Final Fantasy Wiki
 (bottom portrait) marked as a guest member of the player's team in Final Fantasy XII.

Basch (bottom portrait) marked as a guest member of the player's team in Final Fantasy XII.

Amalia:

The situation requires I accept such help as I find. Though it be from thieves. I shall accompany you until we find my companions. No longer.

Balthier:

Let's think of her as a 'Guest', then. Unlike Fran or myself, our 'Guest' probably won't be taking orders from anyone anytime soon. And she'll leave when she pleases. So, we keep to our affairs, and she to hers. I doubt we'll find her wanting in valor... Being such an upstanding member of the insurgence.

Amalia:

Resistance.

A guest (ゲスト, gesuto?), or temporary party member, is a character in the Final Fantasy series who typically joins and leave the party during set points. Depending on the game guests may be controlled by the player or by AI, or may or may not allow the player to customize their equipment and abilities. Guests do not always take up space in the player's party, though they might appear in menus—if the game only allows for a certain amount of party members in battle, a guest can sometimes be additional to that.

Appearances[]

Final Fantasy II[]

Minwu, Josef, Ricard, Leila, and Gordon join the party for story-specific quests before leaving for a variety of reasons. The player may freely change their equipment and spells, but they join with preset abilities in a few key areas. In the "Soul of Rebirth" side story in the Dawn of Souls and subsequent versions (except the Pixel Remaster, which does not include it), Minwu, Josef, and Ricard are normal playable characters.

Final Fantasy III[]

Guests are not treated as regular party members. In the original version, they can be spoken to by pressing a button while outside of battle, during which they will usually give some hint as to what to do next. In the 3D remake's battles, they appear at random to use a random ability from their set list of moves. The rest of the time, they will not appear and do not have HP or other stats that enemies can attack.

If the active party is defeated, the game ends in a Game Over, with or without the guests being still alive. Outside of battle, they can be spoken to with Y, the only method the player has to interact with them.

Guest characters include:

Final Fantasy IV[]

While few "true" guest character appear in this game, Edward, Palom, Porom, Tellah, Cid, Yang, and Fusoya join the party for a short time as dictated by the story, though they function as regular party members until the point they leave. Additionally, Kain, Rydia, and Rosa all leave and rejoin the party at least once throughout the story, making Cecil and Edge the only members to permanently remain with the party from the time they join to the final boss fight. In the Game Boy Advance and The Complete Collection versions, the player may include these characters in the party at will after a certain point, excluding Tellah and Fusoya. Characters can have their equipment changed freely, and Palom and Porom can continue learning the rest of their magic spells. In addition, Golbez is briefly playable in a flashback in the 3D version.

Final Fantasy IV -Interlude-[]

Rosa, Yang, Monk A, Monk B, Cid, and Rydia? join the party briefly. It is advised to remove their equipment and use them for the current characters who will stay until the end of the game.

Final Fantasy IV: The After Years[]

Guests usually have few Band abilities, and those who know magic usually join knowing all the spells they will ever learn.

List of guest characters:

Final Fantasy V[]

While no "true" guest character appears in the game, Galuf can be considered temporarily playable, as Krile will inherit his abilities and job experiences after the events in the Great Forest of Moore.

Final Fantasy VI[]

This was the first game to truly define a "guest character". Guest equipment is preset and cannot be modified and they have no Desperation Attacks, cannot equip magicite nor earn Magic AP, and they do not have chocobo-riding sprites.

Maduin is controllable during a flashback sequence, but there are no battles at this time and the player cannot open the menu to check equipment or abilities; all they can do while in control of Maduin is walk around and talk to other characters.

List of guest characters:

Final Fantasy VII[]

Sephiroth as a guest.

Sephiroth as a guest.

For a short while, Sephiroth joins the player's party during Cloud's telling of the Nibelheim Incident in "The Tragedy of Five Years Ago". His equipment is set, he has no Limit Break, and he acts on his own and cannot be given commands. He is invincible and cannot take damage.

Aeris is playable through disc 1, but is not considered a guest. She could, however, be considered temporarily playable. When Aeris leaves the party, she relinquishes the Materia and accessory she had equipped, but keeps the weapon and armor she had on.

Dirge of Cerberus -Final Fantasy VII-[]

Cait Sith is temprarily playable, making an appearance to assist Vincent in mako reactor 0.

Final Fantasy VII Remake[]

During "A Little Diversion", Wedge provides fire support for Cloud when they distract the Shinra Electric Power Company forces at a warehouse, but his machine gun only deals 1 damage. When dogs are released, he serves as a distraction to draw enemies away from Cloud.

Leslie Kyle accompanies the party to the sewers during "In Search of Hope", but does not partake in battles.

Red XIII helps the party at the Shinra Building, though he is not directly controllable, and does not appear in the menu. He uses abilities such as Stardust Ray and will sometimes heal other party members. He becomes a full party member since the beginning in Final Fantasy VII Rebirth.

Sonon is a guest, accompanying Yuffie in "Episode INTERmission" in Final Fantasy VII Remake Intergrade, but is not directly controllable.

Final Fantasy VII Rebirth[]

As in the original game, Sephiroth is a guest character during Cloud's retelling of the Nibelheim incident in chapter 1, "Fall of a Hero". This time, he can be directly controlled, take damage, and has the Limit Break Octaslash.

Zack Fair is a temporarily playable character during the interlude segments, and partakes in battles during the game's opening, as well as the battle against Sephiroth Reborn, alongside Cloud.

During "Dawn of a New Era," Cloud masquerades as the captain of Midgar's Seventh Infantry. After he and the others are outed as potential assassins, several members of the Seventh Infantry stand by Cloud as he creates a diversion and fight alongside him against attacking Shinra troops. They cannot be controlled nor appear in the menu, but have HP gauges and can be healed or KOed.

Final Fantasy VII Ever Crisis[]

When creating a party, the player may choose any unlocked characters, regardless of whether they are involved in the scene. Story missions normally limit the player to choosing characters who are present for the story section. However, an update added the "Free Party" feature, allowing players to select any characters they wish, although this prevents them from receiving the mission's clear rewards.

Certain missions place a character in the party who is labeled as a Guest. These characters cannot be customized in any way, and their details cannot be inspected. They can however be controlled as normal in battle. As of this writing, all guest characters that have been introduced are also available as regular playable characters.

Final Fantasy VIII[]

Laguna, Kiros and Ward.

Laguna, Kiros and Ward.

Guests' junctions and spell lists may be changed, and they have Limit Breaks.

The following characters temporarily join the party at different points in the game:

When playing as Laguna, the player does not accumulate steps (used to determining draw point fill times, SeeD salary intervals, and the rate at which Rinoa learns Combine skills). Laguna's party effectively acts as doubles for the player's regular party, sharing their junctions.

Edea and Seifer still have default compatibility values with all Guardian Forces, even if not all summons are available when they join the party. Seifer's Magic stocks are given to Selphie when he leaves. When Edea leaves, the game attempts to give her magic to the other party members spell by spell, but if all the other characters already have 100 of the spell/have 32 other spells, her magic stock is lost.

At the start of the game, after the player exits the classroom, a girl can briefly follow the player around Balamb Garden. However, she does not appear in the party menu, despite being a future party member. Similarly, depending on the player's actions, a Moomba may briefly join Zell during the D-District Prison section, appearing only in the field and not taking part in any battle. After talking to her aboard the Lunar Base, Ellone will briefly follow the player around. However, she is not considered a party member and she cannot be interacted with in any way.

Final Fantasy IX[]

The following characters temporarily join the party at different points. Their equipment can be removed or changed, but they cannot learn or equip abilities, and they cannot enter Trance.

Each temporary character (except Beatrix) shares a character slot with permanent characters: Marcus shares his slot with Eiko, Blank with Amarant, and Cinna with Quina. Marcus's stats carry over to Eiko, but his levels do not (known as Marcus/Eiko stat bug); however, Blank/Cinna levels carry over to Amarant/Quina, but their stats do not.

Regent Cid briefly becomes the player character during the events at Desert Palace. Much like Maduin in Final Fantasy VI, he does not participate in battles.

During a brief sequence at Lindblum Castle in disc 1, one of the soldiers is playable (in reality, however, it is one of the playable characters in disguise). He can only interact with other NPCs present in that area of the castle, but they will give different dialogue compared to what they would say when interacting with the regular player characters.

Final Fantasy X[]

Seymour as a guest.

Seymour as a guest.

The following characters temporarily join the party at different points in the game:

???? temporarily joins Tidus in the Submerged Ruins section from the battle against Klikk until the one against Tros, before eventually joining as a full party member later on under her real name.

Seymour participates in the second battle against Sinspawn Gui and leaves the party immediately afterwards. The player cannot view his equipment and cannot change it in battle, but he is directly controllable and has an Overdrive. Seymour will earn AP and gain Sphere Levels, but as he is never controllable again, the player never gets the chance to spend them, and he never appears on the Sphere Grid.

Additionally, Auron fights alongside Tidus for the Zanarkand section at the beginning of the story. He is then available as a full party member later on.

Final Fantasy X-2[]

In the International Version of the game, a new feature is the Creature Creator, which allows to recruit fiends and characters to the player's party, although they are controlled by the game's AI. The characters that can be recruited through the Creature Creator are:

Final Fantasy XI[]

For specific story battles, some characters assist player characters in battle, and often must be kept alive for the battles to be successful.

Additionally, computer-controlled characters often play a major part in content like Besieged and Campaign. The player may also unlock access to versions of established characters as NPC party members through the Trust Magic system—these characters function independently, although some may respond through player actions, for example, to open or close a skillchain.

Final Fantasy XII[]

Reddas is a guest character.
Reddas is a guest character.

Guests appear as a fourth party member on the field and are flagged as guests in the menu. In the original version, they are AI-controlled and their equipment and gambits are outside the player's control, but ally-oriented gambits will apply to them when available. They do not have Quickenings, and typically have unique weapons. Items used by them are infinite and are not taken from the player's inventory. When a guest is in the party, they take their share of EXP but do not level up. If the player party dies, it is a Game Over, even if the guest survives.

In the Zodiac versions, guests can now be controlled by the player on the field, they level up and their gambits can be modified, but their equipment still cannot be changed, they cannot be put to reserve, and the items that they use are now taken from the player's inventory. The guests' skillsets is also somewhat modified compared to the original; for example, Larsa has learned Cura to restore allies' HP so that he will not deplete the player's inventory by continuously using potions.

Guest characters include:

  • Amalia (later joins as a full party member under her real name)
  • Basch (later joins as a full party member)
  • Lamont (returns later as guest under his real name)
  • Vossler
  • Larsa
  • Reddas

Reks is only controllable during the prologue, classing him as a temporary playable character.

There are other characters who will fight on the player's side, but do not appear in the party menu and act independently of the player's forces. For example, Basch and other ally soldiers fight alongside Reks in the prologue. Sometimes, these "allies" appear randomly, like the Garif Adventurers who appear in the field and will fight monsters alongside the party, not harming them as long as the player does not provoke them. Additionally, members of Clan Centurio that join the party to fight a mark behave in this manner. When an ally NPC gives the killing blow to an enemy, the player does not get EXP or LP.

Support characters include:

Final Fantasy XII: Revenant Wings[]

Guest characters are designated by a gold HP bar. They may fight on the party's side, but do not have access to Summoning Gates and Esper Troupes. Many missions involve defending a guest character.

Guest characters include:

Final Fantasy XIII[]

Gadot and Lebreau in the party menu.

Gadot and Lebreau in the party menu.

Two members of NORA assist Snow Villiers during the first chapter in the Hanging Edge. Their status, abilities, and inventory cannot be viewed, and they have an unknown amount of HP. They cannot fall to 0 HP and die, either.


Final Fantasy XIII-2[]

Lightning in the prologue.

Lightning in the prologue.

Lightning is temporarily playable at the start of the game as she fights Caius Ballad. She is playable again in "Lightning's Story: Requiem of the Goddess" DLC episode.

Snow accompanies Serah and Noel in the Sunleth Waterscape 300 AF after they save him from a mass-merging of flan. He is uncontrollable and acts of his own accord, and he cannot be knocked out as he has no health bar.

Sazh is playable in "Sazh's Story: Heads or Tails?" DLC episode. However, there are no fights during the episode, and his stats when viewed in the menu all show as ????.

Lightning Returns: Final Fantasy XIII[]

Fang aids Lightning.

Fang aids Lightning.

There are two AI-controlled party members. Neither of them can be KO'd in battle.


Final Fantasy XIV 1.0[]

A guest party member.

A guest party member.

During certain quests, NPCs could join the player's party and worked like having another player join (even counting towards light and full party stat bonuses and max party size). Their current HP number was displayed as "???" and could only be guessed by observing their life bar, their actions were based on specific behaviors depending on the quest, and they could not be ousted from the party, and neither could it be disbanded. They could be targeted normally by any ability that could be used on other players.

If a guest character was KO'd in battle, the related quest battle was usually failed and had to be repeated, but some exceptions existed.

Guest characters included:

Final Fantasy XIV[]

Userbox ff7-cloud
Cloud: I couldn't finish 'em. Looks like this's gonna get complicated.
The following tables are incomplete for one or more reasons. If you wish, please examine the table and add anything missing. Remove this notice upon completion.

Allied, AI-controlled NPCs appear appear during certain single-player instanced quests, FATEs, and other duties. They cannot be controlled, but can often be damaged by enemies and healed by players. Many quests and FATEs will end in failure if important allied characters fall in battle. Some of these allied NPCs only accompany the Warrior of Light during these duties, not participating directly in combat, while others fight alongside the player. These NPCs may or may not have visible nameplates and are not counted as part of the player's party.

Event characters

Members of the player's Adventurer Squadrons will temporarily join the Warrior of Light's party during command missions. They are not controllable, but the player can partially command them. Although these NPCs appear as part of the party, they do so only while in the command mission duty and cannot be mixed with preformed player parties.

Starting with Stormblood, certain solo instanced "quest battles" start using the "role-play" system, where the players receive the Role-playing Role-playing enhancement, or in one case the Borrowed Flesh Borrowed Flesh enfeeblement, controlling characters other than their player character. In those battles, the stats and abilities of the player-controlled character are predefined.

Role-play characters

Starting with Shadowbringers, the player can opt to use Duty Support when playing through certain dungeons and trials, which allows them to take along a party of NPCs, instead of trying to find a party of regular players. Originally these were limited to Shadowbringers dungeons, but the system was later expanded to include earlier expansions, as well as certain trials. There are two variations of the system: Duty Support, which is available from the start, only allows usage of specific party members paired to certain duties, with said party members' levels fixed depending on the dungeon. Upon completing the Shadowbringers main scenario quest, the Trust system is unlocked, which allows the player to use any party member in any compatible dungeon. Trust party members also start at specific levels and have to be leveled individually. Not all duty support compatible dungeons (and none of the trials) are Trust compatible, and only some duty support party members are usable as Trusts. Similarly, not all Trust party members can be used in all dungeons, some being limited to specific expansions. Although these NPCs appear as part of your party, they only do so for the duration of the duty, and cannot be mixed with player parties.

Duty support characters

Final Fantasy XV[]

Noctis and his friends team up with Cor, Iris, and Aranea who have unique techniques and linked attacks, and while their equipment can be viewed, it cannot be changed. Guests cannot enter Danger state, making them unkillable, and they can still rescue others from Danger. They lack nodes dedicated to their growth in the Ascension and they cannot be character-swapped to. Camping with a guest applies the food buffs to them as well, and the player may get unique camping scenes with these extra characters present. Guests' presence in the party can change the party dynamic. For example, Gladiolus tends to protect Iris when she is in the party, and Ignis tends to protect Aranea. Every guest has a unique position using Ignis's Overwhelm technique, despite it not being possible to have more than one guest in the party at once.

Cor as a guest.

Cor as a guest.

Cor is playable in Keycatrich, but leaves as the party finds the Keycatrich Trench. He returns for the mission in Norduscaen Blockade. He rejoins in Chapter 14 in the Windows and Royal Editions near the Kingsglaive Base Camp, and for the secondary mission "Relics of the Empire". If the player has completed all of the secondary missions for the Glaives in Insomnia, Cor joins the second phase of the boss battle against Cerberus. It is not possible to camp with him in the party.

Iris accompanies the party in Chapter 6 from Lestallum to Cape Caem. Unlike the other guests, she can sit in the Regalia and has her own chocobo. She does not attack in battle apart from an occasional kick, using her technique, and performing linked attacks with Noctis. She occasionally heals the party with her own potions.

Aranea at camp.

Aranea at camp.

Aranea is a guest during Chapter 7 in Vesperpool and Steyliff Grove, and later when she randomly assists the party for battles at night against daemons and hunts. The party can take a photo with her in the party by the lakeside, but the player cannot fish when she is around.

If the player rents a chocobo, riding it levels it up, and it can begin to partake in battle somewhat, but it does not have its own HP, and is not targeted by enemies.

In Chapter 14, Umbra follows the player from Galdin Quay to Hammerhead. He is not targeted by enemies and does not fight.

DLC episodes also have guests who join temporarily and cannot be killed. Cor is a guest in "Final Fantasy XV: Episode Gladiolus", though he does not partake in boss battles. Aranea is a guest in "Final Fantasy XV: Episode Prompto". Ravus Nox Fleuret is a guest in "Final Fantasy XV: Episode Ignis". Ifrit joins as a guest in "Final Fantasy XV: Episode Ardyn". In "Episode Prompto", the player can also briefly control a magitek trooper in a dream sequence.

In the Royal Edition, the party can team up with the player Glaive from Final Fantasy XV: Comrades for the "A Glaive out of Time" sidequest, simply named "Glaive".

Sarah as a guest.

Sarah as a guest.

In the Terra Wars collaboration, Sarah from Terra Battle 2 joins Noctis as a guest. In the "Adventurer from Another World" quest, Y'jhimei assists the party as a healer, but does not appear in the UI or the menu, and is untargetable by enemies. She does not partake in the boss battle.

At two points in the story, the permanent playable characters are considered guests:

  • At the beginning of Chapter 8, during the fight at the power plant, Gladiolus is unnamed (simply called "Hunter"), cannot enter Danger state, and does not appear in the party menu, but otherwise acts like he always does. He also wields the weapon he had equipped at the end of Chapter 6.
  • In "Chapter 13, Verse 2", Ignis behaves like a guest. He appears in the menu and performs linked attacks, but has no health bar and cannot enter Danger state.

In Comrades, if the player opts to play offline, or fails to get a full party during the wait time, they are joined by random AI Kingsglaive members during missions. During several story missions, the player is assisted by a fixed party—Libertus Ostium, Elea, and Miles. Cor and Aranea both assist the player once, but they do not officially join the party, and they cannot enter Danger state.

Final Fantasy XVI[]

During his travels, Clive Rosfield is joined by different characters that can't be controlled by the player. They don't have an HP bar and that means they can't be defeated in combat. Only Torgal can be given some basic commands. Of these characters, Wade during his second and third tenures in Clive's party, Theodore, and Shula occupy an explicit "guest" slot; they will only accompany Clive during their own quests and will not follow him outside of their respective countries. Torgal remains in Clive's party during the final overworld exploration segment and Joshua and Jill can be re-recruited through a sidequest chain, making them the closest thing Clive has to a non-guest party.

Final Fantasy Tactics[]

Guest in battle.

Guest in battle.

Guests act in menus the same as any other non-generic units, except that they do not take up the roster space. The player can customize them as much as normal units with jobs, abilities and equipment, but the player cannot decide when to use them.

Guest in the current party roster only fight in specific story battles, and will not appear in random encounters. They are AI-controlled but will not be crystallized or turn into a treasure box after being KO'd for three turns, and thus cannot die permanently. If the battle objective requires the player to protect or rescue the particular guest, their KO will grant an instant Game Over. Most non-generic units fight in battles first as a guest before joining as a permanent party member.

A guest encountered in a random battle.

A guest encountered in a random battle.

In rare cases during random encounters, a guest may replace an enemy unit and fight alongside the player party. These guests are usually generic monsters, and do not join the party after the battle ends. In the Enhanced Mode of The Ivalice Chronicles version, these units have a chance to be recruited, provided that they survive the random encounter; they will still offer to join if they have been KO'd and the battle ends before the countdown that converts them into a crystal or treasure chest.

Guest characters include:

In The War of the Lions version, some plot-related characters who have joined as a full party member, will become guests again during the new event battles (their presence in the player's party is also the prerequisite to trigger these events). Usually after the fight (or scenario) has been completed, the player will be given the option to recruit them again. This version also adds two new guests, Luso and Balthier, who can be recruited into the party after the battles in which they appear as guests.

Final Fantasy Tactics Advance[]

Guest characters include:

  • Montblanc (later joins as a full party member)
  • Ritz (later joins as a full party member after the main story)
  • Shara (later joins as a full party member after the main story)
  • Ezel (later joins as a full party member after the main story)
  • Babus (later joins as a full party member after the main story)
  • Auggie

Final Fantasy Tactics A2: Grimoire of the Rift[]

 is a guest character.

Cid is a guest character.

Guest characters include:

Final Fantasy Type-0[]

Other characters can be called in to assist in battle via the Support Personnel feature. Most of the supports are "shadow" versions of the player cadets, but there are three unique supports:

There may also be allies and friendly units during missions who are not considered to be part of the player's party.

Final Fantasy Mystic Quest[]

Ffmq group chibi

Kaeli, Tristam, Phoebe and Reuben join Benjamin twice during set points in the story. With the exception of Phoebe, who gives the player her original weapon and then uses a different one, guests have set spells and equipment and cannot gain levels. Between the time they leave and join later, their spells, equipment and level has grown stronger. Guests can be toggled from Auto or Manual from the Customize menu or by pressing Y.

Unlike other guess, after Phoebe joins for the second time, she stays until the end.

Final Fantasy Adventure[]

The player has other characters help Sumo during his journey. Although, they are helpful, the player cannot control them. Guests do not gain levels, and they cannot take damage. They have poor AI, resulting in them attacking randomly, rarely aiming at enemies. If the player Asks the current guest, they will perform their special ability. If a guest kills an enemy, its experience points will be added to Sumo.

Temporary party members include:

Final Fantasy Legend II[]

Mr. S, Ki, Mask, Lynn, Hana, Taro, the lead character's Dad along with the goddess Isis, all join the party at various points with Lynn and Dad joining twice. With the exception of Mr. S, who is a Slime-type monster, and Isis herself, the guests are human. This includes Ki, whose magical powers are a result of MAGI, not mutant origin.

To offset the game's item durability system, the player may give equipment to guests, but cannot retrieve it, nor may they take any of the guests' initial equipment. The player cannot give meat to Mr. S during his short period with the party, and thus cannot transform. Guest characters will not gain statistics in any fashion during their tenure.

Pressing B when the player has a temporary party member results in them giving a message.

Final Fantasy Legend III[]

At certain points a fifth character joins the party. They are at a sufficiently high level to make them powerful against the monsters and bosses the player will be facing. They do not gain EXP or level up, and they cannot undergo class changes. It is possible to give them equipment to fill out the empty slots, but (with one exception) the player cannot change or remove equipment once equipped. They cannot add or remove their magic spells either.

Borgin stays with the party until the end

Temporary party members include:

Final Fantasy: The 4 Heroes of Light[]

Guests function like temporary playable characters due to the main party splitting up for the first half of the story. Guest characters wear certain Crowns that will obtained much later by the main party. Guests' Crowns cannot be changed, but their inventory and equipment can be customized. Guests will take everything they have with them when they leave the party, so it is advisable to remove all items and unique equipment to not lose them.

Final Fantasy Dimensions[]

The player can exempt guest characters from taking part in battles, remove their equipment and distribute them to their own characters. By exempting guests, the player gains a 25% EXP boost when fighting monsters.

List of guest characters:

Final Fantasy: Brave Exvius[]

As the game content was regularly updated with new quests, events and characters, temporary playable characters appear in Unit Intro quests and in Story events. Both were available for a limited time. They are fully awakened at max level, they are equipped with weapons, armor, accessories and ability Materia. They cannot summon espers. They take up the Friend Unit slot when selected.

Unit Intro quests featured newly released characters that are important to the main story from Season 2 onwards. They generally have a fully CG animated Limit Burst with Japanese voice acting (except for Elena's, which has English voice acting).

List of Unit Intro guest characters (in order of appearance in the Global version of the game):

  • Pyro Glacial Lasswell
  • Blossom Sage Sakura
  • Lotus Mage Fina
  • Nameless Gunner Jake
  • Heavenly Technician Lid
  • Maritime Strategist Nichol
  • Raegen
  • Hyoh
  • Citra
  • Sieghard
  • Folka
  • Ignacio
  • Cid
  • Akstar
  • Summer Fina & Lid
  • Summer Folka & Citra
  • Sacred Shield Charlotte
  • Elena
  • Radiant Lightning
  • Warrior of Light Bartz
  • Wild Rose Firion
  • Aldore King Rain
  • Magitek Warrior Terra
  • Crown Prince Noctis
  • White Lily Dark Fina
  • Awakened Warrior of Light
  • Hess King Lasswell
  • Paladin Cecil
  • Awakened Onion Knight
  • Wizardess Shantotto
  • Star Player Tidus
  • Rakish Thief Zidane
  • Infernal Fire Rain
  • Cloud (FFVII: AC)
  • Mystical Ice Lasswell
  • Serah
  • Lone Lion Squall
  • Gilgamesh (WOTV FFBE)
  • Sterne Leonis
  • Kitone
  • Wild Card Ace
  • Seeker of Freedom Vaan
  • Angel of Death Kuja
  • Cloud (FFVII REMAKE)
  • Rain -Neo Vision-
  • Awakened Dragon Akstar
  • Yoshikiri
  • Starlight Elena
  • Firion -Neo Vision-
  • Ibara
  • Sol -Neo Vision-
  • Shoreline Fina & Daisy
  • Physalis -Neo Vision-
  • Terra -Neo Vision-
  • Lasswell -Neo Vision-
  • Rain & Fina
  • Lasswell & Raegen
  • Savior of Souls Lightning
  • Faris -Neo Vision-
  • Vinera Fennes
  • Cobalt Blade Noctis
  • King Behemy
  • Vermilion Blade Ardyn
  • Lightning-Fast Zidane
  • Kaktiria
  • Noppy
  • Louise
  • White Dragon Ling
  • Guardian Blade Charlotte
  • Cetra Descendant Aerith
  • Avalanche's Tifa
  • Legendary Hero Sephiroth
  • Skye
  • Triumphant General Celes
  • Ygni
  • Cressnik
  • Bulwark & the Melodic Mascots
  • Lara Croft -Neo Vision- (originally from the Tomb Raider series)
  • Roca
  • Olivera
  • Full Moon Karten
  • Ninja Master Hawkeye (originally from Trials of Mana)
  • Angela (originally from Trials of Mana)
  • Riesz (originally from Trials of Mana)
  • Duran (originally from Trials of Mana)
  • Maeve
  • Summoner Yuna
  • Summer Sniper Physalis
  • Whimsical Winter Tiana
  • Taivas
  • Divine Beast Chow
  • Dragoon Kain
  • Storm Seeker Esther
  • Dark Rain
  • Reberta & Ignitos

Story events typically feature scenario stages and battle stages. In scenario stages the story of the event plays out in cutscenes, in battle stages the player fights wave battles against enemies. Before every chapter of the story the player may choose to have one of the characters featured in the event as a guest.

World of Final Fantasy[]

Several Grymoirian versions of main characters from games in the Final Fantasy series temporarily accompany Lann and Reynn in their adventures, on the field, but are not treated as regular party members, mainly doing so for plot-related reasons within a chapter.