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− | {{FFVI |
+ | {{sideicon|prime=FFVI|FFAB}} |
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− | |image = [[File:GuardFF6.PNG]] |
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+ | {{infobox enemy |
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− | | |
+ | | release = FFVI |
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− | | |
+ | | romaji = Gādo |
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+ | | name = Guard |
+ | | image = <gallery> |
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+ | Guard-ffvi-ios.png|Mobile/PC |
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− | |Magic Power = 6 |
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+ | Guard-ffvi-gba.png|GBA |
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− | |Magic Defense = 140 |
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+ | GuardFF6.PNG|SNES/PS |
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+ | </gallery> |
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− | |Evade = 0 |
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− | |MBlock = 0 |
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+ | |formations = true |
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− | | |
+ | |aiscript = true |
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− | |SNES Location = [[Narshe]] |
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− | |SNES Common Steal = [[Potion (Item)|Tonic]] |
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− | |SNES Item Dropped = [[Potion (Item)|Tonic]] |
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− | |SNES Morph = [[Antidote]], [[List of Final Fantasy VI Items#Green Cherry|Green Cherry]], [[Eye Drops|Eyedrop]], [[Gold Needle|Soft]] |
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− | |SNES Rage = Critical |
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− | |SNES Protected Against = None |
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− | |GBA Common Steal = [[Potion (Item)|Potion]] |
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− | |GBA Rare Steal = [[Hi-Potion]] |
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− | |GBA Item Dropped = [[Potion (Item)|Potion]] |
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− | |GBA Morph = [[Antidote]], [[List of Final Fantasy VI Items#Green Cherry|Green Cherry]], [[Eye Drops|Eyedrops]], [[Gold Needle]] |
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− | |GBA Special Attack = Critical |
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− | |GBA Rage = Critical |
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− | |GBA Sketch = Attack |
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− | |GBA Control = Attack |
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− | |GBA Protected Against = None |
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− | |Morph Miss Rate = 0% |
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− | |Other Information = Humanoid |
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}} |
}} |
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− | {{ |
+ | {{Quote|Guards sworn to protect the coal mines of Narshe. Watch out for the occasional Critical attack.|Bestiary entry (PS)}} |
− | [[File:FFVI Narshe Guard. |
+ | [[File:FFVI Narshe Guard.png|left|Field sprite]] |
− | The '''Guard''' is an enemy in ''[[Final Fantasy VI]]''. They usually represent the security forces of [[Narshe]] and are fought repeatedly during the opening moments of the game. |
+ | The '''Guard''' is an enemy in ''[[Final Fantasy VI]]''. They usually represent the security forces of [[Narshe]] and are fought repeatedly during the opening moments of the game. They fight alongside trained animal companions. Two of them attack the party if the player answers to side with the [[Returners]] to an old woman in [[Vector]]. After the [[occupation of South Figaro]] they are convinced to side with the Returners and follow them to the ruins of the imperial capital after the [[Battle of Vector|espers' raid]]. |
+ | {{See|Guard (enemy)}} |
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− | 1st Turn: Attack (66%) or !Critical (33%) |
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− | == |
+ | == Stats == |
+ | {{infobox enemy stats FFVI |
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− | {{Gallery |
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+ | | snes = Guard |
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− | |File:FFVI Net.png|Net. |
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+ | | gba prev = Omega Weapon (Final Fantasy VI) |
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+ | | ios prev = Tonberries (Final Fantasy VI) |
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+ | | ios bestiary = 103 |
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+ | | ios next = Silver Lobo (Final Fantasy VI) |
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+ | | hp = 40 |
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+ | | speed = 30 |
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+ | | attack = 16 |
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+ | | magic = 6 |
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+ | | magic defense = 140 |
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+ | | evasion = 0 |
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+ | | magic evasion = 0 |
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+ | | snes steal 1 = [[Final Fantasy VI items#Potion|Tonic]] |
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+ | | snes drop 1 = [[Final Fantasy VI items#Potion|Tonic]] |
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+ | | morph id = 0 |
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+ | | snes special attack = [[Final Fantasy VI enemy abilities#Critical|Critical]] (Level 1 = Attack x 1.5) |
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+ | | snes rage = Battle, [[Final Fantasy VI enemy abilities#Critical|Critical]] |
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+ | | snes sketch = Battle |
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+ | | snes control = Battle |
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+ | | gba location = [[Narshe]] |
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+ | | gba steal 1 = [[Final Fantasy VI items#Potion|Potion]] |
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+ | | gba steal 2 = [[Final Fantasy VI items#Hi-Potion|Hi-Potion]] |
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+ | | gba drop 1 = [[Final Fantasy VI items#Potion|Potion]] |
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+ | | gba special attack = [[Final Fantasy VI enemy abilities#Critical|Critical]] (Level 1 = Attack x 1.5) |
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+ | | gba rage = Attack, [[Final Fantasy VI enemy abilities#Critical|Critical]] |
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+ | | morph miss rate = 100% |
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+ | | humanoid = true |
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+ | | snes normal attack = [[Final Fantasy VI weapons#Dagger|Dirk]] |
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+ | | gba normal attack = [[Final Fantasy VI weapons#Dagger|Dagger]] |
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}} |
}} |
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− | == |
+ | == Battle == |
+ | Their special attack Critical does slightly more damage than their normal attack. |
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+ | |||
− | *[[Living Dead]] |
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+ | ===Strategy=== |
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+ | [[Magitek (command)#Bio Blast|Bio Blast]] is best to take them out in groups, but any [[Magitek (command)|Magitek]] attack works well too. With Healing Force any damage they inflict is easily restored. |
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+ | |||
+ | ==Formations== |
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+ | {|class="full-width article-table FFVI" style="text-align:center" |
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+ | |-class="a" |
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+ | !rowspan="2" style="width:10%"|Number |
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+ | !rowspan="2" style="width:25%"|Enemies |
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+ | !colspan="4" style="width:10%"|Encounter flags |
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+ | !rowspan="2" style="width:10%"|Introduction flag |
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+ | !rowspan="2" style="width:10%"|Musical theme |
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+ | !rowspan="2" style="width:5%"|Magic AP |
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+ | |-class="a" |
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+ | !style="width:2.5%"|Normal |
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+ | !style="width:2.5%"|Back |
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+ | !style="width:2.5%"|Surrounded |
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+ | !style="width:2.5%"|Side |
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+ | |- |
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+ | !class="b"|{{A|002}} |
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+ | |Guard x2 |
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+ | |{{y}} |
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+ | |{{x}} |
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+ | |{{x}} |
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+ | |{{x}} |
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+ | |Sides, individual |
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+ | |[[Battle (Final Fantasy VI)|Battle]] |
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+ | |0 |
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+ | |- |
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+ | !class="b"|{{A|041}} |
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+ | |[[Silver Lobo (Final Fantasy VI)|Silver Lobo]], Guard x2 |
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+ | |{{x}} |
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+ | |{{x}} |
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+ | |{{y}} |
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+ | |{{x}} |
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+ | |Sides, individual |
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+ | |[[Battle (Final Fantasy VI)|Battle]] |
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+ | |0 |
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+ | |- |
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+ | !class="b"|{{A|084}} |
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+ | |[[Megalodoth (Final Fantasy VI)|Megalodoth]] x2, Guard x2 |
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+ | |{{y}} |
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+ | |{{x}} |
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+ | |{{x}} |
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+ | |{{x}} |
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+ | |Sides, individual |
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+ | |[[Battle (Final Fantasy VI)|Battle]] |
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+ | |1 |
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+ | |- |
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+ | |} |
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+ | |||
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+ | |||
+ | == Other appearances == |
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+ | === ''[[Final Fantasy Airborne Brigade]]'' === |
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+ | [[File:Guard Brigade.png|right|150px]] |
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+ | {{Enemy section|Final Fantasy Airborne Brigade}} |
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+ | {{clear}} |
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+ | |||
+ | == Related enemies == |
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+ | * [[Living Dead (Final Fantasy VI)|Living Dead]] |
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+ | |||
[[de:Wache (FFVI)]] |
[[de:Wache (FFVI)]] |
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− | [[ |
+ | [[ru:Страж (Final Fantasy VI)]] |
+ | [[Category:Enemies in Final Fantasy VI]] |
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+ | [[Category:Rages in Final Fantasy VI]] |
Revision as of 02:41, 18 June 2020
Template:Sideicon
Guards sworn to protect the coal mines of Narshe. Watch out for the occasional Critical attack.
Bestiary entry (PS)
The Guard is an enemy in Final Fantasy VI. They usually represent the security forces of Narshe and are fought repeatedly during the opening moments of the game. They fight alongside trained animal companions. Two of them attack the party if the player answers to side with the Returners to an old woman in Vector. After the occupation of South Figaro they are convinced to side with the Returners and follow them to the ruins of the imperial capital after the espers' raid.
Stats
Battle
Their special attack Critical does slightly more damage than their normal attack.
Strategy
Bio Blast is best to take them out in groups, but any Magitek attack works well too. With Healing Force any damage they inflict is easily restored.
Formations
Number | Enemies | Encounter flags | Introduction flag | Musical theme | Magic AP | |||
---|---|---|---|---|---|---|---|---|
Normal | Back | Surrounded | Side | |||||
002 | Guard x2 | Sides, individual | Battle | 0 | ||||
041 | Silver Lobo, Guard x2 | Sides, individual | Battle | 0 | ||||
084 | Megalodoth x2, Guard x2 | Sides, individual | Battle | 1 |
AI script
Attack Turns:
- 1st Turn: Attack (66%) or Critical (33%)
Other appearances
Final Fantasy Airborne Brigade