Yuna's Tiny Bee.

Guns (, Juu?), also called fire arms and handguns, are a recurring weapon type in the Final Fantasy series. They are ranged weapons which propel bullets toward foes. In some games, the damage they deal is not based on the wielder's Strength, but on the gun's attack power. Guns didn't appear until the PlayStation era games, and are usually equipped by Gunners or Machinists. In some of the later games in the series, guns are named after various stars.

Appearances[edit | edit source]

Final Fantasy: Legend of the Crystals[edit | edit source]

Valkus primarily uses guns in battle. He wields a pistol and later a pair of machine guns.

Final Fantasy VII[edit | edit source]

The Quicksilver.

The Gatling Gun, a gun-arm.

Guns make their first appearance. The gun-arm, the weapons of Barret, and handguns, shotguns, and rifles, used by Vincent, are the ones available to the party. However, some of Barret's gun-arms are melee weapons rather than firearms, and may be more comparable to a variation of Knuckles.

Soldiers from the Shinra Army use machine guns. Other guns include the Mako-gun, used by Palmer; Rufus's shotgun; and Dyne's gun-arm, called a Needle Gun.

List of gun-arms:
List of guns:

Before Crisis -Final Fantasy VII-[edit | edit source]

Three characters, Gun (Female), Two Guns (Male), and Shotgun (Female), use guns as their weapons of choice.

List of guns: List of two guns: List of shotguns:

Dirge of Cerberus -Final Fantasy VII-[edit | edit source]

The Cerberus.

As Vincent Valentine is the only playable character, the whole arsenal consists of long-range, customizable guns. The gun turret is different from the firearms Vincent carry, the gun turret is a weapon with unlimited ammunition. However, being immobile can make the player an easy target. Shalua Rui, a new character, also uses guns.

Two of the Tsviets (Nero the Sable and Azul the Cerulean) use guns in combat against Vincent, while two others Tsviets (Rosso the Crimson and Weiss the Immaculate) both use swords modified with guns.

List of handguns: List of rifles: List of machine guns: Other:

Crisis Core -Final Fantasy VII-[edit | edit source]

On one occurrence, after Zack and Cloud escape Nibelheim, Zack uses a sniper rifle.

Final Fantasy VII: Advent Children[edit | edit source]

Vincent and Barret make an appearance along with their default weapons. Loz and Yazoo make an addition to the list with the Velvet Nightmare.

Final Fantasy VIII[edit | edit source]

The Valiant.

Irvine's weapon of choice is a shotgun (although referred to as "rifle" in Weapons Monthly magazines), and with it, he can use his Shot Limit Break. Laguna also uses a machine gun in battle.

List of guns:

Final Fantasy X[edit | edit source]

Many Al Bhed use Machina rifles. Some Warrior Monks also use them, along with flamethrowers. No party members equip guns.

Final Fantasy X-2[edit | edit source]

Paine's Gun Mage Gun.

The Gunner dressphere uses a handgun called the Tiny Bee. Another dressphere, Gun Mage, uses a gun with a large open ring in place of a barrel that allows its user to learn and use the abilities of some fiends. The Alchemist dressphere also uses a burst firing rifle.

Logos uses a pair of long-barreled revolvers in battle. Nooj, Gippal, and Baralai wield machina handguns in some cutscenes, but only Nooj uses it as his main weapon, while Baralai uses it only during his Drill Shot attack. Gippal uses a machina hand-cannon as his main weapon, even using it when engaging Vegnagun before the final battle.

Final Fantasy XI[edit | edit source]

The Coffinmaker.

Guns are one of the two major types of marksman weapons (the other being crossbows). They have a long delay but high firepower, and while several jobs can use them, they are primarily used by Rangers and Corsairs. A subtype called the "Hexagun" is used exclusively by Corsairs.

List of guns:
  • Firefly
  • Hakenbuechse
  • Bandit's Gun
  • Tanegashima
  • Platoon Gun
  • Arquebus
  • Pirate's Gun
  • Military Gun
  • Serpentine Gun
  • Negoroshiki
  • Deluxe Carbine
  • Seadog Gun
  • Musketeer Gun
  • Matchlock Gun
  • Fourth Gun
  • Shark Gun
  • Basilisk
  • Murderer
  • Hellfire
  • Gun of Trials
  • Imperial Gun
  • Peacemaker
  • Martial Gun
  • Coffinmaker
  • Corsair's Gun
  • Relic Gun
  • Marksman Gun
  • Dynamis Gun
  • Ferdinand
  • Annihilator
  • Death Penalty
List of hexaguns:
  • Mars's Hexagun
  • Darksteel Hexagun
  • Trump Gun
  • Hexagun
  • Silver Cassandra
  • Great Cassandra
  • Quicksilver

Final Fantasy XII[edit | edit source]

The Capella.

Guns can be equipped by any character who has acquired the necessary license, though Balthier joins the party with one equipped. They are the slowest weapons, but have perfect accuracy and ignore defense, however, some enemies have a trait which will reduce the damage drastically.

Guns, like all ranged weapons, are incapable of multiple hits, but can deal critical damage from time to time. The guns' names are shared with the names of various stars.

In the Zodiac versions, the Machinist has access to all guns, but the Shikari can also access a few with Espers.

The damage formula for guns is:

Due to the weight put exclusively on the combined Attack Power of the gun and ammo, a character with low Strength stat or low level or both can benefit from using it. Guns will almost never hit for around 9,999 points of damage as there are no guns and ammo to increase the Attack Power to 100 points. A character equipped with the strongest gun and ammo (Folmalhaut with Dark or Windslicer Shot (original version); Aldebaran Y with Dark or Windslicer Shot (Zodiac versions)) can deal up to 3,690 (6201 (Zodiac versions)) points of damage. Additionally, attacking under Bravery raises the damage output as well increasing it to up to 4,797 (8061 (Zodiac versions)) points of damage.

List of guns:

Final Fantasy XII: Revenant Wings[edit | edit source]

Balthier uses guns as his weapon of choice. The guns are named after stars.

List of guns:

Final Fantasy XIII[edit | edit source]

the Deneb Duelers.

Sazh uses two pistols, which can turn into a scout rifle, a much faster variant of a sniper rifle. Lightning uses a gunblade, similar to Squall Leonhart's Revolver, but unlike in Final Fantasy VIII, it can be used as a pistol of sorts. Her opponents and some of her allies, like Team NORA, also use guns. Like in Final Fantasy XII, the guns have star-based names.

List of guns:

Final Fantasy XIV[edit | edit source]

Guns FFXIV Art.jpg

Guns were the primary arm of the Musketeer, a class present during the early Alpha stages, but removed before Beta and was planned to be eventually added. Guns can currently be seen inside the Coral Tower building in Limsa Lominsa and during cutscenes, as some NPCs use them, Admiral Merlwyb Bloefhiswyn in particular.

In the expansion Heavensward, firearms made their playable debut as the primary arms of the Machinist job.

Final Fantasy XV[edit | edit source]

Noctis Using Gun.jpg

Firearms are weapons mainly used by the Niflheim Empire. Prompto uses firearms as his Primary Arm, primarily handguns and shotguns. When character-swapping to Prompto, the player can swap between his basic handgun, sub-machine gun and a bazooka (as well throw a grenade). In Final Fantasy XV: Episode Prompto, the player can also use a sniper rifle.

Noctis can equip all firearms and has a firearm unique to him: the Cerberus, which can both be manually aimed and zoomed, intended for breaking off enemy appendages and for head-shotting imperial units. Firearms never trigger link-strikes when wielded by Noctis, but are the only weapons that can be used while in cover. When used by Noctis, he will fire eight bullets before needing to reload, but the reload animation can be skipped by switching weapons right after Noctis has fired his eight bullets, or by being in cover, where Noctis will skip the reload animation to put the gun away to return to his cover position. Ranged attacks deal less damage the further away the target is, and guns are not particularly powerful, but the ability to take cover in safe places is sometimes useful.

The player can use mounted machine guns at imperial bases and the Insomnia blockade. This mechanic was also used for minigames in the Moogle Chocobo Carnival and Final Fantasy XV: Assassin's Festival, and for the Immortalis battle in Episode Prompto.

Imperial soldiers use assault rifles and some use sniper rifles, and many magitek troopers have guns hidden in their wrists. Promto's handgun appears in cut scenes in Chapter 11.

Final Fantasy Tactics[edit | edit source]

The Stoneshooter.

Guns can be equipped by Chemists, Orators, Onion Knights, the special jobs Machinist and Sky Pirate, and any character that has equipped the ability Equip Guns.

Guns have the longest range of any weapon, but are unreliable when there are obstacles or drastic height changes on the field.

List of guns:

Final Fantasy Tactics Advance[edit | edit source]

The Peacemaker.

Guns are exclusive to moogle Gunners, and can be bought at a cheaper price at Baguba Port. It has the longest range.

List of guns:

Final Fantasy Tactics A2: Grimoire of the Rift[edit | edit source]

The Longbarrel.

Guns lost their exclusivity and now can be used by both the moogle Fusiliers and the Agent (exclusive to Al-Cid).

List of guns:

Final Fantasy Type-0[edit | edit source]

FFT-0 Handguns Icon.png

King's Handgun.

FFT-0 Magic Gun Icon.png

Cater's magicite pistol.

King uses dual handguns, while Cater uses a single handgun with enchanted ammo.

King's dual handguns: Cater's magicite pistols:

Final Fantasy Crystal Chronicles: The Crystal Bearers[edit | edit source]

Layle uses an assault rifle against a swarm of monster while falling through the air in the intro. This is the only weapon he uses, other than a sword used in a boss fight. However, it is not directly equipped, and is instead thrown during the fight.

Bravely Second: End Layer[edit | edit source]


All firearms deal 50% more damage to aerial foes. The job best suited for wielding firearms is the Hawkeye. Any job can be well suited to wield firearms when equipped with the Rifle Lore support ability.

List of firearms:

The Final Fantasy Legend[edit | edit source]

FFL Gun Icon.png

Guns appears as one type of weapons. A gun icon can be found within the English version's game coding, but is left unused for the actual gun weapons.

List of guns:

Final Fantasy Legend II[edit | edit source]

FFLII Gun Icon.png

Guns appears as one type of weapons. They cause damage along a set range, not referencing Strength or Agility as part of their calculations. Nevertheless, most guns will increase a Robot's Strength or Agility. The Psi gun gives a robot no bonus stats: internally, it is "Magic +0".

List of guns:

Final Fantasy Legend III[edit | edit source]

FFLIII Fire Arm.gif

Fire arms makes an appearance has equippable weapons.

List of fire arms:

Dissidia 012 Final Fantasy[edit | edit source]

Lightning, Vaan, Yuna, Laguna, Firion, Bartz, Squall, and Gabranth are the only characters that can use guns.

List of guns:

Final Fantasy Airborne Brigade[edit | edit source]

The Valiant

FFTA Buster Sword.pngThis section about equipment in Final Fantasy Airborne Brigade is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy All the Bravest[edit | edit source]

Guns can be equipped by Setzer, Balthier, Sazh, and Magitek Armor.

List of guns:

Final Fantasy Record Keeper[edit | edit source]

FFTA Buster Sword.pngThis section about equipment in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy: Unlimited[edit | edit source]

Kaze uses the Magun to call for powerful Summons using different colored substances in golden capsules known as Soil. The weapon is attached to his arm, and will only react when certain conditions are met. Kaze uses also, with his left hand, red shotgun-like pistol, which he holds in holster on his left side.

Final Fantasy: The Spirits Within[edit | edit source]

Set in a post-Apocalyptic Earth of 2065, guns are the only type of weapon featured. The guns in the film fire energy-based projectiles and are powered by organic power cells, utilizing the energy that exists in all organic life on Earth, which is of an opposing frequency to that of the alien Phantoms.

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