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The Gug is an enemy in Final Fantasy X-2. They are relatively dangerous due to their high Attack power, but have low Defense and Magic Defense.

Stats Edit



Battle Edit

Gugs usually travel with other enemies. It has an innate +10 Defense Up status. During its Defensive Stance, Gug will counter any attack done to it with Double Punch. In Oversoul Gug has access to Level 3 elemental spells and the dangerous Flare spell, as well as being able to use Dark Matter.

Strategy Edit

It is advised to quickly bring them down by hitting them with powerful attacks such as Excalibur or Black Sky, or by using Armor Break and Power Break to reduce their stats. In addition, the Samurai's Fingersnap can quickly remove its innate +10 Defense Up status.

If fought in Oversoul, it is advised to set up Shell on the party before engaging it and to use high-powered attacks to bring it down. One can also use Reflect, but would still need to look out for Gug's Dark Matter.

Keeping a stack of Mega Potion and Mega Phoenix will go a long way, or having an Alchemist in the party with those abilities learned.

It is advised to take out any other enemies first before engaging them.

Creature Creator Edit

Fiend Tale Edit

In the Fiend Tale endings, a notable Gug was taken in by a couple who run Rin's Travel Agency in the Calm Lands, raised in isolation as a human. But when he attempts to reach Bevelle, he believed he died and became a fiend until learning the truth of his origins from his mother.

Etymology Edit

Gug are fictional giant creatures in the Dreamlands, a fictional world part of H.P. Lovecraft's Dream cycle.

Related enemies Edit

Final Fantasy X Edit

Final Fantasy X-2: Last Mission Edit