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{{Sideicon|FFVI}}
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{{sideicon|prime=FFVI|FFRK}}
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{{infobox enemy
{{FFVI Enemy
 
  +
| release = FFVI
 
| japanese = ガードリーダー
 
| japanese = ガードリーダー
 
| romaji = Gādo Rīdā
 
| romaji = Gādo Rīdā
  +
| image = <gallery>
 
GuardLeader-ffvi-ios.png|Mobile/PC
 
GuardLeader-ffvi-gba.png|GBA
 
FF6GuardLeader.PNG|SNES/PS
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</gallery>
  +
|location = [[Narshe Mines]]
  +
|type = Boss
  +
|formations = true
  +
|aiscript = true
 
}}
 
{{Quote|Mog can easily win here with his Dusk Requiem dance, Make sure he's in the party you use to attack the Marshal.|''[[Final Fantasy VI]]'' PlayStation Bestiary entry}}
  +
[[File:FFVI Narshe Guard 2.png|left|Field Sprite]]
 
The '''Guard Leader''', otherwise known as '''Marshal''', is a [[boss]] in ''[[Final Fantasy VI]]'' fought in the [[Narshe Mines]] when [[Locke Cole/Gameplay|Locke]] and the [[Ten Moogles]] face him and his guards to protect [[Terra Branford|Terra]]. The player may battle the Guard Leader with any of the three [[Party|parties]].
  +
He's the commander of [[Narshe]]'s defense forces and fights alongside two [[Silver Lobo (Final Fantasy VI)|Silver Lobos]], overseeing the operation from the other side of the room.
  +
  +
== Stats ==
  +
{{infobox enemy stats FFVI
 
| snes = Marshal
 
| snes = Marshal
 
| ps = Marshal
 
| ps = Marshal
 
| gba = Guard Leader
 
| gba = Guard Leader
 
| ios = Guard Leader
 
| ios = Guard Leader
| image = [[File:FF6GuardLeader.PNG]]
 
| gba image = [[File:GuardLeader-ffvi-gba.png|GBA]]
 
| ios image = [[File:GuardLeader-ffvi-ios.png|Smartphone]]
 
 
| gba prev = Ymir (Final Fantasy VI)
 
| gba prev = Ymir (Final Fantasy VI)
 
| gba bestiary = 278
 
| gba bestiary = 278
| gba next = Magitek Armor (Enemy)
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| gba next = Magitek Armor (enemy)
 
| ios prev = Ice Dragon (Final Fantasy VI)
 
| ios prev = Ice Dragon (Final Fantasy VI)
 
| ios boss = 011
 
| ios boss = 011
| ios next = Magitek Armor (Enemy)
+
| ios next = Magitek Armor (enemy)
 
| snes location = [[Narshe Mines]]
 
| snes location = [[Narshe Mines]]
 
| gba location = [[Narshe Mines]]
 
| gba location = [[Narshe Mines]]
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| morph miss rate = 100%
 
| morph miss rate = 100%
 
| poison = Weak
 
| poison = Weak
| snes steal 1 = [[Mythril Equipment|Mythril Knife]]
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| snes steal 1 = [[Final Fantasy VI weapons#Mythril Knife|Mythril Knife]]
| snes always drop = [[Hi-Potion|Potion]]
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| snes drop 1 = [[Final Fantasy VI items#Hi-Potion|Potion]]
| snes morph = [[Antidote (Item)|Antidote]], [[List of Final Fantasy VI Items#Green Cherry|Green Cherry]], [[Eye Drops|Eye Drop]], [[Gold Needle|Soft]]
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| snes drop 2 = [[Final Fantasy VI items#Hi-Potion|Potion]]
  +
| morph id = 0
| snes special attack = [[Charge (Ability)|Charge]] (Level 2 = Attack x 2)
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| snes special attack = [[Final Fantasy VI enemy abilities#Charge|Charge]] (Level 2 = Attack x 2)
| snes rage = Battle, [[Wind Slash (Ability)|Wind Slash]]
 
| snes sketch = Battle, Charge
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| snes rage = Battle, [[Final Fantasy VI enemy abilities#Wind Slash|Wind Slash]]
| snes control = Battle, Charge, [[Thundara (Ability)|Bolt 2]]
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| snes sketch = Battle, [[Final Fantasy VI enemy abilities#Charge|Charge]]
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| snes control = Battle, [[Final Fantasy VI enemy abilities#Charge|Charge]], [[Final Fantasy VI enemy abilities#Thundara|Bolt 2]]
| gba steal 1 = [[Mythril Equipment|Mythril Knife]]
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| gba steal 1 = [[Final Fantasy VI weapons#Mythril Knife|Mythril Knife]]
| gba always drop = [[Hi-Potion]]
 
| gba morph = [[Antidote (Item)|Antidote]], [[List of Final Fantasy VI Items#Green Cherry|Green Cherry]], [[Eye Drops|Eyedrops]], [[Gold Needle]]
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| gba always drop 1 = [[Final Fantasy VI items#Hi-Potion|Hi-Potion]]
  +
| gba drop 2 = [[Final Fantasy VI items#Hi-Potion|Hi-Potion]]
| gba special attack = [[Charge (Ability)|Charge]] (Level 2 = Attack x 2)
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| gba special attack = [[Final Fantasy VI enemy abilities#Charge|Charge]] (Level 2 = Attack x 2)
| gba rage = Attack, [[Wind Slash (Ability)|Wind Slash]]
 
| gba sketch = Attack, Charge
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| gba rage = Attack, [[Final Fantasy VI enemy abilities#Wind Slash|Wind Slash]]
| gba control = Attack, Charge, [[Thundara (Ability)|Thundara]]
+
| gba sketch = Attack, [[Final Fantasy VI enemy abilities#Charge|Charge]]
  +
| gba control = Attack, [[Final Fantasy VI enemy abilities#Charge|Charge]], [[Final Fantasy VI enemy abilities#Thundara|Thundara]]
 
| poison status = Immune
 
| poison status = Immune
 
| invisible = Immune
 
| invisible = Immune
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| first strike = true
 
| first strike = true
 
| cannot escape = true
 
| cannot escape = true
| snes normal attack = Dirk
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| snes normal attack = [[Final Fantasy VI weapons#Dagger|Dirk]]
| gba normal attack = Dagger
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| gba normal attack = [[Final Fantasy VI weapons#Dagger|Dagger]]
| snes other abilities = Net
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| snes other abilities = [[Final Fantasy VI enemy abilities#Net|Net]]
| gba other abilities = Net
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| gba other abilities = [[Final Fantasy VI enemy abilities#Net|Net]]
 
}}
 
}}
{{Q|Mog can easily win here with his Dusk Requiem dance, Make sure he's in the party you use to attack the Marshal.|''[[Final Fantasy VI]]'' PlayStation Bestiary entry}}
 
The '''Guard Leader''', otherwise known as '''Marshal''', is a boss in ''[[Final Fantasy VI]]'' fought in the [[Narshe Mines]] when [[Locke Cole|Locke]] and the [[Ten Moogles]] fight him and his guards to protect [[Terra Branford|Terra]]. The player may face the Guard Leader with any of the three [[Party|parties]].
 
   
==Battle==
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== Battle ==
The Guard Leader is flanked by two [[Silver Lobo (Final Fantasy VI)|Silver Lobos]], which are easily dispatched. When his Silver Lobos are alive, he will use the Net ability, which inflicts [[Stop (Status)|Stop]] on one character, stopping them from most of the [[battle (Term)|battle]]. Once the Silver Lobos are dead, Guard Leader begins attacking with [[Charge (Ability)|Charge]], a powerful physical attack. It is recommended to fight with [[Locke Cole|Locke]]'s party, so Locke can [[steal]] a [[List of Final Fantasy VI Weapons#Mythril Knife|Mythril Knife]]. However, if this is too much trouble, the player should bring [[Mog (Final Fantasy VI)|Mog]]'s party instead, as Mog has the [[Dance (Final Fantasy VI)#Twilight Requiem|Twilight Requiem]] Dance to use, which will kill the Guard Leader in one hit if he attacks with [[Sinkhole|Snare]].
+
The Guard Leader is flanked by two Silver Lobos, which are easily dispatched. When the Silver Lobos are alive, he will use Net to inflict [[Stop (status)|Stop]] on one character, stopping them from most of the [[Battle (term)|battle]]. Once the Silver Lobos are dead, Guard Leader begins attacking with [[Charge (physical attack ability)|Charge]], a powerful physical attack.
   
 
If any of the three parties attempting to battle Guard Leader are defeated, they are revived with 1 HP per character. If the player wishes to steal multiple Mythril Knives, it is possible to repeatedly battle with Locke's group, and attempt a steal each time, then defeat Guard Leader with another group when ready to move on. However, having multiple copies of the knife is not really useful.
The Guard Leader is one of the few bosses to appear on the [[Veldt]] and have a [[Rage (Command)|Rage]].
 
   
 
The Guard Leader is one of the few bosses to appear on the [[Veldt]] and have a [[Rage (Final Fantasy VI command)|Rage]].
If any of the three parties attempting to battle Guard Leader are defeated, they are revived with 1 HP per character. If a player wishes to steal multiple Mythril Knives, it is possible to repeatedly battle with Locke's group, and attempt a steal each time, then defeat Guard Leader with another group when ready to move on.
 
   
==AI Script==
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===Strategy===
  +
One strategy is to fight with [[Mog (Final Fantasy VI)/Gameplay|Mog]]'s party, as Mog has the [[Dance (Final Fantasy VI)#Twilight Requiem|Twilight Requiem]] Dance that will kill the Guard Leader in one hit if he attacks with [[Sinkhole|Snare]].
  +
  +
Another strategy is to bring Locke's party so he can try to [[steal]] a [[Mythril Knife (Final Fantasy VI)|Mythril Knife]]. However, the knife is not an essential, and the player can also unequip Mog before Locke engages the leader to keep his spear, useful to equip to a character that will join soon after this segment.
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  +
== Formations ==
  +
{|class="full-width article-table FFVI" style="text-align:center"
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|-class="a"
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!rowspan="2" style="width:10%"|Number
  +
!rowspan="2" style="width:25%"|Enemies
  +
!colspan="4" style="width:10%"|Encounter flags
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!rowspan="2" style="width:10%"|Introduction flag
  +
!rowspan="2" style="width:10%"|Musical theme
  +
!rowspan="2" style="width:5%"|Magic AP
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|-class="a"
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!style="width:2.5%"|Normal
  +
!style="width:2.5%"|Back
  +
!style="width:2.5%"|Surrounded
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!style="width:2.5%"|Side
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|-
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!class="b"|{{A|004}}
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|[[Silver Lobo (Final Fantasy VI)|Silver Lobo]] x2, Guard Leader
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|{{y}}
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|{{x}}
  +
|{{x}}
  +
|{{x}}
  +
|Sides, individual
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|[[The Decisive Battle (Final Fantasy VI)|The Decisive Battle]]
  +
|0
  +
|-
  +
|}
  +
  +
== AI script ==
 
Attack Turns:<br/>
 
Attack Turns:<br/>
 
1st Turn: Attack (66%) or Net (33%)<br/>
 
1st Turn: Attack (66%) or Net (33%)<br/>
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If monster is by itself: Attack (33%) or Charge (66%)
 
If monster is by itself: Attack (33%) or Charge (66%)
   
  +
== Other appearances ==
==Gallery==
 
  +
=== ''[[Final Fantasy Record Keeper]]'' ===
{{Gallery
 
|File:FFVI Net.png|Net.
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[[File:FFRK Guard Leader FFVI.png|right]]
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Guard Leader appears as a boss, fought in the Record of the Abandoned Mineshaft.
|File:FFVI Charge.png|Charge.
 
  +
|File:FFVI IOS Guard Leader.png|The battle in the iOS/Android version.
 
  +
;Target Score
}}
 
  +
* Defeat the Guard Leader before he uses Charge
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  +
;Abilities
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* '''Attack'''
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* '''Net:''' Temporarily Stops one target
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* '''Charge:''' Rush one target for strong physical damage
  +
<!--Gale Cut?-->
  +
  +
;Strategy
  +
As in his source game, the Guard Leader is fronted by two Silver Lobos. While a player's natural inclination might be to rush the flunkies before taking on the big guy himself, this is once again a case in which first instincts could cost the party dearly; the Guard Leader will unleash his Charge attack to try and take the party down. Use a triangular assault pattern to avoid this threat; take a wolf, then charge him even as the remaining wolf is still attacking. The Nets he throws are mildly annoying at best, but he will fall easily.
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  +
If defeated on Elite difficulty with a Bonus Quest in play. the player could acquire [[Mog (Final Fantasy VI)/Other appearances#Final Fantasy Record Keeper|Mog]] between [[Back to the Skies]] and the Quest system's retirement. Here, Mog is a dancer, a capable fighter and Red Mage whose [[Soul Break]]s assist his party in a variety of ways.
  +
{{clear}}
  +
 
== Gallery ==
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<gallery>
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FFVI Net.png|Net.
 
FFVI Charge.png|Charge.
 
FFVI IOS Guard Leader.png|The battle in the iOS/Android version.
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</gallery>
   
==Related Enemies==
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== Related enemies ==
*[[Guard (Final Fantasy VI)|Guard]]
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* [[Guard (Final Fantasy VI)|Guard]]
*[[Living Dead]]
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* [[Living Dead (Final Fantasy VI)|Living Dead]]
   
[[Category:Final Fantasy VI Bosses]]
 
   
 
[[de:Hauptmann (FFVI)]]
 
[[de:Hauptmann (FFVI)]]
 
[[ru:Начальник Стражи]]
 
[[ru:Начальник Стражи]]
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[[Category:Bosses in Final Fantasy VI]]
 
[[Category:Rages in Final Fantasy VI]]

Revision as of 19:27, 7 April 2020

Template:Sideicon

Mog can easily win here with his Dusk Requiem dance, Make sure he's in the party you use to attack the Marshal.

Final Fantasy VI PlayStation Bestiary entry
Field Sprite

The Guard Leader, otherwise known as Marshal, is a boss in Final Fantasy VI fought in the Narshe Mines when Locke and the Ten Moogles face him and his guards to protect Terra. The player may battle the Guard Leader with any of the three parties. He's the commander of Narshe's defense forces and fights alongside two Silver Lobos, overseeing the operation from the other side of the room.

Stats

Battle

The Guard Leader is flanked by two Silver Lobos, which are easily dispatched. When the Silver Lobos are alive, he will use Net to inflict Stop on one character, stopping them from most of the battle. Once the Silver Lobos are dead, Guard Leader begins attacking with Charge, a powerful physical attack.

If any of the three parties attempting to battle Guard Leader are defeated, they are revived with 1 HP per character. If the player wishes to steal multiple Mythril Knives, it is possible to repeatedly battle with Locke's group, and attempt a steal each time, then defeat Guard Leader with another group when ready to move on. However, having multiple copies of the knife is not really useful.

The Guard Leader is one of the few bosses to appear on the Veldt and have a Rage.

Strategy

One strategy is to fight with Mog's party, as Mog has the Twilight Requiem Dance that will kill the Guard Leader in one hit if he attacks with Snare.

Another strategy is to bring Locke's party so he can try to steal a Mythril Knife. However, the knife is not an essential, and the player can also unequip Mog before Locke engages the leader to keep his spear, useful to equip to a character that will join soon after this segment.

Formations

Number Enemies Encounter flags Introduction flag Musical theme Magic AP
Normal Back Surrounded Side
004 Silver Lobo x2, Guard Leader Y N N N Sides, individual The Decisive Battle 0

AI script

Attack Turns:
1st Turn: Attack (66%) or Net (33%)
2nd Turn: Attack (100%)
3rd Turn: Net (66%) or Attack (33%)
4th Turn: Attack (100%)

If monster is by itself: Attack (33%) or Charge (66%)

Other appearances

Final Fantasy Record Keeper

FFRK Guard Leader FFVI

Guard Leader appears as a boss, fought in the Record of the Abandoned Mineshaft.

Target Score
  • Defeat the Guard Leader before he uses Charge
Abilities
  • Attack
  • Net: Temporarily Stops one target
  • Charge: Rush one target for strong physical damage
Strategy

As in his source game, the Guard Leader is fronted by two Silver Lobos. While a player's natural inclination might be to rush the flunkies before taking on the big guy himself, this is once again a case in which first instincts could cost the party dearly; the Guard Leader will unleash his Charge attack to try and take the party down. Use a triangular assault pattern to avoid this threat; take a wolf, then charge him even as the remaining wolf is still attacking. The Nets he throws are mildly annoying at best, but he will fall easily.

If defeated on Elite difficulty with a Bonus Quest in play. the player could acquire Mog between Back to the Skies and the Quest system's retirement. Here, Mog is a dancer, a capable fighter and Red Mage whose Soul Breaks assist his party in a variety of ways.

Gallery

Related enemies