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Hired muscle working for Beck's Badasses. With his massive bulk, he delivers devastating blows one after the other. He likes his fights clean and fair, and remains honorable in victory and defeat

Enemy details

The Grungy Bandit is an enemy in Final Fantasy VII Remake. He is first fought in the Collapsed Expressway Utility Tunnel, near to the Sector 6 Slums playground, if the player is doing Madam M's questline for Cloud Strife's dress in Chapter 9, "The Town That Never Sleeps" (called "The Price of Thievery"). He is later fought in the Bandits' Den area of the expressway in Chapters 13 and 14, and in the Shinra Combat Simulator in Chapter 16, "The Belly of the Beast".



Physical damage = Physical damage
Magic damage = Magical damage
Attack Pic Description Block KB(Knockback)
Physical damageFlying Knee Flying Knee from FFVII Remake Kicks a target.
Physical damageThrottle Throttle from FFVII Remake Lifts the player off the ground, binding them.


Flying knee.

The Grungy Bandit is a large foe who employs powerful physical attacks capable of dealing high damage, as well being able to bind a character. His attacks are slow and telegraphed by running forward. Dodging his attacks puts him in a pressured state. He also enrages after losing 50% of his health, becoming harder to interrupt and dealing more damage.

Much like most of the human enemies, Grungy Bandits are weak to Fire Fire.

During Chapter 9, the bandit is fought as Cloud alone. In Chapters 12, 14 and 16, the player can also fight him with Barret and Tifa.

The player can steal the Champion Belt accessory from him outside the combat simulator. The player can farm them from the bandit in Chapters 13 and 14 in the new area of the Collapsed Expressway.


Evading the bandit's attacks is key. He is slow, and if the player keeps some distance it is easy to see when the bandit begins to charge; evading him allows the player to retaliate from the side or from the back, pressuring him. Linking Fire Materia Fire Materia to Elemental Materia Elemental Materia in a weapon helps deal extra damage every physical hit, and pairing it with Magnify Materia Magnify Materia lets the player hit the whole group of bandits at once in Chapters 9 and 13. Casting Fira Fira and Firaga Firaga is effective due to the Grungy Bandit's minimal Magic Defense Magic Defense. The First Strike Materia First Strike Materia and/or Whistlewind Scarf helps the player start the battle with a big group-hitting spell.

In the Chapter 9 battle, the player should guard against or avoid the bandits' attacks, because they can stun Cloud. It is best to defeat Beck, Burke, and Butch first (a group-hitting fire spell works well) to remove their ability to throw electric mines and stun Cloud, then focus on the Grungy Bandit.

The bandit is also fought in the combat simulator. As he begins to run, the player can dodge out of the way, leaving him vulnerable for a counterattack and staggering. When fought alongside a 3-C SOLDIER Operator, an easy strategy is to use one character to draw attention from them both away, while the other casts fire spells.