75 10000 18
P Cerberus γ 540 55 145 60 140 145 80 17000 18
Powered Cerberus 420 55 205 60 140 145 80 26000 18

S Cerberus[]

The path improves fire rate and weight only. All other stats remain the same as Cerberus III.

Gun Weight Speed Power Range Short Medium Long Price Ammo
S Cerberus 420 95 105 60 120 125 75 10000 24
S Cerberus γ 420 115 105 60 120 125 75 17000 24
Zero Cerberus 120 125 105 60 120 125 75 26000 24

M Cerberus[]

M Cerberus features improvements on weight, stopping power and accuracy, albeit not as much as the P or S branches. In addition, each upgrade increases the magazine capacity.

Gun Weight Speed Power Range Short Medium Long Price Ammo
M Cerberus 420 80 110 60 120 125 75 10000 48
M Cerberus γ 420 80 115 60 130 135 80 17000 60
Quantum Cerberus 240 80 120 60 130 135 80 26000 84

Shinra Handgun[]

Standard issue Shinra firearm, appearing exclusively in the tutorial. It is statistically identical to Cerberus, but only fires one bullet per shot, while Cerberus fires three.

Gun Weight Speed Power Range Short Medium Long Price Ammo
Shinra Handgun 540 80 60 60 110 115 70 1000 18

Ultima Weapon[]

This is the most powerful weapon of the Handgun type, though first the player must upgrade a few very weak, seemingly joke weapons. It is not related to the Cerberus branches.

Gun Weight Speed Power Range Short Medium Long Price Ammo
Model Gun 30 85 1 5 40 40 40 —* 18
Silver Model Gun 30 85 2 5 40 40 40 15000 18
Gold Model Gun 30 85 3 5 40 40 40 35000 18
Ultima Weapon 30 140 200 110 200 200 200 200000 99

*Cannot be bought in any store, must be found.

Machine Guns[]

DirgeofCerberusGriffonFrame

In comparison to other weapon classes, this class offers fully automated firing, larger magazine, slightly higher firing rate, worse accuracy, and very low effective range. The word "Machine Gun" is a misnomer for this class, as they resemble real-world assault rifles in look and behave like submachine guns.

As there is no Griffon III, the P/M/S upgrade path is chosen after Griffon II. This should be kept in mind when upgrading to avoid inadvertently choosing an incorrect upgrade path.

Griffon[]

Gun Weight Speed Power Range Short Medium Long Price Ammo
Griffon 1050 150 25 20 65 55 20 1000 35
Griffon II 1050 150 35 20 65 55 20 2000 40

P Griffon[]

This upgrade path offers drastically improved firepower and superior accuracy in exchange for reduced firing rate and constrained magazine size. Range and weight remain unchanged from Griffon II.

Gun Weight Speed Power Range Short Medium Long Price Ammo
P Griffon 1050 130 50 20 80 70 35 5000 35
P Griffon β 1050 130 60 20 80 70 35 10000 35
P Griffon γ 1050 130 60 20 90 80 45 17000 35
Dueling Griffon 1050 130 75 20 90 80 45 26000 35

S Griffon[]

This path offers improved weight and rate of fire, as well as doubled range. Accuracy, firepower and ammo capacity remain the same as Griffon II, although the last upgrade offers a drastic improve in ammo capacity.

Gun Weight Speed Power Range Short Medium Long Price Ammo
S Griffon 810 200 35 20 65 55 20 5000 40
S Griffon β 810 200 35 40 65 55 20 10000 40
S Griffon γ 510 200 35 40 65 55 20 17000 40
Sonic Griffon 300 200 35 40 65 55 20 26000 99

M Griffon[]

This path offers negligible improvements in all weight, firepower, rate of fire and accuracy as well as increased ammo capacity although the last two upgrades offer same weight improvements of the S Griffon path.

Gun Weight Speed Power Range Short Medium Long Price Ammo
M Griffon 900 150 35 20 65 55 20 5000 50
M Griffon β 900 150 40 20 75 65 35 10000 70
M Griffon γ 510 150 45 20 75 65 35 17000 70
Starry Griffon 300 150 50 20 75 65 35 26000 99

Blast Machine Gun[]

This weapon, unrelated to the Griffon branch of Guns, does not have very good stats, but is useful in its ability to knock down nearly all regular enemies.

Gun Weight Speed Power Range Short Medium Long Price Ammo
Blast Machine Gun 1350 160 35 20 70 60 30 —*

*Cannot be bought in any store, must be found.

Rifles[]

DirgeofCerberusHydraFrame

Rifles are slow weapons but are very precise and accurate. They have excellent range and work very reliably at long range. Combined with the Sniper Scope, they are the perfect weapon for long range combat.

Hydra[]

Gun Weight Speed Power Range Short Medium Long Price Ammo
Hydra 1050 65 140 140 120 120 140 1000 5
Hydra II 1050 65 140 150 120 120 140 2000 5
Hydra III 1050 65 160 150 125 125 150 5000 8

P Hydra[]

This branch drastically improves firepower, range and accuracy while keeping the weight unchanged, in exchange for drastic reduction in firing speed and ammo capacity. As an added bonus, Gigant Hydra can knock down all enemies, if they survive its shot. Clearly, this gun is exhibiting the same traits as a real-world bolt-action high-caliber armor-piercing sniper rifle and requires both Sniper Scope and Auto Reloader attachments. (See below)

Gun Weight Speed Power Range Short Medium Long Price Ammo
P Hydra 1050 55 185 150 140 145 160 10000 5
P Hydra γ 1050 30 225 180 140 145 160 17000 3
Gigant Hydra 1050 1 280 200 160 160 180 26000 1

S Hydra[]

This branch offers drastic improvements in firing rate and huge strides in weight reduction, so much so that Feather Hydra is the lightest weapon of all. Accuracy, range and ammo capacity are also improved. Firepower suffers, but S Hydra branch still outperforms most Cerberus branches in all areas. (P Cerberus branch has more firepower and M Cerberus branch has more ammo.)

Gun Weight Speed Power Range Short Medium Long Price Ammo
S Hydra 570 85 130 150 125 125 150 10000 7
S Hydra γ 330 85 130 170 125 125 150 17000 7
Feather Hydra 30 125 130 170 125 150 170 26000 8

M Hydra[]

The M branch offers improvement in all department, except accuracy. In neither area, the improvements are as good the other branches, except in ammo capacity.

Gun Weight Speed Power Range Short Medium Long Price Ammo
M Hydra 570 55 160 150 125 125 150 10000 16
M Hydra γ 570 55 165 170 125 125 150 17000 28
Velvet Hydra 570 80 170 170 125 125 150 26000 42

Bayonet Rifle[]

This weapon is the most powerful booster of Melee attacks in the game. It is also an effective rifle with sufficient stats. It is not a relative of the Hydra family.

Gun Weight Speed Power Range Short Medium Long Price Ammo
Bayonet Rifle 600 85 150 160 120 120 140 —*

*Cannot be bought in any store, must be found.

Death Penalty[]

This is the most powerful weapon in the entire game, with perfect stats all around. It is used by Vincent's Chaos form in the Chapter 12.

Gun Weight Speed Power Range Short Medium Long Price Ammo
Death Penalty 500 500 500 500 500 500 500 —*

*Cannot be bought at any store, automatically received in Chapter 12.

Bullets[]

There are four types of ammo.

Name Image Description Price
Handgun Bullets DirgeofCerberusPistolBullets Ammunition used by handguns. 10
Rifle Bullets Ammunition used by rifles. 20
Machine Gun Bullets Ammunition used by machine guns. 20
Death Penalty Bullets Ammunition used by the Death Penalty.

Price of ammo purchased on the Shera is 1/10th the standard price.

Barrels[]

Normal Barrel[]

This basic barrel is the most simple of the barrel types, not having the strengths or weaknesses of the other two major barrel trees. It works most effectively at medium ranges.

Gun Weight Speed Power Range Short Medium Long Price
Normal Barrel 600 90 60 65 90 100 65 1000
Normal Barrel II 600 90 80 65 90 100 65 1500
Normal Barrel III 600 90 80 85 90 100 65 4000
Normal Barrel β 600 105 80 85 90 100 65 8000
Normal Barrel γ 360 105 80 85 90 100 65 13500
Master N Barrel 360 105 75 85 160 160 160 21000

Short Barrel[]

This barrel is very light weight and boosts firing rate. It works most effectively at short ranges.

Gun Weight Speed Power Range Short Medium Long Price
Short Barrel 360 150 35 25 55 30 5 1000
Short Barrel II 360 150 45 25 55 30 5 1500
Short Barrel III 360 150 45 25 80 40 10 4000
Short Barrel β 360 150 45 45 80 40 10 8000
Short Barrel γ 240 150 50 45 105 80 20 13500
Gale S Barrel 30 180 55 55 105 80 20 21000

Long Barrel[]

This barrel has very long range along with great power. However, it is very heavy.

Gun Weight Speed Power Range Short Medium Long Price
Long Barrel 1650 80 70 150 20 60 130 1000
Long Barrel II 1200 80 70 150 20 60 130 1500
Long Barrel III 1200 80 90 160 20 60 130 4000
Long Barrel β 1200 80 90 160 80 100 200 8000
Long Barrel γ 1200 80 110 170 80 100 200 13500
Nova L Barrel 1200 105 130 250 80 100 200 21000

Other[]

These barrels are all unrelated to the three major barrel types. None can be bought in stores, instead they must be found throughout the game. Guard N Barrel increases the player's defense. Lucky S Barrel doubles the EXP the player gains upon each kill made. Unfortunately its range stats and accuracy are incredibly low, so it is not very useful in combat. Faerie L Barrel is extremely lightweight.

Gun Weight Speed Power Range Short Medium Long Price
Guard N Barrel 450 100 75 65 100 110 75
Lucky S Barrel 300 140 40 5 5 5 5
Faerie L Barrel 90 115 80 170 50 75 150

Gallery[]

Options[]

This slot allows for the weapon's capabilities to be boosted by equipping special parts.

Power Booster[]

Ff dirge of cerberus powerbooster

Item Weight Cost Description
Power Booster 750 1000 Increases the power stat.
Power Booster β 750 8000 Greatly increases the power stat.
Power Booster γ 750 23000 Very greatly increases the power stat.

Gravity Floater[]

Ff dirge of cerberus gravityfloater

Item Weight Cost Description
Gravity Floater -650 1000 Decreases the weight stat.
Gravity Floater β -1200 10000 Greatly decreases the weight stat.
Gravity Floater γ -2000 20000 Very greatly decreases the weight stat.

Auto Reloader[]

Ff dirge of cerberus autoreloader

Item Weight Cost Description
Auto Reloader 750 24000 Automatically reloads the Gun when the clip is emptied.

Materia Booster[]

Ff dirge of cerberus materiabooster

Item Weight Cost Description
Materia Booster 450 1000 Boosts the power of Magic Spells.
Materia Booster γ 450 32000 Greatly boosts the power of Magic Spells.

Manaheart[]

Item Weight Cost Description
Manaheart 900 —* Boosts the power of Magic Spells while slowly restoring MP.
Manamind 600 36000 Greatly boosts the power of Magic Spells while slowly restoring MP.
Manasoul 300 98000 Very greatly boosts the power of Magic Spells while slowly restoring MP.

*Cannot be bought in any store, must be found.

Accessories[]

Accessories perform any other function that the gun need do. Some boost stats, while others give the player the power to use magic. They are all very light and have a marginal effect on gun weight.

Pendants[]

Pendants hang from the weapons' buttstock. Only one of these can be used per weapon.

Image Item Weight Cost Description
Ff dirge of cerberus cerberusrelief Cerberus Relief 30 1000 Slightly increases the player's defense.
Cerberus Relief β 30 6500 Slightly increases the player's defense more.
Cerberus Relief γ 30 18000 Slightly increases the player's defense even more.
Ff dirge of cerberus powercross Power Cross 30 1000 Increases Melee damage.
Power Cross β 30 6500 Greatly increases Melee damage.
Power Cross γ 30 18000 Very greatly increases Melee damage.
Recoil Limiter 30 16000 Reduced recoil after the gun is fired.
Ff dirge of cerberus sadjuster S Adjuster 30 —* Increases short-range Accuracy.
S Adjuster γ 30 15000 Greatly increases short-range Accuracy.
Ff dirge of cerberus madjuster M Adjuster 30 —* Increases mid-range Accuracy.
M Adjuster γ 30 15000 Greatly increases mid-range Accuracy.
Ff dirge of cerberus ladjuster L Adjuster 30 —* Increases long-range Accuracy.
L Adjuster γ 30 15000 Greatly increases long-range Accuracy.
Ff dirge of cerberus materiafire Fire Materia 30 1000 Allows the player to use the Fire spell, causes an explosion that damages any enemies in the blast radius.
Ff dirge of cerberus materiathunder Thunder Materia 30 1000 Allows the player to use the Thunder spell, fires a stream of electricity in a path. Will also knock down enemies hit by the spell.
Ff dirge of cerberus materiaice Blizzard Materia 30 1000 Allows the player to use the Blizzard spell, weak but has a homing capability. Will also freeze target for a short time.

*Cannot be bought in any store, must be found.

Rail mounts[]

These accessories are mounted on the top rail of a weapon. Only one of these can be used on each gun.

Image Item Weight Cost Description
Ff dirge of cerberus docsniperscope Sniper Scope 750 1000 With R3 the player can zoom in on far-off targets to line up shots.
Ff dirge of cerberus materiafloater Materia Floater 450 1000 Boosts the power of Magic Spells.
Materia Floater γ 450 32000 Greatly boosts the power of Magic Spells.

Other[]

Image Item Weight Cost Description
DoC Gun Turret Gun Turret The gun turret is different from the firearms Vincent carry, the gun turret is a weapon with unlimited ammunition. However, being immobile can make the player an easy target. It can be found on the field.

Gallery[]

Advertisement