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A GF is an independent energy force. By combining it with para-magic, it is possible to control tremendous energy. Memory loss is a possible side effect, but this has not been proven as of yet.

Final Fantasy VIII Tutorial

Guardian Forces (GF) are the summoned creatures of Final Fantasy VIII used by junctioning them to a character.

Conceived and designed by Hiroyuki Ito, the GF govern major stat growth, elemental/status effect offense and defense, and the commands the character may use during battle. Each GF has a preset list of abilities they can learn, but through certain items, they can learn additional abilities and forget those that were previously learned. A total of twenty-two abilities can be learned. Only three Guardian Forces are obtained during the storyline—Quezacotl, Shiva and Ifrit. All others are optional.

Profile[]

Gf propaganda

Faculty Member warns Squall not to believe the GF critics.

Each Guardian Force possesses special characteristics and can appear in multiple forms as mighty autonomous energy bodies. Guardian Forces exist in specific energy fields and can reside within objects and living organisms.[1]

When a Guardian Force is junctioned to a human, two kinds of beings are brought together, and if the junctioner possesses a comparable consciousness, the Guardian Force will lose its solid form and can only manifest for limited periods of time. Guardian Forces give superhuman strength and enhance the users' body functions.

Long-term junctioning causes memory loss (as seen with Selphie and the unnamed GF she junctioned when she was a child) because the Guardian Force draws power from the same section of the mind that stores memories. This, however, is only a plot point; junctioning has no negative effects on the characters during gameplay. Memory loss is stated to be the reason the use of Guardian Forces is widely criticized, and within Garden, Balamb Garden is the only school where their use has been approved.

FFVIII Summoning

Summoning a GF.

When designing the Guardian Forces, Tetsuya Nomura felt they should be unique beings and not humanoid, unlike the summoned monsters in many previous games. Ramuh, who had been the staple Lightning summon until Final Fantasy VIII, was thus replaced by Quezacotl, a bird-like entity, and Ifrit, who appears as a human-like being in Final Fantasy VII, was redesigned as a beast with lion features.

Even the most humanoid Guardian Force, Siren, was designed to be more beast-like, wearing feathers to conceal her body instead of clothing, having a pair of wings descending from her head substitute for human hair, and having long and sharp toenails that resemble paws more than feet. Leviathan was the first Guardian Force created, which was included in a game demo. After receiving a positive reaction from players, Nomura decided to create the remaining sequences in a similar fashion.

List of Guardian Forces[]

There are sixteen Guardian Forces that can be junctioned and summoned by the summon command, and six that cannot be junctioned, and appear either randomly or are summoned with items. There are also two GFs, Griever and Tiamat, that only appear as enemies under Sorceress Ultimecia's control.

Junctionable[]

FFVIII GF Junctioned Icon
GF Image Obtaining
Quezacotl Quezacotl Squall's default GF. It uses a lightning attack called Thunder Storm. Quezacotl is fairly weak and is primarily used for its Card Mod ability, which allows the player to modify Triple Triad cards into items, and the Card command, which can turn weakened enemies into cards (which can be used to refine). Quezacotl is able to refine items into Thunder/Wind magic and low-level magic to mid-level magic.
Shiva Shiva Squall's default GF. Her attack is an ice-based attack called Diamond Dust. She is also fairly weak but her Doom ability can be used to kill stronger enemies that are vulnerable to instant death. She is able to refine items into Ice/Water magic.
Ifrit Ifrit A GF who lives in the Fire Cavern, not far from Balamb Garden. It is the objective of the pre-SeeD exam to defeat Ifrit within a chosen time limit. He uses a fire attack called Hell Fire. Ifrit is useful due to its Strength increasing abilities such as Str+40% and Str Bonus. He can refine items into fire magic (plus Flare) and items into ammunition for Irvine's Shot.
Siren Siren The first GF that can be drawn from an enemy. The player can draw her from Elvoret during the battle atop the Communications Tower in Dollet, or from Tri-Point in Ultimecia Castle if missed. She uses a non-elemental attack called Silent Voice that does moderate damage and induces Silence upon the enemies. Her Move-Find ability reveals hidden save/draw points and her Mag Bonus boosts the user's Mag stat upon leveling up. Her Treatment ability cures all status ailments. She can refine items into Life magic, Life medicine, or tools (for upgrading and refining).
Brothers Brothers A pair of GF named Sacred and Minotaur that make their home in the Tomb of the Unknown King. If the player defeats Sacred in combat, he will call Minotaur to help him and both must be defeated before they will join the player. The pair use an earth-based attack called Brotherly Love that will not affect flying enemies. Their top abilities are HP+80% and HP Bonus, but also have Defend, which makes a character immune to physical damage, and Cover, which allows a character to defend an ally in low health. Brothers is the first GF that cannot refine anything.
Diablos Diablos A powerful GF that lives in a magic lamp. When the item Magical Lamp is used, the party will be transported to a battle with Diablos. Upon defeat Diablos will join the player. He uses a gravity attack called Dark Messenger that does damage equal to Diablos's level in percentage to the enemies' max HP. Notable abilities are Darkside (sacrifice some HP to increase Str.), Mug (steal when attacking) and Enc-Half/Enc-None (decreases amount of random encounters). Diablos can refine items into Time or Status magic.
Carbuncle Carbuncle Can be drawn from the Iguions in Deling City before fighting Edea just before the end of the first disc, or from Krysta in Ultimecia Castle if missed. Carbuncle's attack, Ruby Light, casts Reflect on the party. Carbuncle's important abilities include Vit Bonus, Counter (enables counter-attacking), and Auto-Reflect, which automatically casts Reflect on the junctioned party member. It can refine recovery medicine from items.
Leviathan Leviathan Can be drawn from NORG after opening his pod, or Trauma in Ultimecia Castle if missed. It uses a water elemental attack called Tsunami. Leviathan's boost option is easier to get to max than the previous GFs'. It has useful abilities including Spr Bonus, Auto-Potion, and Recover. It can refine items into support magic or GF recovery medicine.
Pandemona Pandemona Can be drawn from either Fujin during the battle with Raijin and Fujin in Balamb or Red Giant in Ultimecia Castle. It attacks with a Wind-based move called Tornado Zone. Though not as powerful as other GFs, it is the first GF to give Speed increases. It also has Absorb, which takes HP from the enemy and gives it to the caster, and Initiative, which lets the junctioned character start the battle with the attack gauge full. Pandemona cannot refine anything.
Cerberus Cerberus Can be found in the Galbadia Garden main hall during the Battle of the Gardens. He must be defeated in combat for him to join. If the player misses him, he can be drawn from Gargantua in Ultimecia Castle. Cerberus's attack is called Counter Rockets and casts Double and Triple on all party members. Because of his Auto-Haste and Spd Junction abilities, he is useful for quick magic users. His Expendx2-1 ability makes Double only use one spell instead of two. Along with these, Cerberus also has the Alert ability, which makes the party immune to back-attacks (bar fixed encounters). Cerberus cannot refine anything.
Alexander Alexander A giant machine that must be drawn from either the second fight with Edea in Galbadia Garden or Catoblepas in Ultimecia Castle. He uses a holy attack called Holy Judgment, which is useful against undead enemies. Alexander has Revive, Med Data (doubles recovery items' potency), and Med LV Up (levels up medicine). It can also refine mid-level magic into high-level magic.
Doomtrain Doomtrain A GF that must be assembled by acquiring six Remedy+'s, six Steel Pipes, six Malboro Tentacles and the Solomon Ring. Doomtrain's attack, Runaway Train, does minor poison-based damage, but also inflicts every status ailment. It has the abilities Darkside and Absorb (from Diablos and Pandemona, respectively) plus Auto-Shell and junk shop, which calls the weapon upgrading shop from the menu. It can also refine items into forbidden (powerful) medicine.
Bahamut Bahamut A powerful GF that must be fought in the Deep Sea Research Center to acquire. He will ask two questions, and when the player gets them right a Ruby Dragon must be fought for each, and at the third question a hidden option, "It's in our nature...", must be selected . His attack, Mega Flare, inflicts major non-elemental damage on all enemies. It has Diablos's and Cerberus's abilities Mug and Expendx2-1 as well as Auto-Protect, Move-HP Up and Rare Item, which increases the chance of getting rare items from battle. He can also refine items into powerful forbidden (the most potent) magic.
Cactuar Cactuar Acquired by defeating the Jumbo Cactuar on Cactuar Island. His 1,000 Needles attack does 1000 extra non-elemental damage for every ten levels he gains. He is notable because he has HP, Str, Vit, Mag, and Spr Bonuses as well as Luck-J and Evade-J junctions. He also has Pandemona's Initiative, Leviathan's Auto-Potion, Cerberus's Expendx2-1, Bahamut's Move-HP UP, Brothers' Defend, as well as his own Kamikaze. Cactuar cannot refine anything.
Tonberry Tonberry Joins after the party defeats Tonberry King, but to fight him, the player must defeat 20 Tonberries in Centra Ruins. His Chef's Knife ability does minor non-elemental damage. He has the LV Down and LV Up abilities which decrease or increase the power of the enemy for decreased or added bonuses. He also has Initiative, Move-HP Up and Auto-Potion from previous GFs. He has four shop related abilities: Call Shop (visit a shop from the ability menu), Haggle (get a discount at shops), Sell-High (increase selling price), and Familiar (buy rare items in shop). Tonberry cannot refine anything and has no junction abilities.
Eden Eden Can be drawn from either Ultima Weapon in the Deep Sea Research Center or Tiamat in Ultimecia Castle. It is the most powerful GF in the game. Its attack is a galactic scale attack called Eternal Breath, and it can easily exceed 9,999 points of damage. Due to the attack's long duration, maxing out Eden's Boost is relatively easy. It has the previous abilities Mad Rush and Darkside, as well as a new one, Devour, which can be used to eat enemies. It also has Expendx3-1, which only uses one magic instead of three for Triple. It can refine items into GF ability items.

Non-junctionable[]

GF Image Obtaining
Odin FF8 Odin A warrior who randomly appears on a six-legged horse at the start of battle. His attack, Zantetsuken, kills all enemies instantly. Odin can be found in the Centra Ruins. He must be defeated within a time limit or else he will use Zantetsuken and kill the party. If Odin is acquired before the end of disc 3, he will be replaced by Gilgamesh during the last fight with Seifer.
Gilgamesh Gilgamesh-ffviii Gilgamesh replaces Odin after the final boss of disc 3 if Odin was acquired before this point. He has four attacks: Zantetsuken works the same as Odin's attack; Excaliber does medium/strong non-elemental damage; Excalipoor does just 1 damage and Masamune does high non-elemental damage. He appears at random although, unlike Odin, he appears during battle and not before it. He can also appear in boss fights.
Phoenix FFVIII-Phoenix A fire-elemental GF that can be summoned by using the item Phoenix Pinion in battle; it deals fire damage to all enemies and revives KO'd party members. It may also appear when the party has been KO'd to save the player from a Game Over.
Boko Boko-menu-ffviii A chocobo summoned using Gysahl Greens and leveled up via the Chocobo World minigame. Also, the first time the party goes to a chocobo forest and catches a chocobo, the Chocoboy will reward the party with Boko, who will follow the mother chocobo when the player rides her on the world map.
Moomba Moomba-menu-ffviii Moomba is a GF acquired via Chocobo World in the versions where the minigame is available. In the Remastered version, Moomba's summon item can appear in Angelo Search instead. Moomba is summoned by using the Friendship item, attacks one opponent, leaving it with 1 HP, or, if the enemy has more than 9,999 HP, deals full damage instead.
MiniMog FF8-Minimog Another GF acquired through Chocobo World in the versions where the minigame is available. In the Remastered version, his item can appear in Angelo Search instead. The item Mog's Amulet teaches a GF the command ability MiniMog, which summons the Mog to the battlefield to revive and heal all of the party's GFs.

Gameplay[]

Support abilities and stats[]

FFVIII GF Menu 2

Quezacotl GF's status in the menu.

Most Guardian Forces can be junctioned onto a character, although there are a few that cannot. A character can junction an unlimited number of Guardian Forces, gaining access to command abilities, support abilities and stat-boosting abilities. Final Fantasy VIII is the first game where summons have their own growth path, gaining levels and learning abilities.

Abilities are learned via accumulating AP in battle. All Guardian Forces gain the same amount of AP from battle even if the GF or the character junctioning the GF is knocked out at the end of the battle. Experience Points, however, are a different matter: EXP is divided between all the GFs the character is currently junctioning, meaning the more GFs a character junctions, the less EXP each receives. Most GFs take 500 EXP to level up, but some take only 400, and Eden takes 1,000. GFs equipped to KO'd characters still gain EXP from battle even if the host does not; the only time GFs do not get EXP is when they are KO'd themselves. They obtain as much EXP as the host character would (shared among them) and get the kill bonus if the enemies died to a summon attack.

Junctionable Guardian Forces have their own HP stat which can be boosted by leveling the GF up and by learning HP-boosting abilities on the GF. There are a number of GF medicine items that heal a GF's HP, and similarly to the Move HP Up ability, a GF's HP is restored by walking around on the field.

Summoning[]

For the summon sequences, see: Guardian Force/Videos
Edea uses Firaga from FFVIII Remastered

Squall summoning.

A Guardian Force can be called during battle with the GF command every junctionable GF learns by default. After the summoning has been initiated, there is a charge period whereupon the GF's HP replaces the character's, and every attack the character takes damages the GF instead. This can be used for strategic advantage to use a GF as a shield to survive strong enemy attacks. Attempting to heal a GF will instead heal the character summoning them, and gravity attacks will factor in the character's HP, meaning they can kill a GF if their own HP is low enough. If the GF dies before the charge period is finished, the summon is cancelled.

Usually, killing enemies boosts SeeD ranking, but enemies killed by Guardian Forces do not count toward this. CC Joker gives an enhancement called GF Report to the party's Battle Meter in the Balamb Garden training center that lets the player view the kills and KO's of each GF.

Charge time and compatibility[]

The charge time depends on the compatibility between the character and the GF, and the Battle Speed, which can be adjusted in the config. The greater the compatibility, the less time it takes to summon. The initial compatibility is around 600 for most characters, but Edea has higher compatibility with Guardian Forces than the other characters.

Compatibility can be boosted with compatibility-boosting items, by casting magic that is the same element as the Guardian Force (e.g. casting fire magic boosts compatibility with Ifrit) and by summoning the GF during battle. Boosting one GF's compatibility reduces another one's, if that other GF is junctioned to the same character; Shiva, the ice-elemental GF, loses compatibility when a character uses fire magic, and also when Ifrit is summoned. Using compatibility items boosts the compatibility with the assigned GF, but slightly reduces (by 1~2 points) the compatibility with all other junctioned GFs.

FFVIII Status Screen 2

The compatibility of each GF with Squall.

Many junctionable GFs have another GF that is "opposed" to them that, when summoned, reduces their compatibility with said character the most. Eden in many ways is an exception to the rules, as it is the only Guardian Force that boosts compatibility for both itself and other junctioned GFs when summoned, albeit by a much smaller increment than the other GFs.

The compatibility mechanic is intended to make players think which Guardian Forces to assign to which character, and to avoid switching junctions between characters regularly. However, as the charge time is never very long, compatibility does not actually have much impact on the gameplay.

[2]

Charge time is calculated by:

[2]
Compatibility Charge Time
0 ~16.8s
500 ~10.2s
1000 ~2.8s

[3]

Base compatibility[]

GF Squall Quistis Zell Selphie Rinoa Irvine Seifer Edea
Quezacotl 580 620 600 580 640 640 500 760
Shiva 570 640 540 590 650 580 480 750
Ifrit 600 570 630 600 620 570 460 740
Siren 560 584 580 640 630 620 440 660
Brothers 576 580 610 590 610 540 400 730
Diablos 660 600 580 610 620 610 380 690
Carbuncle 580 640 600 720 680 590 360 620
Leviathan 620 570 580 640 660 560 340 730
Pandemona 570 560 570 620 640 540 320 729
Cerberus 640 620 600 740 700 650 300 728
Alexander 580 540 560 640 620 530 280 700
Doomtrain 540 520 520 580 600 510 260 720
Bahamut 520 510 500 560 580 520 240 700
Cactuar 580 550 540 700 640 560 220 680
Tonberry 540 520 500 660 540 530 200 660
Eden 480 440 400 520 560 380 180 540

Compatibility modifiers[]

FFVIII GF Compatibility Icon

The exact compatibility values in this chart are from Absolute Steve's Final Fantasy VIII Walkthrough.

Guardian Force Summon Effect Compatibility Items Casting Magic
Quezacotl Quezacotl +20, Leviathan -10, Every other GF -1.6 Dynamo Stone +3.2 (-1.6 for others), LuvLuv G +20.2 Thunder +1, Thundara +2, Thundaga +2.4, Aero +0.2, Tornado +0.6, Water -0.8
Shiva Shiva +20, Ifrit -10, Every other GF -1.6 Arctic Wind +1.6 (-0.8 for others), North Wind +3.2 (-1.6 for others), LuvLuv G +20.2 Blizzard +1, Blizzara +2, Blizzaga +2.4, Fire -0.8, Fira -1, Firaga -1.2
Ifrit Ifrit +20, Shiva -10, Every other GF -1.6 Bomb Fragment +1.6 (-0.8 for others), Red Fang +3.2 (-1.6 for others), LuvLuv G +20.2 Fire +1, Fira +2, Firaga +2.4, Blizzard -0.8, Blizzara -1, Blizzaga -1.2
Siren Siren +20, Carbuncle -10, Every other GF -1.6 Silence Powder +3.2 (-1.6 for others), LuvLuv G +20.2 Silence +1.6, Berserk +0.6, Blind +0.6, Break +0.6, Confuse +0.6, Pain +0.6, Sleep +0.6, Slow +0.6, Stop +0.6, Esuna -1.2, Dispel -0.8
Brothers Brothers +20, Pandemona -10, Every other GF -1.6 Dino Bone +3.2 (-1.6 for others), LuvLuv G +20.2 Quake +2, Apocalypse +0.2, Flare +0.2, Meteor +0.2, Ultima +0.2, Aero -0.2, Float -0.4, Tornado -0.8
Diablos Diablos +20, Every other GF -1.6 Steel Orb +3.2 (-1.6 for others), LuvLuv G +20.2 Demi +2, Apocalypse +0.2, Flare +0.2, Meteor +0.2, Ultima +0.2, Esuna -0.2, Protect -0.2, Dispel -0.4, Shell -0.4, Reflect -0.6
Carbuncle Carbuncle +20, Siren -10, Every other GF -1.6 Dragon Skin +3.2 (-1.6 for others), LuvLuv G +20.2 Aura +1, Double +1, Haste +1, Holy +1, Protect +1, Reflect +1, Shell +1, Triple +1, Cure +0.2, Cura +0.2, Curaga +0.2, Esuna +0.2, Full-life +0.2, Life +0.2, Regen +0.2, Berserk -0.2, Blind -0.2, Break -0.2, Death -0.2, Pain -0.2, Silence -0.2, Sleep -0.2, Slow -0.2, Stop -0.2, Zombie -0.2, Dispel -1.2
Leviathan Leviathan +20, Quezacotl -10, Every other GF -1.6 Fish Fin +2 (-1 for others), LuvLuv G +20 Holy +1, Water +1, Apocalypse +0.2, Flare +0.2, Meteor +0.2, Ultima +0.2, Thunder -0.4, Thundara -0.6, Thundaga -0.8
Pandemona Pandemona +20, Brothers -10, Every other GF -1.6 Shear Feather +1.6 (-0.8 for others), Windmill +3.2 (-1.6 for others), LuvLuv G +20.2 Tornado +1, Aero +0.6, Apocalypse +0.2, Ultima +0.2, Water -0.8
Cerberus Cerberus +20, Every other GF -1.6 Dragon Fin +3.2 (-1.6 for others), LuvLuv G +20.2 Triple +2, Double +0.8, Haste +0.6, Apocalypse +0.2, Aura +0.2, Dispel +0.2, Esuna +0.2, Protect +0.2, Reflect +0.2, Shell +0.2, Ultima +0.2, Berserk -0.2, Break -0.2, Blind -0.2, Confuse -0.2, Pain -0.2, Sleep -0.2, Silence -0.4, Slow -0.8, Stop -0.8
Alexander Alexander +20, Doomtrain -10, Every other GF -1.6 Moon Stone +3.2 (-1.6 for others), LuvLuv G +20.2 Holy +2, Apocalypse +0.2, Curaga +0.2, Full-life +0.2, Life +0.2, Regen +0.2, Ultima +0.2, Bio -1
Doomtrain Doomtrain +20, Alexander -10, Every other GF -1.6 Poison Powder +1.6 (-0.8 for others), Venom Fang +3.2 (-1.6 for others), LuvLuv G +20.2 Berserk +1, Blind +1, Bio +1, Break +1, Confuse +1, Death +1, Silence +1, Sleep +1, Slow +1, Stop +1, Zombie +1, Apocalypse +0.2, Ultima +0.2, Holy -2
Bahamut Bahamut +20, Every other GF -1.6 Shaman Stone +3.2 (-1.6 for others), LuvLuv G +20.2 Apocalypse +0.2, Flare +0.2, Holy +0.2, Meteor +0.2, Quake +0.2, Tornado +0.2, Ultima +0.2
Cactuar Cactuar +20, Every other GF-1.6 Cactus Thorn +3.2 (-1.6 for others), LuvLuv G +20.2 No spells change compatibility with Cactuar
Tonberry Tonberry +20, Every other GF -1.6 Chef's Knife +3.2 (-1.6 for others), LuvLuv G +20.2 No spells change compatibility with Tonberry
Eden Eden +2, Every other GF +1 LuvLuv G +20 Apocalypse +0.4, Flare +0.4, Holy +0.4, Meteor +0.4, Quake +0.4, Tornado +0.4, Ultima +0.4, Aura -0.2, Blizzard -0.2, Blizzara -0.2, Cure -0.2, Cura -0.2, Curaga -0.2, Dispel -0.2, Double -0.2, Esuna -0.2, Fire -0.2, Fira -0.2, Full-life -0.2, Haste -0.2, Life -0.2, Protect -0.2, Reflect -0.2, Regen -0.2, Shell -0.2, Slow -0.2, Thunder -0.2, Thundara -0.2, Triple -0.2

Damage calculation and the Boost ability[]

Every GF except for Diablos, Carbuncle, Cerberus, and Cactuar learns the Boost ability. During the summon animation, the player can tap Square to increase damage, but if the player fails to boost the GF properly, it may end up dealing less damage than it otherwise would have. The damage ranges between 75% and 250% of the normal damage. The percentage rises when the player taps Square correctly, but drops to 75% if the player presses the button during a time a red cross appears over the cursor. GFs with longer summon animations are the easiest to boost.

With battle speed set to medium, the list below displays the approximate length of time allowing the player to boost and the approximate value of % increase for summon damage.

GF Summon Time DMG Potential
Quezacotl 13.3s 180%
Shiva 12.9s 180%
Ifrit 13.0s 180%
Siren 17.6s 200%
Brothers 19.3s 220%
Leviathan 21.4s 230%
Pandemona 22.8s 240%
Alexander 22.1s 230%
Doomtrain 22.9s 240%
Bahamut 22.1s 230%
Tonberry 14.0s 190%
Eden 72.6s 250%

[3]

Each GF uses the following formula for determining the amount of damage they deal. The Boost modifier is equal to 100 if the player does not attempt to boost the damage or does not have the ability learned. The LevelMod and Power values vary per GF.

[2]

If the Guardian Force is elemental, the target's elemental defense attributes affect the damage outcome.

[2]

Elemental Defense starts at 800 (0%), 900 nullifies damage and 1000 absorbs it. If an enemy is shown to be weak against an element, its Elemental Defense is below 800. If damage becomes negative (due to high Elemental Defense), the target is healed by that amount.

For non-junctionable GFs, the Level value is equal to the average level of all junctionable GFs.

List of GF attacks[]

GF Attack Pwr Pwr Mod Lvl Mod Description Image
Quezacotl Thunder Storm 44 0 60 Lightning damage to all opponents. Thunder Storm.
Shiva Diamond Dust 43 0 62 Ice damage to all opponents. Diamond Dust.
Ifrit Hell Fire 45 2 61 Fire damage to all opponents. Hell Fire.
Siren Silent Voice 35 0 55 Non-elemental damage to all opponents and inflicts Silence. Silent Voice.
Brothers Brotherly Love 46 4 60 Earth damage to all opponents. Brotherly Love
Diablos Dark Messenger Deals fractional damage depending on the GF's level. Dark Messenger.
Carbuncle Ruby Light Bestows Reflect on the party. Ruby Light.
Leviathan Tsunami 47 10 63 Water damage to all opponents. Tsunami
Pandemona Tornado Zone 46 14 65 Wind damage to all opponents. Tornado Zone.
Cerberus Counter Rockets Bestows Double and Triple on the party. Counter Rockets.
Alexander Holy Judgment 48 20 63 Holy damage to all opponents. Holy Judgment.
Doomtrain Runaway Train 45 10 58 Poison damage to all opponents. Can inflict Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0. Runaway Train.
Bahamut Mega Flare 55 30 70 Non-elemental damage to all opponents. Ignores enemy SPR. Mega Flare.
Cactuar 1,000 Needles Fixed non-elemental damage to all opponents calculated by the first digit in Cactuar's level times 1000. At level 100, it will deal 10,000 damage. 1,000 Needles.
Tonberry Chef's Knife 60 4 45 Non-elemental damage to a random opponent. Chef's Knife
Eden Eternal Breath 70 250 100 Non-elemental damage to all opponents. Ignores enemy SPR. Damage cap is 60,000. Eternal Breath.
Phoenix Rebirth Flame 30 50 254 Fire damage to all opponents. Revives all KO'd allies. Rebirth Flame.
Odin/Gilgamesh Zantetsuken Instant Death to all opponents. Zantetsuken (Odin).
Gilgamesh Excalipoor 1HP of non-elemental damage to all opponents. Excalipoor.
Gilgamesh Excaliber 50 100 100 Non-elemental damage to all opponents. Excaliber
Gilgamesh Masamune 100 100 100 Non-elemental damage to all opponents and inflicts Slow. Masamune.
Boko ChocoFire 40 100 100 Fire damage to all opponents. ChocoFire.
Boko ChocoFlare 60 100 100 Non-elemental damage to all opponents. ChocoFlare.
Boko ChocoMeteor 80 100 100 Non-elemental damage to all opponents. ChocoMeteor
Boko ChocoBocle 100 100 100 Non-elemental damage to all opponents. Damage cap is 60,000. ChocoBocle.
Moomba MoombaMoomba Reduces an opponent's HP to 1. Cannot exceed 9,999 damage. MoombaMoomba.
MiniMog Moogle Dance Restores HP to all junctioned Guardian Forces. Moogle Dance.

[2]

Other appearances[]

Final Fantasy Dimensions II[]

Diabolos's default artwork based on its GF appearance.

Certain Eidolons reference the GFs of Final Fantasy VIII in multiple ways. Specific variants of the Diabolos, Gigantuar, Cerberus, and Ifrit summons are based on their Final Fantasy VIII appearance. While not sharing the same appearance and English name, the Glasya Labolas summon is based on the Doomtrain GF, sharing the same Japanese name and Runaway Train summon attack. In addition, its final artwork is based on Doomtrain's color scheme.

As a nod to Siren from Final Fantasy VIII, first Siren signet gains feather-like hair for its final artwork.

Lastly, the Shinatsuhiko Eidolon's overall design is heavily inspired by the Pandemona Guardian Force from Final Fantasy VIII, who is also based on the Fujin deity. In addition, Shinatsuhiko's Tornado Zone summon attack was also Pandemona's summon attack in Final Fantasy VIII.

Dissidia Final Fantasy (2008)[]

CarbuncleDissidia

Carbuncle GF in Dissidia Final Fantasy.

Ifrit appears as an auto summon in Dissidia Final Fantasy, boosting the summoner's Bravery for 50%. It activates when player receives stage Bravery. Shiva appears as an auto summon, preventing the opponent's Bravery from rising for 13 seconds. It activates when opponent's Bravery drops to zero. Carbuncle appears as a manual summon, matching opponent's Bravery to the summoner's Bravery. Phoenix appears as a manual summon, and for 50 seconds, if the player is afflicted with break, will automatically "Reraise" with base Bravery and opponent will not receive stage Bravery. Alexander appears as a manual summon that prevents player's Bravery from changing for 25 seconds. Leviathan appears as an auto summon that decrements opponent's Bravery by 20 per second for 33 seconds and activates when opponent receives stage Bravery. Cactuar appears as a manual summon that reduces opponent's Bravery by 1000, but does not inflict break. Tonberry appears as a manual summon that makes it so after 26 seconds the opponent loses Bravery equal to the amount of HP the summoner has lost.

Dissidia 012 Final Fantasy[]

The same summons return in Dissidia 012 Final Fantasy.

Dissidia Final Fantasy Opera Omnia[]

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Final Fantasy Airborne Brigade[]

Some of the Guardian Forces appear in Final Fantasy Airborne Brigade.

Ability Cards
Legend Cards
Other
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Pictlogica Final Fantasy[]

Some Guardian Forces appear in Pictlogica Final Fantasy.

Final Fantasy Record Keeper[]

Some Guardian Forces appear in Final Fantasy Record Keeper.

Mobius Final Fantasy[]

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Final Fantasy Trading Card Game[]

Some Guardian Forces appear in Final Fantasy Trading Card Game with cards usually the same element as the summon was in Final Fantasy VIII.

Final Fantasy Portal App[]

Some Guardian Forces appear as Triple Triad cards.

Merchandise[]

Guardian Force action figure series

Guardian Force figures.

When Final Fantasy VIII was first released many of the Guardian Forces were released as action figures. Different versions of this set exist: the Japanese and the North American versions, and full colored and colorful translucent versions. The Japanese GF figures each included a piece of the airship Ragnarok, able to be built if one collected all its pieces; the translucent versions would also give translucent Ragnarok pieces.

  • Ifrit, includes the Tonberry figure.
    • Bonus Ragnarok Part: Arm*(Unconfirmed)
  • Shiva, includes MiniMog and Carbuncle figures.
    • Bonus Ragnarok Part: Main Gatling Gun (Under belly)*(Unconfirmed)
  • Odin & Sleipnir: Included Zantetsuken sword. Sleipnir's (horse) third set of legs have been cut off with graphic detail (in the myths of Odin, Sleipnir had eight legs). This detail is not present in the in-game model.
    • Bonus Ragnarok Part: Body/Neck*(Unconfirmed)
  • Cerberus: Includes Angelo figure.
    • Bonus Ragnarok Part: Head & Neck
  • Siren: Includes harp and Cactuar figure.
    • Bonus Ragnarok Part: Arm*(Unconfirmed)
  • Diablos
    • Bonus Ragnarok Part: unknown
  • Bahamut
    • Bonus Ragnarok Part: unknown
  • Gilgamesh: Includes three of the four swords: Excaliber (Blue), Excalipoor (Red), Masamune. Only one hand can carry a sword.
    • Bonus Ragnarok Part: unknown

Serial-numbered statues featuring the party members alongside the Guardian Forces were also released in limited editions of this time as . Later on, the Guardian Forces have appeared in Square Enix's monster series of figurines.

Citations[]

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